HTML5 game experiment with CreateJS

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4,135 Kb
Views
56,644

How do I make an html5 game experiment with createjs?

My first try with CreateJS, using EaselJS and TweenJS. Credits to Brad Manderscheid (https://twitter.com/bmanderscheid), who inspired this game with his book 'Beginning HTML5 Games with CreateJS' (http://www.apress.com/9781430263401).. What is a html5 game experiment with createjs? How do you make a html5 game experiment with createjs? This script and codes were developed by Michaela on 27 July 2022, Wednesday.

HTML5 game experiment with CreateJS Previews

HTML5 game experiment with CreateJS - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>HTML5 game experiment with CreateJS</title> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ @import url(http://fonts.googleapis.com/css?family=Open+Sans:300);
body,
button {	background-color: #E8E5E0; font-family: 'Open Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif; font-weight: 300; line-height: 1.5; letter-spacing: 0.05em;
}
button {	border: none;	outline: none;
}
#canvas {	background-color: #CD7794;
}
#restart {	background-color: transparent;	border: 1px solid #CD7794;	color: #CD7794;	cursor: pointer;	padding-top: 4px;	text-transform: uppercase;
}
.container {	display: block;	margin-top: -280px;	margin-left: -300px;	position: absolute;	top: 50%;	left: 50%;
}
.manual {	color: #F5AAC8;	font-size: 2em;	text-align: center;
}
.modal {	background-color: rgba(255, 255, 255, 0.8);	display: none;	margin-top: -16px;	margin-left: -300px;	position: absolute;	top: 50%;	left: 50%;	text-align: center;	width: 600px;	height: 100px;
}
.modal.is-visible {	display: block;
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <body onload="init()"> <div class="container"> <p class="manual">Drag and drop the shapes</p> <canvas id="canvas" width=600 height=400></canvas> </div> <div id="restart-dialog" class="modal"> <p> Yeeha, you won! You must be a very smart guy! </p> <button id="restart" name="button">Restart</button> </div>
</body> <script src='http://code.createjs.com/createjs-2013.12.12.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

HTML5 game experiment with CreateJS - Script Codes CSS Codes

@import url(http://fonts.googleapis.com/css?family=Open+Sans:300);
body,
button {	background-color: #E8E5E0; font-family: 'Open Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif; font-weight: 300; line-height: 1.5; letter-spacing: 0.05em;
}
button {	border: none;	outline: none;
}
#canvas {	background-color: #CD7794;
}
#restart {	background-color: transparent;	border: 1px solid #CD7794;	color: #CD7794;	cursor: pointer;	padding-top: 4px;	text-transform: uppercase;
}
.container {	display: block;	margin-top: -280px;	margin-left: -300px;	position: absolute;	top: 50%;	left: 50%;
}
.manual {	color: #F5AAC8;	font-size: 2em;	text-align: center;
}
.modal {	background-color: rgba(255, 255, 255, 0.8);	display: none;	margin-top: -16px;	margin-left: -300px;	position: absolute;	top: 50%;	left: 50%;	text-align: center;	width: 600px;	height: 100px;
}
.modal.is-visible {	display: block;
}

HTML5 game experiment with CreateJS - Script Codes JS Codes

var stage,	shapes = [],	slots = [],	score = 0;
/** * Initializing the game */
function init () {	stage = new createjs.Stage('canvas');	buildShapes();	setBlocks();	startGame();
}
/** * Build the slots and draw them on canvas, * build the shapes and prepare to randomize them. * Every slot and shape gets a key to bind them together. * Both shapes and slots were pushed in their arrays. */
function buildShapes () {	var colors = ['rect', 'circle', 'star', 'roundrect'],	i,	shape,	slot;	for ( i = 0; i < colors.length; i++ ) {	slot = new createjs.Shape();	slot.graphics.beginStroke('#F2DEE7');	slot.graphics.beginFill('#CD7794');	switch (i) {	case i = 0:	slot.graphics.drawRect(0, 0, 100, 100);	slot.regX = slot.regY = 50;	break;	case i = 1:	slot.graphics.drawCircle(0, 0, 50);	slot.regX = slot.regY = 0;	break;	case i = 2:	slot.graphics.drawPolyStar(0, 0, 50, 6, 0.6, -90);	slot.regX = slot.regY = 0;	break;	case i = 3:	slot.graphics.drawRoundRect(0, 0, 100, 100, 25);	slot.regX = slot.regY = 50;	break;	}	slot.key = i;	slot.y = 80;	slot.x = (i * 130) + 100;	stage.addChild(slot);	slots.push(slot);	shape = new createjs.Shape();	shape.graphics.beginFill('#F2DEE7');	switch (i) {	case i = 0:	shape.graphics.drawRect(0, 0, 100, 100);	shape.regX = shape.regY = 50;	break;	case i = 1:	shape.graphics.drawCircle(0, 0, 50);	shape.regX = shape.regY = 0;	break;	case i = 2:	shape.graphics.drawPolyStar(0, 0, 50, 6, 0.6, -90);	shape.regX = shape.regY = 0;	break;	case i = 3:	shape.graphics.drawRoundRect(0, 0, 100, 100, 25);	shape.regX = shape.regY = 50;	break;	}	shape.key = i;	shapes.push(shape);	}
}
/** * Set the blocks on stage on random places */
function setBlocks () {	var i,	r,	shape,	l = shapes.length;	for ( i = 0; i < l; i++ ) {	r = Math.floor(Math.random() * shapes.length);	shape = shapes[r];	shape.homeY = 320;	shape.homeX = (i * 130) + 100;	shape.y = shape.homeY;	shape.x = shape.homeX;	shape.addEventListener('mousedown', startDrag);	stage.addChild(shape);	shapes.splice(r, 1);	}
}
/** * Game logic: * Drag and drop the shapes, * test if they are over a suitable slot, * if yes, place them in slot and count up, * if no, remove them to their home place. * * @param {event} e - mousedown event */
function startDrag (e) {	var shape = e.target,	slot = slots[shape.key];	stage.setChildIndex(shape, stage.getNumChildren() - 1);	stage.addEventListener('stagemousemove', function (e) {	shape.x = e.stageX;	shape.y = e.stageY;	});	stage.addEventListener('stagemouseup', function (e) {	var pt = slot.globalToLocal(stage.mouseX, stage.mouseY);	stage.removeAllEventListeners();	if ( shape.hitTest(pt.x, pt.y) ) {	shape.removeEventListener('mousedown', startDrag);	score++;	createjs.Tween.get(shape).to({x:slot.x, y:slot.y}, 200,	createjs.Ease.quadOut).call(checkGame);	}	else {	createjs.Tween.get(shape).to({x:shape.homeX, y:shape.homeY}, 200,	createjs.Ease.quadOut);	}	});
}
/** * Check if the shapes are all placed correctly. * If yes, give the user feedback * and the possibility to reload the game */
function checkGame () {	if ( score === 4 ) {	var modal = document.getElementById('restart-dialog'),	restartButton = document.getElementById('restart');	modal.className = modal.className + ' is-visible';	restartButton.onclick = function (e) {	e.preventDefault(); modal.className = 'modal'; score = 0;	init();	};	}
}
/** * Start and update the game */
function startGame () {	createjs.Ticker.setFPS(60);	createjs.Ticker.addEventListener('tick', function (e) {	stage.update();	});
}
HTML5 game experiment with CreateJS - Script Codes
HTML5 game experiment with CreateJS - Script Codes
Home Page Home
Developer Michaela
Username Fischaela
Uploaded July 27, 2022
Rating 3
Size 4,135 Kb
Views 56,644
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