Catapult Game
How do I make an catapult game?
Matter.js. What is a catapult game? How do you make a catapult game? This script and codes were developed by Dave Alger on 11 August 2022, Thursday.
Catapult Game - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Catapult Game</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <div id="stage"></div> <script src='http://davealger.com/apps/matter-0.7.0.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
Catapult Game - Script Codes CSS Codes
/** http://davealger.info **/
Catapult Game - Script Codes JS Codes
(function () { var Engine = Matter.Engine, Gui = Matter.Gui, World = Matter.World, Bodies = Matter.Bodies, Body = Matter.Body, Composite = Matter.Composite, Composites = Matter.Composites, Common = Matter.Common, Constraint = Matter.Constraint, RenderPixi = Matter.RenderPixi, Events = Matter.Events, Bounds = Matter.Bounds, Vector = Matter.Vector, Vertices = Matter.Vertices, MouseConstraint = Matter.MouseConstraint; var CAT = {}; var _engine, _gui, _sceneName, _mouseConstraint; CAT.init = function () { var container = document.getElementById('stage'); var options = { positionIterations: 6, velocityIterations: 4, enableSleeping: false }; _engine = Engine.create(container, options); // add a mouse controlled constraint _mouseConstraint = MouseConstraint.create(_engine); _mouseConstraint.constraint.render.visible = false; World.add(_engine.world, _mouseConstraint); // run the engine Engine.run(_engine); CAT.catapult(); }; // call the init function above once the page has loaded fully if (window.addEventListener) { window.addEventListener('load', CAT.init); } else if (window.attachEvent) { window.attachEvent('load', CAT.init); } CAT.catapult = function () { var _world = _engine.world; CAT.reset(); var catapult = Bodies.rectangle(400, 520, 330, 20, { density: 0.005, render: { lineWidth: 1, strokeStyle: '#396AB1', fillStyle: '#396AB1' } }); var stopper = Bodies.rectangle(250, 565, 25, 70, { isStatic: true, render: { lineWidth: 1, strokeStyle: 'transparent', fillStyle: '#909595' } }); var fulcrum = Bodies.trapezoid(400, 565, 95, 70, 0.9, { isStatic: true, render: { lineWidth: 1, strokeStyle: 'transparent', fillStyle: '#909595' } }); var fodder = Bodies.rectangle(250, 255, 44, 44, { density: 0.004, render: { lineWidth: 1, strokeStyle: '#3E9651', fillStyle: '#3E9651' } }); var ball = Bodies.circle(560, 100, 50, { density: 0.80, render: { lineWidth: 1, strokeStyle: '#922428', fillStyle: '#922428' } }); var basket_L = Bodies.rectangle(600, 200, 25, 100, { isStatic: true, render: { lineWidth: 1, strokeStyle: 'transparent', fillStyle: '#dadada' } }); var basket_R = Bodies.rectangle(700, 200, 25, 100, { isStatic: true, render: { lineWidth: 1, strokeStyle: 'transparent', fillStyle: '#dadada' } }); var basket_B = Bodies.rectangle(650, 250, 125, 25, { isStatic: true, render: { lineWidth: 1, strokeStyle: 'transparent', fillStyle: '#dadada' } }); World.add(_world, [ basket_L, basket_R, basket_B, fodder, catapult, stopper, ball, fulcrum, Constraint.create({ bodyA: catapult, pointB: { x: 350, y: 600 }, render: { visible: false } }), Constraint.create({ bodyA: catapult, pointB: { x: 450, y: 600 }, render: { visible: false } }) ]); var renderOptions = _engine.render.options; renderOptions.wireframes = false; renderOptions.showDebug = false; renderOptions.showBroadphase = false; renderOptions.showBounds = false; renderOptions.showVelocity = false; renderOptions.showCollisions = false; renderOptions.showAxes = false; renderOptions.showPositions = false; renderOptions.showAngleIndicator = false; renderOptions.showIds = false; renderOptions.showShadows = false; renderOptions.background = '#fff'; renderOptions.showAngleIndicator = false; renderOptions.showCollisions = false; renderOptions.showSleeping = false; renderOptions.showVelocity = false; }; CAT.reset = function () { var _world = _engine.world; World.clear(_world); Engine.clear(_engine); // clear scene graph (if defined in controller) var renderController = _engine.render.controller; if (renderController.clear) renderController.clear(_engine.render); if (Events) { // clear all events Events.off(_engine); // add event for deleting bodies and constraints with right mouse button Events.on(_engine, 'mousedown', function (event) { var mouse = event.mouse, engine = event.source, bodies = Composite.allBodies(engine.world), constraints = Composite.allConstraints(engine.world), i; if (mouse.button === 2) { // find if a body was clicked on for (i = 0; i < bodies.length; i++) { var body = bodies[i]; if (Bounds.contains(body.bounds, mouse.position) && Vertices.contains(body.vertices, mouse.position)) { // remove the body that was clicked on Composite.remove(engine.world, body, true); } } // find if a constraint anchor was clicked on for (i = 0; i < constraints.length; i++) { var constraint = constraints[i], bodyA = constraint.bodyA, bodyB = constraint.bodyB; Composite.remove(engine.world, constraint, true); } } }); } _engine.enableSleeping = false; _engine.world.gravity.y = 1; var offset = 0; World.add(_world, [ Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 1, { isStatic: true }), Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 1, { isStatic: true }), Bodies.rectangle(800 + offset, 300, 1, 600.5 + 2 * offset, { isStatic: true }), Bodies.rectangle(-offset, 300, 1, 600.5 + 2 * offset, { isStatic: true }) ]); _mouseConstraint = MouseConstraint.create(_engine); _mouseConstraint.constraint.render.visible = false; World.add(_world, _mouseConstraint); var renderOptions = _engine.render.options; };
})();
Developer | Dave Alger |
Username | run-time |
Uploaded | August 11, 2022 |
Rating | 3 |
Size | 3,109 Kb |
Views | 50,600 |
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