Fps mug

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How do I make an fps mug?

Threejs mug with our logo (www.fps.hu). What is a fps mug? How do you make a fps mug? This script and codes were developed by Zoltan Toth on 05 November 2022, Saturday.

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Fps mug - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>fps mug</title> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ body
{	font-family: Monospace;	font-weight: bold;	margin: 0px;	overflow: hidden; background: -webkit-linear-gradient(60deg,rgba(28,52,76,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(91% 89%, ellipse closest-corner,rgba(27,3,16,0.4), rgba(0, 0, 0, 0) 280%), -webkit-radial-gradient(left center,ellipse farthest-side,rgba(255,197,70,0.8) 0%, rgba(0, 0, 0, 0) 100%), -webkit-radial-gradient(10% 90%,ellipse closest-corner,rgba(40,125,125,0.8) 0%, rgba(0, 0, 0, 0) 100%), -webkit-radial-gradient(center right, ellipse cover,rgba(252,183,115,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(10% 10%, circle farthest-side,rgba(145,196,108,0.5), rgba(0, 0, 0, 0)), -webkit-linear-gradient(140deg, rgba(0,0,0,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(rgba(242,242,242,0.9), rgba(0, 0, 0, 0));
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <div id="container"></div> <script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/r77/three.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

Fps mug - Script Codes CSS Codes

body
{	font-family: Monospace;	font-weight: bold;	margin: 0px;	overflow: hidden; background: -webkit-linear-gradient(60deg,rgba(28,52,76,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(91% 89%, ellipse closest-corner,rgba(27,3,16,0.4), rgba(0, 0, 0, 0) 280%), -webkit-radial-gradient(left center,ellipse farthest-side,rgba(255,197,70,0.8) 0%, rgba(0, 0, 0, 0) 100%), -webkit-radial-gradient(10% 90%,ellipse closest-corner,rgba(40,125,125,0.8) 0%, rgba(0, 0, 0, 0) 100%), -webkit-radial-gradient(center right, ellipse cover,rgba(252,183,115,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(10% 10%, circle farthest-side,rgba(145,196,108,0.5), rgba(0, 0, 0, 0)), -webkit-linear-gradient(140deg, rgba(0,0,0,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(rgba(242,242,242,0.9), rgba(0, 0, 0, 0));
}

Fps mug - Script Codes JS Codes

// This THREEx helper makes it easy to handle window resize.
// It will update renderer and camera when window is resized.
//
// # Usage
//
// **Step 1**: Start updating renderer and camera
//
// ```var windowResize = new THREEx.WindowResize(aRenderer, aCamera)```
//
// **Step 2**: stop updating renderer and camera
//
// ```windowResize.destroy()```
// # Code
//
/** @namespace */
var THREEx	= THREEx || {}
/** * Update renderer and camera when the window is resized * * @param {Object} renderer the renderer to update * @param {Object} Camera the camera to update * @param {Function} dimension callback for renderer size
*/
THREEx.WindowResize	= function(renderer, camera, dimension){	dimension	= dimension || function(){ return { width: window.innerWidth, height: window.innerHeight } }	var callback	= function(){	// fetch target renderer size	var rendererSize = dimension();	// notify the renderer of the size change	renderer.setSize( rendererSize.width, rendererSize.height )	// update the camera	camera.aspect	= rendererSize.width / rendererSize.height	camera.updateProjectionMatrix()	}	// bind the resize event	window.addEventListener('resize', callback, false)	// return .stop() the function to stop watching window resize	return {	trigger	: function(){	callback()	},	/** * Stop watching window resize	*/	destroy	: function(){	window.removeEventListener('resize', callback)	}	}
}
/** * @author qiao / https://github.com/qiao * @author mrdoob / http://mrdoob.com * @author alteredq / http://alteredqualia.com/ * @author WestLangley / https://github.com/WestLangley * @author erich666 / http://erichaines.com */
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one finger move
// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
// Pan - right mouse, or arrow keys / touch: three finter swipe
THREE.OrbitControls = function ( object, domElement ) {	this.object = object;	this.domElement = ( domElement !== undefined ) ? domElement : document;	// Set to false to disable this control	this.enabled = true;	// "target" sets the location of focus, where the object orbits around	this.target = new THREE.Vector3();	// How far you can dolly in and out ( PerspectiveCamera only )	this.minDistance = 0;	this.maxDistance = Infinity;	// How far you can zoom in and out ( OrthographicCamera only )	this.minZoom = 0;	this.maxZoom = Infinity;	// How far you can orbit vertically, upper and lower limits.	// Range is 0 to Math.PI radians.	this.minPolarAngle = 0; // radians	this.maxPolarAngle = Math.PI; // radians	// How far you can orbit horizontally, upper and lower limits.	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].	this.minAzimuthAngle = - Infinity; // radians	this.maxAzimuthAngle = Infinity; // radians	// Set to true to enable damping (inertia)	// If damping is enabled, you must call controls.update() in your animation loop	this.enableDamping = false;	this.dampingFactor = 0.25;	// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.	// Set to false to disable zooming	this.enableZoom = true;	this.zoomSpeed = 1.0;	// Set to false to disable rotating	this.enableRotate = true;	this.rotateSpeed = 1.0;	// Set to false to disable panning	this.enablePan = true;	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push	// Set to true to automatically rotate around the target	// If auto-rotate is enabled, you must call controls.update() in your animation loop	this.autoRotate = false;	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60	// Set to false to disable use of the keys	this.enableKeys = true;	// The four arrow keys	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };	// Mouse buttons	this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };	// for reset	this.target0 = this.target.clone();	this.position0 = this.object.position.clone();	this.zoom0 = this.object.zoom;	//	// public methods	//	this.getPolarAngle = function () {	return phi;	};	this.getAzimuthalAngle = function () {	return theta;	};	this.reset = function () {	scope.target.copy( scope.target0 );	scope.object.position.copy( scope.position0 );	scope.object.zoom = scope.zoom0;	scope.object.updateProjectionMatrix();	scope.dispatchEvent( changeEvent );	scope.update();	state = STATE.NONE;	};	// this method is exposed, but perhaps it would be better if we can make it private...	this.update = function() {	var offset = new THREE.Vector3();	// so camera.up is the orbit axis	var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );	var quatInverse = quat.clone().inverse();	var lastPosition = new THREE.Vector3();	var lastQuaternion = new THREE.Quaternion();	return function () {	var position = scope.object.position;	offset.copy( position ).sub( scope.target );	// rotate offset to "y-axis-is-up" space	offset.applyQuaternion( quat );	// angle from z-axis around y-axis	spherical.setFromVector3( offset );	if ( scope.autoRotate && state === STATE.NONE ) {	rotateLeft( getAutoRotationAngle() );	}	spherical.theta += sphericalDelta.theta;	spherical.phi += sphericalDelta.phi;	// restrict theta to be between desired limits	spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );	// restrict phi to be between desired limits	spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );	spherical.makeSafe();	spherical.radius *= scale;	// restrict radius to be between desired limits	spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );	// move target to panned location	scope.target.add( panOffset );	offset.setFromSpherical( spherical );	// rotate offset back to "camera-up-vector-is-up" space	offset.applyQuaternion( quatInverse );	position.copy( scope.target ).add( offset );	scope.object.lookAt( scope.target );	if ( scope.enableDamping === true ) {	sphericalDelta.theta *= ( 1 - scope.dampingFactor );	sphericalDelta.phi *= ( 1 - scope.dampingFactor );	} else {	sphericalDelta.set( 0, 0, 0 );	}	scale = 1;	panOffset.set( 0, 0, 0 );	// update condition is:	// min(camera displacement, camera rotation in radians)^2 > EPS	// using small-angle approximation cos(x/2) = 1 - x^2 / 8	if ( zoomChanged ||	lastPosition.distanceToSquared( scope.object.position ) > EPS ||	8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {	scope.dispatchEvent( changeEvent );	lastPosition.copy( scope.object.position );	lastQuaternion.copy( scope.object.quaternion );	zoomChanged = false;	return true;	}	return false;	};	}();	this.dispose = function() {	scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );	scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );	scope.domElement.removeEventListener( 'mousewheel', onMouseWheel, false );	scope.domElement.removeEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox	scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );	scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );	scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );	document.removeEventListener( 'mousemove', onMouseMove, false );	document.removeEventListener( 'mouseup', onMouseUp, false );	document.removeEventListener( 'mouseout', onMouseUp, false );	window.removeEventListener( 'keydown', onKeyDown, false );	//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?	};	//	// internals	//	var scope = this;	var changeEvent = { type: 'change' };	var startEvent = { type: 'start' };	var endEvent = { type: 'end' };	var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };	var state = STATE.NONE;	var EPS = 0.000001;	// current position in spherical coordinates	var spherical = new THREE.Spherical();	var sphericalDelta = new THREE.Spherical();	var scale = 1;	var panOffset = new THREE.Vector3();	var zoomChanged = false;	var rotateStart = new THREE.Vector2();	var rotateEnd = new THREE.Vector2();	var rotateDelta = new THREE.Vector2();	var panStart = new THREE.Vector2();	var panEnd = new THREE.Vector2();	var panDelta = new THREE.Vector2();	var dollyStart = new THREE.Vector2();	var dollyEnd = new THREE.Vector2();	var dollyDelta = new THREE.Vector2();	function getAutoRotationAngle() {	return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;	}	function getZoomScale() {	return Math.pow( 0.95, scope.zoomSpeed );	}	function rotateLeft( angle ) {	sphericalDelta.theta -= angle;	}	function rotateUp( angle ) {	sphericalDelta.phi -= angle;	}	var panLeft = function() {	var v = new THREE.Vector3();	return function panLeft( distance, objectMatrix ) {	v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix	v.multiplyScalar( - distance );	panOffset.add( v );	};	}();	var panUp = function() {	var v = new THREE.Vector3();	return function panUp( distance, objectMatrix ) {	v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix	v.multiplyScalar( distance );	panOffset.add( v );	};	}();	// deltaX and deltaY are in pixels; right and down are positive	var pan = function() {	var offset = new THREE.Vector3();	return function( deltaX, deltaY ) {	var element = scope.domElement === document ? scope.domElement.body : scope.domElement;	if ( scope.object instanceof THREE.PerspectiveCamera ) {	// perspective	var position = scope.object.position;	offset.copy( position ).sub( scope.target );	var targetDistance = offset.length();	// half of the fov is center to top of screen	targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );	// we actually don't use screenWidth, since perspective camera is fixed to screen height	panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );	panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );	} else if ( scope.object instanceof THREE.OrthographicCamera ) {	// orthographic	panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );	panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );	} else {	// camera neither orthographic nor perspective	console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );	scope.enablePan = false;	}	};	}();	function dollyIn( dollyScale ) {	if ( scope.object instanceof THREE.PerspectiveCamera ) {	scale /= dollyScale;	} else if ( scope.object instanceof THREE.OrthographicCamera ) {	scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );	scope.object.updateProjectionMatrix();	zoomChanged = true;	} else {	console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );	scope.enableZoom = false;	}	}	function dollyOut( dollyScale ) {	if ( scope.object instanceof THREE.PerspectiveCamera ) {	scale *= dollyScale;	} else if ( scope.object instanceof THREE.OrthographicCamera ) {	scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );	scope.object.updateProjectionMatrix();	zoomChanged = true;	} else {	console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );	scope.enableZoom = false;	}	}	//	// event callbacks - update the object state	//	function handleMouseDownRotate( event ) {	//console.log( 'handleMouseDownRotate' );	rotateStart.set( event.clientX, event.clientY );	}	function handleMouseDownDolly( event ) {	//console.log( 'handleMouseDownDolly' );	dollyStart.set( event.clientX, event.clientY );	}	function handleMouseDownPan( event ) {	//console.log( 'handleMouseDownPan' );	panStart.set( event.clientX, event.clientY );	}	function handleMouseMoveRotate( event ) {	//console.log( 'handleMouseMoveRotate' );	rotateEnd.set( event.clientX, event.clientY );	rotateDelta.subVectors( rotateEnd, rotateStart );	var element = scope.domElement === document ? scope.domElement.body : scope.domElement;	// rotating across whole screen goes 360 degrees around	rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );	// rotating up and down along whole screen attempts to go 360, but limited to 180	rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );	rotateStart.copy( rotateEnd );	scope.update();	}	function handleMouseMoveDolly( event ) {	//console.log( 'handleMouseMoveDolly' );	dollyEnd.set( event.clientX, event.clientY );	dollyDelta.subVectors( dollyEnd, dollyStart );	if ( dollyDelta.y > 0 ) {	dollyIn( getZoomScale() );	} else if ( dollyDelta.y < 0 ) {	dollyOut( getZoomScale() );	}	dollyStart.copy( dollyEnd );	scope.update();	}	function handleMouseMovePan( event ) {	//console.log( 'handleMouseMovePan' );	panEnd.set( event.clientX, event.clientY );	panDelta.subVectors( panEnd, panStart );	pan( panDelta.x, panDelta.y );	panStart.copy( panEnd );	scope.update();	}	function handleMouseUp( event ) {	//console.log( 'handleMouseUp' );	}	function handleMouseWheel( event ) {	//console.log( 'handleMouseWheel' );	var delta = 0;	if ( event.wheelDelta !== undefined ) {	// WebKit / Opera / Explorer 9	delta = event.wheelDelta;	} else if ( event.detail !== undefined ) {	// Firefox	delta = - event.detail;	}	if ( delta > 0 ) {	dollyOut( getZoomScale() );	} else if ( delta < 0 ) {	dollyIn( getZoomScale() );	}	scope.update();	}	function handleKeyDown( event ) {	//console.log( 'handleKeyDown' );	switch ( event.keyCode ) {	case scope.keys.UP:	pan( 0, scope.keyPanSpeed );	scope.update();	break;	case scope.keys.BOTTOM:	pan( 0, - scope.keyPanSpeed );	scope.update();	break;	case scope.keys.LEFT:	pan( scope.keyPanSpeed, 0 );	scope.update();	break;	case scope.keys.RIGHT:	pan( - scope.keyPanSpeed, 0 );	scope.update();	break;	}	}	function handleTouchStartRotate( event ) {	//console.log( 'handleTouchStartRotate' );	rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );	}	function handleTouchStartDolly( event ) {	//console.log( 'handleTouchStartDolly' );	var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;	var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;	var distance = Math.sqrt( dx * dx + dy * dy );	dollyStart.set( 0, distance );	}	function handleTouchStartPan( event ) {	//console.log( 'handleTouchStartPan' );	panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );	}	function handleTouchMoveRotate( event ) {	//console.log( 'handleTouchMoveRotate' );	rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );	rotateDelta.subVectors( rotateEnd, rotateStart );	var element = scope.domElement === document ? scope.domElement.body : scope.domElement;	// rotating across whole screen goes 360 degrees around	rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );	// rotating up and down along whole screen attempts to go 360, but limited to 180	rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );	rotateStart.copy( rotateEnd );	scope.update();	}	function handleTouchMoveDolly( event ) {	//console.log( 'handleTouchMoveDolly' );	var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;	var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;	var distance = Math.sqrt( dx * dx + dy * dy );	dollyEnd.set( 0, distance );	dollyDelta.subVectors( dollyEnd, dollyStart );	if ( dollyDelta.y > 0 ) {	dollyOut( getZoomScale() );	} else if ( dollyDelta.y < 0 ) {	dollyIn( getZoomScale() );	}	dollyStart.copy( dollyEnd );	scope.update();	}	function handleTouchMovePan( event ) {	//console.log( 'handleTouchMovePan' );	panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );	panDelta.subVectors( panEnd, panStart );	pan( panDelta.x, panDelta.y );	panStart.copy( panEnd );	scope.update();	}	function handleTouchEnd( event ) {	//console.log( 'handleTouchEnd' );	}	//	// event handlers - FSM: listen for events and reset state	//	function onMouseDown( event ) {	if ( scope.enabled === false ) return;	event.preventDefault();	if ( event.button === scope.mouseButtons.ORBIT ) {	if ( scope.enableRotate === false ) return;	handleMouseDownRotate( event );	state = STATE.ROTATE;	} else if ( event.button === scope.mouseButtons.ZOOM ) {	if ( scope.enableZoom === false ) return;	handleMouseDownDolly( event );	state = STATE.DOLLY;	} else if ( event.button === scope.mouseButtons.PAN ) {	if ( scope.enablePan === false ) return;	handleMouseDownPan( event );	state = STATE.PAN;	}	if ( state !== STATE.NONE ) {	document.addEventListener( 'mousemove', onMouseMove, false );	document.addEventListener( 'mouseup', onMouseUp, false );	document.addEventListener( 'mouseout', onMouseUp, false );	scope.dispatchEvent( startEvent );	}	}	function onMouseMove( event ) {	if ( scope.enabled === false ) return;	event.preventDefault();	if ( state === STATE.ROTATE ) {	if ( scope.enableRotate === false ) return;	handleMouseMoveRotate( event );	} else if ( state === STATE.DOLLY ) {	if ( scope.enableZoom === false ) return;	handleMouseMoveDolly( event );	} else if ( state === STATE.PAN ) {	if ( scope.enablePan === false ) return;	handleMouseMovePan( event );	}	}	function onMouseUp( event ) {	if ( scope.enabled === false ) return;	handleMouseUp( event );	document.removeEventListener( 'mousemove', onMouseMove, false );	document.removeEventListener( 'mouseup', onMouseUp, false );	document.removeEventListener( 'mouseout', onMouseUp, false );	scope.dispatchEvent( endEvent );	state = STATE.NONE;	}	function onMouseWheel( event ) {	if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;	event.preventDefault();	event.stopPropagation();	handleMouseWheel( event );	scope.dispatchEvent( startEvent ); // not sure why these are here...	scope.dispatchEvent( endEvent );	}	function onKeyDown( event ) {	if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;	handleKeyDown( event );	}	function onTouchStart( event ) {	if ( scope.enabled === false ) return;	switch ( event.touches.length ) {	case 1:	// one-fingered touch: rotate	if ( scope.enableRotate === false ) return;	handleTouchStartRotate( event );	state = STATE.TOUCH_ROTATE;	break;	case 2:	// two-fingered touch: dolly	if ( scope.enableZoom === false ) return;	handleTouchStartDolly( event );	state = STATE.TOUCH_DOLLY;	break;	case 3: // three-fingered touch: pan	if ( scope.enablePan === false ) return;	handleTouchStartPan( event );	state = STATE.TOUCH_PAN;	break;	default:	state = STATE.NONE;	}	if ( state !== STATE.NONE ) {	scope.dispatchEvent( startEvent );	}	}	function onTouchMove( event ) {	if ( scope.enabled === false ) return;	event.preventDefault();	event.stopPropagation();	switch ( event.touches.length ) {	case 1: // one-fingered touch: rotate	if ( scope.enableRotate === false ) return;	if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?...	handleTouchMoveRotate( event );	break;	case 2: // two-fingered touch: dolly	if ( scope.enableZoom === false ) return;	if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?...	handleTouchMoveDolly( event );	break;	case 3: // three-fingered touch: pan	if ( scope.enablePan === false ) return;	if ( state !== STATE.TOUCH_PAN ) return; // is this needed?...	handleTouchMovePan( event );	break;	default:	state = STATE.NONE;	}	}	function onTouchEnd( event ) {	if ( scope.enabled === false ) return;	handleTouchEnd( event );	scope.dispatchEvent( endEvent );	state = STATE.NONE;	}	function onContextMenu( event ) {	event.preventDefault();	}	//	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );	scope.domElement.addEventListener( 'mousewheel', onMouseWheel, false );	scope.domElement.addEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );	window.addEventListener( 'keydown', onKeyDown, false );	// force an update at start	this.update();
};
THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
Object.defineProperties( THREE.OrbitControls.prototype, {	center: {	get: function () {	console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );	return this.target;	}	},	// backward compatibility	noZoom: {	get: function () {	console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );	return ! this.enableZoom;	},	set: function ( value ) {	console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );	this.enableZoom = ! value;	}	},	noRotate: {	get: function () {	console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );	return ! this.enableRotate;	},	set: function ( value ) {	console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );	this.enableRotate = ! value;	}	},	noPan: {	get: function () {	console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );	return ! this.enablePan;	},	set: function ( value ) {	console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );	this.enablePan = ! value;	}	},	noKeys: {	get: function () {	console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );	return ! this.enableKeys;	},	set: function ( value ) {	console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );	this.enableKeys = ! value;	}	},	staticMoving : {	get: function () {	console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );	return ! this.constraint.enableDamping;	},	set: function ( value ) {	console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );	this.constraint.enableDamping = ! value;	}	},	dynamicDampingFactor : {	get: function () {	console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );	return this.constraint.dampingFactor;	},	set: function ( value ) {	console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );	this.constraint.dampingFactor = value;	}	}
} );
var scene, camera, light, renderer, controls, mug,	parts = {	bodyInner : {},	bodyOuter : {},	top : {},	bottom : {},	handle : {},	logo : {}	};
/** Schene */
scene = new THREE.Scene();
/** Renderer */
renderer = new THREE.WebGLRenderer({ antialias: true, preserveDrawingBuffer: false, alpha: true
});
renderer.setClearColor(0xffffff, 0);
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('container').appendChild(renderer.domElement);
/** Camera */
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(-0.00, 1.50, 5.2);
camera.rotation.set(0.50, 0, 0);
/** Lights */
light = new THREE.DirectionalLight(0xffffff, 0.2);
light.position.set(1, 5, 7.5);
scene.add(light);
light2 = new THREE.DirectionalLight(0xffffff, 0.3);
light2.position.set(1, -5, 100);
scene.add(light2);
/** Orbit control */
controls = new THREE.OrbitControls( camera );
controls.addEventListener( 'change', render );
/** Handle resize */
new THREEx.WindowResize(renderer, camera)
/** New Geometry type for logo */
THREE.CylinderCurvedSurfaceGeometry = function(radius, height, startAngle, endAngle, horizontalSegments, verticalSegments) { var width = radius * 2 * Math.PI; var plane = new THREE.PlaneGeometry(width, height, horizontalSegments, verticalSegments); var index = 0; for(var i=0; i<=verticalSegments; i++) { for(var j=0; j<=horizontalSegments; j++) { var angle = startAngle + (j/horizontalSegments)*(endAngle - startAngle); plane.vertices[index].z = radius * Math.cos(angle); plane.vertices[index].x = radius * Math.sin(angle); index++; } } return plane;
}
/** Parts */
mug = new THREE.Object3D();
parts.material = new THREE.MeshStandardMaterial({	color: 0xFFFFFF,	roughness: 0.50,	metalness: 0.50,	emissive: 0xC4C4C4,	side: THREE.DoubleSide,
});
parts.bodyInner.geometry = new THREE.CylinderGeometry(1, 1, 2.2, 100, 10, true);
parts.bodyOuter.geometry = new THREE.CylinderGeometry(0.9, 0.9, 2.2, 100, 10, true);;
parts.bodyInner.mesh = new THREE.Mesh(parts.bodyInner.geometry, parts.material);
parts.bodyOuter.mesh = new THREE.Mesh(parts.bodyOuter.geometry, parts.material);
parts.top.geometry = new THREE.TorusGeometry(.95, .05, 20, 100);
parts.top.mesh = new THREE.Mesh(parts.top.geometry, parts.material);
parts.top.mesh.position.set(0, 1.1, 0);
parts.top.mesh.rotation.x = Math.PI / 2;
parts.bottom.geometry = new THREE.CircleGeometry( 1, 32 );
parts.bottom.mesh = new THREE.Mesh( parts.bottom.geometry, parts.material );
parts.bottom.mesh.position.set(0, -1.1, 0);
parts.bottom.mesh.rotation.x = Math.PI / 2;
parts.handle.geometry = new THREE.TorusGeometry(.5, .15, 20, 100, Math.PI );
parts.handle.mesh = new THREE.Mesh(parts.handle.geometry, parts.material);
parts.handle.mesh.position.set(-0.9, .2, 0);
parts.handle.mesh.rotation.z = Math.PI / 2;
parts.logo.textureLoader = new THREE.TextureLoader();
parts.logo.textureLoader.crossOrigin = "*";
parts.logo.texture = parts.logo.textureLoader.load( "https://dl.dropboxusercontent.com/u/44063665/fps_logo.gif" );
parts.logo.texture.wrapS = THREE.RepeatWrapping;
parts.logo.texture.wrapT = THREE.RepeatWrapping;
parts.logo.texture.repeat.set( 1, 1 );
parts.logo.geometry = new THREE.CylinderCurvedSurfaceGeometry(1.004, 0.8, Math.PI / 1.35, Math.PI, 10, 40);
parts.logo.mesh = new THREE.Mesh(parts.logo.geometry, new THREE.MeshBasicMaterial({map: parts.logo.texture, transparent: true}));
parts.logo.mesh.position.set(0,0.2,0);
parts.logo.mesh.rotation.y = 0.35;
mug.add(parts.bodyInner.mesh);
mug.add(parts.bodyOuter.mesh);
mug.add(parts.top.mesh);
mug.add(parts.bottom.mesh);
mug.add(parts.handle.mesh);
mug.add(parts.logo.mesh);
mug.rotation.set(0.2, Math.PI * 0.9, 0);
camera.lookAt(mug.position);
scene.add(mug);
function render() { renderer.render( scene, camera );
}
function animate() { requestAnimationFrame( animate ); controls.update(); render();
}
animate();
Fps mug - Script Codes
Fps mug - Script Codes
Home Page Home
Developer Zoltan Toth
Username totya24
Uploaded November 05, 2022
Rating 3
Size 8,827 Kb
Views 16,192
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Zoltan Toth (totya24) Script Codes
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