Audiolib.js

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4,063 Kb
Views
14,168

How do I make an audiolib.js?

What is a audiolib.js? How do you make a audiolib.js? This script and codes were developed by Томаш Хамлай on 11 November 2022, Friday.

Audiolib.js Previews

Audiolib.js - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>audiolib.js</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <style>	html, body {	height: 100%;	}	canvas {	height: 100%;	position: absolute;	top: 0;	right: 0;	bottom: 0;	left: 0;	margin: auto;	}	.transculent {	opacity: 0;	}	button {	position: absolute;	font-size: 3em;	top: 50%;	left: 50%;	height: 25%;	transform: translate(-50%, -50%);	width: 50%;	}
</style>
<script>
// Start off by initializing a new context.
context = new (window.AudioContext || window.webkitAudioContext)();
if (!context.createGain) context.createGain = context.createGainNode;
if (!context.createDelay) context.createDelay = context.createDelayNode;
if (!context.createScriptProcessor) context.createScriptProcessor = context.createJavaScriptNode;
// shim layer with setTimeout fallback
window.requestAnimFrame = (function(){
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60);
};
})();
function playSound(buffer, time) { var source = context.createBufferSource(); source.buffer = buffer; source.connect(context.destination); source[source.start ? 'start' : 'noteOn'](time);
}
function loadSounds(obj, soundMap, callback) { // Array-ify var names = []; var paths = []; for (var name in soundMap) { var path = soundMap[name]; names.push(name); paths.push(path); } bufferLoader = new BufferLoader(context, paths, function(bufferList) { for (var i = 0; i < bufferList.length; i++) { var buffer = bufferList[i]; var name = names[i]; obj[name] = buffer; } if (callback) { callback(); } }); bufferLoader.load();
}
function BufferLoader(context, urlList, callback) { this.context = context; this.urlList = urlList; this.onload = callback; this.bufferList = new Array(); this.loadCount = 0;
}
BufferLoader.prototype.loadBuffer = function(url, index) { // Load buffer asynchronously var request = new XMLHttpRequest(); request.open("GET", 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/1715/the_xx_-_intro.mp3', true); request.responseType = "arraybuffer"; var loader = this; request.onload = function() { // Asynchronously decode the audio file data in request.response loader.context.decodeAudioData( request.response, function(buffer) { if (!buffer) { alert('error decoding file data: ' + url); return; } loader.bufferList[index] = buffer; if (++loader.loadCount == loader.urlList.length) loader.onload(loader.bufferList); }, function(error) { console.error('decodeAudioData error', error); } ); } request.onerror = function() { alert('BufferLoader: XHR error'); } request.send();
};
BufferLoader.prototype.load = function() { for (var i = 0; i < this.urlList.length; ++i) this.loadBuffer(this.urlList[i], i);
};
//Create an AudioContext instance for this sound
var audioContext = new (window.AudioContext || window.webkitAudioContext)();
// Create a buffer for the incoming sound content
var source = audioContext.createBufferSource();
// Create the XHR which will grab the audio contents
var request = new XMLHttpRequest();
// Set the audio file src here
request.open('GET', 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/1715/the_xx_-_intro.mp3', true);
// Setting the responseType to arraybuffer sets up the audio decoding
request.responseType = 'arraybuffer';
request.onload = function() { // Decode the audio once the require is complete audioContext.decodeAudioData(request.response, function(buffer) { source.buffer = buffer; // Connect the audio to source (multiple audio buffers can be connected!) // source.connect(audioContext.destination); // Simple setting for the buffer source.loop = true; // Play the sound! source.start(0); }, function(e) { console.log('Audio error! ', e); });
}
// Send the request which kicks off
request.send();
var WIDTH = 640;
var HEIGHT = 360;
// Interesting parameters to tweak!
var SMOOTHING = 0.8;
var FFT_SIZE = 2048;
function VisualizerSample() { this.analyser = context.createAnalyser(); this.analyser.connect(context.destination); this.analyser.minDecibels = -140; this.analyser.maxDecibels = 0; loadSounds(this, { buffer: source.buffer }, onLoaded); this.freqs = new Uint8Array(this.analyser.frequencyBinCount); this.times = new Uint8Array(this.analyser.frequencyBinCount); function onLoaded() { var button = document.querySelector('button'); button.removeAttribute('disabled'); button.innerHTML = 'Play/pause'; }; this.isPlaying = false; this.startTime = 0; this.startOffset = 0;
}
// Toggle playback
VisualizerSample.prototype.togglePlayback = function() { if (this.isPlaying) { // Stop playback this.source[this.source.stop ? 'stop': 'noteOff'](0); this.startOffset += context.currentTime - this.startTime; console.log('paused at', this.startOffset); // Save the position of the play head. } else { this.startTime = context.currentTime; console.log('started at', this.startOffset); this.source = context.createBufferSource(); // Connect graph this.source.connect(this.analyser); this.source.buffer = this.buffer; this.source.loop = true; // Start playback, but make sure we stay in bound of the buffer. this.source[this.source.start ? 'start' : 'noteOn'](0, this.startOffset % this.buffer.duration); // Start visualizer. requestAnimFrame(this.draw.bind(this)); } this.isPlaying = !this.isPlaying;
}
VisualizerSample.prototype.draw = function() { this.analyser.smoothingTimeConstant = SMOOTHING; this.analyser.fftSize = FFT_SIZE; // Get the frequency data from the currently playing music this.analyser.getByteFrequencyData(this.freqs); this.analyser.getByteTimeDomainData(this.times); var width = Math.floor(1/this.freqs.length, 10); var canvas = document.querySelector('canvas'); var drawContext = canvas.getContext('2d'); canvas.width = WIDTH; canvas.height = HEIGHT; // // Draw the frequency domain chart. for (var i = 0; i < this.analyser.frequencyBinCount; i++) { var value = this.freqs[i]; var percent = value / 256; var height = HEIGHT * percent; var offset = HEIGHT - height - 1; var barWidth = WIDTH/this.analyser.frequencyBinCount; var hue = i/this.analyser.frequencyBinCount * 360; drawContext.fillStyle = 'hsl(' + hue + ', 100%, 50%)'; drawContext.fillRect(i * barWidth, offset, barWidth, height); } // Draw the time domain chart. for (var i = 0; i < this.analyser.frequencyBinCount; i++) { var value = this.times[i]; var percent = value / 256; var height = HEIGHT * percent * 2; var offset = HEIGHT - height/2 - 1; var barWidth = WIDTH/this.analyser.frequencyBinCount; drawContext.fillStyle = 'white'; drawContext.fillRect(i * barWidth, offset, 1, 2); } if (this.isPlaying) { requestAnimFrame(this.draw.bind(this)); }
}
</script>
<canvas style="width: 100%;"></canvas>
<button id="toggle" style="display: block" disabled="true">Please wait, loading...</button>
<script>
var sample = new VisualizerSample();
document.querySelector('button').addEventListener('click', function() { sample.togglePlayback();	console.log(this.className);	if(this.className === '') {	this.className += 'transculent';	} else {	this.className = '';	}
});
</script>
</body>
</html>

Audiolib.js - Script Codes CSS Codes

canvas { background-color: #000;
}
Audiolib.js - Script Codes
Audiolib.js - Script Codes
Home Page Home
Developer Томаш Хамлай
Username TomashKhamlai
Uploaded November 11, 2022
Rating 3
Size 4,063 Kb
Views 14,168
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Томаш Хамлай (TomashKhamlai) Script Codes
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