Canvas Bokeh Generation

Developer
Size
2,935 Kb
Views
38,456

How do I make an canvas bokeh generation?

Pretty heavy, and not exactly true to real photography, but it's a start.. What is a canvas bokeh generation? How do you make a canvas bokeh generation? This script and codes were developed by Jack Rugile on 16 July 2022, Saturday.

Canvas Bokeh Generation Previews

Canvas Bokeh Generation - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Canvas Bokeh Generation</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <canvas id="c1"></canvas>
<canvas id="c2"></canvas> <script src="js/index.js"></script>
</body>
</html>

Canvas Bokeh Generation - Script Codes CSS Codes

body { background: #000; overflow: hidden;
}
canvas { bottom: 0; left: 0; position: absolute; right: 0; top: 0;
}
#c1 { opacity: 0;
}
#c2 { background: #000;
}

Canvas Bokeh Generation - Script Codes JS Codes

var c1 = document.getElementById( 'c1' ),	ctx1 = c1.getContext( '2d' ),	c2 = document.getElementById( 'c2' ),	ctx2 = c2.getContext( '2d' ),	twopi = Math.PI * 2,	parts = [],	sizeBase,	cw,	opt,	hue,	count;
function rand( min, max ) {	return Math.random() * ( max - min ) + min;
}
function hsla( h, s, l, a ) {	return 'hsla(' + h + ',' + s + '%,' + l + '%,' + a + ')';
}
function create() {	sizeBase = cw + ch;	count = Math.floor( sizeBase * 0.3 ),	hue = rand( 0, 360 ),	opt = {	radiusMin: 1,	radiusMax: sizeBase * 0.04,	blurMin: 10,	blurMax: sizeBase * 0.04,	hueMin: hue,	hueMax: hue + 100,	saturationMin: 10,	saturationMax: 70,	lightnessMin: 20,	lightnessMax: 50,	alphaMin: 0.1,	alphaMax: 0.5	}	ctx1.clearRect( 0, 0, cw, ch );	ctx1.globalCompositeOperation = 'lighter';	while( count-- ) {	var radius = rand( opt.radiusMin, opt.radiusMax ),	blur = rand( opt.blurMin, opt.blurMax ),	x = rand( 0, cw ),	y = rand( 0, ch ),	hue = rand(opt.hueMin, opt.hueMax ),	saturation = rand( opt.saturationMin, opt.saturationMax ),	lightness = rand( opt.lightnessMin, opt.lightnessMax ),	alpha = rand( opt.alphaMin, opt.alphaMax );	ctx1.shadowColor = hsla( hue, saturation, lightness, alpha );	ctx1.shadowBlur = blur;	ctx1.beginPath();	ctx1.arc( x, y, radius, 0, twopi );	ctx1.closePath();	ctx1.fill();	}	parts.length = 0;	for( var i = 0; i < Math.floor( ( cw + ch ) * 0.03 ); i++ ) {	parts.push({	radius: rand( 1, sizeBase * 0.03 ),	x: rand( 0, cw ),	y: rand( 0, ch ),	angle: rand( 0, twopi ),	vel: rand( 0.1, 0.5 ),	tick: rand( 0, 10000 )	});	}
}
function init() {	resize();	create();	loop();
}
function loop() {	requestAnimationFrame( loop );	ctx2.clearRect( 0, 0, cw, ch );	ctx2.globalCompositeOperation = 'source-over';	ctx2.shadowBlur = 0;	ctx2.drawImage( c1, 0, 0 );	ctx2.globalCompositeOperation = 'lighter';	var i = parts.length;	ctx2.shadowBlur = 15;	ctx2.shadowColor = '#fff';	while( i-- ) {	var part = parts[ i ];	part.x += Math.cos( part.angle ) * part.vel;	part.y += Math.sin( part.angle ) * part.vel;	part.angle += rand( -0.05, 0.05 );	ctx2.beginPath();	ctx2.arc( part.x, part.y, part.radius, 0, twopi );	ctx2.fillStyle = hsla( 0, 0, 100, 0.075 + Math.cos( part.tick * 0.02 ) * 0.05 );	ctx2.fill();	if( part.x - part.radius > cw ) { part.x = -part.radius }	if( part.x + part.radius < 0 ) { part.x = cw + part.radius }	if( part.y - part.radius > ch ) { part.y = -part.radius }	if( part.y + part.radius < 0 ) { part.y = ch + part.radius }	part.tick++;	}
}
function resize() {	cw = c1.width = c2.width = window.innerWidth,	ch = c1.height = c2.height = window.innerHeight;	create();
}
function click() {	create()
}
window.addEventListener( 'resize', resize );
window.addEventListener( 'click', click );
init();
Canvas Bokeh Generation - Script Codes
Canvas Bokeh Generation - Script Codes
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Developer Jack Rugile
Username jackrugile
Uploaded July 16, 2022
Rating 4.5
Size 2,935 Kb
Views 38,456
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