A Pen by Ben Matthews
How do I make an a pen by ben matthews?
What is a a pen by ben matthews? How do you make a a pen by ben matthews? This script and codes were developed by Ben Matthews on 10 September 2022, Saturday.
A Pen by Ben Matthews - Script Codes HTML Codes
<!DOCTYPE html>
<html class="https://github.com/processing/p5.js/releases/download/0.5.6/p5.min.js">
<head> <meta charset="UTF-8"> <title>A Pen by Ben Matthews</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <script src='https://github.com/processing/p5.js/releases/download/0.5.6/p5.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
A Pen by Ben Matthews - Script Codes CSS Codes
* { margin:0; padding:0; }
html, body { width:100%; height:100%; }
canvas { display:block; }
A Pen by Ben Matthews - Script Codes JS Codes
window.addEventListener('resize', resize, false);
function Point(x, y){ this.x = x; this.y = y;
}
var screenRadius = 0;
var cutoffMod = 0;
var cutoffRadius = 0;
var speedMod = 2;
var positionExponent = 1.1;
var notes = [];
var notes2 = [];
var midiFile = "https://www.unm.edu/~bmatthews1/hosted/Prelude.mid";
//pitch out of 88
//veolicy 0 - 1
//duration in seconds/timesteps
function Note(velocity, pitch, duration){ this.length = duration; this.distance = cutoffRadius; this.angle = (PI/6)*(pitch%12) + random()*PI/6; this.hue = ((pitch%12)/12)*60; this.bal = ((floor(pitch/12))/7)*50 + 20; this.distanceMod = floor(pitch/12)*10; this.angleMod = velocity*(PI/12); this.offScreen = false; console.log("length " + this.length); this.center = new Point(0, 0);
}
Note.prototype.tick = function(){ this.distance += speedMod; // this.angle += .01;
}
Note.prototype.render = function(){ var distCalc = this.distance - this.length; var dist1 = distCalc; var dist2 = this.distance; // var dist1 = 0;
// if (distCalc < 0) dist1 = pow(abs(distCalc), 1/positionExponent);
// else dist1 = pow(distCalc, positionExponent);
// var dist2 = pow(this.distance - this.distanceMod, positionExponent); // console.log("dist: " + dist1 + ", " + dist2); dist2 = Math.min(dist2, screenRadius); dist1 = Math.max(dist1, 0); if (dist1 > screenRadius){ console.log("removing note"); this.offScreen = true; return; } noStroke(); fill(this.hue, 100, this.bal); var halfWay = dist1 + (dist2 - dist1)/2; this.center.x = width/2 + cos(this.angle)*halfWay; this.center.y = height/2 + sin(this.angle)*halfWay; var p1 = new Point(width/2 + cos(this.angle + this.angleMod)*dist1, height/2 + sin(this.angle + this.angleMod)*dist1); var p2 = new Point(width/2 + cos(this.angle - this.angleMod)*dist1, height/2 + sin(this.angle - this.angleMod)*dist1); var p4 = new Point(width/2 + cos(this.angle + this.angleMod)*dist2, height/2 + sin(this.angle + this.angleMod)*dist2); var p3 = new Point(width/2 + cos(this.angle - this.angleMod)*dist2, height/2 + sin(this.angle - this.angleMod)*dist2); quad(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y);
}
function setup(){ createCanvas(); colorMode(HSB, 360, 100, 100, 100); ellipseMode(CENTER); resize(); notes = []; for (var i = 0; i < 10; i++){ notes.push([]); } notes2 = [];
}
function draw(){ background(0); if (notes.length < 10) return; fill(0, 100, 100); ellipse(width/2, height/2, 5); noFill(); stroke(0, 100, 100); ellipse(width/2, height/2, cutoffRadius*2); strokeWeight(0.2); for (var i = 0; i < 12; i++){ var angle = ((PI*2)*(i/12)) - PI; var x = width/2 + cos(angle)*screenRadius; var y = height/2 + sin(angle)*screenRadius; line(width/2, height/2, x, y); } var count = 0; for (var i = 0; i < notes.length; i++){ for (var j = 0; j < notes[i].length; j++){ notes[i][j].tick(); notes[i][j].render(); if (notes[i][j].offScreen){ notes[i].splice(j, 1); j--; } count++; } } stroke(120, 60, 60); fill(120, 60, 60); strokeWeight(2); notes2.sort(function(a, b){ return a.angle - b.angle; // return (a.distance*PI*2 + a.angle) - (b.distance*PI*2 + b.angle); })
// var prevX = width/2;
// var prevY = height/2;
// for (var i = 0; i < notes2.length; i++){
// if (notes2[i].offScreen){
// notes2.splice(i, 1);
// i--;
// continue;
// }
// var x = notes2[i].center.x;
// var y = notes2[i].center.y;
// ellipse(x, y, 10);
// line(x, y, prevX, prevY);
// prevX = x;
// prevY = y;
// } if (random() < .2){ console.log("adding note"); var velocity = random()*.3 + .2; var pitch = floor(random()*88); var duration = 100; var note = new Note(velocity, pitch, duration); console.log(floor(pitch/12)); notes[floor(pitch/12)].push(note); notes2.push(note); }
}
function onsuccess(){ console.log("loaded file!")
}
function resize(){ resizeCanvas(window.innerWidth, window.innerHeight); screenRadius = sqrt(width*width + height*height)/2; cutoffRadius = cutoffMod*screenRadius;
}
Developer | Ben Matthews |
Username | tsuhre |
Uploaded | September 10, 2022 |
Rating | 4 |
Size | 3,008 Kb |
Views | 20,240 |
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