Birds of a Feather
How do I make an birds of a feather?
What is a birds of a feather? How do you make a birds of a feather? This script and codes were developed by Tiffany Rayside on 13 June 2022, Monday.
Birds of a Feather - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Birds of a Feather</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <canvas id="canv"></canvas> <div class="sky"> <div class="clouds"> <div class="c1 one"></div> <div class="c1 two"></div> <div class="c1 three"></div> <div class="c1 four"></div> <div class="c2 one"></div> <div class="c2 two"></div> <div class="c2 three"></div> <div class="c2 four"></div> </div>
</div> <script src="js/index.js"></script>
</body>
</html>
Birds of a Feather - Script Codes CSS Codes
body { width: 100%; min-height: 100%; margin: 0; overflow: hidden;
}
canvas { z-index: 99; position: absolute; top: 0; left: 0; bottom: 0; right: 0; background: -webkit-linear-gradient(#B7B0E3, #FFD3D6); background: linear-gradient(#B7B0E3, #FFD3D6);
}
@-webkit-keyframes anim { from { -webkit-transform: translateX(200%); transform: translateX(200%); } to { -webkit-transform: translateX(-200%); transform: translateX(-200%); }
}
@keyframes anim { from { -webkit-transform: translateX(200%); transform: translateX(200%); } to { -webkit-transform: translateX(-200%); transform: translateX(-200%); }
}
@-webkit-keyframes anime { from { -webkit-transform: translateX(0); transform: translateX(0); } to { -webkit-transform: translateX(-200%); transform: translateX(-200%); }
}
@keyframes anime { from { -webkit-transform: translateX(0); transform: translateX(0); } to { -webkit-transform: translateX(-200%); transform: translateX(-200%); }
}
.c1, .c2 { width: 800px; height: 700px; position: absolute; background: transparent url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/131045/clouds.png") 0 0 no-repeat; background-size: 100%; z-index: 999;
}
.c1.one, .c2.one { top: -260px; left: 0px;
}
.c1.two, .c2.two { top: -200px; left: 100px;
}
.c1.three, .c2.three { top: -240px; right: 100px;
}
.c1.four, .c22.four { top: -180px; right: 0px;
}
.c2 .one { top: -209px;
}
@media (max-width: 1023px) { .c2.one { left: -80px; } .c2.two { left: -120px; } .c2.three { right: 220px; } .c2.four { right: 220px; }
}
.c1 { -webkit-animation: anime 1000s linear infinite forwards; animation: anime 1000s linear infinite forwards;
}
.c2 { -webkit-transform: translateX(200%); transform: translateX(200%); -webkit-animation: anim 1000s linear infinite forwards; animation: anim 1000s linear infinite forwards;
}
Birds of a Feather - Script Codes JS Codes
var Bird = { def: function(n, m, s) { if (m) this.e(n.prototype, m); if (s) this.e(n, s); return n; }, e: function(o, p) { for (prop in p) o[prop] = p[prop]; return o; }, v: [ [5, 0, 0], [-5, -2, 1], [-5, 0, 0], [-5, -2, -1], [0, 2, -6], [0, 2, 6], [2, 0, 0], [-3, 0, 0] ], beak: [ [0, 1, 2], [4, 7, 6], [5, 6, 7] ], L: null, V: { x: 0, y: 0, z: 5000 }
}
Bird.obj = Bird.def( function() { this.vtr = new Bird.Vtr(), this.accel, this.width = 600, this.height = 600, this.depth = 300, this.ept, this.area = 200, this.msp = 4, this.mfrc = 0.1, this.coll = false; this.pos = new Bird.Vtr(); this.vel = new Bird.Vtr(); this.accel = new Bird.Vtr(); }, { _coll: function(value) { this.coll = value; }, param: function(w, h, dth) { this.width = w; this.height = h; this.depth = dth; }, run: function(b) { if (this.coll) { this.vtr.set(-this.width, this.pos.y, this.pos.z); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.width, this.pos.y, this.pos.z); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.pos.x, -this.height, this.pos.z); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.pos.x, this.height, this.pos.z); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.pos.x, this.pos.y, -this.depth); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); this.vtr.set(this.pos.x, this.pos.y, this.depth); this.vtr = this.detect(this.vtr); this.vtr.scale(5); this.accel.add(this.vtr); } if (Math.random() > 0.5) { this.fly(b); } this.move(); }, fly: function(b) { if (this.ept) { this.accel.add(this.meet(this.ept, 0.005)); } this.accel.add(this.line(b)); this.accel.add(this.togeth(b)); this.accel.add(this.apart(b)); }, move: function() { this.vel.add(this.accel); var l = this.vel.len(); if (l > this.msp) { this.vel.lowscale(l / this.msp); } this.pos.add(this.vel); this.accel.set(0, 0, 0); }, detect: function(pt) { var dir = new Bird.Vtr(); dir.copy(this.pos); dir.sub(pt); dir.scale(1 / this.pos.dsq(pt)); return dir; }, rep: function(pt) { var dist = this.pos.dst(pt);if (dist < 150) { var dir = new Bird.Vtr(); dir.subv(this.pos, pt); dir.scale(0.5 / dist); this.accel.add(dir); } }, meet: function(pt, amt) { var dir = new Bird.Vtr(); dir.subv(pt, this.pos); dir.scale(amt); return dir; }, line: function(b) { var _b, totvel = new Bird.Vtr(), cnt = 0; for (var i = 0, il = b.length; i < il; i++) { if (Math.random() > 0.6) continue; _b = b[i]; var dist = _b.pos.dst(this.pos); if (dist > 0 && dist <= this.area) { totvel.add(_b.vel); cnt++; } } if (cnt > 0) { totvel.lowscale(cnt); var v = totvel.len(); if (v > this.mfrc) { totvel.lowscale( v / this.mfrc); } } return totvel; }, togeth: function(b) { var _b, dist, plus = new Bird.Vtr(), dir = new Bird.Vtr(), cnt = 0; for (var i = 0, il = b.length; i < il; i++) { if (Math.random() > 0.6) continue; _b = b[i]; dist = _b.pos.dst(this.pos); if (dist > 0 && dist <= this.area) { plus.add(_b.pos); cnt++; } } if (cnt > 0) { plus.lowscale(cnt); } dir.subv(plus, this.pos); var l = dir.len(); if (l > this.mfrc) { dir.lowscale(l / this.mfrc); } return dir; }, apart: function(b) { var _b, dist, plus = new Bird.Vtr(), rep = new Bird.Vtr(); for (var i = 0, il = b.length; i < il; i++) { if (Math.random() > 0.6) continue; _b = b[i]; dist = _b.pos.dst(this.pos); if (dist > 0 && dist <= this.area) { rep.subv(this.pos, _b.pos); rep.level(); rep.lowscale(dist); plus.add(rep); } } return plus; } }
);
Bird.Build = Bird.def( function() { this.base = 0, this.left = 1, this.right = 2; this.pos = new Bird.Vtr(); this.rot = new Bird.Vtr(); this.bbase = this.tri(this.base); this.leftwing = this.tri(this.left); this.rightwing = this.tri(this.right); }, { matrix: function() { this.bbase.vtx(); this.leftwing.vtx(); this.rightwing.vtx(); this.leftwing.wingY(this.wY); this.rightwing.wingY(this.wY); this.bbase.rotY(this.rot.y); this.bbase.rotZ(this.rot.z); this.leftwing.rotY(this.rot.y); this.leftwing.rotZ(this.rot.z); this.rightwing.rotY(this.rot.y); this.rightwing.rotZ(this.rot.z); this.bbase.trans(this.pos); this.leftwing.trans(this.pos); this.rightwing.trans(this.pos); }, draw: function() { this.bbase.draw(); this.leftwing.draw(); this.rightwing.draw(); }, tri: function(i) { var v1, v2, v3, v; v = Bird.v[Bird.beak[i][0]]; v1 = new Bird.Vtr(v[0], v[1], v[2]); v = Bird.v[Bird.beak[i][1]]; v2 = new Bird.Vtr(v[0], v[1], v[2]); v = Bird.v[Bird.beak[i][2]]; v3 = new Bird.Vtr(v[0], v[1], v[2]); return new Bird.Tri(v1, v2, v3); }, wang: function(y) { var v1 = Bird.v[Bird.beak[1][1]]; this.rot.x = Math.atan2(y, v1[0]); }, zpos: function() { var z1 = this.bbase._z(); var z2 = this.leftwing._z(); var z3 = this.rightwing._z(); return Math.min(z1, z2, z3); }, wing: function(y) { this.wY = y; } }
);
Bird.Tri = Bird.def( function(p1, p2, p3) { this.mainv = [p1.copy(), p2.copy(), p3.copy()]; this.Vtxs = [p1.copy(), p2.copy(), p3.copy()]; this.bv = new Bird.Vtr(0.5, 0.5, 0.8); }, { draw: function() { var v1 = [this.Vtxs[0].Pt().x, this.Vtxs[0].Pt().y]; var v2 = [this.Vtxs[1].Pt().x, this.Vtxs[1].Pt().y]; var v3 = [this.Vtxs[2].Pt().x, this.Vtxs[2].Pt().y]; var col = this.col(); Bird.$.fillStyle = col; Bird.$.strokeStyle = col; Bird.$.lineWidth = 0.1; Bird.$.beginPath(); Bird.$.moveTo(v1[0], v1[1]); Bird.$.lineTo(v2[0], v2[1]); Bird.$.lineTo(v3[0], v3[1]); Bird.$.lineTo(v1[0], v1[1]); Bird.$.closePath(); Bird.$.fill(); Bird.$.stroke(); }, rotX: function(a) { var ang = a; this.Vtxs.forEach( function(e, i, a) { Bird.Matrix.rotX(e, ang); } ); }, rotY: function(a) { var ang = a; this.Vtxs.forEach( function(e, i, a) { Bird.Matrix.rotY(e, ang); } ); }, rotZ: function(a) { var ang = a; this.Vtxs.forEach( function(e, i, a) { Bird.Matrix.rotZ(e, ang); } ); }, trans: function(s) { var trans = s; this.Vtxs.forEach( function(e, i, a) { Bird.Matrix.trans(e, [trans.x, trans.y, trans.z]); } ); }, vtx: function(idx) { for (var i = 0; i < 3; i++) { var x = this.mainv[i].x; var y = this.mainv[i].y; var z = this.mainv[i].z; this.Vtxs[i].x = x; this.Vtxs[i].y = y; this.Vtxs[i].z = z; } }, wingY: function(y) { this.Vtxs[0].y = y; }, _z: function() { return Math.min(this.Vtxs[0].z, this.Vtxs[1].z, this.Vtxs[2].z); }, col: function() { var e = 0.3, f = 0.3, g = 0.7; var bw = new Bird.Vtr(1, 1, 1); var n = this.norm(); var x = this.Vtxs[0].copy(); var v = x.sub(Bird.V); v.level(); x = this.Vtxs[0].copy(); var l = x.sub(Bird.L); l.level(); var p = l.p(n); var x1 = n.copy(); x1.scale(p); x1.scale(2); var r = l.copy(); r.sub(x1); x1.scale(-1); p = Math.max(x1.p(l), 0); var col = this.bv.copy(); col.scale(p); col.scale(col, e); x1 = col.copy(); var x2 = r.copy(); x2.scale(-1); p = Math.pow(Math.max(x2.p(v)), 20); x2 = bw.copy(); x2.scale(p * f); var x3 = this.bv.copy(); x3.scale(g); x1.add(x2); x1.add(x3); var _r = Math.floor(x1.x * 255); var _g = Math.floor(x1.y * 255); var _b = Math.floor(x1.z * 255); return 'rgb(' + _r + ',' + _g + ',' + _b + ')'; }, norm: function() { var v1 = this.Vtxs[0]; var v2 = this.Vtxs[1]; var v3 = this.Vtxs[2]; v3.sub(v2); v1.sub(v3); v3.cross(v1); v3.level(); return v3; } }
);
Bird.Vtr = Bird.def( function(x, y, z) { this.x = x || 0; this.y = y || 0; this.z = z || 0; this.fl = 1000; }, { Pt: function() { var zsc = this.fl + this.z; var scale = this.fl / zsc; var x = this.x * scale; var y = this.y * scale; return { x: x, y: y, scale: scale }; }, set: function(x, y, z) { this.x = x; this.y = y; this.z = z; return this; }, len: function() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); }, add: function(v, w) { this.x += v.x; this.y += v.y; this.z += v.z; return this; }, sub: function(v, w) { this.x -= v.x; this.y -= v.y; this.z -= v.z; return this; }, subv: function(a, b) { this.x = a.x - b.x; this.y = a.y - b.y; this.z = a.z - b.z; return this; }, scale: function(upd) { this.x *= upd; this.y *= upd; this.z *= upd; return this; }, lowscale: function(upd) { if (upd !== 0) { var inv = 1 / upd; this.x *= inv; this.y *= inv; this.z *= inv; } else { this.x = 0; this.y = 0; this.z = 0; } return this; }, copy: function(v) { this.x = v.x; this.y = v.y; this.z = v.z; return this; }, dst: function(v) { return Math.sqrt(this.dsq(v)); }, dsq: function(v) { var dx = this.x - v.x; var dy = this.y - v.y; var dz = this.z - v.z; return dx * dx + dy * dy + dz * dz; }, cross: function(v, w) { var x = this.x, y = this.y, z = this.z; this.x = y * v.z - z * v.y; this.y = z * v.x - x * v.z; this.z = x * v.y - y * v.x; return this; }, p: function(v) { return this.x * v.x + this.y * v.y + this.z * v.z; }, level: function() { return this.lowscale(this.len()); }, copy: function() { return new Bird.Vtr(this.x, this.y, this.z); } }
);
Bird.Matrix = { rotX: function(pt, angX) { var pos = [pt.x, pt.y, pt.z]; var asin = Math.sin(angX); var acos = Math.cos(angX); var xrot = []; xrot[0] = [1, 0, 0]; xrot[1] = [0, acos, asin]; xrot[2] = [0, -asin, acos]; var calc = this.mm(pos, xrot); pt.x = calc[0]; pt.y = calc[1]; pt.z = calc[2]; }, rotY: function(pt, angY) { var pos = [pt.x, pt.y, pt.z]; var asin = Math.sin(angY); var acos = Math.cos(angY); var yrot = []; yrot[0] = [acos, 0, asin]; yrot[1] = [0, 1, 0]; yrot[2] = [-asin, 0, acos]; var calc = this.mm(pos, yrot); pt.x = calc[0]; pt.y = calc[1]; pt.z = calc[2]; }, rotZ: function(pt, angZ) { var pos = [pt.x, pt.y, pt.z]; var asin = Math.sin(angZ); var acos = Math.cos(angZ); var yrot = []; yrot[0] = [acos, asin, 0]; yrot[1] = [-asin, acos, 0]; yrot[2] = [0, 0, 1]; var calc = this.mm(pos, yrot); pt.x = calc[0]; pt.y = calc[1]; pt.z = calc[2]; }, trans: function(pt, s) { pt.x += s[0]; pt.y += s[1]; pt.z += s[2]; }, scale: function(pt, s) { pt.x *= s[0]; pt.y *= s[1]; pt.z *= s[2]; }, mm: function(m1, m2) { var calc = []; calc[0] = m1[0] * m2[0][0] + m1[1] * m2[1][0] + m1[2] * m2[2][0]; calc[1] = m1[0] * m2[0][1] + m1[1] * m2[1][1] + m1[2] * m2[2][1]; calc[2] = m1[0] * m2[0][2] + m1[1] * m2[1][2] + m1[2] * m2[2][2]; return calc; }
}
function draw() { var c = document.getElementById('canv'); Bird.$ = c.getContext("2d"); Bird.canv = { w: c.width = window.innerWidth, h: c.height = window.innerHeight }; Bird.L = new Bird.Vtr(0, 2000, 5000); Bird.V = new Bird.Vtr(0, 0, 5000); var birds = []; var b = []; for (var i = 0; i < 100; i++) { _b = b[i] = new Bird.obj(); _b.pos.x = Math.random() * 800 - 400; _b.pos.y = Math.random() * 800 - 400; _b.pos.z = Math.random() * 800 - 400; _b.vel.x = Math.random() * 2 - 1; _b.vel.y = Math.random() * 2 - 1; _b.vel.z = Math.random() * 2 - 1; _b._coll(true); _b.param(400, 400, 800); bird = birds[i] = new Bird.Build(); bird.phase = Math.floor(Math.random() * 62.83); bird.pos = b[i].pos; } run(); function run() { window.requestAnimationFrame(run); draw(); } function draw() { Bird.$.setTransform(1, 0, 0, 1, 0, 0); Bird.$.translate(Bird.canv.w / 2, Bird.canv.h / 2); Bird.$.clearRect(-Bird.canv.w / 2, -Bird.canv.h / 2, Bird.canv.w, Bird.canv.h); Bird.$.scale(1, -1); var arr = []; b.forEach(function(e, i, a) { var _b = b[i]; _b.run(b); var bird = birds[i]; bird.rot.y = Math.atan2(-_b.vel.z, _b.vel.x); bird.rot.z = Math.asin(_b.vel.y / _b.vel.len()); bird.phase = (bird.phase + (Math.max(0, bird.rot.z) + 0.1)) % 62.83; bird.wing(Math.sin(bird.phase) * 5); bird.matrix(); arr.push({ z: bird.zpos(), o: bird }); }); arr.sort(function(a, b) { return a.z < b.z ? -1 : a.z > b.z ? 1 : 0; }); arr.forEach(function(e, i, a) { e.o.draw(); }); }
};
draw();
window.addEventListener('resize',function(){ if(c.width!==window.innerWidth && c.height!==window.innerHeight){ Bird.canv = { w: c.width = window.innerWidth, h: c.height = window.innerHeight }; }
});
Developer | Tiffany Rayside |
Username | tmrDevelops |
Uploaded | June 13, 2022 |
Rating | 4.5 |
Size | 6,076 Kb |
Views | 46,552 |
Find the perfect freelance services for your business! Fiverr's mission is to change how the world works together. Fiverr connects businesses with freelancers offering digital services in 500+ categories. Find Developer!
Name | Size |
Shattered | 3,037 Kb |
Words of the Rainbow | 3,138 Kb |
Saltus | 2,718 Kb |
Organizer | 8,737 Kb |
Responsive Image Blog | 6,496 Kb |
Cellophane | 3,196 Kb |
Psychotomimetic | 2,314 Kb |
Old School Script Relay | 2,428 Kb |
Fav Wave | 2,334 Kb |
Spider Spring | 3,375 Kb |
Jasper is the AI Content Generator that helps you and your team break through creative blocks to create amazing, original content 10X faster. Discover all the ways the Jasper AI Content Platform can help streamline your creative workflows. Start For Free!
Name | Username | Size |
Image grid with captions | Mchernin34 | 2,222 Kb |
Drag n Drop | Martin42 | 2,594 Kb |
Fixed Scrolling Nav Bar | Philsinatra | 0 Kb |
Swiftype Lower Third | Zumwalt | 4,796 Kb |
Login with flip 3d animation | Afiq | 3,012 Kb |
A cube | KyleDavidE | 18,627 Kb |
A Pen by Xand0r | Xand0r | 1,928 Kb |
Tumblr API | Juanv911 | 2,436 Kb |
Twitch Live Channels | Inkblotty | 4,956 Kb |
The Fly | GianlucaGuarini | 3,405 Kb |
Surf anonymously, prevent hackers from acquiring your IP address, send anonymous email, and encrypt your Internet connection. High speed, ultra secure, and easy to use. Instant setup. Hide Your IP Now!