A Pen by Taylor Vowell
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What is a a pen by taylor vowell? How do you make a a pen by taylor vowell? This script and codes were developed by Taylor Vowell on 07 October 2022, Friday.
A Pen by Taylor Vowell - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>A Pen by Taylor Vowell</title> <script src="https://s.codepen.io/assets/libs/modernizr.js" type="text/javascript"></script> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ @import url(https://fonts.googleapis.com/css?family=Luckiest+Guy);
body{ height:100%; overflow:hidden; background: radial-gradient(ellipse at center, rgba(240,249,255,1) 0%,rgba(203,235,255,1) 25%,rgba(161,219,255,1) 100%); filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f0f9ff', endColorstr='#a1dbff',GradientType=1 ); font-family: "Luckiest Guy", sans-serif; letter-spacing:1px
}
div{ box-sizing:border-box;
}
.wrapper{ width:520px; margin:80px auto; position:relative;
}
.gameover{ box-sizing:border-box; padding:70px 0 0 0; width:362px; height:327px; position:absolute; top:0; left:-6px; background: rgba(0,0,0,0.5); z-index:100; margin-top:-35px; border-radius:15px; text-align:center; display:none; color:#fff;
}
.gameBoard{ width:100%; position:relative; float:left;
}
.gameBoard .row{ clear:both;
}
.sidebar{ width:140px; height:285px; position:relative; float:right;
}
.scoreBoard{ width:110px; height:170px; margin-top:-34px; padding:10px 10px 0; text-align:right; position:relative; top:21px; left:15px; border-radius:8px; background: rgba(0,0,0,0.8);
}
.lootracker li{ height:40px;
}
.lootracker li img{ height:30px; position:relative; top:8px;
}
/* Board Tiles */
.gametile{ width:12.5%; height:91px; float:left; margin-top:-34px; position:relative; transition: top 200ms ease; cursor: pointer;
}
.grass{ background: url('http://adrianpayne.me/game/assets/images/grass.png') no-repeat;
}
.grass:hover{ top:-10px;
}
.dirt{ background: url('http://adrianpayne.me/game/assets/images/dirt.png') no-repeat;
}
.stone{ background: url('http://adrianpayne.me/game/assets/images/stone.png') no-repeat;
}
.water{ background: url('http://adrianpayne.me/game/assets/images/water.png') no-repeat;
}
.air{ background: url('http://adrianpayne.me/game/assets/images/air.png') no-repeat;
}
/* Game Elements */
.gem{ width:46px; height:49px; position:relative; left:12px;
}
.star{ width:51px; height:51px; position:relative; left:3px; top:-10px;
}
.chest{ width:55px; height:68px; position:relative; left:8px; top:-14px;
}
.chest-closed{ background: url('http://adrianpayne.me/game/assets/images/chest-closed.png') no-repeat 0 0;
}
.chest-open{ background: url('http://adrianpayne.me/game/assets/images/chest-open.png') no-repeat 0 0;
}
/* Buttons */
.button{ width:80px; padding: 5px 10px 5px 10px; display:block; position:absolute; left:17px; bottom:38px; line-height:20px; font-size:18px; text-decoration:none; text-align:center; color:#fff; border-radius:8px; border: 2px solid PeachPuff; background: url('http://adrianpayne.me/game/assets/images/button.jpg') repeat;
}
.button:hover{ color:Khaki; border-color: Sienna;
}
.button:active{ font-size:16px; border-color: PeachPuff;
}
/* Text Styles */
h2{ font-size:22px; color:#fff;
}
h3{ font-size:35px; color:#fff; margin-bottom:5px;
}
.final-score{ font-size:55px; color:gold;
}
.score{ position:absolute; font-size:26px; color:gold; right:10px;
}
.loot{ position:absolute; font-size:22px; color:#fff; right:10px; top:75px;
}
/* Avatar */
.avatar{ position:absolute; left:-85px;
}
.speech-bubble{ background: url('http://adrianpayne.me/game/assets/images/speech.png') no-repeat 0 0; width:100px; height:62px; position:absolute; text-align:center; text-transform:uppercase; font-size:20px; line-height:56px; left:-180px; top:-30px; opacity:0;
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <!--
My first attempt at coding a game using html, css and jQuery. It's pretty random as far as games go. Just wanted to see if I could pull it off. Anyway... enjoy! :)
Image assets are part of "Danc's Miraculously Flexible Game Prototyping Tiles"
Sounds: Me :)
-->
<div class="wrapper"> <img src="http://adrianpayne.me/game/assets/images/avatar.png" class="avatar" /> <div class="speech-bubble"></div> <div class="gameBoard"> <div class="gameover"> <h3>You scored</h3> <span class="final-score"></span><br/> <span>by @dazulu</span> </div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> <div class="gametile"></div> </div> <div class="sidebar"> <div class="stone gametile"></div> <div class="stone gametile"></div> <div class="stone gametile"></div> <div class="stone gametile"></div> <div class="stone gametile"></div> <div class="stone gametile"></div> <div class="stone gametile"></div> <div class="stone gametile"></div> <div class="stone gametile"></div> <div class="stone gametile"></div> <div class="scoreBoard"> <h2 class="fancy-text">Score</h2> <span class="score fancy-text"></span> <div class="loot"> <ul class="lootracker"> <li><span class="gemcount">0</span> x <img src="http://adrianpayne.me/game/assets/images/gem.png"/></li> <li><span class="starcount">0</span> x <img src="http://adrianpayne.me/game/assets/images/star.png"/></li> </ul> </div> </div> <a href="javascript:void(0)" class="button fancy-text reset">Reset board</a> </div> </div> <!-- Preload Game Sounds --> <audio preload="auto" id="pop-1" > <source src="http://adrianpayne.me/game/assets/sounds/pop1.mp3"></source> Your browser says no sound for you :( </audio> <audio preload="auto" id="pop-2" > <source src="http://adrianpayne.me/game/assets/sounds/pop2.mp3"></source> </audio> <audio preload="auto" id="gemfind" > <source src="http://adrianpayne.me/game/assets/sounds/gem.mp3"></source> </audio> <script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
A Pen by Taylor Vowell - Script Codes CSS Codes
@import url(https://fonts.googleapis.com/css?family=Luckiest+Guy);
body{ height:100%; overflow:hidden; background: radial-gradient(ellipse at center, rgba(240,249,255,1) 0%,rgba(203,235,255,1) 25%,rgba(161,219,255,1) 100%); filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f0f9ff', endColorstr='#a1dbff',GradientType=1 ); font-family: "Luckiest Guy", sans-serif; letter-spacing:1px
}
div{ box-sizing:border-box;
}
.wrapper{ width:520px; margin:80px auto; position:relative;
}
.gameover{ box-sizing:border-box; padding:70px 0 0 0; width:362px; height:327px; position:absolute; top:0; left:-6px; background: rgba(0,0,0,0.5); z-index:100; margin-top:-35px; border-radius:15px; text-align:center; display:none; color:#fff;
}
.gameBoard{ width:100%; position:relative; float:left;
}
.gameBoard .row{ clear:both;
}
.sidebar{ width:140px; height:285px; position:relative; float:right;
}
.scoreBoard{ width:110px; height:170px; margin-top:-34px; padding:10px 10px 0; text-align:right; position:relative; top:21px; left:15px; border-radius:8px; background: rgba(0,0,0,0.8);
}
.lootracker li{ height:40px;
}
.lootracker li img{ height:30px; position:relative; top:8px;
}
/* Board Tiles */
.gametile{ width:12.5%; height:91px; float:left; margin-top:-34px; position:relative; transition: top 200ms ease; cursor: pointer;
}
.grass{ background: url('http://adrianpayne.me/game/assets/images/grass.png') no-repeat;
}
.grass:hover{ top:-10px;
}
.dirt{ background: url('http://adrianpayne.me/game/assets/images/dirt.png') no-repeat;
}
.stone{ background: url('http://adrianpayne.me/game/assets/images/stone.png') no-repeat;
}
.water{ background: url('http://adrianpayne.me/game/assets/images/water.png') no-repeat;
}
.air{ background: url('http://adrianpayne.me/game/assets/images/air.png') no-repeat;
}
/* Game Elements */
.gem{ width:46px; height:49px; position:relative; left:12px;
}
.star{ width:51px; height:51px; position:relative; left:3px; top:-10px;
}
.chest{ width:55px; height:68px; position:relative; left:8px; top:-14px;
}
.chest-closed{ background: url('http://adrianpayne.me/game/assets/images/chest-closed.png') no-repeat 0 0;
}
.chest-open{ background: url('http://adrianpayne.me/game/assets/images/chest-open.png') no-repeat 0 0;
}
/* Buttons */
.button{ width:80px; padding: 5px 10px 5px 10px; display:block; position:absolute; left:17px; bottom:38px; line-height:20px; font-size:18px; text-decoration:none; text-align:center; color:#fff; border-radius:8px; border: 2px solid PeachPuff; background: url('http://adrianpayne.me/game/assets/images/button.jpg') repeat;
}
.button:hover{ color:Khaki; border-color: Sienna;
}
.button:active{ font-size:16px; border-color: PeachPuff;
}
/* Text Styles */
h2{ font-size:22px; color:#fff;
}
h3{ font-size:35px; color:#fff; margin-bottom:5px;
}
.final-score{ font-size:55px; color:gold;
}
.score{ position:absolute; font-size:26px; color:gold; right:10px;
}
.loot{ position:absolute; font-size:22px; color:#fff; right:10px; top:75px;
}
/* Avatar */
.avatar{ position:absolute; left:-85px;
}
.speech-bubble{ background: url('http://adrianpayne.me/game/assets/images/speech.png') no-repeat 0 0; width:100px; height:62px; position:absolute; text-align:center; text-transform:uppercase; font-size:20px; line-height:56px; left:-180px; top:-30px; opacity:0;
}
A Pen by Taylor Vowell - Script Codes JS Codes
var score = 0;
var numTiles = 25;
var tileCounter = 0;
var chestCount = 0;
var chestChance = 5;
var gemChance = 58;
var gemPoints = 500;
var chestPoints = 1500;
var gemcount = "";
var starcount = "";
var defaultTile = "grass";
var newTile = "";
var dirt = "dirt";
var stone = "stone";
var water = "water";
var gemText = "Nice!";
var chestText = "Wow!!";
var startText = "Go!";
var endText = "Yay!";
$(document).ready(function(){ init(defaultTile,score); $('.'+defaultTile).on('click',function(){ if($(this).hasClass(defaultTile)){ //get a % value of 100 for "drop rates" random = Math.floor(Math.random() * 100); if(chestCount===1){ getGem($(this),random); } else{ if(random <= chestChance){ chest($(this)); } else{ getGem($(this),random); } } } if($('.off').length === 50 && $('.chest-closed').length === 0){ $('.gameover').show(); $('.final-score').text(score); speechText(endText,3000); } }); $('.reset').on('click',function(){ $('.chest').remove(); $('.gameBoard .gametile').removeClass('dirt water stone off').addClass(defaultTile); score=0; chestCount=0; gemcount=0; starcount=0; $('.gemcount').text(0); $('.starcount').text(0); $('.score').text(score); $('.final-score').text(score); $('.gameover').hide(); speechText(startText,600); });
});
function init(defaultTile,score){ $('.gameBoard .gametile').addClass(defaultTile);
var classes = ['dirt', 'grass', 'stone', 'water'];
var randomnumber = Math.floor(Math.random()*classes.length); // $('.gameBoard .gametile').each(function() { // $(this).addClass(classes[Math.floor(Math.random()*classes.length)]); // }); $('.score').text(score);
}
function getGem(tile){ if(random > chestChance && random <= (gemChance + chestChance)){ gem(tile); } else{ changeTile(tile,water); sndEffects(0); }
}
function gem(tile) { changeTile(tile,dirt); speechText(gemText,250); sndEffects(1); scoreCalc(gemPoints); gemcount++; $('.gemcount').text(gemcount); $(tile).append("<img class='gem' src='http://adrianpayne.me/game/assets/images/gem.png' />"); $(tile).find('.gem').animate({top:"-30px",opacity:"0"},700); setTimeout(function() { $('img:last-child', tile).remove(); }, 800);
}
function chest(tile) { changeTile(tile,stone); $(tile).append("<div class='chest chest-closed'></div>"); chestCount = 1; sndEffects(0); $(".chest").click(function(){ $(this).unbind(); $(this).addClass('chest-open').removeClass('chest-closed'); $(this).append("<img class='star' src='http://adrianpayne.me/game/assets/images/star.png' />"); $(this).find('.star').animate({top:"-40px",opacity:"0"},800); $('.starcount').text(1); speechText(chestText,300); sndEffects(1); scoreCalc(chestPoints); $(this).delay(200).fadeOut("slow"); });
}
function changeTile(tile, type){ $(tile).removeClass(defaultTile).addClass(type).addClass("off");
}
function sndEffects(loot) { $("#pop-" + Math.ceil(Math.random() * 2))[0].play(); if(loot){ $("#gemfind")[0].play(); }
}
function speechText(text,delay){ $('.speech-bubble').stop(true, false).animate({opacity:"1"},200); $('.speech-bubble').text(text); $('.speech-bubble').delay(delay).animate({opacity:"0"},40);
}
function scoreCalc(points) { score += points; $('.score').text(score);
}

Developer | Taylor Vowell |
Username | taylorvowell |
Uploaded | October 07, 2022 |
Rating | 3 |
Size | 5,962 Kb |
Views | 18,207 |
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