Now has the “Growth” affinity, in addition to “Fury”
“Rapid Fire” (Previously Nitro) RMB/R1
Redesigned: Activatable ability that causes Twinblast to shoot three times in rapid succession, dealing 30/35/40/45% damage to Heroes and 45% damage to Non-Heroes.
Key Remapped.
Rapid Fire deals Basic Attack Damage, can crit and applies all normal on hit effects.
Cooldown is 7 seconds.
Grenade! Q/Circle
Redesigned: Now has 3 charges. Grenades now only deal damage and have no slow component.
Key Remapped.
Explosion time reduced from 1 second to .4 seconds
Damage type adjusted from "Physical" to "Ability."
Ammo recharge time is now 14/12/10/8 seconds.
Rocket Dash E/Square
Key Remapped.
Cooldown adjusted from 15/14/13/12 to 18/16/14/12
“Ventilate” (Previously Barrage)
Redesigned: Twinblast now shoots 30 shots over 3 seconds.
Key Remapped.
Range is 2600 units.
Damage type adjusted from "Physical" to "Ability".
No longer pierces or deals AoE damage.
No longer slows Twinblast while active.
Cooldown is 90/70/50 seconds.
CRUNCH
Left Crunch
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 15/13.5/12/10.5 to 6 seconds at all levels.
Right Crunch
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
Forward Crunch
Dash speed increased from .7 to .5 seconds.
Increased Range from 1000 to 1250 and 1250 to 1500 for Empowered.
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 20/18.5/17/15.5 to 12 seconds at all levels.
ReCrunch
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 40/30/20 to 20/15/10 seconds.
COUNTESS
Shadow Slip
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 15 to 10 seconds.
Range reduced from 1100 to 850.
Dark Tide
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 17/16/15/14 to 8 seconds at all levels.
Blade Siphon
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 12/11/10/9 to 8 seconds at all levels.
Feast
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 100/90/80 to 100/70/40 seconds.
KWANG
Judgment of the Heavens
Damage type adjusted from "Physical" to "Ability."
Projectile speed has been increased.
Cooldown has been reduced from 19 to 21/18/15/12 seconds.
Gift of the Heavens
Adjusted values to be in line with game rebalance.
Light of the Heavens
Damage type adjusted from "Physical" to "Ability."
Cooldown has been adjusted from 14 to 18/16/14/12 seconds.
Fury of the Heavens
Damage type adjusted from "Physical" to "Ability."
Cooldown has been reduced from 100/90/80 to 85/70/55 seconds.
LT. BELICA
Seismic Assault
Damage type adjusted from “Energy” to “Ability.”
Range has been reduced from 2000 to 1600
Animation speed has been increased.
Projectile speed has been increased.
Cooldown reduced from 18/17/16/15 to 15 seconds at all levels.
Stun Duration reduced from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
Void Drone
Damage type adjusted from “Energy” to “Ability.”
Mana Drain increased from 2 to 10/18/26/34
Cooldown reduced from 60/59/58/57 to 40 seconds at all levels.
Void Bomb
Damage type adjusted from “Energy” to “Ability.”
Range has been reduced from 1500 to 900.
Radius has been reduced from 750 to 625.
Explosion delay has been reduced from 2.25 to 1 second
Cooldown has been reduced from 15/14/13/12 to 6 seconds at all levels.
Neural Disruptor
Damage type adjusted from “Energy” to “Ability.”
No longer deals base damage.
Mana to Damage multiplier adjusted to 0.8/1.0/1.2
Cooldown reduced from 100/90/80 to 100/75/50 seconds.
NARBASH
March!
Cooldown adjusted from 21/19/17/15 to 24/20/16/12 seconds.
Song of My People
New Regen Values set at 10/20/30/40.
Thunk
Damage type adjusted from "Physical" to "Ability."
Cooldown adjusted from 18/17/16/15 to 12 seconds at all levels.
Crash Bang Boom!
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 100/90/80 to 100/85/70 seconds.
THE FEY
Bramble Patch
Damage type adjusted from “Energy” to “Ability.”
Casting Bramble Patch now prevents movement.
Cooldown reduced from 18 to 18/16/14/12 seconds.
Harvest Nettles
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
No longer refunds Mana on hitting a Hero.
Cooldown reduced from 12 to 6 seconds at all levels.
Untamed Growth
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
Ability duration decreased from 3 to 2 seconds.
Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.
Fly Trap
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
Casting Fly Trap now prevents movement.
Cooldown reduced from 100/90/80 to 120/100/80 seconds.
GREYSTONE
Make Way
Damage type adjusted from "Physical" to "Ability.”
Cooldown reduced from 25/24/23/22 to 12 seconds at all levels.
Stoic
Adjusted values to be in line with game rebalance.
Assault the Gates
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 17/16/15/14 to 18/15/12/9 seconds.
Reforged
Damage type adjusted from "Physical" to "Ability."
Redesigned: Enemies damaged by Reforged are no longer knocked up and stunned.
When Greystone dies, all enemies around him are slowed. This slow is more powerful closer to the center.
Reforged no longer puts Make Way and Assault the Gates on an additional 5-second cooldown.
Cooldown reduced from 240/180/120 to 180/130/80 seconds.
KHAIMERA
Unleash
Cooldown has been reduced from 15 to 10 seconds at all levels.
Damage reduction now affects total LMB/R2, not just Card scaling.
Spirit Regeneration
Reduced max stacks to 25.
Health Regen adjusted to 1.0/1.75/2.5/3.25 per stack.
Stack duration reduced from 5 to 2.2 seconds.
Ambush and Cull also apply a stack when they land.
Attacking structures no longer applies stacks.
Ambush
Damage type adjusted from "Physical" to "Ability."
Cooldown has been reduced from 17/16/15/14 to 5 seconds at all levels.
No longer applies a mini-stun.
Targets will now be massively slowed when hit by Ambush.
Cull
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
During Cull, affected enemy target is stunned.
Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
RIKTOR
Riplash
Damage type adjusted from “Energy” to “Ability.”
Cooldown reduced from 21/20/19/18 to 14 seconds at all levels.
Electrocute
Damage type adjusted from “Energy” to “Ability.”
Cooldown reduced from 17/16/15/14 to 12 seconds at all levels.
Shock Therapy
Damage type adjusted from “Energy” to “Ability.”
Cooldown reduced from 24/23/22/21 to 21/18/15/12 seconds.
Skewer
Damage type adjusted from “Energy” to “Ability.”
Cooldown adjusted from 100/90/80 to 105/90/75 seconds.
GRIM.EXE
Displacement Blast
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
Cooldown adjusted from 18/17.5/17/16.5 to 21/17/13/9 seconds.
Suppression Mode
Slow adjusted to new balance values.
Deflector Shield
Now refunds 25/40/55/70% of missing mana from flat 90/103/116/130
Cooldown adjusted from 20/19.5/19/18.5 to 22/18/14/10 seconds.
G.T.F.O.
Damage type adjusted from “Energy” to “Ability.”
No longer able to move while targeting.
Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
IGGY & SCORCH
Flame Turret
Damage type adjusted from “Energy” to “Ability.”
Oil Spill
Damage type adjusted from “Energy” to “Ability.”
Cooldown reduced from 17/16/15/14 to 8 seconds.
Oil Slick
Damage type adjusted from “Energy” to “Ability.”
Cooldown decreased from 24/23/22/21 to 18/16/14/12 seconds.
Flame Belch
Damage type adjusted from “Energy” to “Ability.”
Cooldown reduced from 100/90/80 to 90/75/60 seconds.
SEVAROG
Siphon
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Cooldown reduced from 10/8.8/7.6/6.4 to 5 seconds at all levels.
Soul Stack
Soul Stacks are now generated whenever Sevarog kills a Hero or a minion with any of his abilities.
Soul Stack growth points adjusted to 20/50/90/140 from 20/40/60/80.
Soul Stacks now grant both damage and health.
Soul Stack growth points give a bonus to damage and health
Hero Kills grant 3 stacks, non hero kills grant 1 stack
Subjugate
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Enemy minions and Heroes killed by Subjugate now generate Soul Stacks.
Cooldown reduced from 17/16/15/14 to 17/15/13/11 seconds.
Phantom Rush
Adjusted ramp up to be more fluid.
Reduced cooldown from 27/25.5/24/22.5 to 16/14/12/10 seconds.
Colossal Blow
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
No longer instantly kills minions, deals full damage.
Enemy minions and Heroes killed by Colossal Blow now generates Soul Stacks.
Cooldown reduced from 70/60/50 to 30 seconds at all levels.
HOWITZER
R2000 Missile
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
Cooldown adjusted from 12/11.5/11/10.5 to 8 seconds at all levels.
Land Mine
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
Cooldown adjusted from 17/16/15/14 to 22/19/16/13 seconds.
Slow Grenade
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
Cooldown reduced from 20 to 12 seconds at all levels.
Make it Rain
Damage type adjusted from “Energy” to “Ability.”
Animation speed has been increased.
Projectile speed has been increased.
Can no longer be cancelled by Howitzer.
Cooldown reduced from 115/105/95 to 90/70/50 seconds.
STEEL
“Bull Rush” (Previously Charge)
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Range reduced from 2000 to 1600.
Cooldown reduced from 15 to 12 at all levels.
Force Shield
Projectile speed has been increased.
Cooldown reduced from 23.8/22.8/21.8/20.8 to 24/20/16/12 seconds.
“Bulwark” (Previously Shield Block)
Redesigned: Now blocks 60/70/80/90% of all non-AoE damage that passes through the shield.
Now lasts 3 seconds at all levels.
While deployed, Steel cannot turn, but can move normally otherwise. Attacking or reactivating will allow normal movement again.
Cooldown reduced from 18/17/16/15 to 12 seconds at all levels.
Shield Slam
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Cooldown reduced from 100/90/80 to 110/90/70 seconds.
GADGET
Sticky Mine
Cooldown reduced from 15 to 8 seconds at all levels.
Damage type adjusted from “Energy” to “Ability.”
Animation speed has been increased.
Projectile speed has been increased.
Explosion time reduced from 4 to 2 seconds.
Speed Gate
Damage type adjusted from “Energy” to “Ability.”
Cooldown adjusted from 20 to 22/19/16/13 seconds.
Speed bonus has been rebalanced.
Seek and Destroy
Damage type adjusted from “Energy” to “Ability.”
Cooldown adjusted from 18/17/16/15 to 10 seconds at all levels.
Tesla Dome
Damage type adjusted from “Energy” to “Ability.”
Tick rate adjusted from 1.1 to .73 per second. Still deals 5 ticks of damage.
Activation time reduced from 1 to .66 seconds.
Total time of ultimate reduced from 6.5 to 4.3 seconds.
Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
RAMPAGE
Boulder Throw
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Projectile speed has been increased.
Cooldown reduced from 18/17/16/15 to 14 seconds at all levels.
King of the Jungle
Health Regen reduced to 0.5/1/1.5/2 from 2.25/4.5/6.75/9 per second.
In the Jungle Health Regen adjusted to 3/6/9/12 from 4.2 per second.
Pounce
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Cooldown reduced from 20 to 10 seconds at all levels.
Enraged
Can now move while transforming.
Cooldown reduced from 100/85/70 to 80/60/40 seconds.
DEKKER
Stasis Bomb
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
Cooldown reduced from 19/18.5/18/17.5 to 20/18/16/14 seconds.
Stun duration decreased from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.
Slow Bubble
Damage type adjusted from “Energy” to “Ability.”
Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
Projectile speed has been increased.
Rocket Boots
Cooldown adjusted from 15/14/13/12 to 24/20/16/12 seconds.
Containment Fence
Range reduced from 1200 to 1000
Duration reduced from 5/6/7 seconds to 3/4/5 seconds.
KALLARI
Shadow Walk
Basic Attacks from stealth now deal 250% normal damage.
Basic Attacks from stealth can no longer crit.
Basic Attacks from stealth no longer deal bonus ability damage.
Basic Attacks, Crippling Dagger, Backflip and all other abilities other than Death Sentence will no longer prevent Shadow Walk from activating during the fade time.
Reduced cooldown from 20/19/18/17 to 15 seconds at all levels.
Crippling Dagger
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 15 to 6 seconds at all levels.
Range of projectile has been increased from 2000 to 3000.
Projectile speed has been increased.
Slow duration decreased from 3 to 1 second.
Slow magnitude has been increased significantly.
Backflip
Cooldown reduced from 18/17/16/15 to 18/15/12/9 seconds.
Death Sentence
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 125/115/105 to 110 seconds at all levels.
Now deals base damage + scaling rather than a multiplier of LMB/R2.
GIDEON
Cosmic Rift
Animation speed has been increased.
Projectile speed has been increased.
Damage type adjusted from “Energy” to “Ability.”
Cooldown adjusted from 13 to 8 seconds at all levels
Torn Space
Animation speed has been increased.
Cooldown adjusted from 15 to 12 seconds. at all levels.
Burden
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
Cooldown adjusted from 20 to 10 seconds at all levels.
Black Hole
Damage type adjusted from “Energy” to “Ability.”
Animation speed has been increased.
Ability deals damage over 3.5 seconds, down from 5 seconds.
Overall damage has not been reduced.
Relative damage of the ability has not been modified.
Cooldown adjusted from 100/90/80 to 110/90/70 seconds.
MURDOCK
Buck Shot
Damage type adjusted from “Energy” to “Ability.”
Cooldown reduced from 14.4/13.4/12.4/11.4 to 8 seconds at all levels.
Now shreds Basic Armor 5/7.5/10/12.5.
Static Trap
Damage type adjusted from “Energy” to “Ability.”
Traps now root targets in place for 2 seconds.
Now requires 3.25 seconds to arm.
Now lasts for 90 seconds before expiring.
Concurrent trap limit reduced from 4 to 1/1/2/3.
Size of trap has been increased from 160 to 230.
Traps can no longer be stacked on top of one another, traps underneath new traps will be destroyed.
Move Along
Damage type adjusted from “Energy” to “Ability.”
No longer damages Minions.
Cooldown adjusted from 20/19/18/17 to 21/18/15/12 seconds.
Long Arm of the Law
Damage type adjusted from “Energy” to “Ability.”.
Animation speed has been increased.
Cooldown adjusted from 100/90/80 to 90/80/70 seconds.
FENG MAO
Reaping Dash
Damage type adjusted from "Physical" to "Ability."
Cooldown reduced from 19 to 10 seconds at all levels.
Animation speed has been increased.
Projectile speed has been increased.
Hamstring
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
Conversion Shield
Cooldown reduced from 20 to 12 seconds at all levels.
Shield Values adjusted to 125/225/325/425.
Earth Shatter
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Targeting range Increased from 667 to 800
Cooldown reduced from 100/90/80 to 90/70/50 seconds.
There is no longer a shield component to this ability.
MURIEL
Serenity
Damage type adjusted from “Energy” to “Ability.”
Projectile speed has been increased.
No longer pierces through minions.
Cooldown reduced from 15 to 9 seconds at all levels.
Consecrated Ground
Damage type adjusted from “Energy” to “Ability.”
No longer does bonus damage to slowed targets.
Cooldown reduced from 16/15/14/13 to 12 seconds at all levels.
Shield values have been adjusted for new balance.
Explosion time reduced from 1.5 to 1.05 seconds.
Alacrity
Cooldown reduced from 15 to 10 seconds at all levels.
Shield values have been adjusted for new balance.
Reversal of Fortune
Shield values have been adjusted for new balance.
SPARROW
Hail of Arrows
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Cooldown adjusted from 12/11/10/9 to 12 seconds at all levels
Relentless
Damage type adjusted from “Ability” to “Physical”
Stack Limit reduced from 10 to 5.
Each stack now adds a percentage of Sparrow’s basic attack damage 2%/3.5%/5%/6.5%
Piercing Shot
Damage type adjusted from "Physical" to "Ability."
Projectile speed has been increased.
Cooldown has been reduced from 10 to 8 seconds at all levels.
Inner Fire
Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.
GRUX
Smash and Grab
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased significantly.
Reduced range from 1250 to 700.
Width has been increased into a wedge shape instead of a cone shape.
Cooldown has been reduced from 19 to 14 seconds at all levels.
VFX has been adjusted.
Charge
Damage type adjusted from "Physical" to "Ability."
Animation speed has been increased.
Cooldown has been reduced from 16 to 12 seconds at all levels.
Double Pain
Damage type adjusted from "Physical" to "Ability."
Cooldown has been reduced from 10 to 5 seconds at all levels.
Warlord’s Challenge
Animation speed has been increased.
Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.