Slingshot Game
How do I make an slingshot game?
A slingshot game example created with the Matter.js physics engine.Pull back the rock on the slingshot to fire!. What is a slingshot game? How do you make a slingshot game? This script and codes were developed by Liabru on 31 August 2022, Wednesday.
Slingshot Game - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Slingshot Game</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <!--
Matter.js - Slingshot Game Example
http://brm.io/matter-js/
Pull back the rock on the slingshot to fire!
Tutorial in issue 255 of net magazine
http://www.creativebloq.com/net-magazine
--> <script src='http://cdn.rawgit.com/liabru/matter-js/d727e8601e689a3aeffd386d6ede3a16243563da/build/matter.js'></script>
<script src='http://cdn.rawgit.com/liabru/matter-tools/0735205dcfc3b07381ea00c1b852e3e1ec7179b4/build/matter-tools.demo.js'></script> <script src="js/index.js"></script>
</body>
</html>
Slingshot Game - Script Codes CSS Codes
* { box-sizing: border-box;
}
body { margin: 0; padding: 0;
}
Slingshot Game - Script Codes JS Codes
// Matter.js - http://brm.io/matter-js/
var Example = Example || {};
Example.slingshot = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, Events = Matter.Events, Constraint = Matter.Constraint, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: Math.min(document.documentElement.clientWidth, 800), height: Math.min(document.documentElement.clientHeight, 600), wireframes: false } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var ground = Bodies.rectangle(395, 600, 815, 50, { isStatic: true }), rockOptions = { density: 0.004 }, rock = Bodies.polygon(170, 450, 8, 20, rockOptions), anchor = { x: 170, y: 450 }, elastic = Constraint.create({ pointA: anchor, bodyB: rock, stiffness: 0.05 }); var pyramid = Composites.pyramid(500, 300, 9, 10, 0, 0, function(x, y) { return Bodies.rectangle(x, y, 25, 40); }); var ground2 = Bodies.rectangle(610, 250, 200, 20, { isStatic: true }); var pyramid2 = Composites.pyramid(550, 0, 5, 10, 0, 0, function(x, y) { return Bodies.rectangle(x, y, 25, 40); }); World.add(engine.world, [ground, pyramid, ground2, pyramid2, rock, elastic]); Events.on(engine, 'afterUpdate', function() { if (mouseConstraint.mouse.button === -1 && (rock.position.x > 190 || rock.position.y < 430)) { rock = Bodies.polygon(170, 450, 7, 20, rockOptions); World.add(engine.world, rock); elastic.bodyB = rock; } }); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } };
};
// create demo interface
// not required to use Matter.js
MatterTools.Demo.create({ toolbar: { title: 'matter-js', url: 'https://github.com/liabru/matter-js', reset: true, source: true, fullscreen: true, exampleSelect: true }, preventZoom: true, resetOnOrientation: true, examples: [ { name: 'Slingshot', id: 'slingshot', init: Example.slingshot, sourceLink: 'https://github.com/liabru/matter-js/blob/master/examples/slingshot.js' } ]
});
Developer | Liabru |
Username | liabru |
Uploaded | August 31, 2022 |
Rating | 4.5 |
Size | 3,065 Kb |
Views | 56,672 |
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