Smile Please!
How do I make an smile please!?
What is a smile please!? How do you make a smile please!? This script and codes were developed by Rahul Kumar on 14 October 2022, Friday.
Smile Please! - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Smile Please!</title> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ canvas { position: absolute; top: 0; left: 0;
}
p { margin: 0 0; position: absolute; font: 16px Verdana; color: #eee; height: 25px; top: calc( 100vh - 30px ); text-shadow: 0 0 2px white;
}
p a { text-decoration: none; color: #aaa;
}
span { font-size: 11px;
}
p > a:first-of-type { font-size: 20px;
}
body { overflow: hidden;
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <canvas id=c></canvas>
<p>From RK to YOu</a><span>, by <a href="https://www.facebook.com/knightowl7">Rahul.K</a></span></p> <script src="js/index.js"></script>
</body>
</html>
Smile Please! - Script Codes CSS Codes
canvas { position: absolute; top: 0; left: 0;
}
p { margin: 0 0; position: absolute; font: 16px Verdana; color: #eee; height: 25px; top: calc( 100vh - 30px ); text-shadow: 0 0 2px white;
}
p a { text-decoration: none; color: #aaa;
}
span { font-size: 11px;
}
p > a:first-of-type { font-size: 20px;
}
body { overflow: hidden;
}
Smile Please! - Script Codes JS Codes
var w = c.width = window.innerWidth, h = c.height = window.innerHeight, ctx = c.getContext( '2d' ), hw = w / 2, // half-width hh = h / 2, opts = { strings: [ 'SMILE', 'PLEASE!' ], charSize: 30, charSpacing: 35, lineHeight: 40, cx: w / 2, cy: h / 2, fireworkPrevPoints: 10, fireworkBaseLineWidth: 5, fireworkAddedLineWidth: 8, fireworkSpawnTime: 200, fireworkBaseReachTime: 30, fireworkAddedReachTime: 30, fireworkCircleBaseSize: 20, fireworkCircleAddedSize: 10, fireworkCircleBaseTime: 30, fireworkCircleAddedTime: 30, fireworkCircleFadeBaseTime: 10, fireworkCircleFadeAddedTime: 5, fireworkBaseShards: 5, fireworkAddedShards: 5, fireworkShardPrevPoints: 3, fireworkShardBaseVel: 4, fireworkShardAddedVel: 2, fireworkShardBaseSize: 3, fireworkShardAddedSize: 3, gravity: .1, upFlow: -.1, letterContemplatingWaitTime: 360, balloonSpawnTime: 20, balloonBaseInflateTime: 10, balloonAddedInflateTime: 10, balloonBaseSize: 20, balloonAddedSize: 20, balloonBaseVel: .4, balloonAddedVel: .4, balloonBaseRadian: -( Math.PI / 2 - .5 ), balloonAddedRadian: -1, }, calc = { totalWidth: opts.charSpacing * Math.max( opts.strings[0].length, opts.strings[1].length ) }, Tau = Math.PI * 2, TauQuarter = Tau / 4, letters = [];
ctx.font = opts.charSize + 'px Verdana';
function Letter( char, x, y ){ this.char = char; this.x = x; this.y = y; this.dx = -ctx.measureText( char ).width / 2; this.dy = +opts.charSize / 2; this.fireworkDy = this.y - hh; var hue = x / calc.totalWidth * 360; this.color = 'hsl(hue,80%,50%)'.replace( 'hue', hue ); this.lightAlphaColor = 'hsla(hue,80%,light%,alp)'.replace( 'hue', hue ); this.lightColor = 'hsl(hue,80%,light%)'.replace( 'hue', hue ); this.alphaColor = 'hsla(hue,80%,50%,alp)'.replace( 'hue', hue ); this.reset();
}
Letter.prototype.reset = function(){ this.phase = 'firework'; this.tick = 0; this.spawned = false; this.spawningTime = opts.fireworkSpawnTime * Math.random() |0; this.reachTime = opts.fireworkBaseReachTime + opts.fireworkAddedReachTime * Math.random() |0; this.lineWidth = opts.fireworkBaseLineWidth + opts.fireworkAddedLineWidth * Math.random(); this.prevPoints = [ [ 0, hh, 0 ] ];
}
Letter.prototype.step = function(){ if( this.phase === 'firework' ){ if( !this.spawned ){ ++this.tick; if( this.tick >= this.spawningTime ){ this.tick = 0; this.spawned = true; } } else { ++this.tick; var linearProportion = this.tick / this.reachTime, armonicProportion = Math.sin( linearProportion * TauQuarter ), x = linearProportion * this.x, y = hh + armonicProportion * this.fireworkDy; if( this.prevPoints.length > opts.fireworkPrevPoints ) this.prevPoints.shift(); this.prevPoints.push( [ x, y, linearProportion * this.lineWidth ] ); var lineWidthProportion = 1 / ( this.prevPoints.length - 1 ); for( var i = 1; i < this.prevPoints.length; ++i ){ var point = this.prevPoints[ i ], point2 = this.prevPoints[ i - 1 ]; ctx.strokeStyle = this.alphaColor.replace( 'alp', i / this.prevPoints.length ); ctx.lineWidth = point[ 2 ] * lineWidthProportion * i; ctx.beginPath(); ctx.moveTo( point[ 0 ], point[ 1 ] ); ctx.lineTo( point2[ 0 ], point2[ 1 ] ); ctx.stroke(); } if( this.tick >= this.reachTime ){ this.phase = 'contemplate'; this.circleFinalSize = opts.fireworkCircleBaseSize + opts.fireworkCircleAddedSize * Math.random(); this.circleCompleteTime = opts.fireworkCircleBaseTime + opts.fireworkCircleAddedTime * Math.random() |0; this.circleCreating = true; this.circleFading = false; this.circleFadeTime = opts.fireworkCircleFadeBaseTime + opts.fireworkCircleFadeAddedTime * Math.random() |0; this.tick = 0; this.tick2 = 0; this.shards = []; var shardCount = opts.fireworkBaseShards + opts.fireworkAddedShards * Math.random() |0, angle = Tau / shardCount, cos = Math.cos( angle ), sin = Math.sin( angle ), x = 1, y = 0; for( var i = 0; i < shardCount; ++i ){ var x1 = x; x = x * cos - y * sin; y = y * cos + x1 * sin; this.shards.push( new Shard( this.x, this.y, x, y, this.alphaColor ) ); } } } } else if( this.phase === 'contemplate' ){ ++this.tick; if( this.circleCreating ){ ++this.tick2; var proportion = this.tick2 / this.circleCompleteTime, armonic = -Math.cos( proportion * Math.PI ) / 2 + .5; ctx.beginPath(); ctx.fillStyle = this.lightAlphaColor.replace( 'light', 50 + 50 * proportion ).replace( 'alp', proportion ); ctx.beginPath(); ctx.arc( this.x, this.y, armonic * this.circleFinalSize, 0, Tau ); ctx.fill(); if( this.tick2 > this.circleCompleteTime ){ this.tick2 = 0; this.circleCreating = false; this.circleFading = true; } } else if( this.circleFading ){ ctx.fillStyle = this.lightColor.replace( 'light', 70 ); ctx.fillText( this.char, this.x + this.dx, this.y + this.dy ); ++this.tick2; var proportion = this.tick2 / this.circleFadeTime, armonic = -Math.cos( proportion * Math.PI ) / 2 + .5; ctx.beginPath(); ctx.fillStyle = this.lightAlphaColor.replace( 'light', 100 ).replace( 'alp', 1 - armonic ); ctx.arc( this.x, this.y, this.circleFinalSize, 0, Tau ); ctx.fill(); if( this.tick2 >= this.circleFadeTime ) this.circleFading = false; } else { ctx.fillStyle = this.lightColor.replace( 'light', 70 ); ctx.fillText( this.char, this.x + this.dx, this.y + this.dy ); } for( var i = 0; i < this.shards.length; ++i ){ this.shards[ i ].step(); if( !this.shards[ i ].alive ){ this.shards.splice( i, 1 ); --i; } } if( this.tick > opts.letterContemplatingWaitTime ){ this.phase = 'balloon'; this.tick = 0; this.spawning = true; this.spawnTime = opts.balloonSpawnTime * Math.random() |0; this.inflating = false; this.inflateTime = opts.balloonBaseInflateTime + opts.balloonAddedInflateTime * Math.random() |0; this.size = opts.balloonBaseSize + opts.balloonAddedSize * Math.random() |0; var rad = opts.balloonBaseRadian + opts.balloonAddedRadian * Math.random(), vel = opts.balloonBaseVel + opts.balloonAddedVel * Math.random(); this.vx = Math.cos( rad ) * vel; this.vy = Math.sin( rad ) * vel; } } else if( this.phase === 'balloon' ){ ctx.strokeStyle = this.lightColor.replace( 'light', 80 ); if( this.spawning ){ ++this.tick; ctx.fillStyle = this.lightColor.replace( 'light', 70 ); ctx.fillText( this.char, this.x + this.dx, this.y + this.dy ); if( this.tick >= this.spawnTime ){ this.tick = 0; this.spawning = false; this.inflating = true; } } else if( this.inflating ){ ++this.tick; var proportion = this.tick / this.inflateTime, x = this.cx = this.x, y = this.cy = this.y - this.size * proportion; ctx.fillStyle = this.alphaColor.replace( 'alp', proportion ); ctx.beginPath(); generateBalloonPath( x, y, this.size * proportion ); ctx.fill(); ctx.beginPath(); ctx.moveTo( x, y ); ctx.lineTo( x, this.y ); ctx.stroke(); ctx.fillStyle = this.lightColor.replace( 'light', 70 ); ctx.fillText( this.char, this.x + this.dx, this.y + this.dy ); if( this.tick >= this.inflateTime ){ this.tick = 0; this.inflating = false; } } else { this.cx += this.vx; this.cy += this.vy += opts.upFlow; ctx.fillStyle = this.color; ctx.beginPath(); generateBalloonPath( this.cx, this.cy, this.size ); ctx.fill(); ctx.beginPath(); ctx.moveTo( this.cx, this.cy ); ctx.lineTo( this.cx, this.cy + this.size ); ctx.stroke(); ctx.fillStyle = this.lightColor.replace( 'light', 70 ); ctx.fillText( this.char, this.cx + this.dx, this.cy + this.dy + this.size ); if( this.cy + this.size < -hh || this.cx < -hw || this.cy > hw ) this.phase = 'done'; } }
}
function Shard( x, y, vx, vy, color ){ var vel = opts.fireworkShardBaseVel + opts.fireworkShardAddedVel * Math.random(); this.vx = vx * vel; this.vy = vy * vel; this.x = x; this.y = y; this.prevPoints = [ [ x, y ] ]; this.color = color; this.alive = true; this.size = opts.fireworkShardBaseSize + opts.fireworkShardAddedSize * Math.random();
}
Shard.prototype.step = function(){ this.x += this.vx; this.y += this.vy += opts.gravity; if( this.prevPoints.length > opts.fireworkShardPrevPoints ) this.prevPoints.shift(); this.prevPoints.push( [ this.x, this.y ] ); var lineWidthProportion = this.size / this.prevPoints.length; for( var k = 0; k < this.prevPoints.length - 1; ++k ){ var point = this.prevPoints[ k ], point2 = this.prevPoints[ k + 1 ]; ctx.strokeStyle = this.color.replace( 'alp', k / this.prevPoints.length ); ctx.lineWidth = k * lineWidthProportion; ctx.beginPath(); ctx.moveTo( point[ 0 ], point[ 1 ] ); ctx.lineTo( point2[ 0 ], point2[ 1 ] ); ctx.stroke(); } if( this.prevPoints[ 0 ][ 1 ] > hh ) this.alive = false;
}
function generateBalloonPath( x, y, size ){ ctx.moveTo( x, y ); ctx.bezierCurveTo( x - size / 2, y - size / 2, x - size / 4, y - size, x, y - size ); ctx.bezierCurveTo( x + size / 4, y - size, x + size / 2, y - size / 2, x, y );
}
function anim(){ window.requestAnimationFrame( anim ); ctx.fillStyle = '#111'; ctx.fillRect( 0, 0, w, h ); ctx.translate( hw, hh ); var done = true; for( var l = 0; l < letters.length; ++l ){ letters[ l ].step(); if( letters[ l ].phase !== 'done' ) done = false; } ctx.translate( -hw, -hh ); if( done ) for( var l = 0; l < letters.length; ++l ) letters[ l ].reset();
}
for( var i = 0; i < opts.strings.length; ++i ){ for( var j = 0; j < opts.strings[ i ].length; ++j ){ letters.push( new Letter( opts.strings[ i ][ j ], j * opts.charSpacing + opts.charSpacing / 2 - opts.strings[ i ].length * opts.charSize / 2, i * opts.lineHeight + opts.lineHeight / 2 - opts.strings.length * opts.lineHeight / 2 ) ); }
}
anim();
window.addEventListener( 'resize', function(){ w = c.width = window.innerWidth; h = c.height = window.innerHeight; hw = w / 2; hh = h / 2; ctx.font = opts.charSize + 'px Verdana';
})
Developer | Rahul Kumar |
Username | rk007 |
Uploaded | October 14, 2022 |
Rating | 3 |
Size | 4,579 Kb |
Views | 44,528 |
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