Color Chaos
How do I make an color chaos?
Move your mouse to create mess and stuff =). What is a color chaos? How do you make a color chaos? This script and codes were developed by Godje on 12 September 2022, Monday.
Color Chaos - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Color Chaos</title> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body>
<canvas id="canvas"></canvas> <script src='https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.1/dat.gui.min.js'></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js'></script>
<script src='js/abbjza.js'></script> <script src="js/index.js"></script>
</body>
</html>
Color Chaos - Script Codes CSS Codes
* { box-sizing: border-box;
}
canvas { position: absolute; top: 0; left: 0;
}
body { overflow: hidden;
}
Color Chaos - Script Codes JS Codes
(function(){ var canvasBody = document.getElementById("canvas"), canvas = canvasBody.getContext("2d"), w = canvasBody.width = window.innerWidth, h = canvasBody.height = window.innerHeight, pi2 = Math.PI*2, tick = 0, opts = { canvas: { backgroundColor: "#222" }, affRad: 50, size: 5, spacing: 20, color: "#fcfcfc", speedLimit: 5, showFPS: false, populate: function(){ var spacing = opts.spacing; particles = []; for(var x = spacing/2; x<w; x+=spacing){ for(var y = spacing/2; y<h; y+=spacing){ particles.push(new Particle(x,y)); } } } }, Colors = [ "#2ecc71", //green "#3498db", //blue "#e67e22", //orange "#e74c3c", //red "#ecf0f1", //white "#9b59b6", //purple "#2c3e50", //night-blue ], gui = new dat.GUI(), particles = [], Mouse = new Vector2(w/2, h/2), Particle = function(X, Y){ this.pos = new Vector2(X||0, Y||0); this.speed = new Vector2(); this.acc = new Vector2(); this.color = Colors[Math.floor(Math.random()*Colors.length)]; }; Particle.prototype.update = function(){ this.border(); this.speed.add(this.acc); this.pos.add(this.speed); this.acc.set(0); return this; } Particle.prototype.border = function(){ 0 > this.pos.x ? (this.speed.x*=-1, this.pos.x = 0) :undefined; w < this.pos.x ? (this.speed.x*=-1, this.pos.x = w-opts.size) :undefined; 0 > this.pos.y ? (this.speed.y*=-1, this.pos.y = 0) :undefined; h < this.pos.y ? (this.speed.y*=-1, this.pos.y = h-opts.size) :undefined; } Particle.prototype.force = function(f){ var tar = f.copy(); this.acc.add(tar); return this; } Particle.prototype.runAway = function(t){ if(this.pos.distanceTo(t) < opts.affRad){ var tar = t.copy(); tar.sub(this.pos); tar.mult(-1); var desired = tar.sub(this.speed); tar.limit(opts.speedLimit); this.force(desired); } this.speed.limit(opts.speedLimit) this.speed.div(1.05); return this; } Particle.prototype.render = function(){ var size = opts.size; canvas.fillStyle = this.color; canvas.beginPath(); canvas.arc(this.pos.x, this.pos.y, opts.size, 0, pi2); canvas.fill(); //canvas.fillRect(this.pos.x, this.pos.y, size, size); return this; } function setup(){ //SETING UP FOR MOBILE if(w < 768){ opts.spacing = 11; opts.size = 5; opts.affRad = 35; gui.close(); } opts.populate(); stats = new Stats(); stats.showPanel( 0 ); gui.add(opts, "size", 0.5, 100); gui.add(opts, "spacing", opts.size, 200).onFinishChange(opts.populate); gui.add(opts, "affRad", 10, Math.min(w,h)/2); gui.add(opts, "showFPS"); gui.add(opts, 'populate').name("reset()") stats.domElement.className="ST"; document.body.appendChild( stats.domElement ); window.requestAnimationFrame(loop); }; function loop(){ stats.begin(); canvas.fillStyle = opts.canvas.backgroundColor; canvas.fillRect(0,0,w,h); particles.map(function(P){ P.runAway(Mouse).update().render(); }); opts.showFPS ? document.querySelector(".ST").style.display = "block" : document.querySelector(".ST").style.display = "none"; window.requestAnimationFrame(loop); stats.end(); }; setup(); window.addEventListener("resize", function(){ w = canvasBody.width = window.innerWidth; h = canvasBody.height = window.innerHeight; opts.populate(); }); canvasBody.addEventListener("mousemove", function(e){ Mouse.x = e.pageX; Mouse.y = e.pageY; }); canvasBody.addEventListener("touchstart", function(e){ e.preventDefault(); var touches = e.changedTouches; Mouse.set(touches[0].pageX, touches[0].pageY) }); canvasBody.addEventListener("touchmove", function(e){ var touches = e.changedTouches; Mouse.set(touches[0].pageX, touches[0].pageY); }); canvasBody.addEventListener("touchend", function(e){ Mouse.set(-opts.affRad, - opts.affRad); });
})();
Developer | Godje |
Username | Godje |
Uploaded | September 12, 2022 |
Rating | 4.5 |
Size | 4,129 Kb |
Views | 26,312 |
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