Chess

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How do I make an chess?

What is a chess? How do you make a chess? This script and codes were developed by Ethan on 18 August 2022, Thursday.

Chess Previews

Chess - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Chess</title> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable = no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<link rel="apple-touch-icon" href="https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/apple-touch-icon.png"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <body> <div id="app" class="loading" data-theme="classic" data-frame="off" data-menu="main"> <div id="logo"> <div class="symbol"><div></div><div></div><div></div><div></div><div></div><div></div></div> <div class="symbol"><div></div><div></div><div></div><div></div><div></div><div></div></div> <div class="symbol"><div></div><div></div><div></div><div></div><div></div><div></div></div> <div class="symbol"><div></div><div></div><div></div><div></div><div></div><div></div></div> <div class="symbol"><div></div><div></div><div></div><div></div><div></div><div></div></div> </div> <div id="overlay"></div> <div id="menu" class="main"> <img id ="logoimg" src="https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/logo.png" alt="hartwig chess set" /> <section id="panes"> <section id="themes" class="pane"> <div id="themes-box"> <div class="set-theme" data-theme="classic"><div class="cube"></div></div> <div class="set-theme" data-theme="marble"><div class="cube"></div></div> <div class="set-theme" data-theme="flat"><div class="cube"></div></div> <div class="set-theme" data-theme="wireframe"><div class="cube"></div></div> </div> <input type="checkbox" id="frame-switch" onchange="toggleFrame(this)"/> <label for="frame-switch" class="btn white switch">Border</label> <button type="button" class="btn menu-nav" data-menu="main">Back</button> </section> <section id="main" class="pane"> <h1>3D chess set</h1> <p>done in HTML/CSS/JS by Ethan</p> <button type="button" class="btn white menu-nav" data-menu="themes">Themes <button type="button" id="continue" class="btn">Play <button type="button" class="btn white menu-nav" data-menu="about">About </section> <section id="about" class="pane"> <h1>About</h1> <p>Design and code by Ethan</p> <p>Copyrighted</p> <h2>Libraries</h2> <p>Lighting effect : <a href="http://photon.attasi.com" target="_blank">Photon</a><br> Moves and validation : <a href="https://github.com/jhlywa/chess.js" target="_blank">Chess.js</a></p> <button type="button" class="btn menu-nav" data-menu="main">Back</button> </section> </div> <div id="top-bar"> <button type="button" class="btn icon" data-state="inactive" id="undo"></button> <p id="log"></p> <button type="button" class="btn icon" id="open-menu"></button> </div> <div id="container"> <div id="scene"> <div id="table"> <div id="b-jail" class="jail"></div> <div id="frame"></div> <table id="board"> <thead> <tr> <th></th> <th><span>a</span></th> <th><span>b</span></th> <th><span>c</span></th> <th><span>d</span></th> <th><span>e</span></th> <th><span>f</span></th> <th><span>g</span></th> <th><span>h</span></th> <th></th> </tr> </thead> <tbody> <tr> <th><span>8</span></th> <td id="a8" class="square"></td> <td id="b8" class="square"></td> <td id="c8" class="square"></td> <td id="d8" class="square"></td> <td id="e8" class="square"></td> <td id="f8" class="square"></td> <td id="g8" class="square"></td> <td id="h8" class="square"></td> <th><span>8</span></th> </tr> <tr> <th><span>7</span></th> <td id="a7" class="square"></td> <td id="b7" class="square"></td> <td id="c7" class="square"></td> <td id="d7" class="square"></td> <td id="e7" class="square"></td> <td id="f7" class="square"></td> <td id="g7" class="square"></td> <td id="h7" class="square"></td> <th><span>7</span></th> </tr> <tr> <th><span>6</span></th> <td id="a6" class="square"></td> <td id="b6" class="square"></td> <td id="c6" class="square"></td> <td id="d6" class="square"></td> <td id="e6" class="square"></td> <td id="f6" class="square"></td> <td id="g6" class="square"></td> <td id="h6" class="square"></td> <th><span>6</span></th> </tr> <tr> <th><span>5</span></th> <td id="a5" class="square"></td> <td id="b5" class="square"></td> <td id="c5" class="square"></td> <td id="d5" class="square"></td> <td id="e5" class="square"></td> <td id="f5" class="square"></td> <td id="g5" class="square"></td> <td id="h5" class="square"></td> <th><span>5</span></th> </tr> <tr> <th><span>4</span></th> <td id="a4" class="square"></td> <td id="b4" class="square"></td> <td id="c4" class="square"></td> <td id="d4" class="square"></td> <td id="e4" class="square"></td> <td id="f4" class="square"></td> <td id="g4" class="square"></td> <td id="h4" class="square"></td> <th><span>4</span></th> </tr> <tr> <th><span>3</span></th> <td id="a3" class="square"></td> <td id="b3" class="square"></td> <td id="c3" class="square"></td> <td id="d3" class="square"></td> <td id="e3" class="square"></td> <td id="f3" class="square"></td> <td id="g3" class="square"></td> <td id="h3" class="square"></td> <th><span>3</span></th> </tr> <tr> <th><span>2</span></th> <td id="a2" class="square"></td> <td id="b2" class="square"></td> <td id="c2" class="square"></td> <td id="d2" class="square"></td> <td id="e2" class="square"></td> <td id="f2" class="square"></td> <td id="g2" class="square"></td> <td id="h2" class="square"></td> <th><span>2</span></th> </tr> <tr> <th><span>1</span></th> <td id="a1" class="square"></td> <td id="b1" class="square"></td> <td id="c1" class="square"></td> <td id="d1" class="square"></td> <td id="e1" class="square"></td> <td id="f1" class="square"></td> <td id="g1" class="square"></td> <td id="h1" class="square"></td> <th><span>1</span></th> </div> </tbody> <tfoot> <tr> <th></th> <th><span>a</span></th> <th><span>b</span></th> <th><span>c</span></th> <th><span>d</span></th> <th><span>e</span></th> <th><span>f</span></th> <th><span>g</span></th> <th><span>h</span></th> <th></th> </tr> </tfoot> </table> <div id="w-jail" class="jail"></div> </div> <div id="pieces"> <div id="p" class="piece pawn"> <div class="poly-group"> <div class="poly small-cube"> <div class="ft face"></div> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> <div class="tp face"></div> </div> </div> </div> <div id="r" class="piece rook"> <div class="poly-group"> <div class="poly big-cube"> <div class="ft face"></div> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> <div class="tp face"></div> </div> </div> </div> <div id="n" class="piece knight"> <div class="poly-group bottom"> <div class="poly a"> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> </div> <div class="poly b"> <div class="ft face"></div> <div class="tp face"></div> </div> <div class="poly c"> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> </div> </div> <div class="poly-group top"> <div class="poly a"> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> <div class="tp face"></div> </div> <div class="poly b"> <div class="ft face"></div> <div class="tp face"></div> </div> <div class="poly c"> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> </div> </div> </div> <div id="b" class="piece bishop"> <div class="poly-group rectangle a"> <div class="poly"> <div class="rt face"></div> <div class="lt face"></div> <div class="tp face"></div> </div> </div> <div class="poly-group rectangle b"> <div class="poly"> <div class="rt face"></div> <div class="lt face"></div> <div class="tp face"></div> </div> </div> <div class="poly-group rectangle b prim"> <div class="poly"> <div class="rt face"></div> <div class="lt face"></div> <div class="tp face"></div> </div> </div> <div class="poly-group corners a"> <div class="poly big-cube"> <div class="ft face"></div> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> </div> </div> <div class="poly-group corners b"> <div class="poly big-cube"> <div class="ft face"></div> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> </div> </div> </div> <div id="q" class="piece queen"> <div class="poly-group bottom"> <div class="poly big-cube"> <div class="ft face"></div> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> <div class="tp face"></div> </div> </div> <div class="poly-group top"> <div class="poly"> <div class="sphere"></div> </div> </div> </div> <div id="k" class="piece king"> <div class="poly-group bottom"> <div class="poly big-cube"> <div class="ft face"></div> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> <div class="tp face"></div> </div> </div> <div class="poly-group top"> <div class="poly small-cube"> <div class="ft face"></div> <div class="bk face"></div> <div class="rt face"></div> <div class="lt face"></div> <div class="tp face"></div> </div> </div> </div> </div> </div> <div id="promotion"></div> </div> </div>
</body> <script src="js/index.js"></script>
</body>
</html>

Chess - Script Codes CSS Codes

@import url(http://fonts.googleapis.com/css?family=Lato:400,900);
* { box-sizing: border-box; tap-highlight-color:rgba(0,0,0,0); }
body { position: absolute; width: 100%; height: 100%; font-size: 100%; overflow: hidden; font-family: avenir, 'Lato', sans-serif; font-weight: 400;
}
button { font-family: avenir, 'Lato', sans-serif; font-weight: 400;
}
body:not(.animated) *:not(#panes) { transition: all 0s linear; }
#app { position: absolute; width: 100%; height: 100%; background-color: black; color: white;
}
#app a { color: #EAEAEA; }
#container,
#board,
#frame { position: absolute; left: 50%; top: 50%; transform-style: preserve-3d;
}
#app[data-frame="off"] #board,
#app[data-frame="off"] #board #container,
#app[data-frame="off"] #frame { width: 8em; height: 8em; margin: -4em 0 0 -4em;
}
#app[data-frame="on"] #container,
#app[data-frame="on"] #board,
#app[data-frame="on"] #frame { position: absolute; left: 50%; top: 50%; width: 9.5em; height: 9.5em; margin: -4.75em 0 0 -4.75em; transform-style: preserve-3d;
}
#container { z-index: 1; perspective: 800px; transform: translateZ( 1000px );
}
#app[data-state="game"] #container { transform: translateZ( 1000px ); }
#scene { position: absolute; left: 50%; top: 50%; width: 16em; height: 16em; margin: -8em 0 0 -8em; transform-style: preserve-3d; transform: rotateX( 90deg ) rotateZ( 90deg );
}
.sphere { transform: rotateZ( -90deg ) rotateX( -90deg ); }
#scene, .sphere { transition: transform 2s ease-in-out; }
#app[data-state="game"] #scene,
#app[data-state="game"] .sphere { transition-delay: .2s; }
#pieces { visibility: hidden; position: absolute; left: 0; top: 0;
}
#board { z-index: 0; transform: translateZ(.3em);
}
#board:after, #frame:after, #frame:before { position: absolute; content: ""; width: 100%; height: .3em; transform-style: preserve-3d; box-sizing: border-box;
}
#frame { z-index: -1; transform-style: preserve-3d; transform: translateZ(.02em) rotateZ(90deg); box-shadow: 0 0 .25em .1em rgba(0,0,0,.5);
}
#app[data-frame="on"] #board:after { transform: rotateX(90deg) translateZ(8.75em) translateY(-0.3em); transform-origin: 0 0; }
#app[data-frame="on"] #frame:after { transform: rotateX(90deg) rotateY(90deg) translateX(9.5em) translateY(-0.02em); transform-origin: 100% 0; }
#app[data-frame="on"] #frame:before { transform: rotateX(90deg) rotateY(0deg) translateX(0em) translateY(-0.02em); transform-origin: 100% 0; }
#app[data-frame="off"] th { display: none; }
#app[data-frame="off"] #board:after { transform: rotateX(90deg) translateZ(8em) translateY(-0.3em); transform-origin: 0 0; }
#app[data-frame="off"] #frame:after { transform: rotateX(90deg) rotateY(90deg) translateX(8em) translateY(-0.02em); transform-origin: 100% 0; }
#app[data-frame="off"] #frame:before { transform: rotateX(90deg) rotateY(0deg) translateX(0em) translateY(-0.02em); transform-origin: 100% 0; }
th, td { position: relative; width: 1em; height: 1em;
}
th { vertical-align: top; font-size: 75%; line-height: .5em;
}
tbody th { vertical-align: top; line-height: .9em;
}
table span { display: block; height: 100%; font-size: .26em; color: rgba(255,255,255,.75); transform: translateZ(1px);
}
thead span, tbody th:last-child span{ transform: rotateZ(180deg) translateZ(1px); transform-origin: center;
}
thead span, tfoot span { line-height: 3.9em; }
tbody span { line-height: 4.5em; padding-right: 0.3em; }
/* ---------------------------------------------------------------------------------------------------- jail */
.jail { position: absolute; left: 50%; width: 8em; height: 2.25em;
}
#app[data-frame="off"] #w-jail { bottom: 1.5em; margin-left: -4em; }
#app[data-frame="off"] #b-jail { top: 1.5em; margin-left: -4em; }
#app[data-frame="on"] #w-jail { bottom: 1em; margin-left: -4em; }
#app[data-frame="on"] #b-jail { top: 1em; margin-left: -4em; }
#w-jail { bottom: 1em; transform-style: preserve-3d; transform: rotateZ(0deg) translateZ(2px);
}
#b-jail { top: 1em; transform-style: preserve-3d; transform: rotateZ(180deg) translateZ(2px);
}
.jail .piece{ position: relative; float: left;
}
.jail .piece .face, .jail .piece .sphere, { box-shadow: inset 10em 10em 1em rgba(0, 0, 0, .3);
}
#b-jail .piece { transform-origin: center; transform: rotateZ(180deg); }
#w-jail .piece { transform-origin: center; transform: rotateZ(0deg);}
@media screen and (min-width: 56em) { #app[data-frame="off"] #w-jail { bottom: 6.9em; margin-left: 1.5em; } #app[data-frame="off"] #b-jail { top: 6.9em; margin-left: -9.5em; } #app[data-frame="on"] #w-jail { bottom: 6.9em; margin-left: 2em; } #app[data-frame="on"] #b-jail { top: 6.9em; margin-left: -10em; } #b-jail { transform: rotateZ(90deg) translateZ(2px); } #w-jail { transform: rotateZ(-90deg) translateZ(2px); } #b-jail .piece { transform: rotateZ(-90deg); } #w-jail .piece { transform: rotateZ(90deg); }
}
/* ---------------------------------------------------------------------------------------------------- piece */
.piece { position: absolute; width: 1em; height: 1em; transform-style: preserve-3d; transform-origin: 4em; transform: translateZ( 2px );
}
.piece,
.poly,
.poly .face,
.poly-group:first-child,
.bishop .poly-group:nth-child(2) { transition: transform .2s linear;
}
.piece:active { cursor: grabbing; cursor: -moz-grabbing; cursor: grabbing;
}
.piece.grabbed { transition: all 0s linear; z-index: 9999;
}
.poly-group { position: absolute; left: 50%; top: 50%; font-size: 10%; transform-style: preserve-3d;
}
.poly-group:first-child { background: rgba(0,0,0,.4); box-shadow: 0 0 1em .2em rgba(0,0,0,.6);
}
.bishop .poly-group:nth-child(2) { background: rgba(0,0,0,.4); box-shadow: 0 0 1em .2em rgba(0,0,0,.6);
}
.piece:active .poly, .piece.grabbed .poly{ transform: translateZ( 10em );
}
.piece.grabbed .poly-group:first-child { background: rgba(0,0,0,.6); box-shadow: 0 0 1em .8em rgba(0,0,0,.6);
}
.piece.grabbed.bishop .poly-group:nth-child(2) { background: rgba(0,0,0,.6); box-shadow: 0 0 1em .8em rgba(0,0,0,.6);
}
.poly { position: absolute; transform-style: preserve-3d;
}
.poly .face { position: absolute; transform-origin: 0 0;
}
.valid:before,
.valid:after,
.current:before,
.current:after,
.castle:before,
.castle:after,
.valid.highlight:before,
.valid.highlight:after,
.current.highlight:before,
.current.highlight:after { content: ''; z-index: 1; position: absolute; top: 50%; left: 50%; border-radius: 50%; transform-style: preserve-3d; -moz-box-sizing: border-box; box-sizing: border-box; box-sizing: border-box; transform: translateZ( 1px );
}
.valid:before, .current:before { width: .3em; height: .3em; margin-left: -.15em; margin-top: -.15em; background: rgba(255,255,255,.5);
}
.highlight:before { z-index: 2; box-shadow: 0 0 1em 1em rgba(255,255,255,.4);
}
.valid.highlight:before,
.current.highlight:before,
.current:before { background: rgba(255,255,255,1); }
.valid.highlight:after,
.current.highlight:after { width: .6em; height: .6em; margin-left: -.3em; margin-top: -.3em; border: .1em solid rgba(255,255,255,.8);
}
.valid.captured:after { width: .8em; height: .8em; margin-left: -.4em; margin-top: -.4em; border: .1em solid rgba(255,255,255,.6);
}
.valid:before { background: rgba(255,255,255,.35); }
.valid:after { border: none; }
.valid.highlight:before { background: rgba(255,255,255,1); }
.valid.highlight:after { border: .1em solid rgba(255,255,255,.35); }
.valid.captured:before { background: rgba(255,67,47,.5); }
.valid.captured:after { border: .1em solid rgba(255,67,47,.5); }
.valid.captured.highlight:before { background: rgba(255,67,47,1); }
.valid.captured.highlight:after { border: .1em solid rgba(255,67,47,1); }
.valid[class*="O-O"]:before { background: #CC0; }
.valid[class*="O-O"]:after { border: .1em solid #CC0; }
/* ---------------------------------------------------------------------------------------------------- pawn / king head */
.pawn .poly-group { width: 4em; height: 4em; margin: -2em 0 0 -2em;
}
.poly.small-cube { width: 4em; height: 4em;
}
.small-cube .tp { width: 4em; height: 4em; transform: translateZ( 4em );
}
.small-cube .ft { width: 4em; height: 4em; transform: rotateX(90deg) translateZ(-4em);
}
.small-cube .bk { width: 4em; height: 4em; transform: rotateX(90deg);
}
.small-cube .rt { width: 4em; height: 4em; transform: rotateY(90deg) translateX(-4em);
}
.small-cube .lt { width: 4em; height: 4em; transform: rotateY(90deg) translateX(-4em) translateZ(4em);
}
/* ---------------------------------------------------------------------------------------------------- rook / queen and king bodies */
.rook .poly-group { width: 6em; height: 6em; margin: -3em 0 0 -3em;
}
.poly.big-cube { width: 6em; height: 6em;
}
.big-cube .tp { width: 6em; height: 6em; transform: translateZ( 6em );
}
.big-cube .ft { width: 6em; height: 6em; transform: rotateX(90deg) translateZ(-6em);
}
.big-cube .bk { width: 6em; height: 6em; transform: rotateX(90deg);
}
.big-cube .rt { width: 6em; height: 6em; transform: rotateY(90deg) translateX(-6em);
}
.big-cube .lt { width: 6em; height: 6em; transform: rotateY(90deg) translateX(-6em) translateZ(6em);
}
/* ---------------------------------------------------------------------------------------------------- knight */
.knight .poly-group { width: 6em; height: 6em; margin: -3em 0 0 -3em;
}
.knight .poly-group.top { transform: translateZ( 3em ) rotateZ( 180deg ); }
.knight .poly.a { margin: 0; }
.knight .poly.b { margin: 3em 0 0 0; }
.knight .poly.c { margin: 3em 0 0 3em; }
.knight .tp { width: 3em; height: 3em; transform: translateZ( 3em );
}
.knight .bm { width: 8em; height: 8em; transform: translateZ( 0em );
}
.knight .ft { width: 3em; height: 3em; transform: rotateX(90deg) translateZ(-3em);
}
.knight .bk { width: 3em; height: 3em; transform: rotateX(90deg);
}
.knight .rt { width: 3em; height: 3em; transform: rotateY(90deg) translateX(-3em);
}
.knight .lt { width: 3em; height: 3em; transform: rotateY(90deg) translateX(-3em) translateZ(3em);
}
.knight .poly.a .rt { height: 6em; }
.knight .poly.b .ft { width: 6em; }
.knight .poly.b .tp { width: 6em; }
.knight .bottom .poly.b .tp { box-shadow: inset -3.6em .7em 2em rgba(0, 0, 0, .7); }
/* ---------------------------------------------------------------------------------------------------- bishop */
.bishop .rectangle { width: 2em; height: 6.6em; margin: -3.3em 0 0 -1em;
}
.bishop .rectangle.a { transform: rotateZ( 45deg ); }
.bishop .rectangle.b { transform: rotateZ( -45deg ); }
.bishop .rectangle.a .tp { position: relative; width: 2em; height: 6.6em; transform: translateZ(6em);
}
.bishop .rectangle.a .rt { width: 6em; height: 6.6em; transform: rotateY(90deg) translateX(-6em) translateZ(0em);
}
.bishop .rectangle.a .lt { width: 6em; height: 6.6em; transform: rotateY(90deg) translateX(-6em) translateZ(2em);
}
.bishop .rectangle.a .tp:before, .bishop .rectangle.b .tp:before { content: ""; position: absolute; top: -1em; width: 0; height: 0; border-left: 1.1em solid transparent; border-right: 1.1em solid transparent; border-bottom: 1.1em solid #fff;
}
.bishop .rectangle.b.prim .tp:before { border: none; }
.bishop .rectangle.a .tp:after, .bishop .rectangle.b.prim .tp:after { content: ""; position: absolute; bottom: -1em; width: 0; height: 0; border-left: 1.1em solid transparent; border-right: 1.1em solid transparent; border-top: 1.1em solid #fff;
}
.bishop .rectangle.b .tp { position: relative; width: 2em; height: 2.3em; transform: translateZ(6em);
}
.bishop .rectangle.b .rt { width: 6em; height: 2.3em; transform: rotateY(90deg) translateX(-6em);
}
.bishop .rectangle.b .lt { width: 6em; height: 2.3em; transform: rotateY(90deg) translateX(-6em) translateZ(2em);
}
.bishop .rectangle.b.prim .tp { transform: translateZ(6em) translateY(4.3em); }
.bishop .rectangle.b.prim .rt { transform: rotateY(90deg) translateX(-6em) translateY(4.3em); }
.bishop .rectangle.b.prim .lt { transform: rotateY(90deg) translateX(-6em) translateZ(2em) translateY(4.3em); }
.bishop .corners.a { transform: rotateZ( 0deg ); }
.bishop .corners.b { transform: rotateZ( 180deg ); }
.bishop .big-cube { margin: -3em 0 0 -3em; }
.bishop .big-cube .ft { width: 1.5em; }
.bishop .big-cube .lt { height: 1.5em; }
.bishop .big-cube .bk { width: 1.5em; }
.bishop .big-cube .rt { height: 1.5em; }
.bishop .tp { box-shadow: 0 0 0 #fff; }
/* ---------------------------------------------------------------------------------------------------- queen */
.queen .poly-group:first-child { width: 6em; height: 6em; margin: -3em 0 0 -3em;
}
.queen .top { transform: translateZ(8.5em); }
.queen .bottom .tp:before { content: ''; position: absolute; left: 50%; top: 50%; width: 1em; height: 1em; margin: -.5em 0 0 -.5em; background: rgba(0,0,0,.6); border-radius: 50%; transform: rotateX( -35.3deg ) rotateY(0deg); box-shadow: 0 0 1em 2em rgba(0,0,0,.6);
}
.poly div.sphere { position: absolute; left: 50%; width: 5em; height: 5em; margin: -2.5em 0 0 -2.5em; border-radius: 50%; transform-origin: 2.5em 2.5em;
}
/* ---------------------------------------------------------------------------------------------------- king */
.king .poly-group:first-child { width: 6em; height: 6em; margin: -3em 0 0 -3em;
}
.king .top { transform: rotateZ(-45deg) translateZ(6em); }
.king .top .small-cube { margin: -2em 0 0 -2em; }
/* ---------------------------------------------------------------------------------------------------- pieces initial positions */
#p { transform: translateX( -1em ) translateY( 7em ); }
#r { transform: translateX( -1em ) translateY( 6em ); }
#n { transform: translateX( -1em ) translateY( 5em ); }
#b { transform: translateX( -1em ) translateY( 4em ); }
#q { transform: translateX( -1em ) translateY( 3em ); }
#k { transform: translateX( -1em ) translateY( 2em ); }
/* ------------------------------------------------------- UI elements */
h1 { margin-bottom: .5em; font-size: 1.75em; font-weight: 900; text-transform: uppercase;
}
h2 { margin-top: .75em; margin-bottom: .5em; font-size: 1em; font-weight: 900; text-transform: uppercase;
}
#menu, #top-bar { z-index: 100; font-size: 16px; text-align: center;
}
#menu { opacity: 0; position: absolute; left: 50%; width: 24em; height: 9em; margin: 0 0 0 -12em; transition-delay: 0; transition: all 1.5s ease-in-out; transform: translateY(-24em) translateZ(99999px);
}
#app[data-state="menu"] #menu { opacity: 1; transition-delay: 1.5s; transform: translateY(0em) translateZ(99999px);
}
#logoimg { margin: 3em 0 1em 0;
}
#logo { z-index: 100; position: absolute; left: 50%; top: 50%; width: 20em; height: 4em; margin-left: -10em; margin-top: -4em; font-size: 16px; transform: translateZ(9999px); perspective: 800; transition: top 1.5s ease-in-out;
}
#app[data-state="game"] #logo { transform: translateZ(9999px) translateY(-40em);
}
.symbol { position: relative; float: left; width: 4em; height: 4em; transition : transform 2s linear; transform-style : preserve-3d; transform-origin : 2em 2em; transition: all 1.5s ease-in-out; animation : fall 2s 1 ease-in-out;
}
.loading .symbol { top: 0; animation : rotateX 2s 1 ease-in-out;
}
.symbol:nth-child(1) { z-index: 1; animation-delay: 400ms; }
.symbol:nth-child(2) { z-index: 2; animation-delay: 500ms; }
.symbol:nth-child(3) { z-index: 3; animation-delay: 600ms; }
.symbol:nth-child(4) { z-index: 2; animation-delay: 700ms; }
.symbol:nth-child(5) { z-index: 1; animation-delay: 800ms; }
@keyframes rotateX { 0% { transform: rotateX(0deg); } 100% { transform: rotateX(360deg); }
}
@keyframes fall { 0% { transform: rotateX(0deg) translateY(0em); opacity: 1; } 100% { transform: rotateX(120deg) translateY(60em); opacity: 0; }
}
.symbol > div { position: absolute; width: 4em; height: 4em; transform-style: preserve-3d; background-color : white;
}
.symbol div:nth-child(1) { transform : translateZ(2em); }
.symbol div:nth-child(2) { transform : rotateY(90deg) translateZ(2em); background-color : #A0A0A0; }
.symbol div:nth-child(3) { transform : rotateY(180deg) translateZ(2em); background-color : #D0D0D0; }
.symbol div:nth-child(4) { transform : rotateY(-90deg) translateZ(2em); background-color : #A0A0A0; }
.symbol div:nth-child(5) { transform : rotateX(-90deg) translateZ(2em) rotate(180deg); background-color: #E0E0E0; }
.symbol div:nth-child(6) { transform : rotateX(90deg) translateZ(2em); background-color : #C0C0C0; }
.symbol > div:first-child { background-color: #101010; border: .25em solid white;
}
.symbol > div:first-child:before,
.symbol > div:first-child:after { content: ""; position: absolute;
}
.symbol:nth-child(1) > div:first-child:before { top: .55em; left: .55em; width: 2.45em; height: 2.45em; transform: rotateZ(45deg); background-color: white;
}
.symbol:nth-child(2) > div:first-child:before { top: .05em; left: .05em; width: 2.5em; height: 2.5em; background-color: #101010; border-radius: 50%; border: .45em solid white;
}
.symbol:nth-child(3) > div:first-child { background-color: white; overflow: hidden;
}
.symbol:nth-child(3) > div:first-child:before,
.symbol:nth-child(3) > div:first-child:after { left: 1em; width: 1em; height: 6em; background-color: #101010;
}
.symbol:nth-child(3) > div:first-child:before { top: -1em; transform: rotateZ(45deg);
}
.symbol:nth-child(3) > div:first-child:after { top: -1.5em; -webkit-transform: rotateZ(-45deg);
}
.symbol:nth-child(4) > div:first-child:before { right: 0; bottom: 0; width: 1.75em; height: 1.75em; background-color: white;
}
#panes { width: 72em; transition: transform .75s ease-in-out;
}
.pane { opacity: 0; width: 24em; height: 8em; position: absolute; background-color: transparent; transition: opacity .45s ease-in-out!important;
}
.pane:nth-child(1) { transform: translateX(-80em); }
.pane:nth-child(2) { transform: translateX(0em); }
.pane:nth-child(3) { transform: translateX(80em); }
#app[data-menu="themes"] #panes { transform: translateX(80em); }
#app[data-menu="main"] #panes { transform: translateX(0em); }
#app[data-menu="about"] #panes { transform: translateX(-80em); }
#app[data-menu="main"] #main,
#app[data-menu="themes"] #themes,
#app[data-menu="about"] #about { opacity: 1;
}
#top-bar { opacity: 0; position: relative; width: 100%; max-width: 46em; height: 2em; margin: 0 auto; transform: translateY(-3em); transition: all 1.5s ease-in-out; transition-delay: 0s;
}
#app[data-state="game"] #top-bar { opacity: 1; transform: translateY(1em); transition-delay: 1s;
}
.btn { display: inline-block; height: 2em; border: none; color: white; font-size: 1em; line-height: 1.75em; text-align: center; vertical-align: middle; text-decoration: none; text-transform: uppercase; background-color: #303030; transform: translateZ(1em); transition: background-color .1s ease-out!important;
}
.btn.white { color: black; background-color: white;
}
.btn:hover,
.btn:active { background-color: #5A5A5A; cursor: pointer; }
.btn.white:hover,
.btn.white:active { background-color: #CACACA; }
#menu .btn { width: 6em; margin: 1em 0em;
}
#top-bar .btn { width: 4em; height: 3em; padding: 0; background-color: rgba(255,255,255,.01);
}
#undo { float: left; }
#open-menu { float: right; }
#undo:before { background-position: 0 0; }
#open-menu:before { background-position: -20px 0; }
#undo[data-state="inactive"] { display: none; }
#log { position: absolute; left: 50%; width: 24em; height: 3em; margin-left: -12em; color: #808080; text-align: center; line-height: 3em;
}
.btn.icon { background-color: rgba(255, 255, 255, 0); }
.btn.icon:before { content: ""; width: 20px; height: 16px; display: inline-block; background-image: url("https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/icons.png"); background-repeat: no-repeat; background-size: 40px 16px;
}
#themes .btn { width: 8em; }
#menu .switch { line-height: 2em; margin-right: 1em; transition: none!important;
}
#menu .switch:hover { background-color: #CACACA;
}
input[type=checkbox] { display:none;
}
input[type=checkbox] + label:after { content: "off"; float: right; display: block; width: 3em; height: 2em; background-color: #999; line-height: 2em; text-align: center; color: #FFF; transition: none!important;
}
input[type=checkbox]:checked + label:after { content: "on"; background-color: #333; color: #FFF;
}
input[type=checkbox]:hover + label:after { color: #FFF; background-color: #666;
}
#themes-box { width: 19em; height: 3.5em; margin: 0 2.6em;
}
.set-theme { float: left; width: 3.375em; height: 3.375em; position: relative; margin: 0 .65em;
}
.set-theme:hover { cursor: pointer; background: rgba(255,255,255,.3); }
.set-theme:hover .cube,
.set-theme:active .cube { transform: rotateX(146deg) rotateY(45deg) translateY(0.1em) translateX(3em); }
#app[data-theme="classic"] .set-theme[data-theme="classic"],
#app[data-theme="marble"] .set-theme[data-theme="marble"],
#app[data-theme="flat"] .set-theme[data-theme="flat"],
#app[data-theme="wireframe"] .set-theme[data-theme="wireframe"] { background: rgba(255,255,255,1);
}
.cube,
.cube:before,
.cube:after { content: ""; width: 2em; height: 2em; background-color: #A0A0A0; background-size: 235%; transition: transform .1s ease-in-out!important; box-sizing: border-box;
}
.cube { position: relative; margin-left: -2.15em; box-shadow: inset 0 0 0 3em rgba(0,0,0,.2); transform: rotateX(156deg) rotateY(45deg) translateY(-.15em) translateX(3em); transform-style: preserve-3d;
}
.cube:before { position: absolute; left: 0; top: 2em; transform: rotateX(90deg); transform-origin: 0 0;
}
.cube:after { position: absolute; left: 0; bottom: 0; box-shadow: inset 0 0 0 3em rgba(0,0,0,.5); transform: rotateY(90deg); transform-origin: 100% 0;
}
#overlay { z-index: 2; position: absolute; left: 0; top: 0; width: 100%; height: 100%; background-color: black; opacity: 0; transition: opacity 1.5s ease-in-out!important; transform: translateZ(9999px);
}
.loading #overlay { opacity: 1; background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/ajax-loader.gif); background-position: 50% 60%; background-repeat: no-repeat;
}
#app[data-menu="about"] #overlay { z-index: 99; opacity: .75;
}
#app[data-state="game"] #overlay { width: 0%; height: 0%;
}
#about p { line-height: 1.5em; }
/* ---------------------------------------------------------------------------------------------------- borders textures */
thead th:first-child { background-position: left top; background-size: 332% auto; }
thead th { background-position: center top; background-size: 250% auto; }
thead th:last-child { background-position: right top; background-size: 332% auto; }
tbody th:first-child { background-position: left center; background-size: auto 250%; }
tbody th:last-child { background-position: right center; background-size: auto 250%; }
tfoot th:first-child { background-position: left bottom; background-size: 332% auto; }
tfoot th { background-position: center bottom; background-size: 250% auto; }
tfoot th:last-child { background-position: right bottom; background-size: 332% auto; }
.square, .sphere, #board:after, #frame:after, #frame:before { background-size: 100% 100%; }
/* ---------------------------------------------------------------------------------------------------- classic */
#app[data-theme="classic"] { background-color: #E5E3DF; color: #303132; }
#app[data-theme="classic"] a { color: #404040; }
#app[data-theme="classic"] #overlay { background-color: #E5E3DF; }
#app[data-theme="classic"] #scene { background: radial-gradient(center, ellipse cover, #FFF 25%, #E5E3DF 72%); }
#app[data-theme="classic"][data-frame="off"] #frame,
#app[data-theme="classic"][data-frame="off"] #board:after,
#app[data-theme="classic"][data-frame="off"] #frame:after,
#app[data-theme="classic"][data-frame="off"] #frame:before { background-color: #A28157; }
#app[data-theme="classic"][data-frame="on"] #frame,
#app[data-theme="classic"][data-frame="on"] #board:after,
#app[data-theme="classic"][data-frame="on"] #frame:after,
#app[data-theme="classic"][data-frame="on"] #frame:before { background-color: #303132; }
#app[data-theme="classic"] .square { background-color: #212121; }
#app[data-theme="classic"] tbody tr:nth-child(odd) .square:nth-child(even),
#app[data-theme="classic"] tbody tr:nth-child(even) .square:nth-child(odd) { background-color: #CF9269; }
#app[data-theme="classic"] .black .poly > div,
#app[data-theme="classic"] .black .poly .sphere { background-color: #303030; }
#app[data-theme="classic"] .white .poly > div,
#app[data-theme="classic"] .white .poly .sphere { background-color: #C19666; }
#app[data-theme="classic"] .white.bishop .rectangle.a .tp:before,
#app[data-theme="classic"] .white.bishop .rectangle.b .tp:before { border-bottom: 1.1em solid #F2BD7D; }
#app[data-theme="classic"] .white.bishop .rectangle.a .tp:after,
#app[data-theme="classic"] .white.bishop .rectangle.b.prim .tp:after { border-top: 1.1em solid #F2BD7D; }
#app[data-theme="classic"] .black.bishop .rectangle.a .tp:before,
#app[data-theme="classic"] .black.bishop .rectangle.b .tp:before { border-bottom: 1.1em solid #434343; }
#app[data-theme="classic"] .black.bishop .rectangle.a .tp:after,
#app[data-theme="classic"] .black.bishop .rectangle.b.prim .tp:after { border-top: 1.1em solid #434343; }
/* ---------------------------------------------------------------------------------------------------- classic textures */
#app[data-theme="classic"] th { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/classic-frame.png); }
#app[data-theme="classic"][data-frame="off"] #board:after,
#app[data-theme="classic"][data-frame="off"] #frame:after,
#app[data-theme="classic"][data-frame="off"] #frame:before { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/classic-frame-border-off.png); }
#app[data-theme="classic"][data-frame="on"] #board:after,
#app[data-theme="classic"][data-frame="on"] #frame:after,
#app[data-theme="classic"][data-frame="on"] #frame:before { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/classic-frame-border.png); }
#app[data-theme="classic"] .square { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/classic-square-black.png) }
#app[data-theme="classic"] .white .poly > div,
.set-theme[data-theme="classic"] .cube,
.set-theme[data-theme="classic"] .cube:before,
.set-theme[data-theme="classic"] .cube:after { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/classic-piece-white.png); }
#app[data-theme="classic"] .black .poly > div { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/classic-piece-black.png); }
#app[data-theme="classic"] .white .poly .sphere { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/classic-sphere-white.png); }
#app[data-theme="classic"] .black .poly .sphere { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/classic-sphere-black.png); }
#app[data-theme="classic"] tbody tr:nth-child(odd) .square:nth-child(even),
#app[data-theme="classic"] tbody tr:nth-child(even) .square:nth-child(odd) { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/classic-square-white.png); }
/* ---------------------------------------------------------------------------------------------------- marble */
#app[data-theme="marble"] th { background-color: #303030; }
#app[data-theme="marble"][data-frame="off"] #frame,
#app[data-theme="marble"][data-frame="off"] #board:after,
#app[data-theme="marble"][data-frame="off"] #frame:after,
#app[data-theme="marble"][data-frame="off"] #frame:before { background-color: #B0B0B0; }
#app[data-theme="marble"][data-frame="on"] #frame,
#app[data-theme="marble"][data-frame="on"] #board:after,
#app[data-theme="marble"][data-frame="on"] #frame:after,
#app[data-theme="marble"][data-frame="on"] #frame:before { background-color: #202020; }
#app[data-theme="marble"] .square { background-color: #404040; }
#app[data-theme="marble"] tbody tr:nth-child(odd) .square:nth-child(even),
#app[data-theme="marble"] tbody tr:nth-child(even) .square:nth-child(odd) { background-color: #FFF; }
#app[data-theme="marble"] .black .poly > div,
#app[data-theme="marble"] .black .poly .sphere { background-color: #404040; }
#app[data-theme="marble"] .white .poly > div,
#app[data-theme="marble"] .white .poly .sphere { background-color: #FFF; }
#app[data-theme="marble"] .white.bishop .rectangle.a .tp:before,
#app[data-theme="marble"] .white.bishop .rectangle.b .tp:before { border-bottom: 1.1em solid #EAE5E0; }
#app[data-theme="marble"] .white.bishop .rectangle.a .tp:after,
#app[data-theme="marble"] .white.bishop .rectangle.b.prim .tp:after { border-top: 1.1em solid #EAE5E0; }
#app[data-theme="marble"] .black.bishop .rectangle.a .tp:before,
#app[data-theme="marble"] .black.bishop .rectangle.b .tp:before { border-bottom: 1.1em solid #565453; }
#app[data-theme="marble"] .black.bishop .rectangle.a .tp:after,
#app[data-theme="marble"] .black.bishop .rectangle.b.prim .tp:after { border-top: 1.1em solid #565453; }
/* ---------------------------------------------------------------------------------------------------- marble textures */
#app[data-theme="marble"] #scene { background: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/back.jpg) no-repeat center center black; background-size: cover;}
#app[data-theme="marble"] th { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/marble-frame.png); }
#app[data-theme="marble"][data-frame="off"] #board:after,
#app[data-theme="marble"][data-frame="off"] #frame:after,
#app[data-theme="marble"][data-frame="off"] #frame:before { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/marble-frame-border-off.png); }
#app[data-theme="marble"][data-frame="on"] #board:after,
#app[data-theme="marble"][data-frame="on"] #frame:after,
#app[data-theme="marble"][data-frame="on"] #frame:before { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/marble-frame-border.png); }
#app[data-theme="marble"] .square { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/marble-square-black.png) }
#app[data-theme="marble"] .white .poly > div,
.set-theme[data-theme="marble"] .cube,
.set-theme[data-theme="marble"] .cube:before,
.set-theme[data-theme="marble"] .cube:after { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/marble-piece-white.png); }
#app[data-theme="marble"] .black .poly > div { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/marble-piece-black.png); }
#app[data-theme="marble"] .white .poly .sphere { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/marble-sphere-white.png); }
#app[data-theme="marble"] .black .poly .sphere { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/marble-sphere-black.png); }
#app[data-theme="marble"] tbody tr:nth-child(odd) .square:nth-child(even),
#app[data-theme="marble"] tbody tr:nth-child(even) .square:nth-child(odd) { background-image: url(https://raw.github.com/juliangarnier/3D-Hartwig-chess-set/master/img/marble-square-white.png); }
/* ---------------------------------------------------------------------------------------------------- flat */
#app[data-theme="flat"] { background-color: #E5E3DF; color: #303132; }
#app[data-theme="flat"] a { color: #404040; }
#app[data-theme="flat"] #overlay { background-color: #E5E3DF; }
#app[data-theme="flat"] #scene { background: radial-gradient(center, ellipse cover, #FFF 25%, #E5E3DF 72%); }
#app[data-theme="flat"] #frame,
#app[data-theme="flat"] #board:after,
#app[data-theme="flat"] #frame:after,
#app[data-theme="flat"] #frame:before { background-color: #B7B7B4; }
#app[data-theme="flat"] .square { background-color: #C6C5C3; }
#app[data-theme="flat"] tbody tr:nth-child(odd) .square:nth-child(even),
#app[data-theme="flat"] tbody tr:nth-child(even) .square:nth-child(odd) { background-color: #E0DFDD; }
#app[data-theme="flat"] table span { color: #525150; }
#app[data-theme="flat"] th { background-color: #E0DFDD; }
#app[data-theme="flat"] .white .poly > div,
.set-theme[data-theme="flat"] .cube,
.set-theme[data-theme="flat"] .cube:before,
.set-theme[data-theme="flat"] .cube:after { background-color: #00A2FF; }
#app[data-theme="flat"] .black .poly > div { background-color: #FF432F; }
#app[data-theme="flat"] .white .poly .sphere { background: -webkit-radial-gradient(center, ellipse cover, rgba(0,162,255,1) 30%,rgba(0,89,141,1) 100%) 0em -1em; }
#app[data-theme="flat"] .black .poly .sphere { background: -webkit-radial-gradient(center, ellipse cover, rgba(255,67,47,1) 30%,rgba(141,36,25,1) 100%) 0em -1em; }
#app[data-theme="flat"] .white.bishop .rectangle.a .tp:before,
#app[data-theme="flat"] .white.bishop .rectangle.b .tp:before { border-bottom: 1.1em solid #00A2FF; }
#app[data-theme="flat"] .white.bishop .rectangle.a .tp:after,
#app[data-theme="flat"] .white.bishop .rectangle.b.prim .tp:after { border-top: 1.1em solid #00A2FF; }
#app[data-theme="flat"] .black.bishop .rectangle.a .tp:before,
#app[data-theme="flat"] .black.bishop .rectangle.b .tp:before { border-bottom: 1.1em solid #FF432F; }
#app[data-theme="flat"] .black.bishop .rectangle.a .tp:after,
#app[data-theme="flat"] .black.bishop .rectangle.b.prim .tp:after { border-top: 1.1em solid #FF432F; }
/* ---------------------------------------------------------------------------------------------------- wireframe */
#app[data-theme="wireframe"] #scene { background: radial-gradient(center, ellipse cover, #1D414D 0%,#000000 70%); }
#app[data-theme="wireframe"] th { background-color: rgba(17,41,48,.6) }
#app[data-theme="wireframe"] #frame { background-color: #001B20; }
#app[data-theme="wireframe"] #board:after,
#app[data-theme="wireframe"] #frame:after,
#app[data-theme="wireframe"] #frame:before { background-color: #011E24; border: 1px solid #007385; opacity: .4 }
#app[data-theme="wireframe"] .square { background-color: rgba(17,41,48,.0); }
#app[data-theme="wireframe"] tbody tr:nth-child(odd) .square:nth-child(even),
#app[data-theme="wireframe"] tbody tr:nth-child(even) .square:nth-child(odd) { background-color: rgba(17,41,48,.6); }
#app[data-theme="wireframe"] .white .poly > div { background-color: #022A36; border: 1px solid #35C2D3; box-shadow: inset 0 0 4em -1em #35C2D3; opacity: .5; }
.set-theme[data-theme="wireframe"] .cube,
.set-theme[data-theme="wireframe"] .cube:before,
.set-theme[data-theme="wireframe"] .cube:after { background-color: #022A36; border: 0px solid #35C2D3; box-shadow: inset 0 0 .5em .2em #35C2D3; opacity: .8; }
#app[data-theme="wireframe"] .black .poly > div { background-color: #022A36; border: 1px solid #FFDD1D; box-shadow: inset 0 0 4em -1em #FFDD1D; opacity: .5; }
#app[data-theme="wireframe"] .white .poly .lt,
#app[data-theme="wireframe"] .white .poly .rt { border-right: 3px solid #35C2D3; }
#app[data-theme="wireframe"] .white .poly .bk,
#app[data-theme="wireframe"] .white .poly .ft { border-top: 3px solid #35C2D3; }
#app[data-theme="wireframe"] .black .poly .lt,
#app[data-theme="wireframe"] .black .poly .rt { border-right: 3px solid #FFDD1D; }
#app[data-theme="wireframe"] .black .poly .bk,
#app[data-theme="wireframe"] .black .poly .ft { border-top: 3px solid #FFDD1D; }
#app[data-theme="wireframe"] .black .poly .sphere { background-color: #1D414B; }
#app[data-theme="wireframe"] .white .poly .sphere { background-color: #1D414B; }
#app[data-theme="wireframe"] .white.bishop .rectangle.a .tp:before,
#app[data-theme="wireframe"] .white.bishop .rectangle.b .tp:before { border-bottom: 1.1em solid rgba(53,194,211,.4); top: -1em; left: -.18em;}
#app[data-theme="wireframe"] .white.bishop .rectangle.a .tp:after,
#app[data-theme="wireframe"] .white.bishop .rectangle.b.prim .tp:after { border-top: 1.1em solid rgba(53,194,211,.4); bottom: -1em; right: -.18em;}
#app[data-theme="wireframe"] .black.bishop .rectangle.a .tp:before,
#app[data-theme="wireframe"] .black.bishop .rectangle.b .tp:before { border-bottom: 1.1em solid rgba(255,221,29,.4); top: -1em; left: -.18em;}
#app[data-theme="wireframe"] .black.bishop .rectangle.a .tp:after,
#app[data-theme="wireframe"] .black.bishop .rectangle.b.prim .tp:after { border-top: 1.1em solid rgba(255,221,29,.4); bottom: -1em; right: -.18em;}
/* ------------------------------------------------------- Responsive board */
@media screen and (min-width: 48em), screen and (min-height: 48em) { #app[data-frame="off"] { font-size: 80px; } #app[data-frame="on"] { font-size: 70px; }
}
@media screen and (max-width: 48em), screen and (max-height: 48em) { #app[data-frame="off"] { font-size: 70px; } #app[data-frame="on"] { font-size: 60px; } #top-bar { margin-top: -.75em; }
}
@media screen and (max-width: 42em), screen and (max-height: 42em) { #app[data-frame="off"] { font-size: 60px; } #app[data-frame="on"] { font-size: 50px; } #container { top: 55%; }
}
@media screen and (max-width: 34em), screen and (max-height: 34em) { #app[data-frame="off"] { font-size: 50px; } #app[data-frame="on"] { font-size: 40px; }
}
@media screen and (max-width: 26em), screen and (max-height: 26em) { #app[data-frame="off"] { font-size: 40px; } #app[data-frame="on"] { font-size: 30px; }
}
@media screen and (max-width: 20em), screen and (max-height: 20em) { #app[data-frame="off"] { font-size: 35px; }
}
@media screen and (max-height: 36em) { #logoimg { margin: 1em 0 1em 0; }
}
@media screen and (max-height: 32em) { #app[data-state="menu"] #overlay { z-index: 99; opacity: .85; } #about h1 { font-size: 1em; } #about h2 { font-size: .85em; } #about p { font-size: .75em; }
}
@media screen and (max-width: 24em), screen and (max-height : 24em) { h1 { font-size: 1.5em; } h2 { font-size: 1em; } #logoimg { margin: 2em 0 1em 0; } #logo { font-size: 12px } .loading #overlay { background-position: 50% 80%; }
}

Chess - Script Codes JS Codes

/*! jQuery v1.7.2 jquery.com | jquery.org/license */
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"addClass" : "removeClass"](e) } else if (c === "undefined" || c === "boolean") this.className && f._data(this, "__className__", this.className), this.className = this.className || a === !1 ? "" : f._data(this, "__className__") || "" }) }, hasClass: function(a) { var b = " " + a + " ", c = 0, d = this.length; for (; c < d; c++) if (this[c].nodeType === 1 && (" " + this[c].className + " ").replace(o, " ").indexOf(b) > -1) return !0; return !1 }, val: function(a) { var c, d, e, g = this[0]; { if (!!arguments.length) { e = f.isFunction(a); return this.each(function(d) { var g = f(this), h; if (this.nodeType === 1) { e ? h = a.call(this, d, g.val()) : h = a, h == null ? h = "" : typeof h == "number" ? h += "" : f.isArray(h) && (h = f.map(h, function(a) { return a == null ? "" : a + "" })), c = f.valHooks[this.type] || f.valHooks[this.nodeName.toLowerCase()]; if (!c || !("set" in c) || c.set(this, h, "value") === b) this.value = h } }) } if (g) { c = f.valHooks[g.type] || f.valHooks[g.nodeName.toLowerCase()]; if (c && "get" in c && (d = c.get(g, "value")) !== b) return d; d = g.value; return typeof d == "string" ? d.replace(q, "") : d == null ? "" : d } } } }), f.extend({ valHooks: { option: { get: function(a) { var b = a.attributes.value; return !b || b.specified ? a.value : a.text } }, select: { get: function(a) { var b, c, d, e, g = a.selectedIndex, h = [], i = a.options, j = a.type === "select-one"; if (g < 0) return null; c = j ? g : 0, d = j ? g + 1 : i.length; for (; c < d; c++) { e = i[c]; if (e.selected && (f.support.optDisabled ? !e.disabled : e.getAttribute("disabled") === null) && (!e.parentNode.disabled || !f.nodeName(e.parentNode, "optgroup"))) { b = f(e).val(); if (j) return b; h.push(b) } } if (j && !h.length && i.length) return f(i[g]).val(); return h }, set: function(a, b) { var c = f.makeArray(b); f(a).find("option").each(function() { this.selected = f.inArray(f(this).val(), c) >= 0 }), c.length || (a.selectedIndex = -1); return c } } }, attrFn: { val: !0, css: !0, html: !0, text: !0, data: !0, width: !0, height: !0, offset: !0 }, attr: function(a, c, d, e) { var g, h, i, j = a.nodeType; if (!!a && j !== 3 && j !== 8 && j !== 2) { if (e && c in f.attrFn) return f(a)[c](d); if (typeof a.getAttribute == "undefined") return f.prop(a, c, d); i = j !== 1 || !f.isXMLDoc(a), i && (c = c.toLowerCase(), h = f.attrHooks[c] || (u.test(c) ? x : w)); if (d !== b) { if (d === null) { f.removeAttr(a, c); return } if (h && "set" in h && i && (g = h.set(a, d, c)) !== b) return g; a.setAttribute(c, "" + d); return d } if (h && "get" in h && i && (g = h.get(a, c)) !== null) return g; g = a.getAttribute(c); return g === null ? b : g } }, removeAttr: function(a, b) { var c, d, e, g, h, i = 0; if (b && a.nodeType === 1) { d = b.toLowerCase().split(p), g = d.length; for (; i < g; i++) e = d[i], e && (c = f.propFix[e] || e, h = u.test(e), h || f.attr(a, e, ""), a.removeAttribute(v ? e : c), h && c in a && (a[c] = !1)) } }, attrHooks: { type: { set: function(a, b) { if (r.test(a.nodeName) && a.parentNode) f.error("type property can't be changed"); else if (!f.support.radioValue && b === "radio" && f.nodeName(a, "input")) { var c = a.value; a.setAttribute("type", b), c && (a.value = c); return b } } }, value: { get: function(a, b) { if (w && f.nodeName(a, "button")) return w.get(a, b); return b in a ? a.value : null }, set: function(a, b, c) { if (w && f.nodeName(a, "button")) return w.set(a, b, c); a.value = b } } }, propFix: { tabindex: "tabIndex", readonly: "readOnly", "for": "htmlFor", "class": "className", maxlength: "maxLength", cellspacing: "cellSpacing", cellpadding: "cellPadding", rowspan: "rowSpan", colspan: "colSpan", usemap: "useMap", frameborder: "frameBorder", contenteditable: "contentEditable" }, prop: function(a, c, d) { var e, g, h, i = a.nodeType; if (!!a && i !== 3 && i !== 8 && i !== 2) { h = i !== 1 || !f.isXMLDoc(a), h && (c = f.propFix[c] || c, g = f.propHooks[c]); return d !== b ? g && "set" in g && (e = g.set(a, d, c)) !== b ? e : a[c] = d : g && "get" in g && (e = g.get(a, c)) !== null ? e : a[c] } }, propHooks: { tabIndex: { get: function(a) { var c = a.getAttributeNode("tabindex"); return c && c.specified ? parseInt(c.value, 10) : s.test(a.nodeName) || t.test(a.nodeName) && a.href ? 0 : b } } } }), f.attrHooks.tabindex = f.propHooks.tabIndex, x = { get: function(a, c) { var d, e = f.prop(a, c); return e === !0 || typeof e != "boolean" && (d = a.getAttributeNode(c)) && d.nodeValue !== !1 ? c.toLowerCase() : b }, set: function(a, b, c) { var d; b === !1 ? f.removeAttr(a, c) : (d = f.propFix[c] || c, d in a && (a[d] = !0), a.setAttribute(c, c.toLowerCase())); return c } }, v || (y = { name: !0, id: !0, coords: !0 }, w = f.valHooks.button = { get: function(a, c) { var d; d = a.getAttributeNode(c); return d && (y[c] ? d.nodeValue !== "" : d.specified) ? d.nodeValue : b }, set: function(a, b, d) { var e = a.getAttributeNode(d); e || (e = c.createAttribute(d), a.setAttributeNode(e)); return e.nodeValue = b + "" } }, f.attrHooks.tabindex.set = w.set, f.each(["width", "height"], function(a, b) { f.attrHooks[b] = f.extend(f.attrHooks[b], { set: function(a, c) { if (c === "") { a.setAttribute(b, "auto"); return c } } }) }), f.attrHooks.contenteditable = { get: w.get, set: function(a, b, c) { b === "" && (b = "false"), w.set(a, b, c) } }), f.support.hrefNormalized || f.each(["href", "src", "width", "height"], function(a, c) { f.attrHooks[c] = f.extend(f.attrHooks[c], { get: function(a) { var d = a.getAttribute(c, 2); return d === null ? b : d } }) }), f.support.style || (f.attrHooks.style = { get: function(a) { return a.style.cssText.toLowerCase() || b }, set: function(a, b) { return a.style.cssText = "" + b } }), f.support.optSelected || (f.propHooks.selected = f.extend(f.propHooks.selected, { get: function(a) { var b = a.parentNode; b && (b.selectedIndex, b.parentNode && b.parentNode.selectedIndex); return null } })), f.support.enctype || (f.propFix.enctype = "encoding"), f.support.checkOn || f.each(["radio", "checkbox"], function() { f.valHooks[this] = { get: function(a) { return a.getAttribute("value") === null ? "on" : a.value } } }), f.each(["radio", "checkbox"], function() { f.valHooks[this] = f.extend(f.valHooks[this], { set: function(a, b) { if (f.isArray(b)) return a.checked = f.inArray(f(a).val(), b) >= 0 } }) }); var z = /^(?:textarea|input|select)$/i, A = /^([^\.]*)?(?:\.(.+))?$/, B = /(?:^|\s)hover(\.\S+)?\b/, C = /^key/, D = /^(?:mouse|contextmenu)|click/, E = /^(?:focusinfocus|focusoutblur)$/, F = /^(\w*)(?:#([\w\-]+))?(?:\.([\w\-]+))?$/, G = function( a) { var b = F.exec(a); b && (b[1] = (b[1] || "").toLowerCase(), b[3] = b[3] && new RegExp("(?:^|\\s)" + b[3] + "(?:\\s|$)")); return b }, H = function(a, b) { var c = a.attributes || {}; return (!b[1] || a.nodeName.toLowerCase() === b[1]) && (!b[2] || (c.id || {}).value === b[2]) && (!b[3] || b[3].test((c["class"] || {}).value)) }, I = function(a) { return f.event.special.hover ? a : a.replace(B, "mouseenter$1 mouseleave$1") }; f.event = { add: function(a, c, d, e, g) { var h, i, j, k, l, m, n, o, p, q, r, s; if (!(a.nodeType === 3 || a.nodeType === 8 || !c || !d || !(h = f._data(a)))) { d.handler && (p = d, d = p.handler, g = p.selector), d.guid || (d.guid = f.guid++), j = h.events, j || (h.events = j = {}), i = h.handle, i || (h.handle = i = function(a) { return typeof f != "undefined" && (!a || f.event.triggered !== a.type) ? f.event.dispatch.apply(i.elem, arguments) : b }, i.elem = a), c = f.trim(I(c)).split(" "); for (k = 0; k < c.length; k++) { l = A.exec(c[k]) || [], m = l[1], n = (l[2] || "").split(".").sort(), s = f.event.special[m] || {}, m = (g ? s.delegateType : s.bindType) || m, s = f.event.special[m] || {}, o = f.extend({ type: m, origType: l[1], data: e, handler: d, guid: d.guid, selector: g, quick: g && G(g), namespace: n.join(".") }, p), r = j[m]; if (!r) { r = j[m] = [], r.delegateCount = 0; if (!s.setup || s.setup.call(a, e, n, i) === !1) a.addEventListener ? a.addEventListener(m, i, !1) : a.attachEvent && a.attachEvent("on" + m, i) } s.add && (s.add.call(a, o), o.handler.guid || (o.handler.guid = d.guid)), g ? r.splice(r.delegateCount++, 0, o) : r.push(o), f.event.global[m] = !0 } a = null } }, global: {}, remove: function(a, b, c, d, e) { var g = f.hasData(a) && f._data(a), h, i, j, k, l, m, n, o, p, q, r, s; if (!!g && !!(o = g.events)) { b = f.trim(I(b || "")).split(" "); for (h = 0; h < b.length; h++) { i = A.exec(b[h]) || [], j = k = i[1], l = i[2]; if (!j) { for (j in o) f.event.remove(a, j + b[h], c, d, !0); continue } p = f.event.special[j] || {}, j = (d ? p.delegateType : p.bindType) || j, r = o[j] || [], m = r.length, l = l ? new RegExp("(^|\\.)" + l.split(".").sort().join("\\.(?:.*\\.)?") + "(\\.|$)") : null; for (n = 0; n < r.length; n++) s = r[n], (e || k === s.origType) && (!c || c.guid === s.guid) && (!l || l.test(s.namespace)) && (!d || d === s.selector || d === "**" && s.selector) && (r.splice(n--, 1), s.selector && r.delegateCount--, p.remove && p.remove.call(a, s)); r.length === 0 && m !== r.length && ((!p.teardown || p.teardown.call(a, l) === !1) && f.removeEvent(a, j, g.handle), delete o[j]) } f.isEmptyObject(o) && (q = g.handle, q && (q.elem = null), f.removeData(a, ["events", "handle"], !0)) } }, customEvent: { getData: !0, setData: !0, changeData: !0 }, trigger: function(c, d, e, g) { if (!e || e.nodeType !== 3 && e.nodeType !== 8) { var h = c.type || c, i = [], j, k, l, m, n, o, p, q, r, s; if (E.test(h + f.event.triggered)) return; h.indexOf("!") >= 0 && (h = h.slice(0, -1), k = !0), h.indexOf(".") >= 0 && (i = h.split("."), h = i.shift(), i.sort()); if ((!e || f.event.customEvent[h]) && !f.event.global[h]) return; c = typeof c == "object" ? c[f.expando] ? c : new f.Event(h, c) : new f.Event(h), c.type = h, c.isTrigger = !0, c.exclusive = k, c.namespace = i.join("."), c.namespace_re = c.namespace ? new RegExp("(^|\\.)" + i.join("\\.(?:.*\\.)?") + "(\\.|$)") : null, o = h.indexOf(":") < 0 ? "on" + h : ""; if (!e) { j = f.cache; for (l in j) j[l].events && j[l].events[h] && f.event.trigger(c, d, j[l].handle.elem, !0); return } c.result = b, c.target || (c.target = e), d = d != null ? f.makeArray(d) : [], d.unshift(c), p = f.event.special[h] || {}; if (p.trigger && p.trigger.apply(e, d) === !1) return; r = [ [e, p.bindType || h] ]; if (!g && !p.noBubble && !f.isWindow(e)) { s = p.delegateType || h, m = E.test(s + h) ? e : e.parentNode, n = null; for (; m; m = m.parentNode) r.push([m, s]), n = m; n && n === e.ownerDocument && r.push([n.defaultView || n.parentWindow || a, s]) } for (l = 0; l < r.length && !c.isPropagationStopped(); l++) m = r[l][0], c.type = r[l][1], q = (f._data(m, "events") || {})[c.type] && f._data(m, "handle"), q && q.apply(m, d), q = o && m[o], q && f.acceptData(m) && q.apply(m, d) === !1 && c.preventDefault(); c.type = h, !g && !c.isDefaultPrevented() && (!p._default || p._default.apply(e.ownerDocument, d) === !1) && (h !== "click" || !f.nodeName(e, "a")) && f.acceptData(e) && o && e[h] && (h !== "focus" && h !== "blur" || c.target.offsetWidth !== 0) && !f.isWindow(e) && (n = e[o], n && (e[o] = null), f.event.triggered = h, e[h](), f.event.triggered = b, n && (e[o] = n)); return c.result } }, dispatch: function(c) { c = f.event.fix(c || a.event); var d = (f._data(this, "events") || {})[c.type] || [], e = d.delegateCount, g = [].slice.call(arguments, 0), h = !c.exclusive && !c.namespace, i = f.event.special[c.type] || {}, j = [], k, l, m, n, o, p, q, r, s, t, u; g[0] = c, c.delegateTarget = this; if (!i.preDispatch || i.preDispatch.call(this, c) !== !1) { if (e && (!c.button || c.type !== "click")) { n = f(this), n.context = this.ownerDocument || this; for (m = c.target; m != this; m = m.parentNode || this) if (m.disabled !== !0) { p = {}, r = [], n[0] = m; for (k = 0; k < e; k++) s = d[k], t = s.selector, p[t] === b && (p[t] = s.quick ? H(m, s.quick) : n.is(t)), p[t] && r.push(s); r.length && j.push({ elem: m, matches: r }) } } d.length > e && j.push({ elem: this, matches: d.slice(e) }); for (k = 0; k < j.length && !c.isPropagationStopped(); k++) { q = j[k], c.currentTarget = q.elem; for (l = 0; l < q.matches.length && !c.isImmediatePropagationStopped(); l++) { s = q.matches[l]; if (h || !c.namespace && !s.namespace || c.namespace_re && c.namespace_re.test(s.namespace)) c.data = s.data, c.handleObj = s, o = ((f.event.special[s.origType] || {}).handle || s.handler).apply(q.elem, g), o !== b && (c.result = o, o === !1 && (c.preventDefault(), c.stopPropagation())) } } i.postDispatch && i.postDispatch.call(this, c); return c.result } }, props: "attrChange attrName relatedNode srcElement altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "), fixHooks: {}, keyHooks: { props: "char charCode key keyCode".split(" "), filter: function(a, b) { a.which == null && (a.which = b.charCode != null ? b.charCode : b.keyCode); return a } }, mouseHooks: { props: "button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement".split(" "), filter: function(a, d) { var e, f, g, h = d.button, i = d.fromElement; a.pageX == null && d.clientX != null && (e = a.target.ownerDocument || c, f = e.documentElement, g = e.body, a.pageX = d.clientX + (f && f.scrollLeft || g && g.scrollLeft || 0) - (f && f.clientLeft || g && g.clientLeft || 0), a.pageY = d.clientY + (f && f.scrollTop || g && g.scrollTop || 0) - (f && f.clientTop || g && g.clientTop || 0)), !a.relatedTarget && i && (a.relatedTarget = i === a.target ? d.toElement : i), !a.which && h !== b && (a.which = h & 1 ? 1 : h & 2 ? 3 : h & 4 ? 2 : 0); return a } }, fix: function(a) { if (a[f.expando]) return a; var d, e, g = a, h = f.event.fixHooks[a.type] || {}, i = h.props ? this.props.concat(h.props) : this.props; a = f.Event(g); for (d = i.length; d;) e = i[--d], a[e] = g[e]; a.target || (a.target = g.srcElement || c), a.target.nodeType === 3 && (a.target = a.target.parentNode), a.metaKey === b && (a.metaKey = a.ctrlKey); return h.filter ? h.filter(a, g) : a }, special: { ready: { setup: f.bindReady }, load: { noBubble: !0 }, focus: { delegateType: "focusin" }, blur: { delegateType: "focusout" }, beforeunload: { setup: function(a, b, c) { f.isWindow(this) && (this.onbeforeunload = c) }, teardown: function(a, b) { this.onbeforeunload === b && (this.onbeforeunload = null) } } }, simulate: function(a, b, c, d) { var e = f.extend(new f.Event, c, { type: a, isSimulated: !0, originalEvent: {} }); d ? f.event.trigger(e, null, b) : f.event.dispatch.call(b, e), e.isDefaultPrevented() && c.preventDefault() } }, f.event.handle = f.event.dispatch, f.removeEvent = c.removeEventListener ? function(a, b, c) { a.removeEventListener && a.removeEventListener(b, c, !1) } : function(a, b, c) { a.detachEvent && a.detachEvent("on" + b, c) }, f.Event = function(a, b) { if (!(this instanceof f.Event)) return new f.Event(a, b); a && a.type ? (this.originalEvent = a, this.type = a.type, this.isDefaultPrevented = a.defaultPrevented || a.returnValue === !1 || a.getPreventDefault && a.getPreventDefault() ? K : J) : this.type = a, b && f.extend(this, b), this.timeStamp = a && a.timeStamp || f.now(), this[f.expando] = !0 }, f.Event.prototype = { preventDefault: function() { this.isDefaultPrevented = K; var a = this.originalEvent; !a || (a.preventDefault ? a.preventDefault() : a.returnValue = !1) }, stopPropagation: function() { this.isPropagationStopped = K; var a = this.originalEvent; !a || (a.stopPropagation && a.stopPropagation(), a.cancelBubble = !0) }, stopImmediatePropagation: function() { this.isImmediatePropagationStopped = K, this.stopPropagation() }, isDefaultPrevented: J, isPropagationStopped: J, isImmediatePropagationStopped: J }, f.each({ mouseenter: "mouseover", mouseleave: "mouseout" }, function(a, b) { f.event.special[a] = { delegateType: b, bindType: b, handle: function(a) { var c = this, d = a.relatedTarget, e = a.handleObj, g = e.selector, h; if (!d || d !== c && !f.contains(c, d)) a.type = e.origType, h = e.handler.apply(this, arguments), a.type = b; return h } } }), f.support.submitBubbles || (f.event.special.submit = { setup: function() { if (f.nodeName(this, "form")) return !1; f.event.add(this, "click._submit keypress._submit", function(a) { var c = a.target, d = f.nodeName(c, "input") || f.nodeName(c, "button") ? c.form : b; d && !d._submit_attached && (f.event.add(d, "submit._submit", function(a) { a._submit_bubble = !0 }), d._submit_attached = !0) }) }, postDispatch: function(a) { a._submit_bubble && (delete a._submit_bubble, this.parentNode && !a.isTrigger && f.event.simulate("submit", this.parentNode, a, !0)) }, teardown: function() { if (f.nodeName(this, "form")) return !1; f.event.remove(this, "._submit") } }), f.support.changeBubbles || (f.event.special.change = { setup: function() { if (z.test(this.nodeName)) { if (this.type === "checkbox" || this.type === "radio") f.event.add(this, "propertychange._change", function(a) { a.originalEvent.propertyName === "checked" && (this._just_changed = !0) }), f.event.add(this, "click._change", function(a) { this._just_changed && !a.isTrigger && (this._just_changed = !1, f.event.simulate("change", this, a, !0)) }); return !1 } f.event.add(this, "beforeactivate._change", function(a) { var b = a.target; z.test(b.nodeName) && !b._change_attached && (f.event.add(b, "change._change", function(a) { this.parentNode && !a.isSimulated && !a.isTrigger && f.event.simulate("change", this.parentNode, a, !0) }), b._change_attached = !0) }) }, handle: function(a) { var b = a.target; if (this !== b || a.isSimulated || a.isTrigger || b.type !== "radio" && b.type !== "checkbox") return a.handleObj.handler.apply(this, arguments) }, teardown: function() { f.event.remove(this, "._change"); return z.test(this.nodeName) } }), f.support.focusinBubbles || f.each({ focus: "focusin", blur: "focusout" }, function(a, b) { var d = 0, e = function(a) { f.event.simulate(b, a.target, f.event.fix(a), !0) }; f.event.special[b] = { setup: function() { d++ === 0 && c.addEventListener(a, e, !0) }, teardown: function() { --d === 0 && c.removeEventListener(a, e, !0) } } }), f.fn.extend({ on: function(a, c, d, e, g) { var h, i; if (typeof a == "object") { typeof c != "string" && (d = d || c, c = b); for (i in a) this.on(i, c, d, a[i], g); return this } d == null && e == null ? (e = c, d = c = b) : e == null && (typeof c == "string" ? 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Q.test(a) ? f(a, this.context).index(this[0]) >= 0 : f.filter(a, this).length > 0 : this.filter(a).length > 0) }, closest: function(a, b) { var c = [], d, e, g = this[0]; if (f.isArray(a)) { var h = 1; while (g && g.ownerDocument && g !== b) { for (d = 0; d < a.length; d++) f(g).is(a[d]) && c.push({ selector: a[d], elem: g, level: h }); g = g.parentNode, h++ } return c } var i = Q.test(a) || typeof a != "string" ? f(a, b || this.context) : 0; for (d = 0, e = this.length; d < e; d++) { g = this[d]; while (g) { if (i ? i.index(g) > -1 : f.find.matchesSelector(g, a)) { c.push(g); break } g = g.parentNode; if (!g || !g.ownerDocument || g === b || g.nodeType === 11) break } } c = c.length > 1 ? f.unique(c) : c; return this.pushStack(c, "closest", a) }, index: function(a) { if (!a) return this[0] && this[0].parentNode ? this.prevAll().length : -1; if (typeof a == "string") return f.inArray(this[0], f(a)); return f.inArray(a.jquery ? a[0] : a, this) }, add: function(a, b) { var c = typeof a == "string" ? f(a, b) : f.makeArray(a && a.nodeType ? 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f.text(this) : this.empty().append((this[0] && this[0].ownerDocument || c).createTextNode(a)) }, null, a, arguments.length) }, wrapAll: function(a) { if (f.isFunction(a)) return this.each(function(b) { f(this).wrapAll(a.call(this, b)) }); if (this[0]) { var b = f(a, this[0].ownerDocument).eq(0).clone(!0); this[0].parentNode && b.insertBefore(this[0]), b.map(function() { var a = this; while (a.firstChild && a.firstChild.nodeType === 1) a = a.firstChild; return a }).append(this) } return this }, wrapInner: function(a) { if (f.isFunction(a)) return this.each(function(b) { f(this).wrapInner(a.call(this, b)) }); return this.each(function() { var b = f(this), c = b.contents(); c.length ? c.wrapAll(a) : b.append(a) }) }, wrap: function(a) { var b = f.isFunction(a); return this.each(function(c) { f(this).wrapAll(b ? a.call(this, c) : a) }) }, unwrap: function() { return this.parent().each(function() { f.nodeName(this, "body") || f(this).replaceWith(this.childNodes) }).end() }, append: function() { return this.domManip(arguments, !0, function(a) { this.nodeType === 1 && this.appendChild(a) }) }, prepend: function() { return this.domManip(arguments, !0, function(a) { this.nodeType === 1 && this.insertBefore(a, this.firstChild) }) }, before: function() { if (this[0] && this[0].parentNode) return this.domManip(arguments, !1, function(a) { this.parentNode.insertBefore(a, this) }); if (arguments.length) { var a = f .clean(arguments); a.push.apply(a, this.toArray()); return this.pushStack(a, "before", arguments) } }, after: function() { if (this[0] && this[0].parentNode) return this.domManip(arguments, !1, function(a) { this.parentNode.insertBefore(a, this.nextSibling) }); if (arguments.length) { var a = this.pushStack(this, "after", arguments); a.push.apply(a, f.clean(arguments)); return a } }, remove: function(a, b) { for (var c = 0, d; (d = this[c]) != null; c++) if (!a || f.filter(a, [d]).length) !b && d.nodeType === 1 && (f.cleanData(d.getElementsByTagName("*")), f.cleanData([d])), d.parentNode && d.parentNode.removeChild(d); return this }, empty: function() { for (var a = 0, b; (b = this[a]) != null; a++) { b.nodeType === 1 && f.cleanData(b.getElementsByTagName("*")); while (b.firstChild) b.removeChild(b.firstChild) } return this }, clone: function(a, b) { a = a == null ? !1 : a, b = b == null ? a : b; return this.map(function() { return f.clone(this, a, b) }) }, html: function(a) { return f.access(this, function(a) { var c = this[0] || {}, d = 0, e = this.length; if (a === b) return c.nodeType === 1 ? c.innerHTML.replace(W, "") : null; if (typeof a == "string" && !ba.test(a) && (f.support.leadingWhitespace || !X.test(a)) && !bg[(Z.exec(a) || ["", ""])[1].toLowerCase()]) { a = a.replace(Y, "<$1></$2>"); try { for (; d < e; d++) c = this[d] || {}, c.nodeType === 1 && (f.cleanData(c.getElementsByTagName("*")), c.innerHTML = a); c = 0 } catch (g) {} } c && this.empty().append(a) }, null, a, arguments.length) }, replaceWith: function(a) { if (this[0] && this[0].parentNode) { if (f.isFunction(a)) return this.each(function(b) { var c = f(this), d = c.html(); c.replaceWith(a.call(this, b, d)) }); typeof a != "string" && (a = f(a).detach()); return this.each(function() { var b = this.nextSibling, c = this.parentNode; f(this).remove(), b ? f(b).before(a) : f(c).append(a) }) } return this.length ? this.pushStack(f(f.isFunction(a) ? a() : a), "replaceWith", a) : this }, detach: function(a) { return this.remove(a, !0) }, domManip: function(a, c, d) { var e, g, h, i, j = a[0], k = []; if (!f.support.checkClone && arguments.length === 3 && typeof j == "string" && bd.test(j)) return this.each(function() { f(this).domManip(a, c, d, !0) }); if (f.isFunction(j)) return this.each(function(e) { var g = f(this); a[0] = j.call(this, e, c ? g.html() : b), g.domManip(a, c, d) }); if (this[0]) { i = j && j.parentNode, f.support.parentNode && i && i.nodeType === 11 && i.childNodes.length === this.length ? e = { fragment: i } : e = f.buildFragment(a, this, k), h = e.fragment, h.childNodes.length === 1 ? g = h = h.firstChild : g = h.firstChild; if (g) { c = c && f.nodeName(g, "tr"); for (var l = 0, m = this.length, n = m - 1; l < m; l++) d.call(c ? bi(this[l], g) : this[l], e.cacheable || m > 1 && l < n ? f.clone(h, !0, !0) : h) } k.length && f.each(k, function(a, b) { b.src ? f.ajax({ type: "GET", global: !1, url: b.src, async: !1, dataType: "script" }) : f.globalEval((b.text || b.textContent || b.innerHTML || "").replace(bf, "/*$0*/")), b.parentNode && b.parentNode.removeChild(b) }) } return this } }), f.buildFragment = function(a, b, d) { var e, g, h, i, j = a[0]; b && b[0] && (i = b[0].ownerDocument || b[0]), i.createDocumentFragment || (i = c), a.length === 1 && typeof j == "string" && j.length < 512 && i === c && j.charAt(0) === "<" && !bb.test(j) && (f.support.checkClone || !bd.test(j)) && (f.support.html5Clone || !bc.test(j)) && (g = !0, h = f.fragments[j], h && h !== 1 && (e = h)), e || (e = i.createDocumentFragment(), f.clean(a, i, e, d)), g && (f.fragments[j] = h ? 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"show" : "hide"]() }) : this.animate(ct("toggle", 3), a, b, c); return this }, fadeTo: function(a, b, c, d) { return this.filter(":hidden").css("opacity", 0).show().end().animate({ opacity: b }, a, c, d) }, animate: function(a, b, c, d) { function g() { e.queue === !1 && f._mark(this); var b = f.extend({}, e), c = this.nodeType === 1, d = c && f(this).is(":hidden"), g, h, i, j, k, l, m, n, o, p, q; b.animatedProperties = {}; for (i in a) { g = f.camelCase(i), i !== g && (a[g] = a[i], delete a[i]); if ((k = f.cssHooks[g]) && "expand" in k) { l = k.expand(a[g]), delete a[g]; for (i in l) i in a || (a[i] = l[i]) } } for (g in a) { h = a[g], f.isArray(h) ? 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"" : "px"), p !== "px" && (f.style(this, i, (o || 1) + p), n = (o || 1) / j.cur() * n, f.style(this, i, n + p)), m[1] && (o = (m[1] === "-=" ? -1 : 1) * o + n), j.custom(n, o, p)) : j.custom(n, h, "")); return !0 } var e = f.speed(b, c, d); if (f.isEmptyObject(a)) return this.each(e.complete, [!1]); a = f.extend({}, a); return e.queue === !1 ? this.each(g) : this.queue(e.queue, g) }, stop: function(a, c, d) { typeof a != "string" && (d = c, c = a, a = b), c && a !== !1 && this.queue(a || "fx", []); return this.each(function() { function h(a, b, c) { var e = b[c]; f.removeData(a, c, !0), e.stop(d) } var b, c = !1, e = f.timers, g = f._data(this); d || f._unmark(!0, this); if (a == null) for (b in g) g[b] && g[b].stop && b.indexOf(".run") === b.length - 4 && h(this, g, b); else g[b = a + ".run"] && g[b].stop && h(this, g, b); for (b = e.length; b--;) e[b].elem === this && (a == null || e[b].queue === a) && (d ? e[b](!0) : e[b].saveState(), c = !0, e.splice(b, 1)); (!d || !c) && f.dequeue(this, a) }) } }), f.each({ slideDown: ct("show", 1), slideUp: ct("hide", 1), slideToggle: ct("toggle", 1), fadeIn: { opacity: "show" }, fadeOut: { opacity: "hide" }, fadeToggle: { opacity: "toggle" } }, function(a, b) { f.fn[a] = function(a, c, d) { return this.animate(b, a, c, d) } }), f.extend({ speed: function(a, b, c) { var d = a && typeof a == "object" ? f.extend({}, a) : { complete: c || !c && b || f.isFunction(a) && a, duration: a, easing: c && b || b && !f.isFunction(b) && b }; d.duration = f.fx.off ? 0 : typeof d.duration == "number" ? d.duration : d.duration in f.fx.speeds ? f.fx.speeds[d.duration] : f.fx.speeds._default; if (d.queue == null || d.queue === !0) d.queue = "fx"; d.old = d.complete, d.complete = function(a) { f.isFunction(d.old) && d.old.call(this), d.queue ? f.dequeue(this, d.queue) : a !== !1 && f._unmark(this) }; return d }, easing: { linear: function(a) { return a }, swing: function(a) { return -Math.cos(a * Math.PI) / 2 + .5 } }, timers: [], fx: function(a, b, c) { this.options = b, this.elem = a, this.prop = c, b.orig = b.orig || {} } }), f.fx.prototype = { update: function() { this.options.step && this.options.step.call(this.elem, this.now, this), (f.fx.step[this.prop] || f.fx.step._default)(this) }, cur: function() { if (this.elem[this.prop] != null && (!this.elem.style || this.elem.style[this.prop] == null)) return this.elem[this.prop]; var a, b = f.css(this.elem, this.prop); return isNaN(a = parseFloat(b)) ? !b || b === "auto" ? 0 : b : a }, custom: function(a, c, d) { function h(a) { return e.step(a) } var e = this, g = f.fx; this.startTime = cq || cr(), this.end = c, this.now = this.start = a, this.pos = this.state = 0, this.unit = d || this.unit || (f.cssNumber[this.prop] ? "" : "px"), h.queue = this.options.queue, h.elem = this.elem, h.saveState = function() { f._data(e.elem, "fxshow" + e.prop) === b && (e.options.hide ? f._data(e.elem, "fxshow" + e.prop, e.start) : e.options.show && f._data(e.elem, "fxshow" + e.prop, e.end)) }, h() && f.timers.push(h) && !co && (co = setInterval(g.tick, g.interval)) }, show: function() { var a = f._data(this.elem, "fxshow" + this.prop); this.options.orig[this.prop] = a || f.style(this.elem, this.prop), this.options.show = !0, a !== b ? this.custom(this.cur(), a) : this.custom(this.prop === "width" || this.prop === "height" ? 1 : 0, this.cur()), f(this.elem).show() }, hide: function() { this.options.orig[this.prop] = f._data(this.elem, "fxshow" + this.prop) || f.style(this.elem, this.prop), this.options.hide = !0, this.custom(this.cur(), 0) }, step: function(a) { var b, c, d, e = cq || cr(), g = !0, h = this.elem, i = this.options; if (a || e >= i.duration + this.startTime) { this.now = this.end, this.pos = this.state = 1, this.update(), i.animatedProperties[this.prop] = !0; for (b in i.animatedProperties) i.animatedProperties[b] !== !0 && (g = !1); if (g) { i.overflow != null && !f.support.shrinkWrapBlocks && f.each(["", "X", "Y"], function(a, b) { h.style["overflow" + b] = i.overflow[a] }), i.hide && f(h).hide(); if (i.hide || i.show) for (b in i.animatedProperties) f.style(h, b, i.orig[b]), f.removeData(h, "fxshow" + b, !0), f.removeData(h, "toggle" + b, !0); d = i.complete, d && (i.complete = !1, d.call(h)) } return !1 } i.duration == Infinity ? this.now = e : (c = e - this.startTime, this.state = c / i.duration, this.pos = f.easing[i.animatedProperties[this.prop]](this.state, c, 0, 1, i.duration), this.now = this.start + (this.end - this.start) * this.pos), this.update(); return !0 } }, f.extend(f.fx, { tick: function() { var a, b = f.timers, c = 0; for (; c < b.length; c++) a = b[c], !a() && b[c] === a && b.splice(c--, 1); b.length || f.fx.stop() }, interval: 13, stop: function() { clearInterval(co), co = null }, speeds: { slow: 600, fast: 200, _default: 400 }, step: { opacity: function(a) { f.style(a.elem, "opacity", a.now) }, _default: function(a) { a.elem.style && a.elem.style[a.prop] != null ? a.elem.style[a.prop] = a.now + a.unit : a.elem[a.prop] = a.now } } }), f.each(cp.concat.apply([], cp), function(a, b) { b.indexOf("margin") && (f.fx.step[b] = function(a) { f.style(a.elem, b, Math.max(0, a.now) + a.unit) }) }), f.expr && f.expr.filters && (f.expr.filters.animated = function(a) { return f.grep(f.timers, function(b) { return a === b.elem }).length }); var cv, cw = /^t(?:able|d|h)$/i, cx = /^(?:body|html)$/i; "getBoundingClientRect" in c.documentElement ? cv = function(a, b, c, d) { try { d = a.getBoundingClientRect() } catch (e) {} if (!d || !f.contains(c, a)) return d ? { top: d.top, left: d.left } : { top: 0, left: 0 }; var g = b.body, h = cy(b), i = c.clientTop || g.clientTop || 0, j = c.clientLeft || g.clientLeft || 0, k = h.pageYOffset || f.support.boxModel && c.scrollTop || g.scrollTop, l = h.pageXOffset || f.support.boxModel && c.scrollLeft || g.scrollLeft, m = d.top + k - i, n = d.left + l - j; return { top: m, left: n } } : cv = function(a, b, c) { var d, e = a.offsetParent, g = a, h = b.body, i = b.defaultView, j = i ? i.getComputedStyle(a, null) : a.currentStyle, k = a.offsetTop, l = a.offsetLeft; while ((a = a.parentNode) && a !== h && a !== c) { if (f.support.fixedPosition && j.position === "fixed") break; d = i ? i.getComputedStyle(a, null) : a.currentStyle, k -= a.scrollTop, l -= a.scrollLeft, a === e && (k += a.offsetTop, l += a.offsetLeft, f.support.doesNotAddBorder && (!f.support.doesAddBorderForTableAndCells || !cw.test(a.nodeName)) && (k += parseFloat(d.borderTopWidth) || 0, l += parseFloat(d.borderLeftWidth) || 0), g = e, e = a.offsetParent), f.support.subtractsBorderForOverflowNotVisible && d.overflow !== "visible" && (k += parseFloat(d.borderTopWidth) || 0, l += parseFloat(d.borderLeftWidth) || 0), j = d } if (j.position === "relative" || j.position === "static") k += h.offsetTop, l += h.offsetLeft; f.support.fixedPosition && j.position === "fixed" && (k += Math.max(c.scrollTop, h.scrollTop), l += Math.max(c.scrollLeft, h.scrollLeft)); return { top: k, left: l } }, f.fn.offset = function(a) { if (arguments.length) return a === b ? this : this.each(function(b) { f.offset.setOffset(this, a, b) }); var c = this[0], d = c && c.ownerDocument; if (!d) return null; if (c === d.body) return f.offset.bodyOffset(c); return cv(c, d, d.documentElement) }, f.offset = { bodyOffset: function(a) { var b = a.offsetTop, c = a.offsetLeft; f.support.doesNotIncludeMarginInBodyOffset && (b += parseFloat(f.css(a, "marginTop")) || 0, c += parseFloat(f.css(a, "marginLeft")) || 0); return { top: b, left: c } }, setOffset: function(a, b, c) { var d = f.css(a, "position"); d === "static" && (a.style.position = "relative"); var e = f(a), g = e.offset(), h = f.css(a, "top"), i = f.css(a, "left"), j = (d === "absolute" || d === "fixed") && f.inArray("auto", [h, i]) > -1, k = {}, l = {}, m, n; j ? 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"margin" : "border")) : this[c]() : null }, f.fn[c] = function(a) { return f.access(this, function(a, c, h) { var i, j, k, l; if (f.isWindow(a)) { i = a.document, j = i.documentElement[d]; return f.support.boxModel && j || i.body && i.body[d] || j } if (a.nodeType === 9) { i = a.documentElement; if (i[d] >= i[e]) return i[d]; return Math.max(a.body[e], i[e], a.body[g], i[g]) } if (h === b) { k = f.css(a, c), l = parseFloat(k); return f.isNumeric(l) ? l : k } f(a).css(c, h) }, c, a, arguments.length, null) } }), a.jQuery = a.$ = f, typeof define == "function" && define.amd && define.amd.jQuery && define("jquery", [], function() { return f })
})(window);
/* * Photon * http://photon.attasi.com * * Licensed under the MIT license. * Copyright 2012 Tom Giannattasio */
var Photon = { version: "0.0.3", degToRad: function(a) { return a * Math.PI / 180 }, radToDeg: function(a) { return a * 180 / Math.PI }, getRotationVector: function(b, a) { var e = b.rotate(a.x, Line.create([0, 0, 0], [1, 0, 0])); var c = e.rotate(a.y, Line.create([0, 0, 0], [0, 1, 0])); var d = c.rotate(a.z, Line.create([0, 0, 0], [0, 0, 1])); return d }, getTransformString: function() { if (Photon.transformString) { return Photon.transformString } var c; var d = ["transform", "webkitTransform", "MozTransform", "msTransform", "OTransform"]; var b = document.createElement("div"); for (var a = 0; a < d.length; a++) { if (b.style[d[a]] == "") { c = d[a] } } Photon.transformString = c; return c }, buildMatrix: function(b) { var a = new FirminCSSMatrix(b); a.m11 = a.m11 * 10000000000000000; a.m12 = a.m12 * 10000000000000000; a.m13 = a.m13 * 10000000000000000; a.m14 = a.m14 * 10000000000000000; a.m21 = a.m21 * 10000000000000000; a.m22 = a.m22 * 10000000000000000; a.m23 = a.m23 * 10000000000000000; a.m24 = a.m24 * 10000000000000000; a.m31 = a.m31 * 10000000000000000; a.m32 = a.m32 * 10000000000000000; a.m33 = a.m33 * 10000000000000000; a.m34 = a.m34 * 10000000000000000; a.m41 = a.m41 * 10000000000000000; a.m42 = a.m42 * 10000000000000000; a.m43 = a.m43 * 10000000000000000; a.m44 = a.m44 * 10000000000000000; return a }
};
Photon.Light = function(c, b, a) { this.moveTo(c || 0, b || 0, a || 100); this.calculateVector()
};
Photon.Light.prototype = { moveTo: function(a, c, b) { this.x = a; this.y = c; this.z = b; this.calculateVector() }, calculateVector: function() { this.magnitude = Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z)); this.vector = $V([this.x / this.magnitude, this.y / this.magnitude, this.z / this.magnitude]) }
};
Photon.Face = function(d, b, a, c) { this.element = d; this.maxShade = b || 0.5; this.maxTint = a || 0; this.isBackfaced = c || false; this.shaderElement = new Photon.ShaderElement(this.element); this.element.insertBefore(this.shaderElement, this.element.firstChild); this.transformString = Photon.getTransformString(); this.getRotations()
};
Photon.Face.prototype = { getRotations: function() { var b = window.getComputedStyle(this.element)[this.transformString] || "matrix3d(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)"; this.matrix = Photon.buildMatrix(b); var a = this.matrix.decompose(); this.rotations = { x: a.rotate.x, y: a.rotate.y, z: a.rotate.z }; this.vector = Photon.getRotationVector($V([0, 0, 1]), this.rotations) }, render: function(b, h, g) { if (h) { this.getRotations() } var e; if (g) { e = Photon.getRotationVector(this.vector, g) } else { e = this.vector } this.angleFrom = Photon.radToDeg(b.vector.angleFrom(e)); var f; var d = this.isBackfaced ? this.angleFrom / 180 : this.angleFrom / 90; if (this.isBackfaced && d > 0.5) { d = 1 - d } var c = Math.abs(this.maxShade + this.maxTint); var a = c * d; this.rangedPercentage = a; if (a <= this.maxTint) { f = "rgba(255, 255, 255, " + Math.abs(this.maxTint - a) + ")" } else { f = "rgba(0, 0, 0, " + Math.abs(a - this.maxTint) + ")" } this.shaderElement.style.background = f }, setMaxShade: function(a) { this.maxShade = a }, setMaxTint: function(a) { this.maxTint = a }
};
Photon.ShaderElement = function(a) { var b = document.createElement("div"); b.className = "photon-shader"; b.style.position = "absolute"; b.style.top = "0"; b.style.left = "0"; b.style.width = window.getComputedStyle(a).width; b.style.height = window.getComputedStyle(a).height; return b
};
Photon.FaceGroup = function(f, a, c, b, d) { this.element = f; this.faces = []; this.transformString = Photon.getTransformString(); var g = a; for (var e = 0; e < g.length; e++) { this.faces[e] = new Photon.Face(g[e], c, b, d) }
};
Photon.FaceGroup.prototype = { getRotations: function() { var b = window.getComputedStyle(this.element)[this.transformString] || "matrix3d(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)"; this.matrix = Photon.buildMatrix(b); var a = this.matrix.decompose(); this.rotations = { x: a.rotate.x, y: a.rotate.y, z: a.rotate.z }; this.vector = Photon.getRotationVector($V([0, 0, 1]), this.rotations) }, render: function(a, d, c) { if (d) { this.getRotations() } this.angleFrom = Photon.radToDeg(a.vector.angleFrom(this.vector)); for (var b = 0, e = this.faces.length; b < e; b++) { this.faces[b].render(a, c, this.rotations) } }, setMaxShade: function(b) { for (var a = 0; a < this.faces.length; a++) { this.faces[a].setMaxShade(b) } }, setMaxTint: function(b) { for (var a = 0; a < this.faces.length; a++) { this.faces[a].setMaxTint(b) } }
};
var Sylvester = { version: "0.1.3", precision: 0.000001
};
function Vector() {}
Vector.prototype = { modulus: function() { return Math.sqrt(this.dot(this)) }, dup: function() { return Vector.create(this.elements) }, each: function(c) { var d = this.elements.length, a = d, b; do { b = a - d; c(this.elements[b], b + 1) } while (--d) }, angleFrom: function(d) { var e = d.elements || d; var c = this.elements.length, f = c, g; if (c != e.length) { return null } var a = 0, l = 0, h = 0; this.each(function(k, m) { a += k * e[m - 1]; l += k * k; h += e[m - 1] * e[m - 1] }); l = Math.sqrt(l); h = Math.sqrt(h); if (l * h === 0) { return null } var b = a / (l * h); if (b < -1) { b = -1 } if (b > 1) { b = 1 } return Math.acos(b) }, dot: function(b) { var a = b.elements || b; var c, d = 0, e = this.elements.length; if (e != a.length) { return null } do { d += this.elements[e - 1] * a[e - 1] } while (--e); return d }, rotate: function(c, e) { var b, d, a, h, g; switch (this.elements.length) { case 2: b = e.elements || e; if (b.length != 2) { return null } d = Matrix.Rotation(c).elements; a = this.elements[0] - b[0]; h = this.elements[1] - b[1]; return Vector.create([b[0] + d[0][0] * a + d[0][1] * h, b[1] + d[1][0] * a + d[1][1] * h]); break; case 3: if (!e.direction) { return null } var f = e.pointClosestTo(this).elements; d = Matrix.Rotation(c, e.direction).elements; a = this.elements[0] - f[0]; h = this.elements[1] - f[1]; g = this.elements[2] - f[2]; return Vector.create([f[0] + d[0][0] * a + d[0][1] * h + d[0][2] * g, f[1] + d[1][0] * a + d[1][1] * h + d[1][2] * g, f[2] + d[2][0] * a + d[2][1] * h + d[2][2] * g]); break; default: return null } }, setElements: function(a) { this.elements = (a.elements || a).slice(); return this }
};
Vector.create = function(b) { var a = new Vector(); return a.setElements(b)
};
var $V = Vector.create;
function Line() {}
Line.prototype = { distanceFrom: function(e) { if (e.normal) { return e.distanceFrom(this) } if (e.direction) { if (this.isParallelTo(e)) { return this.distanceFrom(e.anchor) } var k = this.direction.cross(e.direction).toUnitVector().elements; var c = this.anchor.elements, b = e.anchor.elements; return Math.abs((c[0] - b[0]) * k[0] + (c[1] - b[1]) * k[1] + (c[2] - b[2]) * k[2]) } else { var f = e.elements || e; var c = this.anchor.elements, a = this.direction.elements; var n = f[0] - c[0], l = f[1] - c[1], g = (f[2] || 0) - c[2]; var m = Math.sqrt(n * n + l * l + g * g); if (m === 0) { return 0 } var h = (n * a[0] + l * a[1] + g * a[2]) / m; var d = 1 - h * h; return Math.abs(m * Math.sqrt(d < 0 ? 0 : d)) } }, contains: function(a) { var b = this.distanceFrom(a); return (b !== null && b <= Sylvester.precision) }, pointClosestTo: function(s) { if (s.direction) { if (this.intersects(s)) { return this.intersectionWith(s) } if (this.isParallelTo(s)) { return null } var u = this.direction.elements, t = s.direction.elements; var f = u[0], e = u[1], c = u[2], q = t[0], o = t[1], m = t[2]; var r = (c * q - f * m), p = (f * o - e * q), n = (e * m - c * o); var l = Vector.create([r * m - p * o, p * q - n * m, n * o - r * q]); var h = Plane.create(s.anchor, l); return h.intersectionWith(this) } else { var h = s.elements || s; if (this.contains(h)) { return Vector.create(h) } var v = this.anchor.elements, u = this.direction.elements; var f = u[0], e = u[1], c = u[2], d = v[0], b = v[1], a = v[2]; var r = f * (h[1] - b) - e * (h[0] - d), p = e * ((h[2] || 0) - a) - c * (h[1] - b), n = c * (h[0] - d) - f * ((h[2] || 0) - a); var g = Vector.create([e * r - c * n, c * p - f * r, f * n - e * p]); var w = this.distanceFrom(h) / g.modulus(); return Vector.create([h[0] + g.elements[0] * w, h[1] + g.elements[1] * w, (h[2] || 0) + g.elements[2] * w]) } }, rotate: function(p, q) { if (typeof(q.direction) == "undefined") { q = Line.create(q.to3D(), Vector.k) } var g = Matrix.Rotation(p, q.direction).elements; var b = q.pointClosestTo(this.anchor).elements; var d = this.anchor.elements, a = this.direction.elements; var l = b[0], k = b[1], h = b[2], f = d[0], e = d[1], c = d[2]; var o = f - l, n = e - k, m = c - h; return Line.create([l + g[0][0] * o + g[0][1] * n + g[0][2] * m, k + g[1][0] * o + g[1][1] * n + g[1][2] * m, h + g[2][0] * o + g[2][1] * n + g[2][2] * m], [g[0][0] * a[0] + g[0][1] * a[1] + g[0][2] * a[2], g[1][0] * a[0] + g[1][1] * a[1] + g[1][2] * a[2], g[2][0] * a[0] + g[2][1] * a[1] + g[2][2] * a[2]]) }, setVectors: function(a, c) { a = Vector.create(a); c = Vector.create(c); if (a.elements.length == 2) { a.elements.push(0) } if (c.elements.length == 2) { c.elements.push(0) } if (a.elements.length > 3 || c.elements.length > 3) { return null } var b = c.modulus(); if (b === 0) { return null } this.anchor = a; this.direction = Vector.create([c.elements[0] / b, c.elements[1] / b, c.elements[2] / b]); return this }
};
Line.create = function(b, c) { var a = new Line(); return a.setVectors(b, c)
};
function Matrix() {}
Matrix.prototype = { setElements: function(h) { var m, a = h.elements || h; if (typeof(a[0][0]) != "undefined") { var d = a.length, f = d, b, c, l; this.elements = []; do { m = f - d; b = a[m].length; c = b; this.elements[m] = []; do { l = c - b; this.elements[m][l] = a[m][l] } while (--b) } while (--d); return this } var e = a.length, g = e; this.elements = []; do { m = g - e; this.elements.push([a[m]]) } while (--e); return this }
};
Matrix.create = function(a) { var b = new Matrix(); return b.setElements(a)
};
Matrix.Rotation = function(b, k) { if (!k) { return Matrix.create([ [Math.cos(b), -Math.sin(b)], [Math.sin(b), Math.cos(b)] ]) } var d = k.dup(); if (d.elements.length != 3) { return null } var h = d.modulus(); var l = d.elements[0] / h, g = d.elements[1] / h, f = d.elements[2] / h; var n = Math.sin(b), e = Math.cos(b), m = 1 - e; return Matrix.create([ [m * l * l + e, m * l * g - n * f, m * l * f + n * g], [m * l * g + n * f, m * g * g + e, m * g * f - n * l], [m * l * f - n * g, m * g * f + n * l, m * f * f + e] ])
};
FirminCSSMatrix = function(a) { this.m11 = this.m22 = this.m33 = this.m44 = 1; this.m12 = this.m13 = this.m14 = this.m21 = this.m23 = this.m24 = this.m31 = this.m32 = this.m34 = this.m41 = this.m42 = this.m43 = 0; if (typeof a == "string") { this.setMatrixValue(a) }
};
FirminCSSMatrix.displayName = "FirminCSSMatrix";
FirminCSSMatrix.degreesToRadians = function(a) { return a * Math.PI / 180
};
FirminCSSMatrix.prototype.isAffine = function() { return this.m13 === 0 && this.m14 === 0 && this.m23 === 0 && this.m24 === 0 && this.m31 === 0 && this.m32 === 0 && this.m33 === 1 && this.m34 === 0 && this.m43 === 0 && this.m44 === 1
};
FirminCSSMatrix.prototype.setMatrixValue = function(g) { g = g.trim(); var b = g.match(/^matrix(3d)?\(\s*(.+)\s*\)$/), f, h, a, e, d, c; if (!b) { return } f = !!b[1]; h = b[2].split(/\s*,\s*/); a = h.length; e = new Array(a); if ((f && a !== 16) || !(f || a === 6)) { return } for (d = 0; d < a; d++) { c = h[d]; if (c.match(/^-?\d+(\.\d+)?$/)) { e[d] = parseFloat(c) } else { return } } for (d = 0; d < a; d++) { point = f ? ("m" + (Math.floor(d / 4) + 1)) + (d % 4 + 1) : String.fromCharCode(d + 97); this[point] = e[d] }
};
FirminCSSMatrix.prototype.toString = function() { var a = this, b, c; if (this.isAffine()) { c = "matrix("; b = ["a", "b", "c", "d", "e", "f"] } else { c = "matrix3d("; b = ["m11", "m12", "m13", "m14", "m21", "m22", "m23", "m24", "m31", "m32", "m33", "m34", "m41", "m42", "m43", "m44"] } return c + b.map(function(d) { return a[d].toFixed(6) }).join(", ") + ")"
};
var CSSMatrixDecomposed = function(c) { c === undefined ? c = {} : null; var b = { perspective: null, translate: null, skew: null, scale: null, rotate: null }; for (var a in b) { this[a] = c[a] ? c[a] : new Vector4() } this.tween = function(d, f, k) { if (k === undefined) { k = function(e) { return e } } if (!d) { d = new CSSMatrixDecomposed(new FirminCSSMatrix().decompose()) } var l = new CSSMatrixDecomposed(), h = index = null, g = ""; f = k(f); for (index in b) { for (h in { x: "x", y: "y", z: "z", w: "w" }) { l[index][h] = (this[index][h] + (d[index][h] - this[index][h]) * f).toFixed(5) } } g = "matrix3d(1,0,0,0, 0,1,0,0, 0,0,1,0, " + l.perspective.x + ", " + l.perspective.y + ", " + l.perspective.z + ", " + l.perspective.w + ") translate3d(" + l.translate.x + "px, " + l.translate.y + "px, " + l.translate.y + "px) rotateX(" + l.rotate.x + "rad) rotateY(" + l.rotate.y + "rad) rotateZ(" + l.rotate.z + "rad) matrix3d(1,0,0,0, 0,1,0,0, 0," + l.skew.z + ",1,0, 0,0,0,1) matrix3d(1,0,0,0, 0,1,0,0, " + l.skew.y + ",0,1,0, 0,0,0,1) matrix3d(1,0,0,0, " + l.skew.x + ",1,0,0, 0,0,1,0, 0,0,0,1) scale3d(" + l.scale.x + ", " + l.scale.y + ", " + l.scale.z + ")"; try { l = new FirminCSSMatrix(g); return l } catch (m) { console.error("Invalid matrix string: " + g); return "" } }
};
var Vector4 = function(a, d, c, b) { this.x = a ? a : 0; this.y = d ? d : 0; this.z = c ? c : 0; this.w = b ? b : 0; this.checkValues = function() { this.x = this.x ? this.x : 0; this.y = this.y ? this.y : 0; this.z = this.z ? this.z : 0; this.w = this.w ? this.w : 0 }; this.length = function() { this.checkValues(); return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z) }; this.normalise = function() { var e = this.length(), f = new Vector4(this.x / e, this.y / e, this.z / e); return f }; this.dot = function(e) { return this.x * e.x + this.y * e.y + this.z * e.z + this.w * e.w }; this.cross = function(e) { return new Vector4(this.y * e.z - this.z * e.y, this.z * e.x - this.x * e.z, this.x * e.y - this.y * e.x) }; this.combine = function(g, f, e) { return new Vector4((f * this.x) + (e * g.x), (f * this.y) + (e * g.y), (f * this.z) + (e * g.z)) }
};
FirminCSSMatrix.prototype.determinant = function() { return this.m14 * this.m23 * this.m32 * this.m41 - this.m13 * this.m24 * this.m32 * this.m41 - this.m14 * this.m22 * this.m33 * this.m41 + this.m12 * this.m24 * this.m33 * this.m41 + this.m13 * this.m22 * this.m34 * this.m41 - this.m12 * this.m23 * this.m34 * this.m41 - this.m14 * this.m23 * this.m31 * this.m42 + this.m13 * this.m24 * this.m31 * this.m42 + this.m14 * this.m21 * this.m33 * this.m42 - this.m11 * this.m24 * this.m33 * this.m42 - this.m13 * this.m21 * this.m34 * this.m42 + this.m11 * this.m23 * this.m34 * this.m42 + this.m14 * this.m22 * this.m31 * this.m43 - this.m12 * this.m24 * this.m31 * this.m43 - this.m14 * this.m21 * this.m32 * this.m43 + this.m11 * this.m24 * this.m32 * this.m43 + this.m12 * this.m21 * this.m34 * this.m43 - this.m11 * this.m22 * this.m34 * this.m43 - this.m13 * this.m22 * this.m31 * this.m44 + this.m12 * this.m23 * this.m31 * this.m44 + this.m13 * this.m21 * this.m32 * this.m44 - this.m11 * this.m23 * this.m32 * this.m44 - this.m12 * this.m21 * this.m33 * this.m44 + this.m11 * this.m22 * this.m33 * this.m44
};
FirminCSSMatrix.prototype.decompose = function() { var a = new FirminCSSMatrix(this.toString()), b = rightHandSide = inversePerspectiveMatrix = transposedInversePerspectiveMatrix = perspective = translate = row = i = scale = skew = pdum3 = rotate = null; if (a.m33 == 0) { return new CSSMatrixDecomposed(new FirminCSSMatrix().decompose()) } for (i = 1; i <= 4; i++) { for (j = 1; j <= 4; j++) { a["m" + i + j] /= a.m44 } } b = a; for (i = 1; i <= 3; i++) { b["m" + i + "4"] = 0 } b.m44 = 1; if (b.determinant() == 0) { return new CSSMatrixDecomposed(new FirminCSSMatrix().decompose()) } if (a.m14 != 0 || a.m24 != 0 || a.m34 != 0) { rightHandSide = new Vector4(a.m14, a.m24, a.m34, a.m44); inversePerspectiveMatrix = b.inverse(); transposedInversePerspectiveMatrix = inversePerspectiveMatrix.transpose(); perspective = transposedInversePerspectiveMatrix.transformVector(rightHandSide); a.m14 = a.m24 = a.m34 = 0; a.m44 = 1 } else { perspective = new Vector4(0, 0, 0, 1) } translate = new Vector4(a.m41, a.m42, a.m43); a.m41 = 0; a.m42 = 0; a.m43 = 0; row = [new Vector4(), new Vector4(), new Vector4()]; for (i = 1; i <= 3; i++) { row[i - 1].x = a["m" + i + "1"]; row[i - 1].y = a["m" + i + "2"]; row[i - 1].z = a["m" + i + "3"] } scale = new Vector4(); skew = new Vector4(); scale.x = row[0].length(); row[0] = row[0].normalise(); skew.x = row[0].dot(row[1]); row[1] = row[1].combine(row[0], 1, -skew.x); scale.y = row[1].length(); row[1] = row[1].normalise(); skew.x /= scale.y; skew.y = row[0].dot(row[2]); row[2] = row[2].combine(row[0], 1, -skew.y); skew.z = row[1].dot(row[2]); row[2] = row[2].combine(row[1], 1, -skew.z); scale.z = row[2].length(); row[2] = row[2].normalise(); skew.y /= scale.z; skew.y /= scale.z; pdum3 = row[1].cross(row[2]); if (row[0].dot(pdum3) < 0) { for (i = 0; i < 3; i++) { scale.x *= -1; row[i].x *= -1; row[i].y *= -1; row[i].z *= -1 } } rotate = new Vector4(); rotate.y = Math.asin(-row[0].z); if (Math.cos(rotate.y) != 0) { rotate.x = Math.atan2(row[1].z, row[2].z); rotate.z = Math.atan2(row[0].y, row[0].x) } else { rotate.x = Math.atan2(-row[2].x, row[1].y); rotate.z = 0 } return new CSSMatrixDecomposed({ perspective: perspective, translate: translate, skew: skew, scale: scale, rotate: rotate })
};
/* * Copyright (c) 2011, Jeff Hlywa ([email protected]) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * *----------------------------------------------------------------------------*/
var Chess = function(fen) { var BLACK = 'b'; var WHITE = 'w'; var EMPTY = -1; var PAWN = 'p'; var KNIGHT = 'n'; var BISHOP = 'b'; var ROOK = 'r'; var QUEEN = 'q'; var KING = 'k'; var SYMBOLS = 'pnbrqkPNBRQK'; var DEFAULT_POSITION = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'; var POSSIBLE_RESULTS = ['1-0', '0-1', '1/2-1/2', '*']; var PAWN_OFFSETS = { b: [16, 32, 17, 15], w: [-16, -32, -17, -15] }; var PIECE_OFFSETS = { n: [-18, -33, -31, -14, 18, 33, 31, 14], b: [-17, -15, 17, 15], r: [-16, 1, 16, -1], q: [-17, -16, -15, 1, 17, 16, 15, -1], k: [-17, -16, -15, 1, 17, 16, 15, -1] }; var ATTACKS = [ 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20, 0, 0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 24, 24, 56, 0, 56, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0, 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20 ]; var RAYS = [ 17, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 15, 0, 0, 17, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 17, 0, 0, 0, 0, 16, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 16, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 16, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 16, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 16, 15, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, -15, -16, -17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, 0, -16, 0, -17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, 0, 0, -16, 0, 0, -17, 0, 0, 0, 0, 0, 0, 0, 0, -15, 0, 0, 0, -16, 0, 0, 0, -17, 0, 0, 0, 0, 0, 0, -15, 0, 0, 0, 0, -16, 0, 0, 0, 0, -17, 0, 0, 0, 0, -15, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, -17, 0, 0, -15, 0, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, 0, -17 ]; var SHIFTS = { p: 0, n: 1, b: 2, r: 3, q: 4, k: 5 }; var FLAGS = { NORMAL: 'n', CAPTURE: 'c', BIG_PAWN: 'b', EP_CAPTURE: 'e', PROMOTION: 'p', KSIDE_CASTLE: 'k', QSIDE_CASTLE: 'q' }; var BITS = { NORMAL: 1, CAPTURE: 2, BIG_PAWN: 4, EP_CAPTURE: 8, PROMOTION: 16, KSIDE_CASTLE: 32, QSIDE_CASTLE: 64 }; var RANK_1 = 7; var RANK_2 = 6; var RANK_3 = 5; var RANK_4 = 4; var RANK_5 = 3; var RANK_6 = 2; var RANK_7 = 1; var RANK_8 = 0; var SQUARES = { a8: 0, b8: 1, c8: 2, d8: 3, e8: 4, f8: 5, g8: 6, h8: 7, a7: 16, b7: 17, c7: 18, d7: 19, e7: 20, f7: 21, g7: 22, h7: 23, a6: 32, b6: 33, c6: 34, d6: 35, e6: 36, f6: 37, g6: 38, h6: 39, a5: 48, b5: 49, c5: 50, d5: 51, e5: 52, f5: 53, g5: 54, h5: 55, a4: 64, b4: 65, c4: 66, d4: 67, e4: 68, f4: 69, g4: 70, h4: 71, a3: 80, b3: 81, c3: 82, d3: 83, e3: 84, f3: 85, g3: 86, h3: 87, a2: 96, b2: 97, c2: 98, d2: 99, e2: 100, f2: 101, g2: 102, h2: 103, a1: 112, b1: 113, c1: 114, d1: 115, e1: 116, f1: 117, g1: 118, h1: 119 }; var ROOKS = { w: [{ square: SQUARES.a1, flag: BITS.QSIDE_CASTLE }, { square: SQUARES.h1, flag: BITS.KSIDE_CASTLE }], b: [{ square: SQUARES.a8, flag: BITS.QSIDE_CASTLE }, { square: SQUARES.h8, flag: BITS.KSIDE_CASTLE }] }; var board = new Array(128); var kings = { w: EMPTY, b: EMPTY }; var turn = WHITE; var castling = { w: 0, b: 0 }; var ep_square = EMPTY; var half_moves = 0; var move_number = 1; var history = []; var header = {}; /* if the user passes in a fen string, load it, else default to * starting position */ if (typeof fen == 'undefined') { load(DEFAULT_POSITION); } else { load(fen); } function clear() { board = new Array(128); kings = { w: EMPTY, b: EMPTY }; turn = WHITE; castling = { w: '', b: '' }; ep_square = EMPTY; half_moves = 0; move_number = 1; history = []; header = {}; update_setup(generate_fen()); } function reset() { load(DEFAULT_POSITION); } function load(fen) { var tokens = fen.split(/\s+/); var position = tokens[0]; var square = 0; var valid = SYMBOLS + '12345678/'; if (!validate_fen(fen).valid) { return false; } clear(); for (var i = 0; i < position.length; i++) { var piece = position.charAt(i); if (piece == '/') { square += 8; } else if (is_digit(piece)) { square += parseInt(piece, 10); } else { var color = (piece < 'a') ? WHITE : BLACK; put({ type: piece.toLowerCase(), color: color }, algebraic(square)); square++; } } turn = tokens[1]; if (tokens[2].indexOf('K') > -1) { castling.w |= BITS.KSIDE_CASTLE; } if (tokens[2].indexOf('Q') > -1) { castling.w |= BITS.QSIDE_CASTLE; } if (tokens[2].indexOf('k') > -1) { castling.b |= BITS.KSIDE_CASTLE; } if (tokens[2].indexOf('q') > -1) { castling.b |= BITS.QSIDE_CASTLE; } ep_square = (tokens[3] == '-') ? EMPTY : SQUARES[tokens[3]]; half_moves = parseInt(tokens[4], 10); move_number = parseInt(tokens[5], 10); update_setup(generate_fen()); return true; } function validate_fen(fen) { var errors = { 0: 'No errors.', 1: 'FEN string must contain six space-delimited fields.', 2: '6th field (move number) must be a positive integer.', 3: '5th field (half move counter) must be a non-negative integer.', 4: '4th field (en-passant square) is invalid.', 5: '3rd field (castling availability) is invalid.', 6: '2nd field (side to move) is invalid.', 7: '1st field (piece positions) does not contain 8 \'/\'-delimited rows.', 8: '1st field (piece positions) is invalid [consecutive numbers].', 9: '1st field (piece positions) is invalid [invalid piece].', 10: '1st field (piece positions) is invalid [row too large].', }; /* 1st criterion: 6 space-seperated fields? */ var tokens = fen.split(/\s+/); if (tokens.length != 6) { return { valid: false, error_number: 1, error: errors[1] }; } /* 2nd criterion: move number field is a integer value > 0? */ if (isNaN(tokens[5]) || (parseInt(tokens[5], 10) <= 0)) { return { valid: false, error_number: 2, error: errors[2] }; } /* 3rd criterion: half move counter is an integer >= 0? */ if (isNaN(tokens[4]) || (parseInt(tokens[4], 10) < 0)) { return { valid: false, error_number: 3, error: errors[3] }; } /* 4th criterion: 4th field is a valid e.p.-string? */ if (!/^(-|[abcdefgh][36])$/.test(tokens[3])) { return { valid: false, error_number: 4, error: errors[4] }; } /* 5th criterion: 3th field is a valid castle-string? */ if (!/^(KQ?k?q?|Qk?q?|kq?|q|-)$/.test(tokens[2])) { return { valid: false, error_number: 5, error: errors[5] }; } /* 6th criterion: 2nd field is "w" (white) or "b" (black)? */ if (!/^(w|b)$/.test(tokens[1])) { return { valid: false, error_number: 6, error: errors[6] }; } /* 7th criterion: 1st field contains 8 rows? */ var rows = tokens[0].split("/"); if (rows.length != 8) { return { valid: false, error_number: 7, error: errors[7] }; } /* 8th criterion: every row is valid? */ for (var i = 0; i < rows.length; i++) { /* check for right sum of fields AND not two numbers in succession */ var sum_fields = 0; var previous_was_number = false; for (var k = 0; k < rows[i].length; k++) { if (!isNaN(rows[i][k])) { if (previous_was_number) { return { valid: false, error_number: 8, error: errors[8] }; } sum_fields += parseInt(rows[i][k]); previous_was_number = true; } else { if (!/^[prnbqkPRNBQK]$/.test(rows[i][k])) { return { valid: false, error_number: 9, error: errors[9] }; } sum_fields += 1; previous_was_number = false; } } if (sum_fields != 8) { return { valid: false, error_number: 10, error: errors[10] }; } } /* everything's okay! */ return { valid: true, error_number: 0, error: errors[0] }; } function generate_fen() { var empty = 0; var fen = ''; for (var i = SQUARES.a8; i <= SQUARES.h1; i++) { if (board[i] == null) { empty++; } else { if (empty > 0) { fen += empty; empty = 0; } var color = board[i].color; var piece = board[i].type; fen += (color == WHITE) ? piece.toUpperCase() : piece.toLowerCase(); } if ((i + 1) & 0x88) { if (empty > 0) { fen += empty; } if (i != SQUARES.h1) { fen += '/'; } empty = 0; i += 8; } } var cflags = ''; if (castling[WHITE] & BITS.KSIDE_CASTLE) { cflags += 'K'; } if (castling[WHITE] & BITS.QSIDE_CASTLE) { cflags += 'Q'; } if (castling[BLACK] & BITS.KSIDE_CASTLE) { cflags += 'k'; } if (castling[BLACK] & BITS.QSIDE_CASTLE) { cflags += 'q'; } /* do we have an empty castling flag? */ cflags = cflags || '-'; var epflags = (ep_square == EMPTY) ? '-' : algebraic(ep_square); return [fen, turn, cflags, epflags, half_moves, move_number].join(' ') } function set_header(args) { for (var i = 0; i < args.length; i += 2) { if (typeof args[i] == "string" && typeof args[i + 1] == "string") { header[args[i]] = args[i + 1]; } } return header; } /* called when the initial board setup is changed with put() or remove(). * modifies the SetUp and FEN properties of the header object. if the FEN is * equal to the default position, the SetUp and FEN are deleted * the setup is only updated if history.length is zero, ie moves haven't been * made. */ function update_setup(fen) { if (history.length > 0) return; if (fen != DEFAULT_POSITION) { header["SetUp"] = fen; header["FEN"] = '1'; } else { delete header["SetUp"]; delete header["FEN"]; } } function get(square) { var piece = board[SQUARES[square]]; return (piece) ? { type: piece.type, color: piece.color } : null; } function put(piece, square) { /* check for valid piece object */ if (!('type' in piece && 'color' in piece)) { return false; } /* check for piece */ if (SYMBOLS.indexOf(piece.type.toLowerCase()) == -1) { return false; } /* check for valid square */ if (!(square in SQUARES)) { return false; } var sq = SQUARES[square]; board[sq] = { type: piece.type, color: piece.color }; if (piece.type == KING) { kings[piece.color] = sq; } update_setup(generate_fen()); return true; } function remove(square) { var piece = get(square); board[SQUARES[square]] = null; if (piece && piece.type == KING) { kings[piece.color] = EMPTY; } update_setup(generate_fen()); return piece; } function generate_moves(settings) { function add_move(board, moves, from, to, flags) { /* if pawn promotion */ if (board[from].type == PAWN && (rank(to) == RANK_8 || rank(to) == RANK_1)) { var pieces = [QUEEN, ROOK, BISHOP, KNIGHT]; for (var i = 0, len = pieces.length; i < len; i++) { var promotion = { color: turn, from: from, to: to, flags: flags | BITS.PROMOTION, promotion: pieces[i], piece: board[from].type }; /* add the captured piece */ if (board[to]) { promotion.captured = board[to].type; } moves.push(promotion); } } else { var move = { color: turn, from: from, to: to, flags: flags, piece: board[from].type }; if (board[to]) { move.captured = board[to].type; } moves.push(move); } } var moves = []; var us = turn; var them = swap_color(us); var second_rank = { b: RANK_7, w: RANK_2 }; var squares_to_test = {}; if (typeof settings !== "undefined" && typeof settings.target !== "undefined") { squares_to_test[settings.target] = SQUARES[settings.target]; } else { squares_to_test = SQUARES; settings = {}; settings.target = ""; } for (var j in squares_to_test) { /* did we run off the end of the board */ var i = squares_to_test[j]; if (i & 0x88) { i += 7; continue; } var piece = board[i]; if (piece == null || piece.color != us) { continue; } if (piece.type == PAWN) { /* single square, non-capturing */ var square = i + PAWN_OFFSETS[us][0]; if (board[square] == null) { add_move(board, moves, i, square, BITS.NORMAL); /* double square */ var square = i + PAWN_OFFSETS[us][1]; if (second_rank[us] == rank(i) && board[square] == null) { add_move(board, moves, i, square, BITS.BIG_PAWN); } } /* pawn captures */ for (j = 2; j < 4; j++) { var square = i + PAWN_OFFSETS[us][j]; if (square & 0x88) continue; if (board[square] != null && board[square].color == them) { add_move(board, moves, i, square, BITS.CAPTURE); } else if (square == ep_square) { add_move(board, moves, i, ep_square, BITS.EP_CAPTURE); } } } else { for (var j = 0, len = PIECE_OFFSETS[piece.type].length; j < len; j++) { var offset = PIECE_OFFSETS[piece.type][j]; var square = i; while (true) { square += offset; if (square & 0x88) break; if (board[square] == null) { add_move(board, moves, i, square, BITS.NORMAL); } else { if (board[square].color == us) break; add_move(board, moves, i, square, BITS.CAPTURE); break; } /* break, if knight or king */ if (piece.type == 'n' || piece.type == 'k') break; } } } } /* king-side castling */ if (((castling[us] & BITS.KSIDE_CASTLE) && (settings.target === "")) || (kings[us] === squares_to_test[settings.target])) { var castling_from = kings[us]; var castling_to = castling_from + 2; if (board[castling_from + 1] == null && board[castling_to] == null && !attacked(them, kings[us]) && !attacked(them, castling_from + 1) && !attacked(them, castling_to)) { add_move(board, moves, kings[us], castling_to, BITS.KSIDE_CASTLE); } } /* queen-side castling */ if (((castling[us] & BITS.QSIDE_CASTLE) && (settings.target === "")) || (kings[us] === squares_to_test[settings.target])) { var castling_from = kings[us]; var castling_to = castling_from - 2; if (board[castling_from - 1] == null && board[castling_from - 2] == null && board[castling_from - 3] == null && !attacked(them, kings[us]) && !attacked(them, castling_from - 1) && !attacked(them, castling_to)) { add_move(board, moves, kings[us], castling_to, BITS.QSIDE_CASTLE); } } /* if no parameters passed in, assume legal w/ algebraic moves */ if (typeof settings == 'undefined') { settings = { legal: true }; } /* return all pseudo-legal moves (this includes moves that allow the king * to be captured */ if (settings.legal != null && settings.legal == false) { return moves; } /* filter out illegal moves */ var legal_moves = []; for (var i = 0, len = moves.length; i < len; i++) { make_move(moves[i]); if (!king_attacked(us)) { legal_moves.push(moves[i]); } undo_move(); } return legal_moves; } /* convert a move from 0x88 coordinates to Standard Algebraic Notation * (SAN) */ function move_to_san(move) { var output = ''; if (move.flags & BITS.KSIDE_CASTLE) { output = 'O-O'; } else if (move.flags & BITS.QSIDE_CASTLE) { output = 'O-O-O'; } else { var disambiguator = get_disambiguator(move); if (move.piece != PAWN) { output += move.piece.toUpperCase() + disambiguator; } if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) { if (move.piece == PAWN) { output += algebraic(move.from)[0]; } output += 'x'; } output += algebraic(move.to); if (move.flags & BITS.PROMOTION) { output += '=' + move.promotion.toUpperCase(); } } make_move(move); if (in_check()) { if (in_checkmate()) { output += '#'; } else { output += '+'; } } undo_move(); return output; } function attacked(color, square) { for (var i = SQUARES.a8; i <= SQUARES.h1; i++) { /* did we run off the end of the board */ if (i & 0x88) { i += 7; continue; } /* if empty square or wrong color */ if (board[i] == null || board[i].color != color) continue; var piece = board[i]; var difference = i - square; var index = difference + 119; if (ATTACKS[index] & (1 << SHIFTS[piece.type])) { if (piece.type == PAWN) { if (difference > 0) { if (piece.color == WHITE) return true; } else { if (piece.color == BLACK) return true; } continue; } /* if the piece is a knight or a king */ if (piece.type == 'n' || piece.type == 'k') return true; var offset = RAYS[index]; var j = i + offset; var blocked = false; while (j != square) { if (board[j] != null) { blocked = true; break; } j += offset; } if (!blocked) return true; } } return false; } function king_attacked(color) { return attacked(swap_color(color), kings[color]); } function in_check() { return king_attacked(turn); } function in_checkmate() { return in_check() && generate_moves().length == 0 } function in_stalemate() { return !in_check() && generate_moves().length == 0 } function insufficient_material() { var pieces = {}; var num_pieces = 0; for (var i = SQUARES.a8; i <= SQUARES.h1; i++) { if (i & 0x88) { i += 7; continue; } var piece = board[i]; if (piece) { pieces[piece.type] = (piece.type in pieces) ? pieces[piece.type] + 1 : 1; num_pieces++; } } /* k vs. k */ if (num_pieces == 2) { return true; } /* k vs. kn .... or .... k vs. kb */ else if (num_pieces == 3 && (pieces[BISHOP] == 1 || pieces[KNIGHT] == 1)) { return true; } /* TODO: kb vs. kb where both bishops are on the same color */ return false; } function in_threefold_repetition() { /* TODO: while this function is fine for casual use, a better * implementation would use a Zobrist key (instead of FEN). the * Zobrist key would be maintained in the make_move/undo_move functions, * avoiding the costly that we do below. */ var moves = []; var positions = {}; var repetition = false; while (true) { var move = undo_move(); if (!move) break; moves.push(move); } while (true) { /* remove the last two fields in the FEN string, they're not needed * when checking for draw by rep */ var fen = generate_fen().split(' ').slice(0, 4).join(' '); /* has the position occurred three or move times */ positions[fen] = (fen in positions) ? positions[fen] + 1 : 1; if (positions[fen] >= 3) { repetition = true; } if (!moves.length) { break; } make_move(moves.pop()); } return repetition; } function push(move) { history.push({ move: move, kings: { b: kings.b, w: kings.w }, turn: turn, castling: { b: castling.b, w: castling.w }, ep_square: ep_square, half_moves: half_moves, move_number: move_number }); } function make_move(move) { var us = turn; var them = swap_color(us); push(move); board[move.to] = board[move.from]; board[move.from] = null; /* if ep capture, remove the captured pawn */ if (move.flags & BITS.EP_CAPTURE) { if (turn == BLACK) { board[move.to - 16] = null; } else { board[move.to + 16] = null; } } /* if pawn promotion, replace with new piece */ if (move.flags & BITS.PROMOTION) { board[move.to] = { type: move.promotion, color: us }; } /* if we moved the king */ if (board[move.to].type == KING) { kings[board[move.to].color] = move.to; /* if we castled, move the rook next to the king */ if (move.flags & BITS.KSIDE_CASTLE) { var castling_to = move.to - 1; var castling_from = move.to + 1; board[castling_to] = board[castling_from]; board[castling_from] = null; } else if (move.flags & BITS.QSIDE_CASTLE) { var castling_to = move.to + 1; var castling_from = move.to - 2; board[castling_to] = board[castling_from]; board[castling_from] = null; } /* turn off castling */ castling[turn] = ''; } /* turn off castling if we move a rook */ if (castling[turn] != '') { for (var i = 0, len = ROOKS[turn].length; i < len; i++) { if (move.from == ROOKS[turn][i].square) { castling[turn] = castling[turn] ^= ROOKS[turn][i].flag; break; } } } /* turn off castling if we capture a rook */ if (castling[them] != '') { for (var i = 0, len = ROOKS[them].length; i < len; i++) { if (move.to == ROOKS[them][i].square) { castling[them] = castling[them] ^= ROOKS[them][i].flag; break; } } } /* if big pawn move, update the en passant square */ if (move.flags & BITS.BIG_PAWN) { if (turn == 'b') { ep_square = move.to - 16; } else { ep_square = move.to + 16; } } else { ep_square = EMPTY; } /* reset the 50 move counter if a pawn is moved or a piece is captured */ if (move.piece == PAWN) { half_moves = 0; } else if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) { half_moves = 0; } else { half_moves++; } if (turn == BLACK) { move_number++; } turn = swap_color(turn); } function undo_move() { var old = history.pop(); if (old == null) { return null; } var move = old.move; kings = old.kings; turn = old.turn; castling = old.castling; ep_square = old.ep_square; half_moves = old.half_moves; move_number = old.move_number; var us = turn; var them = swap_color(turn); board[move.from] = board[move.to]; board[move.from].type = move.piece // to undo any promotions board[move.to] = null; if (move.flags & BITS.CAPTURE) { board[move.to] = { type: move.captured, color: them }; } else if (move.flags & BITS.EP_CAPTURE) { var index; if (us == BLACK) { index = move.to - 16; } else { index = move.to + 16; } board[index] = { type: PAWN, color: them }; } if (move.flags & (BITS.KSIDE_CASTLE | BITS.QSIDE_CASTLE)) { var castling_to, castling_from; if (move.flags & BITS.KSIDE_CASTLE) { castling_to = move.to + 1; castling_from = move.to - 1; } else if (move.flags & BITS.QSIDE_CASTLE) { castling_to = move.to - 2; castling_from = move.to + 1; } board[castling_to] = board[castling_from]; board[castling_from] = null; } return move; } /* this function is used to uniquely identify ambiguous moves */ function get_disambiguator(move) { var moves = generate_moves(); var from = move.from; var to = move.to; var piece = move.piece; var ambiguities = 0; var same_rank = 0; var same_file = 0; for (var i = 0, len = moves.length; i < len; i++) { var ambig_from = moves[i].from; var ambig_to = moves[i].to; var ambig_piece = moves[i].piece; /* if a move of the same piece type ends on the same to square, we'll * need to add a disambiguator to the algebraic notation */ if (piece == ambig_piece && from != ambig_from && to == ambig_to) { ambiguities++; if (rank(from) == rank(ambig_from)) { same_rank++; } if (file(from) == file(ambig_from)) { same_file++; } } } if (ambiguities > 0) { /* if there exists a similar moving piece on the same rank and file as * the move in question, use the square as the disambiguator */ if (same_rank > 0 && same_file > 0) { return algebraic(from); } /* if the moving piece rests on the same file, use the rank symbol as the * disambiguator */ else if (same_file > 0) { return algebraic(from).charAt(1); } /* else use the file symbol */ else { return algebraic(from).charAt(0); } } return ''; } function ascii() { var s = ' +------------------------+\n'; for (var i = SQUARES.a8; i <= SQUARES.h1; i++) { /* display the rank */ if (file(i) == 0) { s += ' ' + '87654321' [rank(i)] + ' |'; } /* empty piece */ if (board[i] == null) { s += ' . '; } else { var piece = board[i].type; var color = board[i].color; var symbol = (color == WHITE) ? piece.toUpperCase() : piece.toLowerCase(); s += ' ' + symbol + ' '; } if ((i + 1) & 0x88) { s += '|\n'; i += 8; } } s += ' +------------------------+\n'; s += ' a b c d e f g h\n'; return s; } /***************************************************************************** * UTILITY FUNCTIONS ****************************************************************************/ function rank(i) { return i >> 4; } function file(i) { return i & 15; } function algebraic(i) { var f = file(i), r = rank(i); return 'abcdefgh'.substring(f, f + 1) + '87654321'.substring(r, r + 1); } function swap_color(c) { return c == WHITE ? BLACK : WHITE; } function is_digit(c) { return '0123456789'.indexOf(c) != -1 } /* pretty = external move object */ function make_pretty(ugly_move) { var move = clone(ugly_move); move.san = move_to_san(move); move.to = algebraic(move.to); move.from = algebraic(move.from); var flags = ''; for (var flag in BITS) { if (BITS[flag] & move.flags) { flags += FLAGS[flag]; } } move.flags = flags; return move; } function clone(obj) { var dupe = (obj instanceof Array) ? [] : {}; for (var property in obj) { if (typeof property == 'object') { dupe[property] = clone(obj[property]); } else { dupe[property] = obj[property]; } } return dupe; } function trim(str) { return str.replace(/^\s+|\s+$/g, ''); } /***************************************************************************** * DEBUGGING UTILITIES ****************************************************************************/ function perft(depth) { var moves = generate_moves({ legal: false }) var nodes = 0; var color = turn; for (var i = 0, len = moves.length; i < len; i++) { make_move(moves[i]); if (!king_attacked(color)) { if (depth - 1 > 0) { var child_nodes = perft(depth - 1); nodes += child_nodes; } else { nodes++; } } undo_move(); } return nodes; } return { /*************************************************************************** * PUBLIC CONSTANTS (is there a better way to do this?) **************************************************************************/ WHITE: WHITE, BLACK: BLACK, PAWN: PAWN, KNIGHT: KNIGHT, BISHOP: BISHOP, ROOK: ROOK, QUEEN: QUEEN, KING: KING, SQUARES: (function() { /* from the ECMA-262 spec (section 12.6.4): * "The mechanics of enumerating the properties ... is * implementation dependent" * so: for (var sq in SQUARES) { keys.push(sq); } might not be * ordered correctly */ var keys = []; for (var i = SQUARES.a8; i <= SQUARES.h1; i++) { if (i & 0x88) { i += 7; continue; } keys.push(algebraic(i)); } return keys; })(), FLAGS: FLAGS, /*************************************************************************** * PUBLIC API **************************************************************************/ load: function(fen) { return load(fen); }, reset: function() { return reset(); }, moves: function(options) { /* The internal representation of a chess move is in 0x88 format, and * not meant to be human-readable. The code below converts the 0x88 * square coordinates to algebraic coordinates. It also prunes an * unnecessary move keys resulting from a verbose call. */ var ugly_moves; if ((typeof options === 'undefined') || (typeof options.target === "undefined")) { ugly_moves = generate_moves(); } else { ugly_moves = generate_moves({ target: options.target }); } var moves = []; for (var i = 0, len = ugly_moves.length; i < len; i++) { /* does the user want a full move object (most likely not), or just * SAN */ if (typeof options != 'undefined' && 'verbose' in options && options.verbose) { moves.push(make_pretty(ugly_moves[i])); } else { moves.push(move_to_san(ugly_moves[i])); } } return moves; }, in_check: function() { return in_check(); }, in_checkmate: function() { return in_checkmate(); }, in_stalemate: function() { return in_stalemate(); }, in_draw: function() { return half_moves >= 100 || in_stalemate() || insufficient_material() || in_threefold_repetition(); }, insufficient_material: function() { return insufficient_material(); }, in_threefold_repetition: function() { return in_threefold_repetition(); }, game_over: function() { return half_moves >= 100 || in_checkmate() || in_stalemate() || insufficient_material() || in_threefold_repetition(); }, validate_fen: function(fen) { return validate_fen(fen); }, fen: function() { return generate_fen(); }, pgn: function(options) { /* using the specification from http://www.chessclub.com/help/PGN-spec * example for html usage: .pgn({ max_width: 72, newline_char: "<br />" }) */ var newline = (typeof options == "object" && typeof options.newline_char == "string") ? options.newline_char : "\n"; var max_width = (typeof options == "object" && typeof options.max_width == "number") ? options.max_width : 0; var result = []; var header_exists = false; /* add the PGN header headerrmation */ for (var i in header) { /* TODO: order of enumerated properties in header object is not * guaranteed, see ECMA-262 spec (section 12.6.4) */ result.push("[" + i + " \"" + header[i] + "\"]" + newline); header_exists = true; } if (header_exists && history.length) { result.push(newline); } /* pop all of history onto reversed_history */ var reversed_history = []; while (history.length > 0) { reversed_history.push(undo_move()); } var moves = []; var move_string = ""; var pgn_move_number = 1; /* build the list of moves. a move_string looks like: "3. e3 e6" */ while (reversed_history.length > 0) { var move = reversed_history.pop(); /* if the position started with black to move, start PGN with 1. ... */ if (pgn_move_number == 1 && move.color == 'b') { move_string = '1. ...'; pgn_move_number++; } else if (move.color == 'w') { /* store the previous generated move_string if we have one */ if (move_string.length) { moves.push(move_string); } move_string = pgn_move_number + '.'; pgn_move_number++; } move_string = move_string + " " + move_to_san(move); make_move(move); } /* are there any other leftover moves? */ if (move_string.length) { moves.push(move_string); } /* is there a result? */ if (typeof header.Result != 'undefined') { moves.push(header.Result); } /* history should be back to what is was before we started generating PGN, * so join together moves */ if (max_width == 0) { return result.join("") + moves.join(" "); } /* wrap the PGN output at max_width */ var current_width = 0; for (var i = 0; i < moves.length; i++) { /* if the current move will push past max_width */ if (current_width + moves[i].length > max_width && i != 0) { /* don't end the line with whitespace */ if (result[result.length - 1] == " ") { result.pop(); } result.push(newline); current_width = 0; } else if (i != 0) { result.push(" "); current_width++; } result.push(moves[i]); current_width += moves[i].length; } return result.join(""); }, load_pgn: function(pgn, options) { function mask(str) { return str.replace(/\n/g, '\\n'); } /* convert a move from Standard Algebraic Notation (SAN) to 0x88 * coordinates */ function move_from_san(move) { var moves = generate_moves(); for (var i = 0, len = moves.length; i < len; i++) { if (move == move_to_san(moves[i])) { return moves[i]; } } return null; } function get_move_obj(move) { return move_from_san(trim(move)); } function has_keys(object) { var has_keys = false; for (var key in object) { has_keys = true; } return has_keys; } function parse_pgn_header(header, options) { var newline_char = (typeof options == 'object' && typeof options.newline_char == 'string') ? options.newline_char : '\n'; var header_obj = {}; var headers = header.split(newline_char); var key = ''; var value = ''; for (var i = 0; i < headers.length; i++) { key = headers[i].replace(/^\[([A-Z][A-Za-z]*)\s.*\]$/, '$1'); value = headers[i].replace(/^\[[A-Za-z]+\s"(.*)"\]$/, '$1'); if (trim(key).length > 0) { header_obj[key] = value; } } return header_obj; } var newline_char = (typeof options == 'object' && typeof options.newline_char == 'string') ? options.newline_char : '\n'; var regex = new RegExp('^(\\[(.|' + mask(newline_char) + ')*\\])' + '(' + mask(newline_char) + ')*' + '1\.(' + mask(newline_char) + '|.)*$', 'g'); /* get header part of the PGN file */ var header_string = pgn.replace(regex, '$1'); /* no info part given, begins with moves */ if (header_string[0] != '[') { header_string = ''; } reset(); /* parse PGN header */ var headers = parse_pgn_header(header_string, options); for (var key in headers) { set_header([key, headers[key]]); } /* delete header to get the moves */ var ms = pgn.replace(header_string, '').replace(new RegExp(mask(newline_char), 'g'), ' '); /* delete comments */ ms = ms.replace(/(\{[^}]+\})+?/g, ''); /* delete move numbers */ ms = ms.replace(/\d+\./g, ''); /* trim and get array of moves */ var moves = trim(ms).split(new RegExp(/\s+/)); /* delete empty entries */ moves = moves.join(",").replace(/,,+/g, ',').split(","); var move = ''; for (var half_move = 0; half_move < moves.length - 1; half_move++) { move = get_move_obj(moves[half_move]); /* move not possible! (don't clear the board to examine to show the * latest valid position) */ if (move == null) { return false; } else { make_move(move); } } /* examine last move */ move = moves[moves.length - 1]; if (POSSIBLE_RESULTS.indexOf(move) > -1) { if (has_keys(header) && typeof header.Result == 'undefined') { set_header(['Result', move]); } } else { move = get_move_obj(move); if (move == null) { return false; } else { make_move(move); } } return true; }, header: function() { return set_header(arguments); }, ascii: function() { return ascii(); }, turn: function() { return turn; }, move: function(move) { /* The move function can be called with in the following parameters: * * .move('Nxb7') <- where 'move' is a case-sensitive SAN string * * .move({ from: 'h7', <- where the 'move' is a move object (additional * to :'h8', fields are ignored) * promotion: 'q', * }) */ var move_obj = null; var moves = generate_moves(); if (typeof move == 'string') { /* convert the move string to a move object */ for (var i = 0, len = moves.length; i < len; i++) { if (move == move_to_san(moves[i])) { move_obj = moves[i]; break; } } } else if (typeof move == 'object') { /* convert the pretty move object to an ugly move object */ for (var i = 0, len = moves.length; i < len; i++) { if (move.from == algebraic(moves[i].from) && move.to == algebraic(moves[i].to) && (!('promotion' in moves[i]) || move.promotion == moves[i].promotion)) { move_obj = moves[i]; break; } } } /* failed to find move */ if (!move_obj) { return null; } /* need to make a copy of move because we can't generate SAN after the * move is made */ var pretty_move = make_pretty(move_obj); make_move(move_obj); return pretty_move; }, undo: function() { var move = undo_move(); return (move) ? make_pretty(move) : null; }, clear: function() { return clear(); }, put: function(piece, square) { return put(piece, square); }, get: function(square) { return get(square); }, remove: function(square) { return remove(square); }, perft: function(depth) { return perft(depth); }, square_color: function(square) { if (square in SQUARES) { var sq_0x88 = SQUARES[square]; return ((rank(sq_0x88) + file(sq_0x88)) % 2 == 0) ? 'light' : 'dark'; } return null; }, history: function(options) { var reversed_history = []; var move_history = []; var verbose = (typeof options != 'undefined' && 'verbose' in options && options.verbose); while (history.length > 0) { reversed_history.push(undo_move()); } while (reversed_history.length > 0) { var move = reversed_history.pop(); if (verbose) { move_history.push(make_pretty(move)); } else { move_history.push(move_to_san(move)); } make_move(move); } return move_history; } }
}
/* export Chess object if using node or any other CommonJS compatible * environment */
if (typeof exports != 'undefined') exports.Chess = Chess;
/* * 3D Artwig chess set * @JulianGarnier * * Licensed under the MIT license. * Copyright 2012 Julian Garnier */
var chess = new Chess();
var currentColor = chess.turn();
var turn = 0;
var timeOut = null;
var photon = document.getElementsByClassName("photon-shader");
var sphere = document.getElementsByClassName("sphere");
var piece = document.getElementsByClassName("piece");
var square = document.getElementsByClassName("square");
var app = document.getElementById("app");
var scene = document.getElementById("scene");
var sceneX = 70;
var sceneY = 90;
var controls = false;
var animated = false;
var mouseDown = false;
var closestElement = null;
var white = "White";
var black = "Black";
function checkTouch() { var d = document.createElement("div"); d.setAttribute("ontouchmove", "return;"); return typeof d.ontouchmove === "function" ? true : false;
}
if (checkTouch()) { var press = "touchstart"; var drag = "touchmove"; var drop = "touchend";
} else { var press = "mousedown"; var drag = "mousemove"; var drop = "mouseup";
}
function initControls() { for (var i = 0; i < piece.length; i++) { piece[i].addEventListener(press, grabPiece, false); } app.addEventListener(drag, dragPiece, false); app.addEventListener(drop, dropPiece, false); app.addEventListener(drag, moveScene, false); app.onselectstart = function(event) { event.preventDefault(); } app.ontouchmove = function(event) { event.preventDefault(); }
}
function grabPiece(event) { if (!mouseDown && controls) { event.preventDefault(); mouseDown = true; grabbed = this; grabbedID = grabbed.id.substr(-2); startX = event.pageX - (document.body.offsetWidth / 2); startY = event.pageY - (document.body.offsetHeight / 2); style = window.getComputedStyle(grabbed); matrix = style.getPropertyValue('-webkit-transform'); matrixParts = matrix.split(","); grabbedW = parseInt(style.getPropertyValue('width')) / 2; grabbedX = parseInt(matrixParts[4]); grabbedY = parseInt(matrixParts[5]); grabbed.classList.add("grabbed"); showMoves(grabbedID); highLight(grabbed, square); }
}
function dragPiece(event) { if (mouseDown && controls) { event.preventDefault(); moveX = event.pageX - (document.body.offsetWidth / 2); moveY = event.pageY - (document.body.offsetHeight / 2); distX = moveX - startX; distY = moveY - startY; if (currentColor === "w") { newX = grabbedX + distX; newY = grabbedY + distY; } else { newX = -(grabbedX + distX); newY = -(grabbedY + distY); } grabbed.style.webkitTransform = "translateX(" + newX + "px) translateY(" + newY + "px) translateZ(2px)"; highLight(grabbed, square); }
}
function dropPiece(event) { if (mouseDown && controls) { event.preventDefault(); var squareEndPos = closestElement.id; function getMove(moveType) { return document.getElementById(squareEndPos).className.match(new RegExp('(\\s|^)' + moveType + '(\\s|$)')); } if (getMove("valid")) { if (getMove("captured")) { var type = chess.get(squareEndPos).type; var color = chess.get(squareEndPos).color; if (currentColor === "w") { createPiece(color, type, "w-jail"); } else { createPiece(color, type, "b-jail"); } } hideMoves(grabbedID); chess.move({ from: grabbedID, to: squareEndPos, promotion: 'q' }); } else { hideMoves(grabbedID); grabbed.style.webkitTransform = "translateX(0px) translateY(0px) translateZ(2px)"; } updateBoard(); grabbed.classList.remove("grabbed"); mouseDown = false; }
}
function moveScene(event) { if (animated) { eventStartX = event.pageX - (document.body.offsetWidth / 2); eventStartY = event.pageY - (document.body.offsetHeight / 2); } eventStartX = 0; eventStartY = 0; if (!controls && !animated) { document.body.classList.remove("animated"); event.preventDefault(); eventMoveX = event.pageX - (document.body.offsetWidth / 2); eventDistX = (eventMoveX - eventStartX); eventMoveY = event.pageY - (document.body.offsetHeight / 2); eventDistY = (eventMoveY - eventStartY); eventX = sceneY - (eventDistX * -.03); eventY = sceneX - (eventDistY * -.03); scene.style.webkitTransform = 'RotateX(' + eventY + 'deg) RotateZ(' + eventX + 'deg)'; for (var i = 0; i < sphere.length; i++) { updateSphere(sphere[i], eventY, eventX); } }
}
function showMoves(Target) { var validMoves = chess.moves({ target: Target, verbose: true }); for (var i = 0; i < validMoves.length; i++) { var validMove = validMoves[i]; var from = validMove.from; var to = validMove.to; var captured = validMove.captured; document.getElementById(from).classList.add("current"); document.getElementById(to).classList.add("valid"); if (captured) { document.getElementById(to).classList.add("captured"); } }
}
function hideMoves(Target) { var validMoves = chess.moves({ target: Target, verbose: true }); for (var i = 0; i < validMoves.length; i++) { var validMove = validMoves[i]; var from = validMove.from; var to = validMove.to; document.getElementById(from).classList.remove("current"); document.getElementById(to).classList.remove("valid"); document.getElementById(to).classList.remove("captured"); }
}
function createPiece(color, piece, position) { var clone = document.getElementById(piece).cloneNode(true); clone.addEventListener(press, grabPiece, false); clone.setAttribute("id", color + piece + position); if (color === "w") { clone.classList.add("white"); } else { clone.classList.add("black"); } document.getElementById(position).appendChild(clone);
}
function updateBoard() { var updateTiles = {}; var inCheck = chess.in_check(); var inCheckmate = chess.in_checkmate(); var inDraw = chess.in_draw(); var inStalemate = chess.in_stalemate(); var inThreefold = chess.in_threefold_repetition(); chess.SQUARES.forEach(function(tile) { var boardS = board[tile]; var chessS = chess.get(tile); if (boardS && chessS) { if (boardS.type !== chessS.type || boardS.color !== chessS.color) { updateTiles[tile] = chessS; } } else if (boardS || chessS) { updateTiles[tile] = chessS; } board[tile] = chessS; }); for (var id in updateTiles) { var titleID = document.getElementById([id]); if (updateTiles[id] === null) { titleID.innerHTML = ""; } else { var color = updateTiles[id].color; var piece = updateTiles[id].type; var symbol = color + piece; if (currentColor === color && !titleID.hasChildNodes()) { createPiece(color, piece, [id]); } else { titleID.innerHTML = ""; createPiece(color, piece, [id]); } } } var fen = chess.fen(); currentColor = chess.turn(); function Log(message) { document.getElementById("log").innerHTML = message; } if (fen !== "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1") { document.getElementById("undo").dataset.state = "active"; } else { document.getElementById("undo").dataset.state = "inactive"; } if (currentColor === "w") { updateView(0, 0); Log(white + "'s turn"); if (inCheck) { Log(white + "'s king is in check !"); } if (inCheckmate) { Log(white + "'s king is in checkmate ! " + black + " wins !"); } } else { updateView(0, 180); Log(black + "'s turn"); if (inCheck) { Log(black + "'s king is in check !"); } if (inCheckmate) { Log(black + "'s king is in checkmate ! " + white + " wins"); } }
}
function updateCaptured() { var wbPiece = document.getElementById("board").getElementsByClassName("white"); var bbPiece = document.getElementById("board").getElementsByClassName("black"); var wjPiece = document.getElementById("w-jail").getElementsByClassName("black"); var bjPiece = document.getElementById("b-jail").getElementsByClassName("white"); if (wbPiece.length + bjPiece.length !== 16) { var child = document.getElementById("b-jail").lastChild; document.getElementById("b-jail").removeChild(child); } if (bbPiece.length + wjPiece.length !== 16) { var child = document.getElementById("w-jail").lastChild; document.getElementById("w-jail").removeChild(child); }
}
function undoMove() { chess.undo(); updateBoard(); updateCaptured();
}
function highLight(element, square) { function winPos(obj) { var box = obj.getBoundingClientRect(); return { x: box.left, y: box.top } } var elementLeft = winPos(element).x + grabbedW; elementRight = elementLeft + element.offsetWidth - grabbedW, elementTop = winPos(element).y + grabbedW, elementBottom = elementTop + element.offsetHeight - grabbedW, smallestDistance = null; for (var i = 0; i < square.length; i++) { if (currentColor === "w") { var squareLeft = winPos(square[i]).x, squareRight = squareLeft + square[i].offsetWidth, squareTop = winPos(square[i]).y, squareBottom = squareTop + square[i].offsetHeight; } else { var squareLeft = winPos(square[i]).x + grabbedW, squareRight = squareLeft + square[i].offsetWidth, squareTop = winPos(square[i]).y + grabbedW, squareBottom = squareTop + square[i].offsetHeight; } var xPosition = 0, yPosition = 0; if (squareRight < elementLeft) { xPosition = elementLeft - squareRight; } else if (squareLeft > elementRight) { xPosition = squareLeft - elementRight; } if (squareBottom < elementTop) { yPosition = elementTop - squareBottom; } else if (squareTop > elementBottom) { yPosition = squareTop - elementBottom; } var valueForComparison = 0; if (xPosition > yPosition) { valueForComparison = xPosition; } else { valueForComparison = yPosition; } if (smallestDistance === null) { smallestDistance = valueForComparison; closestElement = square[i]; } else if (valueForComparison < smallestDistance) { smallestDistance = valueForComparison; closestElement = square[i]; } } for (var i = 0; i < square.length; i++) { square[i].classList.remove("highlight"); } closestElement.classList.add("highlight"); targetX = closestElement.offsetLeft; targetY = closestElement.offsetTop;
}
function updateView(sceneXAngle, sceneZAngle) { scene.style.webkitTransform = "rotateX( " + sceneXAngle + "deg) rotateZ( " + sceneZAngle + "deg)"; for (var i = 0; i < sphere.length; i++) { updateSphere(sphere[i], sceneXAngle, sceneZAngle); }
}
function updateSphere(sphere, sceneXAngle, sceneZAngle) { sphere.style.WebkitTransform = "rotateZ( " + (-sceneZAngle) + "deg ) rotateX( " + (-sceneXAngle) + "deg )";
}
function renderPoly() { var light = new Photon.Light(x = 50, y = 150, z = 250); var shadeAmount = 1; var tintAmount = 1; var pieces = new Photon.FaceGroup($("#container")[0], $("#container .face"), 1.6, .48, true); pieces.render(light, true);
}
function resetPoly() { for (var i = 0; i < photon.length; i++) { photon[i].setAttribute("style", ""); } if (timeOut != null) clearTimeout(timeOut); timeOut = setTimeout(renderPoly, 250);
}
function Continue() { updateBoard(); controls = true; animated = true; document.getElementById("app").dataset.state = "game"; document.body.classList.add("animated");
}
function optionScreen() { updateView(sceneX, sceneY); controls = false; document.getElementById("app").dataset.state = "menu"; function setAnimated() { animated = false; } setTimeout(setAnimated, 2500);
}
function toggleFrame(event) { if (event.checked) { document.getElementById("app").dataset.frame = "on"; } else { document.getElementById("app").dataset.frame = "off"; } resetPoly();
}
function setState(event) { event.preventDefault(); var data = this.dataset.menu; document.getElementById("app").dataset.menu = data;
}
function setTheme(event) { event.preventDefault(); var data = this.dataset.theme; document.getElementById("app").dataset.theme = data; if (data === "classic" || data === "marble") { white = "White", black = "Black" } else if (data === "flat" || data === "wireframe") { white = "Blue", black = "Red" }
}
function UI() { var menuBtns = document.getElementsByClassName("menu-nav"); var themeBtns = document.getElementsByClassName("set-theme"); for (var i = 0; i < menuBtns.length; i++) { menuBtns[i].addEventListener(press, setState, false); } for (var i = 0; i < themeBtns.length; i++) { themeBtns[i].addEventListener(press, setTheme, false); } document.getElementById("continue").addEventListener(press, Continue, false); document.getElementById("open-menu").addEventListener(press, optionScreen, false); document.getElementById("undo").addEventListener(press, undoMove, false);
}
function init() { app.classList.remove("loading"); document.body.classList.add("animated"); animated = true; updateBoard(); optionScreen(); initControls(); UI(); function anime() { document.getElementById("logo").innerHTML = ""; } setTimeout(anime, 2000);
}
window.addEventListener("resize", resetPoly, false);
var readyStateCheckInterval = setInterval(function() { if (document.readyState === "complete") { renderPoly(); init(); clearInterval(readyStateCheckInterval); }
}, 3250);
Chess - Script Codes
Chess - Script Codes
Home Page Home
Developer Ethan
Username pianotiles2
Uploaded August 18, 2022
Rating 3
Size 67,682 Kb
Views 52,624
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Ethan (pianotiles2) Script Codes
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