Exploding hamburger - and more
How do I make an exploding hamburger - and more?
Recently I saw a website of a well known fast food chain, showing an exploding hamburger. I thought I could do something similar.. What is a exploding hamburger - and more? How do you make a exploding hamburger - and more? This script and codes were developed by Pimskie on 13 June 2022, Monday.
Exploding hamburger - and more - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Exploding hamburger - and more</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <canvas class="canvas-source js-canvas"></canvas>
<button class="btn js-btn">Rewind</button> <script src='http://cdnjs.cloudflare.com/ajax/libs/three.js/r73/three.min.js'></script>
<script src='http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
Exploding hamburger - and more - Script Codes CSS Codes
html, body { margin: 0; padding: 0; font-family: sans-serif; color: #000; background: #000;
}
h1 { text-align: center;
}
.canvas-source { position: absolute; z-index: 200; opacity: 0.2; display: none;
}
.btn { position: absolute; z-index: 10; right: 20px; bottom: 20px; padding: 10px; background: #247886; color: #fff; border: none;
}
.dg { z-index: 999;
}
.dg input,
.dg select { color: #000;
}
Exploding hamburger - and more - Script Codes JS Codes
/* * Load an image, and when it's done, draw it on the canvas with `drawImage` * * After that, get all the pixel data from the canvas with `getImageData` * Loop through that data, and store each pixel with color and position * in a new array. With that array, create a `THREE.Points()`
*/
var Explode = { init: function() { this.canvas = document.querySelector('.js-canvas'); this.ctx = this.canvas.getContext('2d'); this.totalTicks = 200; this.tick = 0; this.mouseDown = false; this.explode = false; this.rotationX = 0; this.rotationY = 0; this.raf = null; this.setupOptions(); this.setupStage(); this.addEventListeners(); this.run(); }, setupOptions: function() { this.options = { easing: 'easeOutCubic', duration: 120, separateColor: false, radialExplode: false, image: 'burger', maxRotation: 0.15 }; var gui = new dat.GUI(), reset = this.reset.bind(this), rewind = this.rewind.bind(this); gui.add(this.options, 'easing', Object.keys(Easing)).onFinishChange(rewind); gui.add(this.options, 'duration', 10, 300).onFinishChange(rewind); gui.add(this.options, 'image', Object.keys(this.imgSources)).onFinishChange(reset); gui.add(this.options, 'separateColor').onFinishChange(reset); gui.add(this.options, 'radialExplode').onFinishChange(reset); }, // Create all needed THREE stuff setupStage: function() { var loader = new THREE.TextureLoader(); loader.crossOrigin = ''; this.sprite = loader.load(this.spriteData); this.scene = new THREE.Scene(); this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 2000); this.camera.position.z = 1000; this.renderer = new THREE.WebGLRenderer(); this.renderer.setSize(window.innerWidth, window.innerHeight); this.renderer.domElement.classList.add('js-stage'); document.body.appendChild(this.renderer.domElement); this.world = new THREE.Object3D(); this.scene.add(this.world); }, run: function() { // load image, when done, get the pixels // and fill create the particles this.loadImage().then(function(img) { var pixels = this.getPixels(img); this.createParticles(pixels); this.render(); }.bind(this)); }, // rewind animation and stop explosion rewind: function() { this.tick = 0; // argh.. requestAnimationFrame(function() { this.explode = false; }.bind(this)); }, // reset stage reset: function() { window.cancelAnimationFrame(this.raf); this.world.remove(this.particles); this.particles = null; this.material.dispose(); this.rewind(); this.run(); }, addEventListeners: function() { // bleh var self = this, stage = document.querySelector('.js-stage'); window.addEventListener('resize', function() { self.camera.aspect = window.innerWidth / window.innerHeight; self.camera.updateProjectionMatrix(); self.renderer.setSize(window.innerWidth, window.innerHeight); }); document.querySelector('.js-btn').addEventListener('click', this.rewind.bind(this)); stage.addEventListener('mousemove', function(e) { var midX = window.innerWidth >> 1, midY = window.innerHeight >> 1; self.rotationX = -self.options.maxRotation * ((e.screenY - midY) / midY); self.rotationY = -self.options.maxRotation * ((e.screenX - midX) / midX); }); stage.addEventListener('mousedown', function() { self.mouseDown = true; }); stage.addEventListener('mouseup', function() { self.mouseDown = false; self.explode = true; }); }, // create and returns a array with all needed pixels, including // their position and color getPixels: function(img) { var pixels = [], colorSum = 0, x = 0, destX = 0, y = 0, destY = 0, z = 0, destZ = 0, midX = img.width >> 1, midY = img.height >> 1, maxDistance = Math.sqrt((midX * midX) + (midY * midY)), distance = 0, angle = 0, maxDepth = this.options.radialExplode ? -200 : -700, maxRadius = -200, i; this.imgWidth = img.width; this.imgHeight = img.height * (this.imgWidth / img.width); this.canvas.width = this.imgWidth; this.canvas.height = this.imgHeight; // draw the image on the canvas and get all pixels this.ctx.drawImage(img, 0, 0); pixelData = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height); // store color per pixel, with x / y position in an array for (i = 0; i < pixelData.data.length; i += 4) { distance = (Math.sqrt((x - midX) * (x - midX) + (y - midY) * (y - midY)) / maxDistance); angle = Math.atan2(y - midY, x - midX); colorSum = (pixelData.data[i]) + pixelData.data[i + 1] + pixelData.data[i + 2]; destX = Math.cos(angle) * (distance * maxRadius); destY = Math.sin(angle) * (distance * maxRadius); destZ = (this.options.separateColor) ? maxDepth * (colorSum / (255 * 3)) : Math.random() * maxDepth; if (this.options.radialExplode) { destZ += (1 - distance) * -500; } // skip light, dark and transparent pixels if (colorSum < 750 && colorSum > 60 && pixelData.data[i + 3] > 0.7) { pixels.push({ rgb: [pixelData.data[i], pixelData.data[i + 1], pixelData.data[i + 2]], x: x, startX: x, destX: destX, y: y, startY: y, destY: destY, z: z, startZ: z, destZ: destZ }); } // next column x += 1; if (i % (pixelData.width * 4) === 0) { // next row, first column x = 1; y += 1; } } // return array with pixels return pixels; }, // Create a `THREE.Points()` with an array of pixels createParticles: function(pixels) { var geometry = new THREE.Geometry(), colors = [], material, pixel, vertex, particles; for ( i = 0; i < pixels.length; i ++ ) { pixel = pixels[i]; vertex = new THREE.Vector3(); vertex.x = pixel.x - (this.imgWidth * 0.5); vertex.startX = vertex.x; vertex.destX = vertex.x + pixel.destX; vertex.y = -pixel.y + (this.imgHeight * 0.5); vertex.startY = vertex.y; vertex.destY = vertex.y - pixel.destY; vertex.z = pixel.z; vertex.startZ = pixel.z; vertex.destZ = pixel.z + pixel.destZ; geometry.vertices.push(vertex); colors[i] = new THREE.Color('rgb(' + pixel.rgb[0] + ', ' + pixel.rgb[1] + ', ' + pixel.rgb[2] + ')'); } geometry.colors = colors; this.material = new THREE.PointsMaterial({size: 3, map: this.sprite, vertexColors: THREE.FaceColors}); this.particles = new THREE.Points(geometry, this.material); this.world.add(this.particles); this.vertices = this.particles.geometry.vertices; }, render: function() { var easingFunc = Easing[this.options.easing], duration = this.options.duration, i = this.vertices.length, vertice; if (this.mouseDown && this.tick > 0) { this.tick -= 2; } if (this.explode && this.tick < duration) { while (i--) { vertice = this.vertices[i]; vertice.z = easingFunc(this.tick, vertice.startZ, vertice.startZ - vertice.destZ, duration); } if (this.mouseDown === false) { this.tick++; } } this.particles.geometry.verticesNeedUpdate = true; this.particles.geometry.__dirtyVertices = true; this.particles.rotation.x = this.rotationX; this.particles.rotation.y = this.rotationY; this.renderer.render(this.scene, this.camera); this.raf = window.requestAnimationFrame(this.render.bind(this)); }, loadImage: function() { var img = document.createElement('img'), src = this.imgSources[this.options.image]; img.crossOrigin = ''; img.src = src; return new Promise(function(resolve, reject) { img.addEventListener('load', function() { resolve(img); }); }); }, imgSources: { burger: 'https://dl.dropboxusercontent.com/s/o1k3zyutze2e2cp/burger-black.jpg', spiral: 'https://dl.dropboxusercontent.com/s/h5vvretttwk9j2j/spiral-3.png', hitman: 'https://dl.dropboxusercontent.com/s/4muuh5h4vt120eh/hitman-2.jpg', newvegas: 'https://dl.dropboxusercontent.com/s/lt9rfrmkax1qzqa/newvegas.jpg' }, // spriteData: 'https://dl.dropboxusercontent.com/s/nvkhzgjabyjy0lv/ball.png' spriteData: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAyZpVFh0WE1MOmNvbS5hZG9iZS54bXAAAAAAADw/eHBhY2tldCBiZWdpbj0i77u/IiBpZD0iVzVNME1wQ2VoaUh6cmVTek5UY3prYzlkIj8+IDx4OnhtcG1ldGEgeG1sbnM6eD0iYWRvYmU6bnM6bWV0YS8iIHg6eG1wdGs9IkFkb2JlIFhNUCBDb3JlIDUuNS1jMDIxIDc5LjE1NTc3MiwgMjAxNC8wMS8xMy0xOTo0NDowMCAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvIiB4bWxuczp4bXBNTT0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wL21tLyIgeG1sbnM6c3RSZWY9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9zVHlwZS9SZXNvdXJjZVJlZiMiIHhtcDpDcmVhdG9yVG9vbD0iQWRvYmUgUGhvdG9zaG9wIENDIDIwMTQgKFdpbmRvd3MpIiB4bXBNTTpJbnN0YW5jZUlEPSJ4bXAuaWlkOjM4QUQyQjJCOURCQTExRTU5RDA1OUNERUU1RjdFRTc0IiB4bXBNTTpEb2N1bWVudElEPSJ4bXAuZGlkOjM4QUQyQjJDOURCQTExRTU5RDA1OUNERUU1RjdFRTc0Ij4gPHhtcE1NOkRlcml2ZWRGcm9tIHN0UmVmOmluc3RhbmNlSUQ9InhtcC5paWQ6MzhBRDJCMjk5REJBMTFFNTlEMDU5Q0RFRTVGN0VFNzQiIHN0UmVmOmRvY3VtZW50SUQ9InhtcC5kaWQ6MzhBRDJCMkE5REJBMTFFNTlEMDU5Q0RFRTVGN0VFNzQiLz4gPC9yZGY6RGVzY3JpcHRpb24+IDwvcmRmOlJERj4gPC94OnhtcG1ldGE+IDw/eHBhY2tldCBlbmQ9InIiPz5grvxNAAAFrklEQVR42uydP0hcWRTG7xNDIClkLZS1UcGBLQSD6JbKFhLMhiCmcIuAIMIWaTawxRZZdmUttljYbSwWgrCQQouEIBtDsAixVAkKFsIIamPQwmCxgii45xvPDeNz/rw38959582cH3xVYDTfN/c9Z9695/MuLi6MYL4gfUXKkDpJ7aQ2UiupmdREukW6QTojnZCOSUekA9I+aY+0Q8qStkifJP+HPWGBfEn6mtRP6iX1cABRgYA2SB9Iq6QV0kcN5CodpG9Ig6QBXgmuwMpZJr0nvSPt1nMg35KGSXdJXQLenNukt6Q3pNf1Egiu+aOkEdIDwZfyBdIr0ku+J9VcILdJ35HGSEMmPSyR5klzpP9qJZCHpEe8KtIKVstz0os0B3KHNMG6bdIPVsgsaz1tgUySvif1mdpjjfQ36VkaAsEHuMesRlO7nJNmWFmpgeBm/QPpnqkfFkl/8c1fVCDjpB9J3ab+2CT9QfpHSiBPSD+RWkz9ckj6nfRn0oE8Zd00yilpmpVIIL+SftEcrjHF3jgNBKviN/W+KD9XulIaKrxnPFXPy75hn7gIZJxv4HrPKM1N9mk8zkCG+E/bFvU7EC3s11AcgWT4Q1+3+hyKbvYtE3Ugj+vsE3iU3GP/IgtkMswLKkXf0JNRBIKv0PGtbaN6WhWN7OOdagPBs4w+9TMS+tjPigN5GOQFlFBMsK+hA8ETvkemNp70SaKsr8UCwYaEEfUvFkbY38CBYKvOmPoWK2Psc6BARk26tuqkkSH2OVAgeqlyd+m6hv/rd2zv/Fe9csZ949u26l8hw+qRU4ZLXbI6zOXGZ8Udd9n3goHgSECXeuSULva9YCCD6k8iDBYKBCeXBtSbRBhg/68EgmNknepNInSy/1cC6VdfEqXfH0ivepIovfmB4Ohxj3qSKD2cQy4QnANvU08SpY1zyAWSUT9EkLGB6F9Xcv7aygXSrl6IoN0GovcPOfeRXCCt6oUIWm0gzeqFCJptIE3qhQiabCC31AsR5HLAI9wL9UIMHlbImfoggjN7yTpRL0RwYgM5Vi9EcGwDOVIvRHBkAzlQL0RwYAPZVy9EsG8D2VMvRLBnA9lRL0SwYwPJqhciyNpAtvQ+IuL+sWUDwSz0DfUkUTY4h8/bgD6oJ4ny2X8byKp6kiir/kBW9K+tRP+6WvEHgsqGZfUmEZZNXmVG/nGE9+pNIlzxPT8Q9Gdsqz9O2WbfCwayay77MxR3vDW+Ehn/oc836pFTrvntDwRHdBfUJycsmAJNPoUGB7xSr5xQ0OdCgaDmZ0n9ipUl9jlQIHi2O6+excq8KbKXodh4pjm9dMV6qZor9o/FAkG9z3PjqAirjijra6kRfyjAmlUPI2XWlCkWawjwAmvqYySsBXmDlwsEbWQowDpXP6vinH1crzYQgDayGfW0KmZMwFa3hhAvuKi+VsRimDd00ECwIwJtZJvqbyg22bds1IHYT5doIztUnwNxyH6F+tYjbKELquHQRnaqfpfklH0KXaVXSeURquGm1fOSTJsKK/QaqviBU+p7QaaqecNqj2G0l6lEewwt2vQpqOnTol24grpwLdoWHQFRVhnhl9rlD0Hapy5gheSDAix0LtViXRK+tcUXhc/ieHEvxkEOKMCaYNVCUw8eKs2y1uP6IZ6DyRroXELNT5prMPDYFU/6XsT9gzxHo06wQlDzM2bSVRaD+yI2JMwZR4+zPcezZzCCaJRXywPBQSzwqsBWHaeTLrwEhwGhPAb9GahskNDKgI3P2GuL7Z2vk/olPAHTmTrMZWUDWgIwmN7llFQclsH5DBwJeGd8G5/rNZB80BKAwfSYhY7x25j4HOWQTpx2xQFLnOnDMTKcXPooyQBP+PwyjN/GxOcMr5x2DggDI5v5noRJbDfM5bypE77mY5DLAQewxysBH+Bw9PiT5P+wpwPlZPG/AAMA59FYDkcAVosAAAAASUVORK5CYII='
};
/*! * ------------------------- * http://gizma.com/easing/ * ------------------------- */
var Easing = { linear: function (t, b, c, d) { return c*t/d + b; }, easeInQuad: function (t, b, c, d) { t /= d; return c*t*t + b; }, easeOutQuad: function (t, b, c, d) { t /= d; return -c * t*(t-2) + b; }, easeInOutQuad: function (t, b, c, d) { t /= d/2; if (t < 1) return c/2*t*t + b; t--; return -c/2 * (t*(t-2) - 1) + b; }, easeInCubic: function (t, b, c, d) { t /= d; return c*t*t*t + b; }, easeOutCubic: function (t, b, c, d) { t /= d; t--; return c*(t*t*t + 1) + b; }, easeInOutCubic: function (t, b, c, d) { t /= d/2; if (t < 1) return c/2*t*t*t + b; t -= 2; return c/2*(t*t*t + 2) + b; }, easeInQuart: function (t, b, c, d) { t /= d; return c*t*t*t*t + b; }, easeOutQuart: function (t, b, c, d) { t /= d; t--; return -c * (t*t*t*t - 1) + b; }, easeInOutQuart: function (t, b, c, d) { t /= d/2; if (t < 1) return c/2*t*t*t*t + b; t -= 2; return -c/2 * (t*t*t*t - 2) + b; }, easeInQuint: function (t, b, c, d) { t /= d; return c*t*t*t*t*t + b; }, easeOutQuint: function (t, b, c, d) { t /= d; t--; return c*(t*t*t*t*t + 1) + b; }, easeInOutQuint: function (t, b, c, d) { t /= d/2; if (t < 1) return c/2*t*t*t*t*t + b; t -= 2; return c/2*(t*t*t*t*t + 2) + b; }, easeInSine: function (t, b, c, d) { return -c * Math.cos(t/d * (Math.PI/2)) + c + b; }, easeInExpo: function (t, b, c, d) { return c * Math.pow( 2, 10 * (t/d - 1) ) + b; }
};
Explode.init();
Developer | Pimskie |
Username | pimskie |
Uploaded | June 13, 2022 |
Rating | 4.5 |
Size | 7,785 Kb |
Views | 52,624 |
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