Avalanche
How do I make an avalanche?
An avalanche example created with the Matter.js physics engine.More Matter.js examples on CodePen: http://codepen.io/collection/Fuagy/. What is a avalanche? How do you make a avalanche? This script and codes were developed by Liabru on 31 August 2022, Wednesday.
Avalanche - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Avalanche</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <!--
Matter.js - Avalanche Example
http://brm.io/matter-js/
--> <script src='http://cdn.rawgit.com/liabru/matter-js/d727e8601e689a3aeffd386d6ede3a16243563da/build/matter.js'></script>
<script src='http://cdn.rawgit.com/liabru/matter-tools/0735205dcfc3b07381ea00c1b852e3e1ec7179b4/build/matter-tools.demo.js'></script>
<script src='http://cdn.rawgit.com/liabru/matter-wrap/81b2adf1bb970245f5d964ddda0db71c1ff8aa43/build/matter-wrap.js'></script> <script src="js/index.js"></script>
</body>
</html>
Avalanche - Script Codes CSS Codes
* { box-sizing: border-box;
}
body { margin: 0; padding: 0;
}
Avalanche - Script Codes JS Codes
// Matter.js - http://brm.io/matter-js/
var Example = Example || {};
Matter.use( 'matter-wrap'
);
Example.avalanche = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composite = Matter.Composite, Composites = Matter.Composites, Common = Matter.Common, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: Math.min(document.documentElement.clientWidth, 800), height: Math.min(document.documentElement.clientHeight, 600), wireframes: false } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y) { return Bodies.circle(x, y, Common.random(10, 20), { friction: 0.00001, restitution: 0.5, density: 0.001 }); }); World.add(world, stack); World.add(world, [ Bodies.rectangle(200, 150, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }), Bodies.rectangle(500, 350, 700, 20, { isStatic: true, angle: -Math.PI * 0.06 }), Bodies.rectangle(340, 580, 700, 20, { isStatic: true, angle: Math.PI * 0.04 }) ]); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, Composite.allBodies(world)); // wrapping using matter-wrap plugin for (var i = 0; i < stack.bodies.length; i += 1) { stack.bodies[i].plugin.wrap = { min: { x: render.bounds.min.x, y: render.bounds.min.y }, max: { x: render.bounds.max.x, y: render.bounds.max.y } }; } // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } };
};
// create demo interface
// not required to use Matter.js
MatterTools.Demo.create({ toolbar: { title: 'matter-js', url: 'https://github.com/liabru/matter-js', reset: true, source: true, fullscreen: true, exampleSelect: true }, preventZoom: true, resetOnOrientation: true, examples: [ { name: 'Avalanche', id: 'avalanche', init: Example.avalanche, sourceLink: 'https://github.com/liabru/matter-js/blob/master/examples/avalanche.js' } ]
});
Developer | Liabru |
Username | liabru |
Uploaded | August 31, 2022 |
Rating | 4.5 |
Size | 2,924 Kb |
Views | 46,552 |
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