Mario Bros
How do I make an mario bros?
Mario Bros drawn using the HTML5 canvas API. What is a mario bros? How do you make a mario bros? This script and codes were developed by Gianluca Guarini on 03 November 2022, Thursday.
Mario Bros - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Mario Bros</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <!--
© Gianluca Guarini @gianlucaguarini
Mario Bros drawn using the HTML5 canvas API
-->
<canvas id="marioGG" width="400" height="464"></canvas> <script src="js/index.js"></script>
</body>
</html>
Mario Bros - Script Codes CSS Codes
body { background: #333333;
}
canvas { margin:0 auto; display:block; /* A nice reflection just for the webkit users */ -webkit-box-reflect: below -10px -webkit-gradient(linear, left top, left bottom, from(transparent), color-stop(0.7, transparent), to(rgba(255,255,255,0.5)));
}
Mario Bros - Script Codes JS Codes
/*
© Gianluca Guarini @gianlucaguarini
Mario Bros drawn using the HTML5 canvas API
*/
var canvas = document.getElementById('marioGG'), ctx = canvas.getContext("2d") i = 0;
function drawMarioGG (cCap0,cCap1,cCap3,cCap4) { if (!cCap0 || !cCap1 || !cCap3 || !cCap4){ var colorCap0 = '#fd1316'; var colorCap1 = '#890105'; var colorCap3 = '#6e0001'; var colorCap4 = '#890105'; } else { var colorCap0 = cCap0; var colorCap1 = cCap1; var colorCap3 = cCap4; var colorCap4 = cCap3; } ctx.clearRect(0, 0, canvas.width, canvas.height); //The face ------------------------------------------------------------------ grad = ctx.createRadialGradient(100,100,0,100,100,500); grad.addColorStop(0, "#ffecb7"); grad.addColorStop(1, "#ba8365"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(62, 216); ctx.quadraticCurveTo(200,100,350, 216); ctx.lineTo(336, 303); ctx.bezierCurveTo(330,300, 380, 400,264, 433); ctx.quadraticCurveTo(200,480,140, 433); ctx.bezierCurveTo(20,410, 67, 300,62, 303); ctx.lineTo(62, 216); ctx.fill(); // Ears --------------------------------------------------------------------------------------------------------- // Left ear grad = ctx.createLinearGradient(25,22,51,362) grad.addColorStop(0, "#c67862"); grad.addColorStop(1, "#fee7b3"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(60, 364); ctx.bezierCurveTo(54,365, 10, 360,4, 290); ctx.bezierCurveTo(0,230, 40,246,55, 259); ctx.fill(); rad = ctx.createLinearGradient(25,274,51,332) grad.addColorStop(0, "#9d563f"); grad.addColorStop(1, "#fee7b3"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(49, 326); ctx.bezierCurveTo(10,345, 10, 260,21, 268); ctx.bezierCurveTo(20,250, 40,266,48, 300); ctx.fill(); // End Left Ear //Right ear grad = ctx.createLinearGradient(25,22,51,362) grad.addColorStop(0, "#ba8365"); grad.addColorStop(1, "#cb9279"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(338, 364); ctx.bezierCurveTo(390,355, 390, 330,396, 290); ctx.bezierCurveTo(400,230, 350,246,345, 260); ctx.fill(); rad = ctx.createLinearGradient(325,224,351,302) grad.addColorStop(0, "#553426"); grad.addColorStop(1, "#ba8365"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(349, 330); ctx.bezierCurveTo(400,345, 390, 260,381, 263); ctx.bezierCurveTo(370,250, 360,266,352, 300); ctx.fill(); //end Right ear // Left sideburn grad = ctx.createLinearGradient(47,281,73,289) grad.addColorStop(0, "#5c1500"); grad.addColorStop(1, "#812705"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(70, 210); ctx.bezierCurveTo(60,240, 90, 305,64, 308); ctx.quadraticCurveTo(62,319,59, 329); ctx.bezierCurveTo(40,325, 50, 305,45, 249); ctx.quadraticCurveTo(62,210,70, 210); ctx.fill(); // right sideburn grad = ctx.createLinearGradient(330,263,354,276) grad.addColorStop(0, "#220a00"); grad.addColorStop(1, "#481801"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(330, 203); ctx.quadraticCurveTo(340,190,357, 230); ctx.bezierCurveTo(354,345, 355, 315,342, 330); ctx.bezierCurveTo(335,330, 340, 330,335, 305); ctx.bezierCurveTo(320,270, 335, 300,330, 203); ctx.fill(); // left eyebrow grad = ctx.createLinearGradient(132,184,131,202) grad.addColorStop(0, "#220a00"); grad.addColorStop(1, "#481801"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(99, 222); ctx.bezierCurveTo(110,145, 155,155,171, 227); ctx.bezierCurveTo(135,205, 148,193,99, 222); ctx.fill(); // right eyebrow grad = ctx.createLinearGradient(132,184,131,202) grad.addColorStop(0, "#220a00"); grad.addColorStop(1, "#481801"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(230, 228); ctx.bezierCurveTo(250,145, 295,155,302, 222); ctx.bezierCurveTo(270,205, 263,193,230, 228); ctx.fill(); // Left eye ------------------------------------------------------------------------------------------------------- // white grad = ctx.createLinearGradient(140,313,144,227) grad.addColorStop(0, "#dad4d6"); grad.addColorStop(1, "#ffffff"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(140, 313); ctx.bezierCurveTo(94,307, 110,229,144, 227); ctx.bezierCurveTo(177,220,197,300,140, 313); ctx.fill(); // light blue grad = ctx.createRadialGradient(157,285,0,159,285,59); grad.addColorStop(0, "#297bd1"); grad.addColorStop(1, "#00edfe"); ctx.fillStyle = grad; ctx.strokeStyle = "#3580b7"; ctx.lineWidth = 2; ctx.beginPath() ctx.moveTo(144, 305); ctx.bezierCurveTo(137,310, 110,246,156, 239); ctx.bezierCurveTo(185,235,183,310,144, 305); ctx.stroke(); ctx.fill(); // black ctx.fillStyle = "#000000"; ctx.beginPath() ctx.moveTo(150, 300); ctx.bezierCurveTo(155,310, 120,256,155, 249); ctx.bezierCurveTo(167,250, 190,276,150, 300); ctx.fill(); // white spot grad = ctx.createRadialGradient(158,263,0,156,263,5); grad.addColorStop(0, "#ffffff"); grad.addColorStop(0.96,"#336ba4"); grad.addColorStop(1, "#000000"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(150, 300); ctx.arc(157,263,5,0,Math.PI*2,true); ctx.fill(); // Blue spot grad = ctx.createRadialGradient(158,282,0,156,282,7); grad.addColorStop(0, "#170cd4"); grad.addColorStop(1, "#000000"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(150, 283); ctx.arc(157, 283,7,0,Math.PI*2,true); ctx.fill(); // Right eye ------------------------------------------------------------------------------------------------------- // white grad = ctx.createLinearGradient(140,313,144,227) grad.addColorStop(0, "#dad4d6"); grad.addColorStop(1, "#ffffff"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(227, 283); ctx.bezierCurveTo(224,217, 265,209,284, 247); ctx.bezierCurveTo(287,250,297,310,261, 313); ctx.fill(); // light blue grad = ctx.createRadialGradient(227,285,0,259,285,59); grad.addColorStop(0, "#297bd1"); grad.addColorStop(1, "#00edfe"); ctx.fillStyle = grad; ctx.strokeStyle = "#3580b7"; ctx.lineWidth = 2; ctx.beginPath() ctx.moveTo(227, 283); ctx.bezierCurveTo(227,260, 230,226,260, 246); ctx.bezierCurveTo(267,252,283,290,258, 308); ctx.stroke(); ctx.fill(); // black ctx.fillStyle = "#000000"; ctx.beginPath() ctx.moveTo(231, 285); ctx.bezierCurveTo(235,290, 220,246,251, 250); ctx.bezierCurveTo(257,250, 270,276,252, 297); ctx.fill(); // white spot grad = ctx.createRadialGradient(247,263,0,246,263,7); grad.addColorStop(0, "#ffffff"); grad.addColorStop(0.99,"#336ba4"); grad.addColorStop(1, "#000000"); ctx.fillStyle = grad; ctx.beginPath() ctx.arc(245,263,7,0,Math.PI*2,true); ctx.fill(); // Blue spot grad = ctx.createRadialGradient(245,282,0,245,282,7); grad.addColorStop(0, "#170cd4"); grad.addColorStop(1, "#000000"); ctx.fillStyle = grad; ctx.beginPath() ctx.arc(246, 283,7,0,Math.PI*2,true); ctx.fill(); //End eyes ------------------------------------------------------------------------------------------------------- //mustache ------------------------------------------------------------------------------------------------------- grad = ctx.createRadialGradient(157,323,0,157,323,200); grad.addColorStop(0, "#28160c"); grad.addColorStop(1, "#702404"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(91, 300); ctx.bezierCurveTo(100,345, 300, 345,310, 300); ctx.bezierCurveTo(320,320, 330, 350,294, 360); ctx.bezierCurveTo(300,390, 250, 390,251, 380); ctx.bezierCurveTo(230,410, 200, 390,200, 390); ctx.bezierCurveTo(180,410, 150, 390,151, 380); ctx.bezierCurveTo(140,390, 100, 380,108, 360); ctx.bezierCurveTo(100,365, 70, 335,91, 300); ctx.fill(); // end mustache ------------------------------------------------------------------------------------------------------- //Lips ------------------------------------------------------------------------------------------------------- grad = ctx.createRadialGradient(200,400,0,200,400,50); grad.addColorStop(0, "#600002"); grad.addColorStop(1, "#000000"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(145, 380); ctx.bezierCurveTo(130,415, 270, 415,255, 380); ctx.bezierCurveTo(270, 410,130,410, 145, 380); ctx.fill(); // end lips ------------------------------------------------------------------------------------------------------- //chin ------------------------------------------------------------------------------------------------------- grad = ctx.createRadialGradient(170,425,0,170,425,80); grad.addColorStop(0, "#d0a580"); grad.addColorStop(1, "#c09674"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(175, 420); ctx.bezierCurveTo(150,425, 260, 435,225, 420); ctx.bezierCurveTo(220, 420,120,429, 175, 420); ctx.fill(); // end chin ------------------------------------------------------------------------------------------------------- //nose ------------------------------------------------------------------------------------------------------- grad = ctx.createRadialGradient(157,333,0,157,333,80); grad.addColorStop(0, "#fef9c2"); grad.addColorStop(1, "#ba8365"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(137, 333); ctx.bezierCurveTo(140,260, 260, 260,264, 333); ctx.bezierCurveTo(260,400, 140, 400,137, 333); ctx.fill(); // end nose ------------------------------------------------------------------------------------------------------- // cap -------------------------------------------------------------------------------------------------------------------------------------------------------- // BG cap grad = ctx.createRadialGradient(0,0,0,0,50,600); grad.addColorStop(0, colorCap0); grad.addColorStop(1, colorCap1); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(45, 255); ctx.bezierCurveTo(12,230, 10, 160,39, 120); ctx.bezierCurveTo(70,50, 150,7,200, 10); ctx.bezierCurveTo(330,15, 360, 120,365, 126); ctx.bezierCurveTo(400,200, 380,240,356, 255); ctx.bezierCurveTo(360,140, 240,130,200, 127); ctx.bezierCurveTo(160,130, 40,130,45, 255); ctx.fill(); // End BG cap // 'M' CONTAINER grad = ctx.createLinearGradient(0,100,5,150); grad.addColorStop(0, "#ffffff"); grad.addColorStop(1, "#cccccc"); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(159, 130); ctx.bezierCurveTo(150,140, 110, 50,200, 43); ctx.bezierCurveTo(290,50, 250, 140,247, 130); ctx.fill(); // 'M' on the cap grad = ctx.createLinearGradient(0,100,5,150);; grad.addColorStop(0, colorCap0); grad.addColorStop(1, colorCap1); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(169, 123); ctx.lineTo(152, 113); ctx.lineTo(181, 57); ctx.lineTo(200, 81); ctx.lineTo(221, 57); ctx.lineTo(248, 113); ctx.lineTo(230, 123); ctx.lineTo(218, 80); ctx.lineTo(200, 100); ctx.lineTo(183, 80); ctx.lineTo(169, 123); ctx.fill(); grad = ctx.createLinearGradient(90,0,0,150); grad.addColorStop(1, colorCap0); grad.addColorStop(0, colorCap1); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(42, 230); ctx.bezierCurveTo(40,180, 80, 130,200, 125); ctx.bezierCurveTo(310,120, 360, 205,358, 230); ctx.bezierCurveTo(350,180, 250, 140,200, 145); ctx.bezierCurveTo(40,145, 50, 280,42, 230); ctx.fill(); grad = ctx.createLinearGradient(90,0,0,150); grad.addColorStop(0, colorCap3); grad.addColorStop(1, colorCap4); ctx.fillStyle = grad; ctx.beginPath() ctx.moveTo(42, 235); ctx.bezierCurveTo(40,220, 80, 140,200, 143); ctx.bezierCurveTo(300,140, 360, 205,358, 230); ctx.bezierCurveTo(350,205, 250, 165,200, 165); ctx.bezierCurveTo(40,170, 50, 285,42, 235); ctx.fill(); }
setInterval(function(){ if (i === 0) { drawMarioGG() } else if (i === 1) { var ArrayCol = ['#0d59d6','#163d7d','#163d7d','#163d7d']; drawMarioGG (ArrayCol[0],ArrayCol[1],ArrayCol[2],ArrayCol[3]); } else if (i === 2) { ArrayCol = ['#34db0d','#248b0d','#248b0d','#248b0d']; drawMarioGG (ArrayCol[0],ArrayCol[1],ArrayCol[2],ArrayCol[3]); i = -1; } i++;
},1000)
Developer | Gianluca Guarini |
Username | GianlucaGuarini |
Uploaded | November 03, 2022 |
Rating | 4 |
Size | 4,332 Kb |
Views | 14,168 |
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