Canvas Background Effect 2
How do I make an canvas background effect 2?
What is a canvas background effect 2? How do you make a canvas background effect 2? This script and codes were developed by Nick Mkrtchyan on 10 November 2022, Thursday.
Canvas Background Effect 2 - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Canvas Background Effect 2</title> <script src="https://s.codepen.io/assets/libs/modernizr.js" type="text/javascript"></script> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ body { margin: 0; padding: 0; background-color: #164979;
}
#pixie { width:100%; height:100%;
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <canvas id="pixie"></canvas>
<div class="container"></div>
<script src="https://code.jquery.com/jquery-1.7.1.min.js" type="text/javascript"></script> <script src="js/index.js"></script>
</body>
</html>
Canvas Background Effect 2 - Script Codes CSS Codes
body { margin: 0; padding: 0; background-color: #164979;
}
#pixie { width:100%; height:100%;
}
Canvas Background Effect 2 - Script Codes JS Codes
function BrowserDetection() { if (/Firefox[\/\s](\d+\.\d+)/.test(navigator.userAgent)) { var e = new Number(RegExp.$1); rint = 10; pulsion = 3 } else if (/MSIE (\d+\.\d+);/.test(navigator.userAgent)) { var t = new Number(RegExp.$1); rint = 50; pulsion = 16 } else if (/Chrome[\/\s](\d+\.\d+)/.test(navigator.userAgent)) { var n = new Number(RegExp.$1); rint = 50; pulsion = 16 } else if (/Opera[\/\s](\d+\.\d+)/.test(navigator.userAgent)) { var r = new Number(RegExp.$1); rint = 50; pulsion = 16 } else if (/Safari[\/\s](\d+\.\d+)/.test(navigator.userAgent)) { var i = new Number(RegExp.$1); rint = 50; pulsion = 16 } WIDTH = window.innerWidth; if (WIDTH < 1024) { numberObject = 19e3; numberBall = 10; pulsion = 2; rint = 10 }
}
function draw() { con.clearRect(0, 0, WIDTH, HEIGHT); for (var e = 0; e < pxs.length; e++) { pxs[e].fade(); pxs[e].move(); pxs[e].draw() }
}
function Circle() { WIDTH = window.innerWidth; HEIGHT = window.innerHeight; this.s = { ttl: numberObject, xmax: speedX, ymax: speedY, rmax: radius, rt: pulsion, xdef: 960, ydef: 540, xdrift: 4, ydrift: 4, random: true, blink: true }; this.reset = function () { this.x = this.s.random ? WIDTH * Math.random() : this.s.xdef; this.y = this.s.random ? HEIGHT * Math.random() : this.s.ydef; this.r = (this.s.rmax - 1) * Math.random() + 1; this.dx = Math.random() * this.s.xmax * (Math.random() < .5 ? -1 : 1); this.dy = Math.random() * this.s.ymax * (Math.random() < .5 ? -1 : 1); this.hl = this.s.ttl / rint * (this.r / this.s.rmax); this.rt = Math.random() * this.hl; this.s.rt = Math.random() + 1; this.stop = Math.random() * .2 + .4; this.s.xdrift *= Math.random() * (Math.random() < .5 ? -1 : 1); this.s.ydrift *= Math.random() * (Math.random() < .5 ? -1 : 1) }; this.fade = function () { this.rt += this.s.rt }; this.draw = function () { if (this.s.blink && (this.rt <= 0 || this.rt >= this.hl)) this.s.rt = this.s.rt * -1; else if (this.rt >= this.hl) this.reset(); var e = 1 - this.rt / this.hl; con.beginPath(); con.arc(this.x, this.y, this.r, 0, Math.PI * 2, true); con.closePath(); var t = this.r * e; g = con.createRadialGradient(this.x, this.y, 0, this.x, this.y, t <= 0 ? 1 : t); g.addColorStop(1, colorRect + e * opacityRect + ")"); con.fillStyle = g; con.fill() }; this.move = function () { WIDTH = window.innerWidth; HEIGHT = window.innerHeight; this.x += this.rt / this.hl * this.dx; this.y += this.rt / this.hl * this.dy; if (this.x > WIDTH || this.x < 0) this.dx *= -1; if (this.y > HEIGHT || this.y < 0) this.dy *= -1 }; this.getX = function () { return this.x }; this.getY = function () { return this.y }
}
var WIDTH;
var HEIGHT;
var canvas;
var con;
var g;
var pxs = new Array;
var numberObject = 8e3;
var numberBall = 100;
var pulsion = 16;
var speedX = 5;
var speedY = 2;
var colorRect = "rgba(255,255,255,";
var opacityRect = .2;
var rint = 30;
var radius = 68;
$(document).ready(function () { BrowserDetection(); WIDTH = window.innerWidth; HEIGHT = window.innerHeight; canvas = document.getElementById("pixie"); $(canvas).attr("width", WIDTH).attr("height", HEIGHT); con = canvas.getContext("2d"); for (var e = 0; e < numberBall; e++) { pxs[e] = new Circle; pxs[e].reset() } setInterval(draw, rint)
})
Developer | Nick Mkrtchyan |
Username | Sonick |
Uploaded | November 10, 2022 |
Rating | 4 |
Size | 2,929 Kb |
Views | 16,192 |
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