#codevember 11 - animated mandala

Developer
Size
4,588 Kb
Views
18,216

How do I make an #codevember 11 - animated mandala?

This is an animated mandala, created with random Bézier curves inside a circle. Particles with random colors are animated throughout the curves.. What is a #codevember 11 - animated mandala? How do you make a #codevember 11 - animated mandala? This script and codes were developed by Pedro Cacique on 20 November 2022, Sunday.

#codevember 11 - animated mandala Previews

#codevember 11 - animated mandala - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>#codevember 11 - animated mandala</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <header> <button onclick="reset()" class="reset">Reset</button> </header> <canvas id="canvas"></canvas> <footer> <div>Made by <a href="http://www.pedrocacique.com">Cacique</a></div> <div> <a href="http://codevember.xyz/about">#codevember</a> <a href="http://codevember.xyz/day/11">#day11</a> </div> </footer> <script src="js/index.js"></script>
</body>
</html>

#codevember 11 - animated mandala - Script Codes CSS Codes

body { margin: 0; font-family: Helvetica, Arial; font-weight: 100; overflow: hidden;
}
canvas { background-color: #fdfdfd;
}
footer { position: fixed; bottom: 0; height: 20px; width: 100%; display: flex; justify-content: space-around; align-items: center; background-color: #202020; color: #fff; font-size: 0.7em;
}
footer a { color: #f0f0f0;
}
header { color: #fff; padding: 10px; position: fixed; width: 100%; display: flex; justify-content: flex-start; align-items: center;
}
header div{ width: 100%; display: flex; justify-content: center; align-items: center;
}
header p { margin: 10px;
}
input[type="number"] { padding: 5px; border: none; border-radius: 4px; width: 55px;
}
button { border: none; border-radius: 4px; padding: 5px; background-color: #f99500;
}
button:focus { outline: none;
}
.reset { background-color: #31dfff;
}

#codevember 11 - animated mandala - Script Codes JS Codes

//---------- MAIN FUNCTION ----------
function init() { for (var i = 0; i < 2 * Math.PI; i += step) { createElement(i); } for (var e = 0; e < elements.length; e++) { for (var i = 0; i < elements[e].path.length; i++) { elements[e].path[i].showPoints = false; elements[e].path[i].showLines = true; elements[e].path[i].draw(ctx); } } startAnimation();
}
function createElement(angle) { element = new Element(new Point(100, 100, { fillColor: getRandomColor(), lineColor: null, shape: "circle", size: 0 })); var sp = getPointOnCircle(center, circle_radius, angle); var ep = getPointOnCircle(center, circle_radius, Math.PI + angle); var radius = getRandomNumber(-circle_radius * 0.8, circle_radius * 0.8); var cp1 = getPointOnCircle2(center, radius, getRandomNumber(-radius, radius) + center.x); radius = getRandomNumber(circle_radius * 0.2, circle_radius * 0.8); var cp2 = getPointOnCircle2(center, radius, getRandomNumber(-radius, radius) + center.x); element.position.x = sp.x; element.position.y = sp.y; element.path.push(new BezierCurve(sp, cp1, cp2, ep)); elements.push(element);
}
function animate() { //ctx.clearRect(0, 0, cw, ch); for (var e = 0; e < elements.length; e++) { elements[e].animate(ctx); } requestAnimationFrame(animate);
}
//-----------------------------------
var canvas, ctx, cw, ch;
var FPS = 60, duration = 3;
var showPoints = false, showCurves = true;
var elements = [];
var circle_radius, center, step = 0.01;
var requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { return setTimeout(callback, FPS);
};
window.onload = function () { initAll(); animate();
}
window.onresize = function () { initCanvas(); ctx.clearRect(0, 0, cw, ch);
};
function initAll() { elements = []; initCanvas(); init(); ctx.clearRect(0, 0, cw, ch);
}
function initCanvas() { canvas = document.getElementById('canvas'); ctx = canvas.getContext('2d'); cw = window.innerWidth; ch = window.innerHeight; canvas.width = cw; canvas.height = ch; circle_radius = Math.min(cw, ch) * 0.4; center = new Point(cw / 2, ch / 2);
}
function startAnimation() {  for (var i = 0; i < elements.length; i++) { elements[i].current = 0; elements[i].time = 0; elements[i].isAnimating = true; }
}
function reset() { initAll(); animate();
}
function getMousePos(canvas, evt) { var rect = canvas.getBoundingClientRect(); return new Point( evt.clientX - rect.left, evt.clientY - rect.top, 0 );
}
function getRandomNumber(min, max) { return Math.random() * (max - min + 1) + min;
}
function getPointOnCircle(center, radius, angle) { var x = center.x + radius * Math.cos(angle); var y = center.y + radius * Math.sin(angle); return new Point(x, y);
}
function getPointOnCircle2(center, radius, x) { var angle = Math.acos((x - center.x) / radius); var y = center.y + radius * Math.sin(angle); return new Point(x, y);
}
function componentToHex(c) { var hex = c.toString(16); return hex.length == 1 ? "0" + hex : hex;
}
function rgbToHex(r, g, b) { return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
}
function getRandomColor() { var r = Math.floor(getRandomNumber(0, 255)); var g = Math.floor(getRandomNumber(0, 255)); var b = Math.floor(getRandomNumber(0, 255)); var a = getRandomNumber(0.2, 0.5); return "rgba(" + r + "," + g + "," + b + "," + a + ")";
}
//----------- Prototypes -------------
//----------- POINT -----------
function Point(x, y, properties) { this.x = (x == null) ? 0 : x; this.y = (y == null) ? 0 : y; this.lineColor = "#fff"; this.fillColor = null; this.shape = "square"; this.size = 5; this.time = 0; this.lineWidth = 1; if (properties != null) this.setProperties(properties);
}
Point.prototype.distance = function (p2) { //Euclidean Disctance return Math.sqrt(Math.pow(this.x - p2.x, 2) + Math.pow(this.y - p2.y, 2) + Math.pow(this.z - p2.z, 2));
}
Point.prototype.manhatan = function (p2) { return (p2.x - p1.x) + (p2.y - p1.y) + (p2.z - p1.z);
}
Point.prototype.setProperties = function (properties) { for (var p in properties) { this[p] = properties[p]; }
}
Point.prototype.clone = function () { var copy = new Point(); for (var attr in this) { if (this.hasOwnProperty(attr)) copy[attr] = this[attr]; } return copy;
}
Point.prototype.equals = function (p2) { return (this.x == p2.x && this.y == p2.y);
}
Point.prototype.near = function (p2, offset) { return (this.x > p2.x - offset && this.x < p2.x + offset && this.y > p2.y - offset && this.y < p2.y + offset)
}
Point.prototype.draw = function (ctx) { ctx.beginPath(); if (this.lineColor != null) { ctx.strokeStyle = this.lineColor; ctx.lineWidth = this.lineWidth; } if (this.fillColor == null) this.fillColor = "rgba(0,0,0,0)"; ctx.fillStyle = this.fillColor; if (this.shape == "circle") ctx.arc(this.x, this.y, this.size / 2, 0, Math.PI * 2); else ctx.rect(this.x - this.size / 2, this.y - this.size / 2, this.size, this.size); if (this.lineColor != null) ctx.stroke(); ctx.fill();
}
Point.prototype.trace = function () { console.log("(" + this.x + ", " + this.y + ")");
}
//----------- RECT -----------
function Rect(p1, p2, properties) { this.p1 = (p1 == null) ? new Point() : p1; this.p2 = (p2 == null) ? new Point(10, 0) : p2; this.lineColor = "#fff"; this.lineWidth = 1; if (properties != null) this.setProperties(properties);
}
Rect.prototype.setProperties = function (properties) { for (var p in properties) { this[p] = properties[p]; }
}
Rect.prototype.clone = function () { var copy = new Rect(); for (var attr in this) { if (this.hasOwnProperty(attr)) copy[attr] = this[attr]; } return copy;
}
Rect.prototype.draw = function (ctx) { ctx.beginPath(); ctx.lineWidth = this.lineWidth; ctx.strokeStyle = this.lineColor; ctx.moveTo(this.p1.x, this.p1.y); ctx.lineTo(this.p2.x, this.p2.y); ctx.stroke();
}
Rect.prototype.trace = function () { console.log(this);
}
//----------- BEZIER CURVE -----------
function BezierCurve(startPoint, controlPoint1, controlPoint2, endPoint, properties) { this.startPoint = (startPoint != null) ? startPoint : (new Point(100, 200)); this.endPoint = (endPoint != null) ? endPoint : (new Point(200, 100)); this.controlPoint1 = (controlPoint1 != null) ? controlPoint1 : (new Point(150, 200)); this.controlPoint2 = (controlPoint2 != null) ? controlPoint2 : (new Point(200, 150)); this.color = "#fff"; this.lineWidth = 0.2; this.showLines = true; this.showPoints = true; var prop1 = { shape: "circle", lineColor: "#ffd460", fillColor: "#ffd460", size: 8 }; var prop1b = { shape: "circle", lineColor: "#ffd460", size: 8 }; var prop2 = { shape: "square", lineColor: "#68ccff", fillColor: "#68ccff", size: 8 }; this.startPoint.setProperties(prop1b); this.endPoint.setProperties(prop1); this.controlPoint1.setProperties(prop2); this.controlPoint2.setProperties(prop2); if (properties != null) this.setProperties(properties);
}
BezierCurve.prototype.draw = function (ctx) { if (this.showLines) { this.startPoint.draw(ctx); this.endPoint.draw(ctx); this.controlPoint1.draw(ctx); this.controlPoint2.draw(ctx); if (this.showPoints) { var r1 = new Rect(this.startPoint, this.controlPoint1, { lineColor: this.controlPoint1.lineColor, lineWidth: this.lineWidth / 2 }); r1.draw(ctx); var r2 = new Rect(this.endPoint, this.controlPoint2, { lineColor: this.controlPoint2.lineColor, lineWidth: this.lineWidth / 2 }); r2.draw(ctx); } } ctx.beginPath(); ctx.strokeStyle = this.color; ctx.lineWidth = this.lineWidth; ctx.moveTo(this.startPoint.x, this.startPoint.y); ctx.bezierCurveTo(this.controlPoint1.x, this.controlPoint1.y, this.controlPoint2.x, this.controlPoint2.y, this.endPoint.x, this.endPoint.y); ctx.stroke();
}
BezierCurve.prototype.setProperties = function (properties) { for (var p in properties) { this[p] = properties[p]; }
}
BezierCurve.prototype.clone = function () { var copy = new BezierCurve(); for (var attr in this) { if (this.hasOwnProperty(attr)) copy[attr] = this[attr]; } return copy;
}
BezierCurve.prototype.trace = function () { console.log(this);
}
BezierCurve.prototype.getPos = function (t) { var point = new Point(); t2 = t * t t3 = t2 * t mt = 1 - t mt2 = mt * mt mt3 = mt2 * mt point.x = mt3 * this.startPoint.x + 3 * mt2 * t * this.controlPoint1.x + 3 * mt * t2 * this.controlPoint2.x + t3 * this.endPoint.x; point.y = mt3 * this.startPoint.y + 3 * mt2 * t * this.controlPoint1.y + 3 * mt * t2 * this.controlPoint2.y + t3 * this.endPoint.y; return point;
}
//------------------ ELEMENT ------------------
function Element(position, path) { this.position = (position != null) ? position : (new Point(100, 100)); this.path = []; if (path != null) this.path = path; this.isAnimating = false; this.current = 0; this.duration = getRandomNumber(1, 5);
}
Element.prototype.draw = function (ctx) { this.position.draw(ctx);
}
Element.prototype.animate = function (ctx) { if (this.isAnimating) {    this.position.size = 1.5; this.time += 1 / (this.duration * FPS); if (this.time >= 1) { if (this.current < this.path.length - 1) { this.time = 0; this.current++; } else { this.isAnimating = false; this.time = 1; } } var p = this.path[this.current].getPos(this.time); this.position.x = p.x; this.position.y = p.y; } this.draw(ctx);
}
#codevember 11 - animated mandala - Script Codes
#codevember 11 - animated mandala - Script Codes
Home Page Home
Developer Pedro Cacique
Username phcacique
Uploaded November 20, 2022
Rating 3
Size 4,588 Kb
Views 18,216
Do you need developer help for #codevember 11 - animated mandala?

Find the perfect freelance services for your business! Fiverr's mission is to change how the world works together. Fiverr connects businesses with freelancers offering digital services in 500+ categories. Find Developer!

Pedro Cacique (phcacique) Script Codes
Create amazing web content with AI!

Jasper is the AI Content Generator that helps you and your team break through creative blocks to create amazing, original content 10X faster. Discover all the ways the Jasper AI Content Platform can help streamline your creative workflows. Start For Free!