Exploding hamburger - and more

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Size
7,785 Kb
Views
52,624

How do I make an exploding hamburger - and more?

Recently I saw a website of a well known fast food chain, showing an exploding hamburger. I thought I could do something similar.. What is a exploding hamburger - and more? How do you make a exploding hamburger - and more? This script and codes were developed by Pimskie on 13 June 2022, Monday.

Exploding hamburger - and more Previews

Exploding hamburger - and more - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Exploding hamburger - and more</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <canvas class="canvas-source js-canvas"></canvas>
<button class="btn js-btn">Rewind</button> <script src='http://cdnjs.cloudflare.com/ajax/libs/three.js/r73/three.min.js'></script>
<script src='http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

Exploding hamburger - and more - Script Codes CSS Codes

html, body { margin: 0; padding: 0; font-family: sans-serif; color: #000; background: #000;
}
h1 { text-align: center;
}
.canvas-source { position: absolute; z-index: 200; opacity: 0.2; display: none;
}
.btn { position: absolute; z-index: 10; right: 20px; bottom: 20px; padding: 10px; background: #247886; color: #fff; border: none;
}
.dg { z-index: 999;
}
.dg input,
.dg select { color: #000;
}

Exploding hamburger - and more - Script Codes JS Codes

/* * Load an image, and when it's done, draw it on the canvas with `drawImage` * * After that, get all the pixel data from the canvas with `getImageData` * Loop through that data, and store each pixel with color and position * in a new array. With that array, create a `THREE.Points()`
*/
var Explode = {	init: function() {	this.canvas = document.querySelector('.js-canvas');	this.ctx = this.canvas.getContext('2d');	this.totalTicks = 200;	this.tick = 0;	this.mouseDown = false;	this.explode = false;	this.rotationX = 0;	this.rotationY = 0;	this.raf = null;	this.setupOptions();	this.setupStage();	this.addEventListeners();	this.run();	},	setupOptions: function() {	this.options = {	easing: 'easeOutCubic',	duration: 120,	separateColor: false,	radialExplode: false,	image: 'burger',	maxRotation: 0.15	};	var gui = new dat.GUI(),	reset = this.reset.bind(this),	rewind = this.rewind.bind(this);	gui.add(this.options, 'easing', Object.keys(Easing)).onFinishChange(rewind);	gui.add(this.options, 'duration', 10, 300).onFinishChange(rewind);	gui.add(this.options, 'image', Object.keys(this.imgSources)).onFinishChange(reset);	gui.add(this.options, 'separateColor').onFinishChange(reset);	gui.add(this.options, 'radialExplode').onFinishChange(reset);	},	// Create all needed THREE stuff	setupStage: function() {	var loader = new THREE.TextureLoader();	loader.crossOrigin = '';	this.sprite = loader.load(this.spriteData);	this.scene = new THREE.Scene();	this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 2000);	this.camera.position.z = 1000;	this.renderer = new THREE.WebGLRenderer();	this.renderer.setSize(window.innerWidth, window.innerHeight);	this.renderer.domElement.classList.add('js-stage');	document.body.appendChild(this.renderer.domElement);	this.world = new THREE.Object3D();	this.scene.add(this.world);	},	run: function() {	// load image, when done, get the pixels	// and fill create the particles	this.loadImage().then(function(img) {	var pixels = this.getPixels(img);	this.createParticles(pixels);	this.render();	}.bind(this));	},	// rewind animation and stop explosion	rewind: function() {	this.tick = 0;	// argh..	requestAnimationFrame(function() {	this.explode = false;	}.bind(this));	},	// reset stage	reset: function() {	window.cancelAnimationFrame(this.raf);	this.world.remove(this.particles);	this.particles = null;	this.material.dispose();	this.rewind();	this.run();	},	addEventListeners: function() {	// bleh	var self = this,	stage = document.querySelector('.js-stage');	window.addEventListener('resize', function() {	self.camera.aspect = window.innerWidth / window.innerHeight;	self.camera.updateProjectionMatrix();	self.renderer.setSize(window.innerWidth, window.innerHeight);	});	document.querySelector('.js-btn').addEventListener('click', this.rewind.bind(this));	stage.addEventListener('mousemove', function(e) {	var midX = window.innerWidth >> 1,	midY = window.innerHeight >> 1;	self.rotationX = -self.options.maxRotation * ((e.screenY - midY) / midY);	self.rotationY = -self.options.maxRotation * ((e.screenX - midX) / midX);	});	stage.addEventListener('mousedown', function() {	self.mouseDown = true;	});	stage.addEventListener('mouseup', function() {	self.mouseDown = false;	self.explode = true;	});	},	// create and returns a array with all needed pixels, including	// their position and color	getPixels: function(img) {	var pixels = [],	colorSum = 0,	x = 0,	destX = 0,	y = 0,	destY = 0,	z = 0,	destZ = 0,	midX = img.width >> 1,	midY = img.height >> 1,	maxDistance = Math.sqrt((midX * midX) + (midY * midY)),	distance = 0,	angle = 0,	maxDepth = this.options.radialExplode ? -200 : -700,	maxRadius = -200,	i;	this.imgWidth = img.width;	this.imgHeight = img.height * (this.imgWidth / img.width);	this.canvas.width = this.imgWidth;	this.canvas.height = this.imgHeight;	// draw the image on the canvas and get all pixels	this.ctx.drawImage(img, 0, 0);	pixelData = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);	// store color per pixel, with x / y position in an array	for (i = 0; i < pixelData.data.length; i += 4) {	distance = (Math.sqrt((x - midX) * (x - midX) + (y - midY) * (y - midY)) / maxDistance);	angle = Math.atan2(y - midY, x - midX);	colorSum = (pixelData.data[i]) + pixelData.data[i + 1] + pixelData.data[i + 2];	destX = Math.cos(angle) * (distance * maxRadius);	destY = Math.sin(angle) * (distance * maxRadius);	destZ = (this.options.separateColor) ? maxDepth * (colorSum / (255 * 3)) : Math.random() * maxDepth;	if (this.options.radialExplode) {	destZ += (1 - distance) * -500;	}	// skip light, dark and transparent pixels	if (colorSum < 750 && colorSum > 60 && pixelData.data[i + 3] > 0.7) {	pixels.push({	rgb: [pixelData.data[i], pixelData.data[i + 1], pixelData.data[i + 2]],	x: x,	startX: x,	destX: destX,	y: y,	startY: y,	destY: destY,	z: z,	startZ: z,	destZ: destZ	});	}	// next column	x += 1;	if (i % (pixelData.width * 4) === 0) {	// next row, first column	x = 1;	y += 1;	}	}	// return array with pixels	return pixels;	},	// Create a `THREE.Points()` with an array of pixels	createParticles: function(pixels) {	var geometry = new THREE.Geometry(),	colors = [],	material,	pixel,	vertex,	particles;	for ( i = 0; i < pixels.length; i ++ ) {	pixel = pixels[i];	vertex = new THREE.Vector3();	vertex.x = pixel.x - (this.imgWidth * 0.5);	vertex.startX = vertex.x;	vertex.destX = vertex.x + pixel.destX;	vertex.y = -pixel.y + (this.imgHeight * 0.5);	vertex.startY = vertex.y;	vertex.destY = vertex.y - pixel.destY;	vertex.z = pixel.z;	vertex.startZ = pixel.z;	vertex.destZ = pixel.z + pixel.destZ;	geometry.vertices.push(vertex);	colors[i] = new THREE.Color('rgb(' + pixel.rgb[0] + ', ' + pixel.rgb[1] + ', ' + pixel.rgb[2] + ')');	}	geometry.colors = colors;	this.material = new THREE.PointsMaterial({size: 3, map: this.sprite, vertexColors: THREE.FaceColors});	this.particles = new THREE.Points(geometry, this.material);	this.world.add(this.particles);	this.vertices = this.particles.geometry.vertices;	},	render: function() {	var easingFunc = Easing[this.options.easing],	duration = this.options.duration,	i = this.vertices.length,	vertice;	if (this.mouseDown && this.tick > 0) {	this.tick -= 2;	}	if (this.explode && this.tick < duration) {	while (i--) {	vertice = this.vertices[i];	vertice.z = easingFunc(this.tick, vertice.startZ, vertice.startZ - vertice.destZ, duration);	}	if (this.mouseDown === false) {	this.tick++;	}	}	this.particles.geometry.verticesNeedUpdate = true;	this.particles.geometry.__dirtyVertices = true;	this.particles.rotation.x = this.rotationX;	this.particles.rotation.y = this.rotationY;	this.renderer.render(this.scene, this.camera);	this.raf = window.requestAnimationFrame(this.render.bind(this));	},	loadImage: function() {	var img = document.createElement('img'),	src = this.imgSources[this.options.image];	img.crossOrigin = '';	img.src = src;	return new Promise(function(resolve, reject) {	img.addEventListener('load', function() {	resolve(img);	});	});	},	imgSources: {	burger: 'https://dl.dropboxusercontent.com/s/o1k3zyutze2e2cp/burger-black.jpg',	spiral: 'https://dl.dropboxusercontent.com/s/h5vvretttwk9j2j/spiral-3.png',	hitman: 'https://dl.dropboxusercontent.com/s/4muuh5h4vt120eh/hitman-2.jpg',	newvegas: 'https://dl.dropboxusercontent.com/s/lt9rfrmkax1qzqa/newvegas.jpg'	},	// spriteData: 'https://dl.dropboxusercontent.com/s/nvkhzgjabyjy0lv/ball.png'	spriteData: 'data:image/png;base64,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'
};
/*! * ------------------------- * http://gizma.com/easing/ * ------------------------- */
var Easing = {	linear: function (t, b, c, d) { return c*t/d + b; },	easeInQuad: function (t, b, c, d) {	t /= d;	return c*t*t + b;	},	easeOutQuad: function (t, b, c, d) {	t /= d;	return -c * t*(t-2) + b;	},	easeInOutQuad: function (t, b, c, d) {	t /= d/2;	if (t < 1) return c/2*t*t + b;	t--;	return -c/2 * (t*(t-2) - 1) + b;	},	easeInCubic: function (t, b, c, d) {	t /= d;	return c*t*t*t + b;	},	easeOutCubic: function (t, b, c, d) {	t /= d;	t--;	return c*(t*t*t + 1) + b;	},	easeInOutCubic: function (t, b, c, d) {	t /= d/2;	if (t < 1) return c/2*t*t*t + b;	t -= 2;	return c/2*(t*t*t + 2) + b;	},	easeInQuart: function (t, b, c, d) {	t /= d;	return c*t*t*t*t + b;	},	easeOutQuart: function (t, b, c, d) {	t /= d;	t--;	return -c * (t*t*t*t - 1) + b;	},	easeInOutQuart: function (t, b, c, d) {	t /= d/2;	if (t < 1) return c/2*t*t*t*t + b;	t -= 2;	return -c/2 * (t*t*t*t - 2) + b;	},	easeInQuint: function (t, b, c, d) {	t /= d;	return c*t*t*t*t*t + b;	},	easeOutQuint: function (t, b, c, d) {	t /= d;	t--;	return c*(t*t*t*t*t + 1) + b;	},	easeInOutQuint: function (t, b, c, d) {	t /= d/2;	if (t < 1) return c/2*t*t*t*t*t + b;	t -= 2;	return c/2*(t*t*t*t*t + 2) + b;	},	easeInSine: function (t, b, c, d) {	return -c * Math.cos(t/d * (Math.PI/2)) + c + b;	},	easeInExpo: function (t, b, c, d) {	return c * Math.pow( 2, 10 * (t/d - 1) ) + b;	}
};
Explode.init();
Exploding hamburger - and more - Script Codes
Exploding hamburger - and more - Script Codes
Home Page Home
Developer Pimskie
Username pimskie
Uploaded June 13, 2022
Rating 4.5
Size 7,785 Kb
Views 52,624
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