Birds of a Feather

Size
6,076 Kb
Views
46,552

How do I make an birds of a feather?

What is a birds of a feather? How do you make a birds of a feather? This script and codes were developed by Tiffany Rayside on 13 June 2022, Monday.

Birds of a Feather Previews

Birds of a Feather - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Birds of a Feather</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <canvas id="canv"></canvas> <div class="sky"> <div class="clouds"> <div class="c1 one"></div> <div class="c1 two"></div> <div class="c1 three"></div> <div class="c1 four"></div> <div class="c2 one"></div> <div class="c2 two"></div> <div class="c2 three"></div> <div class="c2 four"></div> </div>
</div> <script src="js/index.js"></script>
</body>
</html>

Birds of a Feather - Script Codes CSS Codes

body { width: 100%; min-height: 100%; margin: 0; overflow: hidden;
}
canvas { z-index: 99; position: absolute; top: 0; left: 0; bottom: 0; right: 0; background: -webkit-linear-gradient(#B7B0E3, #FFD3D6); background: linear-gradient(#B7B0E3, #FFD3D6);
}
@-webkit-keyframes anim { from { -webkit-transform: translateX(200%); transform: translateX(200%); } to { -webkit-transform: translateX(-200%); transform: translateX(-200%); }
}
@keyframes anim { from { -webkit-transform: translateX(200%); transform: translateX(200%); } to { -webkit-transform: translateX(-200%); transform: translateX(-200%); }
}
@-webkit-keyframes anime { from { -webkit-transform: translateX(0); transform: translateX(0); } to { -webkit-transform: translateX(-200%); transform: translateX(-200%); }
}
@keyframes anime { from { -webkit-transform: translateX(0); transform: translateX(0); } to { -webkit-transform: translateX(-200%); transform: translateX(-200%); }
}
.c1, .c2 { width: 800px; height: 700px; position: absolute; background: transparent url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/131045/clouds.png") 0 0 no-repeat; background-size: 100%; z-index: 999;
}
.c1.one, .c2.one { top: -260px; left: 0px;
}
.c1.two, .c2.two { top: -200px; left: 100px;
}
.c1.three, .c2.three { top: -240px; right: 100px;
}
.c1.four, .c22.four { top: -180px; right: 0px;
}
.c2 .one { top: -209px;
}
@media (max-width: 1023px) { .c2.one { left: -80px; } .c2.two { left: -120px; } .c2.three { right: 220px; } .c2.four { right: 220px; }
}
.c1 { -webkit-animation: anime 1000s linear infinite forwards; animation: anime 1000s linear infinite forwards;
}
.c2 { -webkit-transform: translateX(200%); transform: translateX(200%); -webkit-animation: anim 1000s linear infinite forwards; animation: anim 1000s linear infinite forwards;
}

Birds of a Feather - Script Codes JS Codes

var Bird = { def: function(n, m, s) { if (m) this.e(n.prototype, m); if (s) this.e(n, s); return n; }, e: function(o, p) { for (prop in p) o[prop] = p[prop]; return o; }, v: [ [5, 0, 0], [-5, -2, 1], [-5, 0, 0], [-5, -2, -1], [0, 2, -6], [0, 2, 6], [2, 0, 0], [-3, 0, 0] ], beak: [ [0, 1, 2], [4, 7, 6], [5, 6, 7] ], L: null, V: { x: 0, y: 0, z: 5000 }
}
Bird.obj = Bird.def( function() { this.vtr = new Bird.Vtr(), this.accel, this.width = 600, this.height = 600, this.depth = 300, this.ept, this.area = 200, this.msp = 4, this.mfrc = 0.1, this.coll = false; this.pos = new Bird.Vtr(); this.vel = new Bird.Vtr(); this.accel = new Bird.Vtr(); }, { _coll: function(value) { this.coll = value; }, param: function(w, h, dth) { this.width = w; this.height = h; this.depth = dth; }, run: function(b) { if (this.coll) { this.vtr.set(-this.width, this.pos.y, this.pos.z); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.width, this.pos.y, this.pos.z); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.pos.x, -this.height, this.pos.z); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.pos.x, this.height, this.pos.z); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.pos.x, this.pos.y, -this.depth); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.pos.x, this.pos.y, this.depth); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); } if (Math.random() > 0.5) { this.fly(b); } this.move(); }, fly: function(b) { if (this.ept) { this.accel.add(this.meet(this.ept, 0.005)); } this.accel.add(this.line(b)); this.accel.add(this.togeth(b)); this.accel.add(this.apart(b)); }, move: function() { this.vel.add(this.accel); var l = this.vel.len(); if (l > this.msp) { this.vel.lowscale(l / this.msp); } this.pos.add(this.vel); this.accel.set(0, 0, 0); }, detect: function(pt) { var dir = new Bird.Vtr(); dir.copy(this.pos); dir.sub(pt); dir.scale(1 / this.pos.dsq(pt)); return dir; }, rep: function(pt) { var dist = this.pos.dst(pt);if (dist < 150) { var dir = new Bird.Vtr(); dir.subv(this.pos, pt); dir.scale(0.5 / dist); this.accel.add(dir); } }, meet: function(pt, amt) { var dir = new Bird.Vtr(); dir.subv(pt, this.pos); dir.scale(amt); return dir; }, line: function(b) { var _b, totvel = new Bird.Vtr(), cnt = 0; for (var i = 0, il = b.length; i < il; i++) { if (Math.random() > 0.6) continue; _b = b[i]; var dist = _b.pos.dst(this.pos); if (dist > 0 && dist <= this.area) { totvel.add(_b.vel); cnt++; } } if (cnt > 0) { totvel.lowscale(cnt); var v = totvel.len(); if (v > this.mfrc) { totvel.lowscale( v / this.mfrc); } } return totvel; }, togeth: function(b) { var _b, dist, plus = new Bird.Vtr(), dir = new Bird.Vtr(), cnt = 0; for (var i = 0, il = b.length; i < il; i++) { if (Math.random() > 0.6) continue; _b = b[i]; dist = _b.pos.dst(this.pos); if (dist > 0 && dist <= this.area) { plus.add(_b.pos); cnt++; } } if (cnt > 0) { plus.lowscale(cnt); } dir.subv(plus, this.pos); var l = dir.len(); if (l > this.mfrc) { dir.lowscale(l / this.mfrc); } return dir; }, apart: function(b) { var _b, dist, plus = new Bird.Vtr(), rep = new Bird.Vtr(); for (var i = 0, il = b.length; i < il; i++) { if (Math.random() > 0.6) continue; _b = b[i]; dist = _b.pos.dst(this.pos); if (dist > 0 && dist <= this.area) { rep.subv(this.pos, _b.pos); rep.level(); rep.lowscale(dist); plus.add(rep); } } return plus; } }
);
Bird.Build = Bird.def( function() { this.base = 0, this.left = 1, this.right = 2; this.pos = new Bird.Vtr(); this.rot = new Bird.Vtr(); this.bbase = this.tri(this.base); this.leftwing = this.tri(this.left); this.rightwing = this.tri(this.right); }, { matrix: function() { this.bbase.vtx(); this.leftwing.vtx(); this.rightwing.vtx(); this.leftwing.wingY(this.wY); this.rightwing.wingY(this.wY); this.bbase.rotY(this.rot.y); this.bbase.rotZ(this.rot.z); this.leftwing.rotY(this.rot.y); this.leftwing.rotZ(this.rot.z); this.rightwing.rotY(this.rot.y); this.rightwing.rotZ(this.rot.z); this.bbase.trans(this.pos); this.leftwing.trans(this.pos); this.rightwing.trans(this.pos); }, draw: function() { this.bbase.draw(); this.leftwing.draw(); this.rightwing.draw(); }, tri: function(i) { var v1, v2, v3, v; v = Bird.v[Bird.beak[i][0]]; v1 = new Bird.Vtr(v[0], v[1], v[2]); v = Bird.v[Bird.beak[i][1]]; v2 = new Bird.Vtr(v[0], v[1], v[2]); v = Bird.v[Bird.beak[i][2]]; v3 = new Bird.Vtr(v[0], v[1], v[2]); return new Bird.Tri(v1, v2, v3); }, wang: function(y) { var v1 = Bird.v[Bird.beak[1][1]]; this.rot.x = Math.atan2(y, v1[0]); }, zpos: function() { var z1 = this.bbase._z(); var z2 = this.leftwing._z(); var z3 = this.rightwing._z(); return Math.min(z1, z2, z3); }, wing: function(y) { this.wY = y; } }
);
Bird.Tri = Bird.def( function(p1, p2, p3) { this.mainv = [p1.copy(), p2.copy(), p3.copy()]; this.Vtxs = [p1.copy(), p2.copy(), p3.copy()]; this.bv = new Bird.Vtr(0.5, 0.5, 0.8); }, { draw: function() { var v1 = [this.Vtxs[0].Pt().x, this.Vtxs[0].Pt().y]; var v2 = [this.Vtxs[1].Pt().x, this.Vtxs[1].Pt().y]; var v3 = [this.Vtxs[2].Pt().x, this.Vtxs[2].Pt().y]; var col = this.col(); Bird.$.fillStyle = col; Bird.$.strokeStyle = col; Bird.$.lineWidth = 0.1; Bird.$.beginPath(); Bird.$.moveTo(v1[0], v1[1]); Bird.$.lineTo(v2[0], v2[1]); Bird.$.lineTo(v3[0], v3[1]); Bird.$.lineTo(v1[0], v1[1]); Bird.$.closePath(); Bird.$.fill(); Bird.$.stroke(); }, rotX: function(a) { var ang = a; this.Vtxs.forEach( function(e, i, a) { Bird.Matrix.rotX(e, ang); } ); }, rotY: function(a) { var ang = a; this.Vtxs.forEach( function(e, i, a) { Bird.Matrix.rotY(e, ang); } ); }, rotZ: function(a) { var ang = a; this.Vtxs.forEach( function(e, i, a) { Bird.Matrix.rotZ(e, ang); } ); }, trans: function(s) { var trans = s; this.Vtxs.forEach( function(e, i, a) { Bird.Matrix.trans(e, [trans.x, trans.y, trans.z]); } ); }, vtx: function(idx) { for (var i = 0; i < 3; i++) { var x = this.mainv[i].x; var y = this.mainv[i].y; var z = this.mainv[i].z; this.Vtxs[i].x = x; this.Vtxs[i].y = y; this.Vtxs[i].z = z; } }, wingY: function(y) { this.Vtxs[0].y = y; }, _z: function() { return Math.min(this.Vtxs[0].z, this.Vtxs[1].z, this.Vtxs[2].z); }, col: function() { var e = 0.3, f = 0.3, g = 0.7; var bw = new Bird.Vtr(1, 1, 1); var n = this.norm(); var x = this.Vtxs[0].copy(); var v = x.sub(Bird.V); v.level(); x = this.Vtxs[0].copy(); var l = x.sub(Bird.L); l.level(); var p = l.p(n); var x1 = n.copy(); x1.scale(p); x1.scale(2); var r = l.copy(); r.sub(x1); x1.scale(-1); p = Math.max(x1.p(l), 0); var col = this.bv.copy(); col.scale(p); col.scale(col, e); x1 = col.copy(); var x2 = r.copy(); x2.scale(-1); p = Math.pow(Math.max(x2.p(v)), 20); x2 = bw.copy(); x2.scale(p * f); var x3 = this.bv.copy(); x3.scale(g); x1.add(x2); x1.add(x3); var _r = Math.floor(x1.x * 255); var _g = Math.floor(x1.y * 255); var _b = Math.floor(x1.z * 255); return 'rgb(' + _r + ',' + _g + ',' + _b + ')'; }, norm: function() { var v1 = this.Vtxs[0]; var v2 = this.Vtxs[1]; var v3 = this.Vtxs[2]; v3.sub(v2); v1.sub(v3); v3.cross(v1); v3.level(); return v3; } }
);
Bird.Vtr = Bird.def( function(x, y, z) { this.x = x || 0; this.y = y || 0; this.z = z || 0; this.fl = 1000; }, { Pt: function() { var zsc = this.fl + this.z; var scale = this.fl / zsc; var x = this.x * scale; var y = this.y * scale; return { x: x, y: y, scale: scale }; }, set: function(x, y, z) { this.x = x; this.y = y; this.z = z; return this; }, len: function() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); }, add: function(v, w) { this.x += v.x; this.y += v.y; this.z += v.z; return this; }, sub: function(v, w) { this.x -= v.x; this.y -= v.y; this.z -= v.z; return this; }, subv: function(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; this.z = a.z - b.z; return this; }, scale: function(upd) { this.x *= upd; this.y *= upd; this.z *= upd; return this; }, lowscale: function(upd) { if (upd !== 0) { var inv = 1 / upd; this.x *= inv; this.y *= inv; this.z *= inv; } else { this.x = 0; this.y = 0; this.z = 0; } return this; }, copy: function(v) { this.x = v.x; this.y = v.y; this.z = v.z; return this; }, dst: function(v) { return Math.sqrt(this.dsq(v)); }, dsq: function(v) { var dx = this.x - v.x; var dy = this.y - v.y; var dz = this.z - v.z; return dx * dx + dy * dy + dz * dz; }, cross: function(v, w) { var x = this.x, y = this.y, z = this.z; this.x = y * v.z - z * v.y; this.y = z * v.x - x * v.z; this.z = x * v.y - y * v.x; return this; }, p: function(v) { return this.x * v.x + this.y * v.y + this.z * v.z; }, level: function() { return this.lowscale(this.len()); }, copy: function() { return new Bird.Vtr(this.x, this.y, this.z); } }
);
Bird.Matrix = { rotX: function(pt, angX) { var pos = [pt.x, pt.y, pt.z]; var asin = Math.sin(angX); var acos = Math.cos(angX); var xrot = []; xrot[0] = [1, 0, 0]; xrot[1] = [0, acos, asin]; xrot[2] = [0, -asin, acos]; var calc = this.mm(pos, xrot); pt.x = calc[0]; pt.y = calc[1]; pt.z = calc[2]; }, rotY: function(pt, angY) { var pos = [pt.x, pt.y, pt.z]; var asin = Math.sin(angY); var acos = Math.cos(angY); var yrot = []; yrot[0] = [acos, 0, asin]; yrot[1] = [0, 1, 0]; yrot[2] = [-asin, 0, acos]; var calc = this.mm(pos, yrot); pt.x = calc[0]; pt.y = calc[1]; pt.z = calc[2]; }, rotZ: function(pt, angZ) { var pos = [pt.x, pt.y, pt.z]; var asin = Math.sin(angZ); var acos = Math.cos(angZ); var yrot = []; yrot[0] = [acos, asin, 0]; yrot[1] = [-asin, acos, 0]; yrot[2] = [0, 0, 1]; var calc = this.mm(pos, yrot); pt.x = calc[0]; pt.y = calc[1]; pt.z = calc[2]; }, trans: function(pt, s) { pt.x += s[0]; pt.y += s[1]; pt.z += s[2]; }, scale: function(pt, s) { pt.x *= s[0]; pt.y *= s[1]; pt.z *= s[2]; }, mm: function(m1, m2) { var calc = []; calc[0] = m1[0] * m2[0][0] + m1[1] * m2[1][0] + m1[2] * m2[2][0]; calc[1] = m1[0] * m2[0][1] + m1[1] * m2[1][1] + m1[2] * m2[2][1]; calc[2] = m1[0] * m2[0][2] + m1[1] * m2[1][2] + m1[2] * m2[2][2]; return calc; }
}
function draw() { var c = document.getElementById('canv'); Bird.$ = c.getContext("2d"); Bird.canv = { w: c.width = window.innerWidth, h: c.height = window.innerHeight }; Bird.L = new Bird.Vtr(0, 2000, 5000); Bird.V = new Bird.Vtr(0, 0, 5000); var birds = []; var b = []; for (var i = 0; i < 100; i++) { _b = b[i] = new Bird.obj(); _b.pos.x = Math.random() * 800 - 400; _b.pos.y = Math.random() * 800 - 400; _b.pos.z = Math.random() * 800 - 400; _b.vel.x = Math.random() * 2 - 1; _b.vel.y = Math.random() * 2 - 1; _b.vel.z = Math.random() * 2 - 1; _b._coll(true); _b.param(400, 400, 800); bird = birds[i] = new Bird.Build(); bird.phase = Math.floor(Math.random() * 62.83); bird.pos = b[i].pos; } run(); function run() { window.requestAnimationFrame(run); draw(); } function draw() { Bird.$.setTransform(1, 0, 0, 1, 0, 0); Bird.$.translate(Bird.canv.w / 2, Bird.canv.h / 2); Bird.$.clearRect(-Bird.canv.w / 2, -Bird.canv.h / 2, Bird.canv.w, Bird.canv.h); Bird.$.scale(1, -1); var arr = []; b.forEach(function(e, i, a) { var _b = b[i]; _b.run(b); var bird = birds[i]; bird.rot.y = Math.atan2(-_b.vel.z, _b.vel.x); bird.rot.z = Math.asin(_b.vel.y / _b.vel.len()); bird.phase = (bird.phase + (Math.max(0, bird.rot.z) + 0.1)) % 62.83; bird.wing(Math.sin(bird.phase) * 5); bird.matrix(); arr.push({ z: bird.zpos(), o: bird }); }); arr.sort(function(a, b) { return a.z < b.z ? -1 : a.z > b.z ? 1 : 0; }); arr.forEach(function(e, i, a) { e.o.draw(); }); }
};
draw();
window.addEventListener('resize',function(){ if(c.width!==window.innerWidth && c.height!==window.innerHeight){ Bird.canv = { w: c.width = window.innerWidth, h: c.height = window.innerHeight }; }
});
Birds of a Feather - Script Codes
Birds of a Feather - Script Codes
Home Page Home
Developer Tiffany Rayside
Username tmrDevelops
Uploaded June 13, 2022
Rating 4.5
Size 6,076 Kb
Views 46,552
Do you need developer help for Birds of a Feather?

Find the perfect freelance services for your business! Fiverr's mission is to change how the world works together. Fiverr connects businesses with freelancers offering digital services in 500+ categories. Find Developer!

Tiffany Rayside (tmrDevelops) Script Codes
Create amazing SEO content with AI!

Jasper is the AI Content Generator that helps you and your team break through creative blocks to create amazing, original content 10X faster. Discover all the ways the Jasper AI Content Platform can help streamline your creative workflows. Start For Free!