2050

Developer
Size
3,612 Kb
Views
4,048

How do I make an 2050?

Experimenting with the three.js water shader. Created for day 20, Codevember, 2016.Created by XORXOR, 2016 Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). What is a 2050? How do you make a 2050? This script and codes were developed by XORXOR on 27 January 2023, Friday.

2050 Previews

2050 - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>2050</title>
</head>
<body> <html>	<head>	<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">	<title>[2050]</title>	<style>	body {	margin: 0px;	overflow: hidden;	background-color: #ffffff;	font-family: 'Arial';	}	#help{	position: absolute; top: 1%; left: 1%; font-size: 30px; color:#324147;	}	</style>	</head>	<body>	<div id="help">[2050]</div>	</body>
</html> <script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/three.min.js'></script>
<script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/OrbitControls.js'></script>
<script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/Mirror.js'></script>
<script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/WaterShader.js'></script>
<script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/SkyShader.js'></script> <script src="js/index.js"></script>
</body>
</html>

2050 - Script Codes JS Codes

var container, stats;
var camera, scene, renderer;
var waterNormals;
var envTexture;
var azimuth = .45843;
var inclination = .3011;
var loader = new THREE.TextureLoader();
var clock = new THREE.Clock();
var time=0;
var uniforms;
var v;
var light;
var rusty;
loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/waternormals.jpg', function ( t ) { t.mapping = THREE.UVMapping; waterNormals = t; waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping; rusty = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/tex02.jpg') rusty.wrapS = rusty.wrapT = THREE.RepeatWrapping; init(); animate();
})
function initSky() { // Add Sky Mesh sky = new THREE.Sky(); scene.add( sky.mesh ); // Add Sun Helper sunSphere = new THREE.Mesh( new THREE.SphereBufferGeometry( 20, 16, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) ); sunSphere.visible = false; scene.add( sunSphere ); uniforms = sky.uniforms; uniforms.turbidity.value = 0.01; uniforms.rayleigh.value = 0.0066; uniforms.luminance.value = 0.8; uniforms.mieCoefficient.value = 10.1; uniforms.mieDirectionalG.value = 0.824; moveSun();
}
function moveSun(){ var distance = 4500; var theta = Math.PI * ( inclination - 0.5 ); var phi = 2 * Math.PI * (azimuth - 0.5 ); sunSphere.position.x = distance * Math.cos( phi ); sunSphere.position.y = distance * Math.sin( phi ) * Math.sin( theta ); sunSphere.position.z = distance * Math.sin( phi ) * Math.cos( theta ); sky.uniforms.sunPosition.value.copy( sunSphere.position );
}
function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); renderer = new THREE.WebGLRenderer({antialias: true}); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFSoftShadowMap; container.appendChild( renderer.domElement ); scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.5, 3000000 ); camera.position.set( 0, 15, 0 ); camera.rotation.set(-0,0,0); initSky(); water = new THREE.Water( renderer, camera, scene, { textureWidth: 512, textureHeight: 512, waterNormals: waterNormals, alpha: 1.0, sunDirection: sky.uniforms.sunPosition.value.normalize(), sunColor: 0xf5ebce, waterColor: 0x5b899b, distortionScale: 15.0, } ); mirrorMesh = new THREE.Mesh( new THREE.PlaneGeometry( 4400, 4400,120,120 ), water.material ); mirrorMesh.add( water ); mirrorMesh.rotation.x = - Math.PI * 0.5; scene.add( mirrorMesh ); v = mirrorMesh.geometry.vertices; //LIGHT var ambient = new THREE.AmbientLight( 0xf5ebce, 0.25 ); scene.add(ambient); light = new THREE.DirectionalLight( 0xf5ebce, 0.8 ); light.position.set( 0, 0, 0 ); light.castShadow = true; light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 40, .7, 4000, 4800 ) ); light.shadow.bias = 0.0000001; light.shadow.mapSize.width = 2048; light.shadow.mapSize.height = 2048; scene.add( light ); n = 110; var elementMaterial = new THREE.MeshPhongMaterial( { specular: 0xf5ebce, shininess: 23,specularMap:rusty, shading: THREE.FlatShading,map:rusty } ); for (var i = n - 1; i >= 0; i--) { var elementGeometry = new THREE.CylinderGeometry( 5, 5, (random(i)+1) *50, 4 ); var addU = Math.random(); var addV = Math.random(); for ( var z = 0; z < elementGeometry.faces.length; z ++ ) { elementGeometry.faceVertexUvs[ 0 ][ z ][ 0 ].x += addU; elementGeometry.faceVertexUvs[ 0 ][ z ][ 0 ].y += addV; elementGeometry.faceVertexUvs[ 0 ][ z ][ 1 ].x += addU; elementGeometry.faceVertexUvs[ 0 ][ z ][ 1 ].y += addV; elementGeometry.faceVertexUvs[ 0 ][ z ][ 2 ].x += addU; elementGeometry.faceVertexUvs[ 0 ][ z ][ 2 ].y += addV; } elementGeometry.uvsNeedUpdate = true; var element = new THREE.Mesh(elementGeometry, elementMaterial); scene.add(element); element.position.y= elementGeometry.parameters.height/2 -5; element.position.x = (random(i+214)-.5)* 1500; element.position.z = -random(i*35) * 1500 -100; element.rotation.set(random(i)*Math.PI/20,0,0); element.receiveShadow = true; element.castShadow = true; }
}
//
function animate() { var delta = clock.getDelta(); time += delta * 0.5; for (var i = v.length - 1; i >= 0; i--) { v[i].z =Math.sin(i*1+time*-1)*3; } camera.position.y=v[7320].z*1.5 +14; mirrorMesh.geometry.verticesNeedUpdate = true; moveSun(); water.material.uniforms.time.value -= 1.0 / 60.0; water.sunDirection = sky.uniforms.sunPosition.value.normalize()//sunSphere.position.normalize() light.position.copy( sunSphere.position); water.render(); requestAnimationFrame( animate ); renderer.render( scene, camera ); window.addEventListener('resize', onWindowResize, false);
}
function random(seed) { var x = Math.sin(seed) * 10000; return x - Math.floor(x);
}
function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight );
}
2050 - Script Codes
2050 - Script Codes
Home Page Home
Developer XORXOR
Username xorxor_hu
Uploaded January 27, 2023
Rating 4.5
Size 3,612 Kb
Views 4,048
Do you need developer help for 2050?

Find the perfect freelance services for your business! Fiverr's mission is to change how the world works together. Fiverr connects businesses with freelancers offering digital services in 500+ categories. Find Developer!

XORXOR (xorxor_hu) Script Codes
Create amazing sales emails with AI!

Jasper is the AI Content Generator that helps you and your team break through creative blocks to create amazing, original content 10X faster. Discover all the ways the Jasper AI Content Platform can help streamline your creative workflows. Start For Free!