#codevember - [hyperloop]
How do I make an #codevember - [hyperloop]?
Experimenting on shape extrude, materials, splines . What is a #codevember - [hyperloop]? How do you make a #codevember - [hyperloop]? This script and codes were developed by XORXOR on 27 January 2023, Friday.
#codevember - [hyperloop] - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>#codevember - [hyperloop]</title>
</head>
<body> <html> <head> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <meta charset="UTF-8"> <title>[hyperloop]</title> <style> body { margin: 0px; overflow: hidden; background-color: white; font-family: 'Arial'; cursor: crosshair; } #help{ position: absolute; top: 1%; left: 1%; font-size: 30px; color: white; } </style> </head> <body> <div id="help">Hyperloop - ↺ </div> </body>
</html> <script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/three.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
#codevember - [hyperloop] - Script Codes JS Codes
//created by XORXOR, 2016
var renderer,scene,camera;
var camPosIndex = 0;
var lightPosIndex =0;
var spline;
var cube;
var light,light2;
var geometry;
var points = [];
var mirrorCamera;
var pitchObject;
var yawObject;
var viewHalfX = window.innerWidth / 2;
var viewHalfY = window.innerHeight / 2;
function init(){ renderer = new THREE.WebGLRenderer(); renderer.setClearColor(0x489eba); scene = new THREE.Scene(); scene.fog = new THREE.FogExp2(0x489eba, .02); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // LIGHTS var ambient = new THREE.AmbientLight( 0x444444,2 ); scene.add(ambient); light = new THREE.PointLight( 0xffffff,3,20 ); light.decay = 1.7; scene.add(light); // camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, .1, 2000 ); points.push( new THREE.Vector3(90.76810240262256,-78.43994701631564,-60.87430461522736), new THREE.Vector3(-33.1123,34.85931810950564,35.06127159348286),// new THREE.Vector3(79.22098098525535,-8.802698381849979,29.62917940815953), new THREE.Vector3(55.05579997071459,-16.593400565731244,-48.79556538193444), new THREE.Vector3(37.62036817620748,37.206369510919586,-19.950374022162435), new THREE.Vector3(-50.23172552629842,-72.95556733147235,75.26705781847252), new THREE.Vector3(-65.030251953891,78.99307182222435,53.45752143455286), new THREE.Vector3(34.8261286740923,89.51630321773513,-30.854391065746213), new THREE.Vector3(65.38132151720166,-25.380398187933068,23.56858681977046), new THREE.Vector3(23.5946652523393,-100.53186034944234,7.089341210401528) ) spline = new THREE.CatmullRomCurve3(points); spline.closed = true; var extrudeSettings = { steps : 1000, bevelEnabled : false, extrudePath : spline }; //create shape for tunnel var pts = [], count = 16; for ( var i = 0; i < count; i ++ ) { var l = 5; var a = 2 * i / count * Math.PI; pts.push( new THREE.Vector2 ( Math.cos( a ) * l, Math.sin( a ) * l ) ); } var shape = new THREE.Shape(pts); geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings ); geometry.computeVertexNormals(); mirrorCamera = new THREE.CubeCamera( 0.1, 50000, 2048 ); scene.add( mirrorCamera ); var materials = [ new THREE.MeshPhongMaterial( { transparent: true, opacity: .6,specular: 0xd4dad6, shininess: 60, envMap: mirrorCamera.renderTarget.texture, shading: THREE.FlatShading,fog:true }), new THREE.MeshBasicMaterial( { wireframe: false } ), new THREE.MeshBasicMaterial( { wireframe: true } ) ]; // assign material to each face for( var i = 0; i < geometry.faces.length; i++ ) { var r = Math.random(); if (r>.1) { geometry.faces[i].materialIndex = 0; } if (r< .2) { geometry.faces[i].materialIndex = 2; } if (r< .1) { geometry.faces[i].materialIndex = 1; } } // flip normlas for (var i = geometry.faces.length - 1; i >= 0; i--) { var face = geometry.faces[i]; var temp = face.a; face.a = face.c; face.c = temp; } materials[0].side = THREE.DoubleSided; geometry.sortFacesByMaterialIndex(); // mesh var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) ); scene.add( mesh ); //controls pitchObject = new THREE.Object3D(); pitchObject.add(camera); yawObject = new THREE.Object3D(); yawObject.position.y = 10; yawObject.add( pitchObject ); scene.add(yawObject) document.addEventListener( 'mousemove', onMouseMove, false ); window.addEventListener('resize', onWindowResize, false);
}
function onMouseMove( event ) { var movementX = event.pageX - viewHalfX; var movementY = event.pageY - viewHalfY; pitchObject.rotation.y = -movementX * 0.002; pitchObject.rotation.x = -movementY * 0.002; pitchObject.rotation.x = Math.max( - Math.PI / 2, Math.min( Math.PI / 2, pitchObject.rotation.x ) ); };
function onWindowResize() { camera.left = window.innerWidth / - 2; camera.right = window.innerWidth / 2; camera.top = window.innerHeight / 2; camera.bottom = window.innerHeight / - 2; camera.updateProjectionMatrix(); viewHalfX = window.innerWidth / 2; viewHalfY = window.innerHeight / 2; renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() { var time = performance.now() * 0.001; renderer.render(scene, camera); requestAnimationFrame(animate); camPosIndex +=0.2; if (camPosIndex > 1000) { camPosIndex = 0; } lightPosIndex += .22; if (lightPosIndex > camPosIndex+100) { lightPosIndex = camPosIndex-10; } var camPos = spline.getPoint(camPosIndex / 1000); var lightPos = spline.getPoint(lightPosIndex / 1000); var camRot = spline.getTangent(camPosIndex / 1000); yawObject.position.x = camPos.x; yawObject.position.y = camPos.y; yawObject.position.z = camPos.z; yawObject.lookAt(spline.getPoint((camPosIndex-1) / 1000)) light.position.copy( yawObject.position ); mirrorCamera.position = light.position; mirrorCamera.updateCubeMap( renderer, scene );
}
init();
animate();
Developer | XORXOR |
Username | xorxor_hu |
Uploaded | January 27, 2023 |
Rating | 4.5 |
Size | 3,661 Kb |
Views | 8,096 |
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