Deflectors vs asteroids

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How do I make an deflectors vs asteroids?

What is a deflectors vs asteroids? How do you make a deflectors vs asteroids? This script and codes were developed by Findoff on 17 December 2022, Saturday.

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Deflectors vs asteroids - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>deflectors vs asteroids</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <script src='https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js'></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js'></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/seedrandom/2.4.2/seedrandom.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

Deflectors vs asteroids - Script Codes JS Codes

/* my editor width */
/*	if( you.read(code.bellow) && you.strenght != strong )	you.eye.setStatus(bleeding);	==== let's begin. ==== */
console.clear();
function reflect(a, v, f){	let isr = 1/(a[0]*a[0] + a[1]*a[1])	let x = (v[0] * a[0] + v[1] * a[1]) * f;	let y = (v[1] * a[0] - v[0] * a[1]) * -1;	return [	(x * a[0] - y * a[1]) * isr,	(y * a[0] + x * a[1]) * isr,	];
}
function getCircleLineIntersect(c,cr, a,b){	let x = b[0]-a[0];	let y = b[1]-a[1];	let l = Math.sqrt(x*x+y*y);	let nx = x/l;	let ny = y/l;	let cx0 = c[0] - a[0];	let cy0 = c[1] - a[1];	if(cx0*cx0+cy0*cy0 < cr*cr)	return [a[0], a[1]];	let cx = cx0 * nx + cy0 * ny;	let cy = cy0 * nx - cx0 * ny;	if(Math.abs(cy) > cr)	return null;	let tx = cx - Math.sqrt( 1 - cy/cr*cy/cr ) * cr;	if( Math.abs(tx) > l )	return null;	return [	a[0] + tx * nx,	a[1] + nx + tx * ny,	];
}
document.addEventListener('DOMContentLoaded', ()=>{	let canvas, ctx, w, h, vmin, vr, opts={}, gui, stats;	let meteors, shields;	function init(){	let t = Date.now();	opt('speed', 5, 1, 30).step(2);	opt('size', 50, 10, 100).step(5);	opt('maxMeteors', 10, 0, 50).step(1);	opt('bounce', 4, 0.5, 10).step(0.5);	opt('damageDivider', 1, 0.25, 20).step(0.25);	opt('clear', 1, 0,1).step(0.01);	opt('restart', start);	opt('halt!', ()=> loop=()=>{} );	console.log('init time', Date.now()-t);	start();	}	function start(){	meteors = [];	shields = [];	shields.push({	pos: [0,h/2],	size: vr,	maxSize: vr,	regen: 2,	});	shields.push({	pos: [0,h/2],	size: 0,	maxSize: vr*0.9,	regen: 2,	});	shields.push({	pos: [0,h/2],	size: 0,	maxSize: vr*0.8,	regen: 2,	});	}	function genMeteor(){	let meteor = {	a: 0,	aVel: (Math.random()-0.5)*2 * Math.PI/64,	pos: [	(Math.random()-0.5) * w,	0,	],	vel: [	0,	opts.speed*0.25 + opts.speed*0.75*Math.random(),	],	color: `hsl(${200+Math.random()*60}, 30%, 30%)`,	};	meteor.vel[0] = meteor.vel[1] * 0.25 * (Math.random()-0.5)	meteor.size = opts.size*0.25 + opts.size*0.75*Math.random();	//meteor.size = 80 / Math.hypot(meteor.vel[0], meteor.vel[1]);	meteor.pos[1] = -h/2 - meteor.size/2;	meteors.push(meteor);	}	function shieldFunc(shield){	shield.size = Math.min(shield.maxSize, shield.size+shield.regen);	if( shield.size < 0 )	return;	ctx.beginPath();	ctx.strokeStyle = '#fff';	ctx.arc(shield.pos[0], shield.pos[1], shield.size/2, 0,Math.PI*2, 0);	ctx.stroke();	for(let i=0; i<meteors.length; ++i){	let meteor = meteors[i];	let x = meteor.vel[0];	let y = meteor.vel[1];	let r = Math.hypot(x,y);	x /= r;	y /= r;	x *= r + meteor.size/2;	y *= r + meteor.size/2;	let a = [	meteor.pos[0] + meteor.vel[0] / 2 - x,	meteor.pos[1] + meteor.vel[1] / 2 - y,	];	let b = [	a[0] + x*2,	a[1] + y*2,	];	let intersect = getCircleLineIntersect(shield.pos, shield.size/2, a, b);	if( !intersect ){	let x = shield.pos[0] - meteor.pos[0];	let y = shield.pos[1] - meteor.pos[1];	let r = Math.hypot(x,y);	if(r < (shield.size + meteor.size) / 2){	intersect = [	shield.pos[0] - x / r * shield.size / 2,	shield.pos[1] - y / r * shield.size / 2,	];	}	}	if( intersect ){	ctx.fillStyle = '#f00';	ctx.beginPath();	ctx.arc(intersect[0], intersect[1], meteor.size/2*1.5, 0,Math.PI*2,0);	ctx.fill();	shield.size -= meteor.size * Math.hypot(meteor.vel[0], meteor.vel[1]) / opts.damageDivider;	//meteors.splice(i--, 1);	let x = shield.pos[0] - meteor.pos[0];	let y = shield.pos[1] - meteor.pos[1];	let r2 = Math.hypot(x,y);	meteor.vel = reflect([y/r2,-x/r2], meteor.vel, 1);	meteor.pos[0] = intersect[0] + meteor.vel[0] / r * (meteor.size+1);	meteor.pos[1] = intersect[1] + meteor.vel[1] / r * (meteor.size+1);	if( shield.size < 0 )	return;	break;	}	}	}	function loop(){	stats.begin();	ctx.fillStyle = `rgba(0,0,0, ${Math.pow(opts.clear,2)})`;	ctx.fillRect(0,0, w,h);	ctx.save();	ctx.translate(w/2>>0, h/2>>0);	while(meteors.length < opts.maxMeteors)	genMeteor();	for(let i=0; i<meteors.length; ++i){	let meteor = meteors[i];	if(	meteor.pos[1]-meteor.size/2 > h/2 ||	meteor.pos[1]+meteor.size/2 < -h/2 ||	meteor.pos[0]-meteor.size/2 > w/2 ||	meteor.pos[0]+meteor.size/2 < -w/2	){	meteors.splice(i--, 1);	continue;	}	ctx.fillStyle = meteor.color;	ctx.beginPath();	ctx.arc(	meteor.pos[0], meteor.pos[1],	meteor.size/2,	meteor.a, Math.PI*1.5+meteor.a,	0	);	ctx.fill();	ctx.strokeStyle = '#000';	ctx.closePath();	ctx.stroke();	meteor.a += meteor.aVel;	meteor.pos[0] += meteor.vel[0];	meteor.pos[1] += meteor.vel[1];	}	for(let shield of shields)	shieldFunc(shield);	ctx.restore();	requestAnimationFrame(loop);	stats.end();	}	stats = new Stats();	stats.showPanel( 0 );	stats.domElement.style.position = 'absolute';	document.body.appendChild( stats.domElement );	//let panel = stats.addPanel( new Stats.Panel( 'caption', '#ff8', '#221' ) );	// panel.update(value, maxValue);	/* i love DOM */	canvas = document.createElement('canvas');	document.body.appendChild(canvas);	document.body.style.padding = '0px';	document.body.style.margin = '0px';	document.body.style.overflow = 'hidden';	/* i love full screen */	function resize(){	w = canvas.width = window.innerWidth;	h = canvas.height = window.innerHeight;	vmin = Math.min(w,h);	vr = vmin / 2;	}	resize();	window.addEventListener('resize', resize, false);	ctx = canvas.getContext('2d');	ctx.translate(0.5, 0.5);	/* i love bad short opts ^__^ like q or qwe */	gui = new dat.GUI();	function opt(name, value, min, max){	opts[name] = value;	return gui.add(opts, name, min, max);	}	// i make it for you...	init();	loop();
}, false);
Deflectors vs asteroids - Script Codes
Deflectors vs asteroids - Script Codes
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Developer Findoff
Username findoff
Uploaded December 17, 2022
Rating 3.5
Size 3,565 Kb
Views 6,072
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