Kaleidoscope

Developer
Size
3,536 Kb
Views
4,048

How do I make an kaleidoscope?

A threejs kaleidoscope effect experiment. (best in fullscreen, some zoom is also supported for more variety, click to regenerate content). What is a kaleidoscope? How do you make a kaleidoscope? This script and codes were developed by XORXOR on 27 January 2023, Friday.

Kaleidoscope Previews

Kaleidoscope - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Kaleidoscope</title>
</head>
<body> <html>	<head>	<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">	<title>[-]</title>	<style>	body {	margin: 0px;	overflow: hidden;	background-color: #FFB347;	font-family: 'Arial';	}	#help{	position: absolute; top: 1%; left: 1%; font-size: 20px; color: white;	}	</style>	</head>	<body>	<div id="help">[Kaleidoscope - click to shuffle]</div>	</body>
</html> <script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/three.min.js'></script>
<script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/OrbitControls.js'></script> <script src="js/index.js"></script>
</body>
</html>

Kaleidoscope - Script Codes JS Codes

//created by XORXOR, #codevember 2016
var contianer, renderer, camera, scene;
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
var cube;
var cubes = [];
var center;
var bufferScene = new THREE.Scene();
var bufferTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter});
var triangleGeometry
var triangle;
var clock = new THREE.Clock();
var delta =0;
var m;
var size;
var randomness = 0;
var rnd = 1;
init()
animate();
function init() { container = document.createElement('div'); document.body.appendChild(container); camera = new THREE.PerspectiveCamera( 80, window.innerWidth/window.innerHeight, .1, 10000 ); scene = new THREE.Scene(); renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); //geometry size = 100 var rot = Math.PI/3 m = Math.sqrt(size*size - Math.pow(size/2,2)) var r = size/2*Math.sin(Math.PI/3) triangle = new THREE.Shape([ new THREE.Vector2 (0, 0), new THREE.Vector2 (size/2,(size/2) / (1/Math.tan(rot))), new THREE.Vector2 (-size/2,(size/2) / (1/Math.tan(rot))) ]); triangleGeometry = new THREE.ShapeGeometry( triangle); triangleGeometry.computeFaceNormals(); triangleGeometry.faceVertexUvs[0][0][0] = new THREE.Vector2( 0, 0 ); triangleGeometry.faceVertexUvs[0][0][1] = new THREE.Vector2( 0, 1 ); triangleGeometry.faceVertexUvs[0][0][2] = new THREE.Vector2( 1, 1 ); triangleMirrored = new THREE.ShapeGeometry( triangle); triangleMirrored.computeFaceNormals(); triangleMirrored.faceVertexUvs[0][0][2] = new THREE.Vector2( 0, 0 ); triangleMirrored.faceVertexUvs[0][0][1] = new THREE.Vector2( 0, 1 ); triangleMirrored.faceVertexUvs[0][0][0] = new THREE.Vector2( 1, 1 ); var kaleidoscope = new THREE.Object3D(); var sides = 6 for (var i = 0; i < sides+1; i++) { if (i%2 == 0) { var mesh= new THREE.Mesh( triangleGeometry, new THREE.MeshBasicMaterial({map:bufferTexture.texture,side:THREE.DoubleSide}) ); } else { var mesh= new THREE.Mesh( triangleMirrored, new THREE.MeshBasicMaterial({map:bufferTexture.texture,side:THREE.DoubleSide}) ); } kaleidoscope.add(mesh) var rot = Math.PI/3*-i var x = size/2*Math.cos(rot) * i; var y = size/2*Math.sin(rot) * -i; mesh.rotation.set(0,0,rot); } scene.add(kaleidoscope) // kaleidoscope.rotation.set(0,0,-Math.PI/6) var allElems = new THREE.Object3D(); allElems.add(kaleidoscope) var copy = kaleidoscope.clone() copy.position.y = m; copy.position.x = size*1.5 allElems.add(copy) var copy = kaleidoscope.clone() copy.position.y = m*-1; copy.position.x = size*1.5 allElems.add(copy) var copy = kaleidoscope.clone() copy.position.y = m*-1; copy.position.x = size*-1.5 allElems.add(copy) var copy = kaleidoscope.clone() copy.position.y = m*1; copy.position.x = size*-1.5 allElems.add(copy) scene.add(allElems) allElems.rotation.set(0,0,Math.PI/6) camera.position.set(0,0,50) for (var i = 0; i < 500; i++) { var geometry = new THREE.BoxGeometry(Math.random()*5, Math.random()*5, Math.random()*5); var rand = Math.random() var material = new THREE.MeshStandardMaterial({color: 0xff0000,metalness:rand}); material.color.setHex( random(i) * 0xffffff ) material.depthTest = false cube = new THREE.Mesh(geometry, material); bufferScene.add(cube) cube.position.set((Math.random()-.5)*size,(Math.random()-.5)*size,(Math.random()-.5)*size) cube.rotation.set(0,Math.random()*Math.PI,Math.random()*Math.PI) cubes.push(cube) } //light var ambient = new THREE.AmbientLight( 0xffffff ); bufferScene.add(ambient); light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 2 ); light.position.set( 600, 1500, 1000 ); light.target.position.set( 0, 0, 0 ); bufferScene.add(light) controls = new THREE.OrbitControls(camera, renderer.domElement); controls.maxDistance = 70; controls.minDistance = 45 controls.enableDamping = true; controls.enablePan = false; controls.enableRotate = false controls.dampingFactor = .999; window.addEventListener('resize', onWindowResize, false); window.addEventListener( 'mousedown', randomize );
}
function randomize(){ randomness = Math.floor(time); rnd = (Math.random()-.5)*2;
}
function moveContent(time){ var t = time*.2 delta = clock.getDelta() for (var i = 0; i < cubes.length; i++) { if (randomness%2 == 0) { cubes[i].position.x = rnd* random(i+randomness)*Math.sin(t+i)*size +.1; } if (randomness%2 == 1) { cubes[i].position.y = random(i*randomness)*Math.cos(t+i)*size; } cubes[i].rotation.set(random(i+randomness)+t,random(i+randomness)+t,random(i+randomness)+t,random(i+randomness)+t); cubes[i].material.color.offsetHSL(delta/10,0,0) }
}
var time = 0;
function animate() { time = performance.now() * 0.001; moveContent(time); renderer.render(bufferScene,camera,bufferTexture); controls.update() requestAnimationFrame(animate); renderer.render(scene, camera);
}
function random(seed) { var x = Math.sin(seed) * 10000; return x - Math.floor(x);
}
radians = function(degrees) { return degrees * Math.PI / 180;
};
function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight );
}
Kaleidoscope - Script Codes
Kaleidoscope - Script Codes
Home Page Home
Developer XORXOR
Username xorxor_hu
Uploaded January 27, 2023
Rating 4
Size 3,536 Kb
Views 4,048
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