Light Loader

Developer
Size
2,738 Kb
Views
20,240

How do I make an light loader?

A canvas loader that sparks light from red to green.. What is a light loader? How do you make a light loader? This script and codes were developed by Jack Rugile on 11 August 2022, Thursday.

Light Loader Previews

Light Loader - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Light Loader</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ body {	background: #000;
}
canvas {	background: #181818;	box-shadow: 0 0 0 1px #282828;	bottom: 0;	left: 0;	margin: auto;	position: absolute;	right: 0;	top: 0;
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <script src="js/index.js"></script>
</body>
</html>

Light Loader - Script Codes CSS Codes

body {	background: #000;
}
canvas {	background: #181818;	box-shadow: 0 0 0 1px #282828;	bottom: 0;	left: 0;	margin: auto;	position: absolute;	right: 0;	top: 0;
}

Light Loader - Script Codes JS Codes

var canvas = document.createElement( 'canvas' ),	ctx = canvas.getContext( '2d' ),	width = 400,	height = 100,	loaded = 0,	loaderSpeed = 0.6,	loaderWidth = 310,	loaderHeight = 16,	loaderX = width / 2 - loaderWidth / 2,	loaderY = height / 2 - loaderHeight / 2,	particles = [],	particleLift = 180,	particleRate = 4,	hueStart = 0,	hueEnd = 120,	hue = 0,	gravity = 0.12,	dpr = window.devicePixelRatio;
document.body.appendChild( canvas );
canvas.width = width;
canvas.height = height;
canvas.style.width = ( width / dpr ) + 'px';
canvas.style.height = ( height / dpr ) + 'px';
ctx.globalCompositeOperation = 'lighter';
function rand( rMi, rMa ) {	return ~~((Math.random()*(rMa-rMi+1))+rMi);
}
function updateLoader() {	if( loaded < 100 ) {	loaded += loaderSpeed;	} else {	loaded = 0;	}
}
function renderLoader() {	ctx.fillStyle = '#000';	ctx.fillRect( loaderX, loaderY, loaderWidth, loaderHeight );	hue = hueStart + ( loaded / 100 ) * ( hueEnd - hueStart );	var newWidth = ( loaded / 100 ) * loaderWidth;	ctx.fillStyle = 'hsla(' + hue + ', 100%, 40%, 1)';	ctx.fillRect( loaderX, loaderY, newWidth, loaderHeight );	ctx.fillStyle = '#444';	ctx.fillRect( loaderX, loaderY, newWidth, loaderHeight / 2 );
}
function Particle() {	this.x = loaderX + ( ( loaded / 100 ) * loaderWidth ) - rand( 0, 1 );	this.y = height / 2 + rand( 0, loaderHeight ) - loaderHeight / 2;	this.vx = ( rand( 0, 4 ) - 2 ) / 100;	this.vy = ( rand( 0, particleLift ) - particleLift * 2 ) / 100;	this.width = rand( 1, 4 ) / 2;	this.height = rand( 1, 4 ) / 2;	this.hue = hue;
}
Particle.prototype.update = function( i ) {	this.vx += ( rand( 0, 6 ) - 3 ) / 100;	this.vy += gravity;	this.x += this.vx;	this.y += this.vy;	if( this.y > height ) {	particles.splice( i, 1 );	}
};
Particle.prototype.render = function() {	ctx.fillStyle = 'hsla(' + this.hue + ', 100%, ' + rand( 50, 70 ) + '%, ' + rand( 20, 100 ) / 100 + ')';	ctx.fillRect( this.x, this.y, this.width, this.height );
};
function createParticles() {	var i = particleRate;	while( i-- ) {	this.particles.push( new Particle() );	}
}
function updateParticles() {	var i = particles.length;	while( i-- ) {	var p = particles[ i ];	p.update( i );	};
}
function renderParticles() {	var i = particles.length;	while( i-- ) {	var p = particles[ i ];	p.render();	}
}
function clearCanvas() {	ctx.clearRect( 0, 0, width, height );
}
function loop() {	requestAnimationFrame( loop );	clearCanvas();	createParticles();	updateLoader();	updateParticles();	renderLoader();	renderParticles();
}
loop();
Light Loader - Script Codes
Light Loader - Script Codes
Home Page Home
Developer Jack Rugile
Username jackrugile
Uploaded August 11, 2022
Rating 4.5
Size 2,738 Kb
Views 20,240
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Jack Rugile (jackrugile) Script Codes
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