Canvas Bokeh Generation
How do I make an canvas bokeh generation?
Pretty heavy, and not exactly true to real photography, but it's a start.. What is a canvas bokeh generation? How do you make a canvas bokeh generation? This script and codes were developed by Jack Rugile on 16 July 2022, Saturday.
Canvas Bokeh Generation - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Canvas Bokeh Generation</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <canvas id="c1"></canvas>
<canvas id="c2"></canvas> <script src="js/index.js"></script>
</body>
</html>
Canvas Bokeh Generation - Script Codes CSS Codes
body { background: #000; overflow: hidden;
}
canvas { bottom: 0; left: 0; position: absolute; right: 0; top: 0;
}
#c1 { opacity: 0;
}
#c2 { background: #000;
}
Canvas Bokeh Generation - Script Codes JS Codes
var c1 = document.getElementById( 'c1' ), ctx1 = c1.getContext( '2d' ), c2 = document.getElementById( 'c2' ), ctx2 = c2.getContext( '2d' ), twopi = Math.PI * 2, parts = [], sizeBase, cw, opt, hue, count;
function rand( min, max ) { return Math.random() * ( max - min ) + min;
}
function hsla( h, s, l, a ) { return 'hsla(' + h + ',' + s + '%,' + l + '%,' + a + ')';
}
function create() { sizeBase = cw + ch; count = Math.floor( sizeBase * 0.3 ), hue = rand( 0, 360 ), opt = { radiusMin: 1, radiusMax: sizeBase * 0.04, blurMin: 10, blurMax: sizeBase * 0.04, hueMin: hue, hueMax: hue + 100, saturationMin: 10, saturationMax: 70, lightnessMin: 20, lightnessMax: 50, alphaMin: 0.1, alphaMax: 0.5 } ctx1.clearRect( 0, 0, cw, ch ); ctx1.globalCompositeOperation = 'lighter'; while( count-- ) { var radius = rand( opt.radiusMin, opt.radiusMax ), blur = rand( opt.blurMin, opt.blurMax ), x = rand( 0, cw ), y = rand( 0, ch ), hue = rand(opt.hueMin, opt.hueMax ), saturation = rand( opt.saturationMin, opt.saturationMax ), lightness = rand( opt.lightnessMin, opt.lightnessMax ), alpha = rand( opt.alphaMin, opt.alphaMax ); ctx1.shadowColor = hsla( hue, saturation, lightness, alpha ); ctx1.shadowBlur = blur; ctx1.beginPath(); ctx1.arc( x, y, radius, 0, twopi ); ctx1.closePath(); ctx1.fill(); } parts.length = 0; for( var i = 0; i < Math.floor( ( cw + ch ) * 0.03 ); i++ ) { parts.push({ radius: rand( 1, sizeBase * 0.03 ), x: rand( 0, cw ), y: rand( 0, ch ), angle: rand( 0, twopi ), vel: rand( 0.1, 0.5 ), tick: rand( 0, 10000 ) }); }
}
function init() { resize(); create(); loop();
}
function loop() { requestAnimationFrame( loop ); ctx2.clearRect( 0, 0, cw, ch ); ctx2.globalCompositeOperation = 'source-over'; ctx2.shadowBlur = 0; ctx2.drawImage( c1, 0, 0 ); ctx2.globalCompositeOperation = 'lighter'; var i = parts.length; ctx2.shadowBlur = 15; ctx2.shadowColor = '#fff'; while( i-- ) { var part = parts[ i ]; part.x += Math.cos( part.angle ) * part.vel; part.y += Math.sin( part.angle ) * part.vel; part.angle += rand( -0.05, 0.05 ); ctx2.beginPath(); ctx2.arc( part.x, part.y, part.radius, 0, twopi ); ctx2.fillStyle = hsla( 0, 0, 100, 0.075 + Math.cos( part.tick * 0.02 ) * 0.05 ); ctx2.fill(); if( part.x - part.radius > cw ) { part.x = -part.radius } if( part.x + part.radius < 0 ) { part.x = cw + part.radius } if( part.y - part.radius > ch ) { part.y = -part.radius } if( part.y + part.radius < 0 ) { part.y = ch + part.radius } part.tick++; }
}
function resize() { cw = c1.width = c2.width = window.innerWidth, ch = c1.height = c2.height = window.innerHeight; create();
}
function click() { create()
}
window.addEventListener( 'resize', resize );
window.addEventListener( 'click', click );
init();
Developer | Jack Rugile |
Username | jackrugile |
Uploaded | July 16, 2022 |
Rating | 4.5 |
Size | 2,935 Kb |
Views | 38,456 |
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