Fps mug
How do I make an fps mug?
Threejs mug with our logo (www.fps.hu). What is a fps mug? How do you make a fps mug? This script and codes were developed by Zoltan Toth on 05 November 2022, Saturday.
Fps mug - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>fps mug</title> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ body
{ font-family: Monospace; font-weight: bold; margin: 0px; overflow: hidden; background: -webkit-linear-gradient(60deg,rgba(28,52,76,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(91% 89%, ellipse closest-corner,rgba(27,3,16,0.4), rgba(0, 0, 0, 0) 280%), -webkit-radial-gradient(left center,ellipse farthest-side,rgba(255,197,70,0.8) 0%, rgba(0, 0, 0, 0) 100%), -webkit-radial-gradient(10% 90%,ellipse closest-corner,rgba(40,125,125,0.8) 0%, rgba(0, 0, 0, 0) 100%), -webkit-radial-gradient(center right, ellipse cover,rgba(252,183,115,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(10% 10%, circle farthest-side,rgba(145,196,108,0.5), rgba(0, 0, 0, 0)), -webkit-linear-gradient(140deg, rgba(0,0,0,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(rgba(242,242,242,0.9), rgba(0, 0, 0, 0));
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <div id="container"></div> <script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/r77/three.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
Fps mug - Script Codes CSS Codes
body
{ font-family: Monospace; font-weight: bold; margin: 0px; overflow: hidden; background: -webkit-linear-gradient(60deg,rgba(28,52,76,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(91% 89%, ellipse closest-corner,rgba(27,3,16,0.4), rgba(0, 0, 0, 0) 280%), -webkit-radial-gradient(left center,ellipse farthest-side,rgba(255,197,70,0.8) 0%, rgba(0, 0, 0, 0) 100%), -webkit-radial-gradient(10% 90%,ellipse closest-corner,rgba(40,125,125,0.8) 0%, rgba(0, 0, 0, 0) 100%), -webkit-radial-gradient(center right, ellipse cover,rgba(252,183,115,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(10% 10%, circle farthest-side,rgba(145,196,108,0.5), rgba(0, 0, 0, 0)), -webkit-linear-gradient(140deg, rgba(0,0,0,0.9), rgba(0, 0, 0, 0)), -webkit-radial-gradient(rgba(242,242,242,0.9), rgba(0, 0, 0, 0));
}
Fps mug - Script Codes JS Codes
// This THREEx helper makes it easy to handle window resize.
// It will update renderer and camera when window is resized.
//
// # Usage
//
// **Step 1**: Start updating renderer and camera
//
// ```var windowResize = new THREEx.WindowResize(aRenderer, aCamera)```
//
// **Step 2**: stop updating renderer and camera
//
// ```windowResize.destroy()```
// # Code
//
/** @namespace */
var THREEx = THREEx || {}
/** * Update renderer and camera when the window is resized * * @param {Object} renderer the renderer to update * @param {Object} Camera the camera to update * @param {Function} dimension callback for renderer size
*/
THREEx.WindowResize = function(renderer, camera, dimension){ dimension = dimension || function(){ return { width: window.innerWidth, height: window.innerHeight } } var callback = function(){ // fetch target renderer size var rendererSize = dimension(); // notify the renderer of the size change renderer.setSize( rendererSize.width, rendererSize.height ) // update the camera camera.aspect = rendererSize.width / rendererSize.height camera.updateProjectionMatrix() } // bind the resize event window.addEventListener('resize', callback, false) // return .stop() the function to stop watching window resize return { trigger : function(){ callback() }, /** * Stop watching window resize */ destroy : function(){ window.removeEventListener('resize', callback) } }
}
/** * @author qiao / https://github.com/qiao * @author mrdoob / http://mrdoob.com * @author alteredq / http://alteredqualia.com/ * @author WestLangley / https://github.com/WestLangley * @author erich666 / http://erichaines.com */
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one finger move
// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
// Pan - right mouse, or arrow keys / touch: three finter swipe
THREE.OrbitControls = function ( object, domElement ) { this.object = object; this.domElement = ( domElement !== undefined ) ? domElement : document; // Set to false to disable this control this.enabled = true; // "target" sets the location of focus, where the object orbits around this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only ) this.minDistance = 0; this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only ) this.minZoom = 0; this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits. // Range is 0 to Math.PI radians. this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians // How far you can orbit horizontally, upper and lower limits. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. this.minAzimuthAngle = - Infinity; // radians this.maxAzimuthAngle = Infinity; // radians // Set to true to enable damping (inertia) // If damping is enabled, you must call controls.update() in your animation loop this.enableDamping = false; this.dampingFactor = 0.25; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. // Set to false to disable zooming this.enableZoom = true; this.zoomSpeed = 1.0; // Set to false to disable rotating this.enableRotate = true; this.rotateSpeed = 1.0; // Set to false to disable panning this.enablePan = true; this.keyPanSpeed = 7.0; // pixels moved per arrow key push // Set to true to automatically rotate around the target // If auto-rotate is enabled, you must call controls.update() in your animation loop this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 // Set to false to disable use of the keys this.enableKeys = true; // The four arrow keys this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; // Mouse buttons this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT }; // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.zoom0 = this.object.zoom; // // public methods // this.getPolarAngle = function () { return phi; }; this.getAzimuthalAngle = function () { return theta; }; this.reset = function () { scope.target.copy( scope.target0 ); scope.object.position.copy( scope.position0 ); scope.object.zoom = scope.zoom0; scope.object.updateProjectionMatrix(); scope.dispatchEvent( changeEvent ); scope.update(); state = STATE.NONE; }; // this method is exposed, but perhaps it would be better if we can make it private... this.update = function() { var offset = new THREE.Vector3(); // so camera.up is the orbit axis var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); var quatInverse = quat.clone().inverse(); var lastPosition = new THREE.Vector3(); var lastQuaternion = new THREE.Quaternion(); return function () { var position = scope.object.position; offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space offset.applyQuaternion( quat ); // angle from z-axis around y-axis spherical.setFromVector3( offset ); if ( scope.autoRotate && state === STATE.NONE ) { rotateLeft( getAutoRotationAngle() ); } spherical.theta += sphericalDelta.theta; spherical.phi += sphericalDelta.phi; // restrict theta to be between desired limits spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); // restrict phi to be between desired limits spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); spherical.makeSafe(); spherical.radius *= scale; // restrict radius to be between desired limits spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location scope.target.add( panOffset ); offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space offset.applyQuaternion( quatInverse ); position.copy( scope.target ).add( offset ); scope.object.lookAt( scope.target ); if ( scope.enableDamping === true ) { sphericalDelta.theta *= ( 1 - scope.dampingFactor ); sphericalDelta.phi *= ( 1 - scope.dampingFactor ); } else { sphericalDelta.set( 0, 0, 0 ); } scale = 1; panOffset.set( 0, 0, 0 ); // update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8 if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { scope.dispatchEvent( changeEvent ); lastPosition.copy( scope.object.position ); lastQuaternion.copy( scope.object.quaternion ); zoomChanged = false; return true; } return false; }; }(); this.dispose = function() { scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); scope.domElement.removeEventListener( 'mousedown', onMouseDown, false ); scope.domElement.removeEventListener( 'mousewheel', onMouseWheel, false ); scope.domElement.removeEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); document.removeEventListener( 'mouseout', onMouseUp, false ); window.removeEventListener( 'keydown', onKeyDown, false ); //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? }; // // internals // var scope = this; var changeEvent = { type: 'change' }; var startEvent = { type: 'start' }; var endEvent = { type: 'end' }; var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 }; var state = STATE.NONE; var EPS = 0.000001; // current position in spherical coordinates var spherical = new THREE.Spherical(); var sphericalDelta = new THREE.Spherical(); var scale = 1; var panOffset = new THREE.Vector3(); var zoomChanged = false; var rotateStart = new THREE.Vector2(); var rotateEnd = new THREE.Vector2(); var rotateDelta = new THREE.Vector2(); var panStart = new THREE.Vector2(); var panEnd = new THREE.Vector2(); var panDelta = new THREE.Vector2(); var dollyStart = new THREE.Vector2(); var dollyEnd = new THREE.Vector2(); var dollyDelta = new THREE.Vector2(); function getAutoRotationAngle() { return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow( 0.95, scope.zoomSpeed ); } function rotateLeft( angle ) { sphericalDelta.theta -= angle; } function rotateUp( angle ) { sphericalDelta.phi -= angle; } var panLeft = function() { var v = new THREE.Vector3(); return function panLeft( distance, objectMatrix ) { v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix v.multiplyScalar( - distance ); panOffset.add( v ); }; }(); var panUp = function() { var v = new THREE.Vector3(); return function panUp( distance, objectMatrix ) { v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix v.multiplyScalar( distance ); panOffset.add( v ); }; }(); // deltaX and deltaY are in pixels; right and down are positive var pan = function() { var offset = new THREE.Vector3(); return function( deltaX, deltaY ) { var element = scope.domElement === document ? scope.domElement.body : scope.domElement; if ( scope.object instanceof THREE.PerspectiveCamera ) { // perspective var position = scope.object.position; offset.copy( position ).sub( scope.target ); var targetDistance = offset.length(); // half of the fov is center to top of screen targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); // we actually don't use screenWidth, since perspective camera is fixed to screen height panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); } else if ( scope.object instanceof THREE.OrthographicCamera ) { // orthographic panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); } else { // camera neither orthographic nor perspective console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); scope.enablePan = false; } }; }(); function dollyIn( dollyScale ) { if ( scope.object instanceof THREE.PerspectiveCamera ) { scale /= dollyScale; } else if ( scope.object instanceof THREE.OrthographicCamera ) { scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); scope.enableZoom = false; } } function dollyOut( dollyScale ) { if ( scope.object instanceof THREE.PerspectiveCamera ) { scale *= dollyScale; } else if ( scope.object instanceof THREE.OrthographicCamera ) { scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); scope.enableZoom = false; } } // // event callbacks - update the object state // function handleMouseDownRotate( event ) { //console.log( 'handleMouseDownRotate' ); rotateStart.set( event.clientX, event.clientY ); } function handleMouseDownDolly( event ) { //console.log( 'handleMouseDownDolly' ); dollyStart.set( event.clientX, event.clientY ); } function handleMouseDownPan( event ) { //console.log( 'handleMouseDownPan' ); panStart.set( event.clientX, event.clientY ); } function handleMouseMoveRotate( event ) { //console.log( 'handleMouseMoveRotate' ); rotateEnd.set( event.clientX, event.clientY ); rotateDelta.subVectors( rotateEnd, rotateStart ); var element = scope.domElement === document ? scope.domElement.body : scope.domElement; // rotating across whole screen goes 360 degrees around rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); // rotating up and down along whole screen attempts to go 360, but limited to 180 rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); rotateStart.copy( rotateEnd ); scope.update(); } function handleMouseMoveDolly( event ) { //console.log( 'handleMouseMoveDolly' ); dollyEnd.set( event.clientX, event.clientY ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { dollyIn( getZoomScale() ); } else if ( dollyDelta.y < 0 ) { dollyOut( getZoomScale() ); } dollyStart.copy( dollyEnd ); scope.update(); } function handleMouseMovePan( event ) { //console.log( 'handleMouseMovePan' ); panEnd.set( event.clientX, event.clientY ); panDelta.subVectors( panEnd, panStart ); pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); scope.update(); } function handleMouseUp( event ) { //console.log( 'handleMouseUp' ); } function handleMouseWheel( event ) { //console.log( 'handleMouseWheel' ); var delta = 0; if ( event.wheelDelta !== undefined ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta; } else if ( event.detail !== undefined ) { // Firefox delta = - event.detail; } if ( delta > 0 ) { dollyOut( getZoomScale() ); } else if ( delta < 0 ) { dollyIn( getZoomScale() ); } scope.update(); } function handleKeyDown( event ) { //console.log( 'handleKeyDown' ); switch ( event.keyCode ) { case scope.keys.UP: pan( 0, scope.keyPanSpeed ); scope.update(); break; case scope.keys.BOTTOM: pan( 0, - scope.keyPanSpeed ); scope.update(); break; case scope.keys.LEFT: pan( scope.keyPanSpeed, 0 ); scope.update(); break; case scope.keys.RIGHT: pan( - scope.keyPanSpeed, 0 ); scope.update(); break; } } function handleTouchStartRotate( event ) { //console.log( 'handleTouchStartRotate' ); rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); } function handleTouchStartDolly( event ) { //console.log( 'handleTouchStartDolly' ); var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyStart.set( 0, distance ); } function handleTouchStartPan( event ) { //console.log( 'handleTouchStartPan' ); panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); } function handleTouchMoveRotate( event ) { //console.log( 'handleTouchMoveRotate' ); rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); rotateDelta.subVectors( rotateEnd, rotateStart ); var element = scope.domElement === document ? scope.domElement.body : scope.domElement; // rotating across whole screen goes 360 degrees around rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); // rotating up and down along whole screen attempts to go 360, but limited to 180 rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); rotateStart.copy( rotateEnd ); scope.update(); } function handleTouchMoveDolly( event ) { //console.log( 'handleTouchMoveDolly' ); var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyEnd.set( 0, distance ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { dollyOut( getZoomScale() ); } else if ( dollyDelta.y < 0 ) { dollyIn( getZoomScale() ); } dollyStart.copy( dollyEnd ); scope.update(); } function handleTouchMovePan( event ) { //console.log( 'handleTouchMovePan' ); panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); panDelta.subVectors( panEnd, panStart ); pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); scope.update(); } function handleTouchEnd( event ) { //console.log( 'handleTouchEnd' ); } // // event handlers - FSM: listen for events and reset state // function onMouseDown( event ) { if ( scope.enabled === false ) return; event.preventDefault(); if ( event.button === scope.mouseButtons.ORBIT ) { if ( scope.enableRotate === false ) return; handleMouseDownRotate( event ); state = STATE.ROTATE; } else if ( event.button === scope.mouseButtons.ZOOM ) { if ( scope.enableZoom === false ) return; handleMouseDownDolly( event ); state = STATE.DOLLY; } else if ( event.button === scope.mouseButtons.PAN ) { if ( scope.enablePan === false ) return; handleMouseDownPan( event ); state = STATE.PAN; } if ( state !== STATE.NONE ) { document.addEventListener( 'mousemove', onMouseMove, false ); document.addEventListener( 'mouseup', onMouseUp, false ); document.addEventListener( 'mouseout', onMouseUp, false ); scope.dispatchEvent( startEvent ); } } function onMouseMove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); if ( state === STATE.ROTATE ) { if ( scope.enableRotate === false ) return; handleMouseMoveRotate( event ); } else if ( state === STATE.DOLLY ) { if ( scope.enableZoom === false ) return; handleMouseMoveDolly( event ); } else if ( state === STATE.PAN ) { if ( scope.enablePan === false ) return; handleMouseMovePan( event ); } } function onMouseUp( event ) { if ( scope.enabled === false ) return; handleMouseUp( event ); document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); document.removeEventListener( 'mouseout', onMouseUp, false ); scope.dispatchEvent( endEvent ); state = STATE.NONE; } function onMouseWheel( event ) { if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return; event.preventDefault(); event.stopPropagation(); handleMouseWheel( event ); scope.dispatchEvent( startEvent ); // not sure why these are here... scope.dispatchEvent( endEvent ); } function onKeyDown( event ) { if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; handleKeyDown( event ); } function onTouchStart( event ) { if ( scope.enabled === false ) return; switch ( event.touches.length ) { case 1: // one-fingered touch: rotate if ( scope.enableRotate === false ) return; handleTouchStartRotate( event ); state = STATE.TOUCH_ROTATE; break; case 2: // two-fingered touch: dolly if ( scope.enableZoom === false ) return; handleTouchStartDolly( event ); state = STATE.TOUCH_DOLLY; break; case 3: // three-fingered touch: pan if ( scope.enablePan === false ) return; handleTouchStartPan( event ); state = STATE.TOUCH_PAN; break; default: state = STATE.NONE; } if ( state !== STATE.NONE ) { scope.dispatchEvent( startEvent ); } } function onTouchMove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); event.stopPropagation(); switch ( event.touches.length ) { case 1: // one-fingered touch: rotate if ( scope.enableRotate === false ) return; if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?... handleTouchMoveRotate( event ); break; case 2: // two-fingered touch: dolly if ( scope.enableZoom === false ) return; if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?... handleTouchMoveDolly( event ); break; case 3: // three-fingered touch: pan if ( scope.enablePan === false ) return; if ( state !== STATE.TOUCH_PAN ) return; // is this needed?... handleTouchMovePan( event ); break; default: state = STATE.NONE; } } function onTouchEnd( event ) { if ( scope.enabled === false ) return; handleTouchEnd( event ); scope.dispatchEvent( endEvent ); state = STATE.NONE; } function onContextMenu( event ) { event.preventDefault(); } // scope.domElement.addEventListener( 'contextmenu', onContextMenu, false ); scope.domElement.addEventListener( 'mousedown', onMouseDown, false ); scope.domElement.addEventListener( 'mousewheel', onMouseWheel, false ); scope.domElement.addEventListener( 'MozMousePixelScroll', onMouseWheel, false ); // firefox scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); window.addEventListener( 'keydown', onKeyDown, false ); // force an update at start this.update();
};
THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
Object.defineProperties( THREE.OrbitControls.prototype, { center: { get: function () { console.warn( 'THREE.OrbitControls: .center has been renamed to .target' ); return this.target; } }, // backward compatibility noZoom: { get: function () { console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); return ! this.enableZoom; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); this.enableZoom = ! value; } }, noRotate: { get: function () { console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); return ! this.enableRotate; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); this.enableRotate = ! value; } }, noPan: { get: function () { console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); return ! this.enablePan; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); this.enablePan = ! value; } }, noKeys: { get: function () { console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); return ! this.enableKeys; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); this.enableKeys = ! value; } }, staticMoving : { get: function () { console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); return ! this.constraint.enableDamping; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); this.constraint.enableDamping = ! value; } }, dynamicDampingFactor : { get: function () { console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); return this.constraint.dampingFactor; }, set: function ( value ) { console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); this.constraint.dampingFactor = value; } }
} );
var scene, camera, light, renderer, controls, mug, parts = { bodyInner : {}, bodyOuter : {}, top : {}, bottom : {}, handle : {}, logo : {} };
/** Schene */
scene = new THREE.Scene();
/** Renderer */
renderer = new THREE.WebGLRenderer({ antialias: true, preserveDrawingBuffer: false, alpha: true
});
renderer.setClearColor(0xffffff, 0);
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('container').appendChild(renderer.domElement);
/** Camera */
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(-0.00, 1.50, 5.2);
camera.rotation.set(0.50, 0, 0);
/** Lights */
light = new THREE.DirectionalLight(0xffffff, 0.2);
light.position.set(1, 5, 7.5);
scene.add(light);
light2 = new THREE.DirectionalLight(0xffffff, 0.3);
light2.position.set(1, -5, 100);
scene.add(light2);
/** Orbit control */
controls = new THREE.OrbitControls( camera );
controls.addEventListener( 'change', render );
/** Handle resize */
new THREEx.WindowResize(renderer, camera)
/** New Geometry type for logo */
THREE.CylinderCurvedSurfaceGeometry = function(radius, height, startAngle, endAngle, horizontalSegments, verticalSegments) { var width = radius * 2 * Math.PI; var plane = new THREE.PlaneGeometry(width, height, horizontalSegments, verticalSegments); var index = 0; for(var i=0; i<=verticalSegments; i++) { for(var j=0; j<=horizontalSegments; j++) { var angle = startAngle + (j/horizontalSegments)*(endAngle - startAngle); plane.vertices[index].z = radius * Math.cos(angle); plane.vertices[index].x = radius * Math.sin(angle); index++; } } return plane;
}
/** Parts */
mug = new THREE.Object3D();
parts.material = new THREE.MeshStandardMaterial({ color: 0xFFFFFF, roughness: 0.50, metalness: 0.50, emissive: 0xC4C4C4, side: THREE.DoubleSide,
});
parts.bodyInner.geometry = new THREE.CylinderGeometry(1, 1, 2.2, 100, 10, true);
parts.bodyOuter.geometry = new THREE.CylinderGeometry(0.9, 0.9, 2.2, 100, 10, true);;
parts.bodyInner.mesh = new THREE.Mesh(parts.bodyInner.geometry, parts.material);
parts.bodyOuter.mesh = new THREE.Mesh(parts.bodyOuter.geometry, parts.material);
parts.top.geometry = new THREE.TorusGeometry(.95, .05, 20, 100);
parts.top.mesh = new THREE.Mesh(parts.top.geometry, parts.material);
parts.top.mesh.position.set(0, 1.1, 0);
parts.top.mesh.rotation.x = Math.PI / 2;
parts.bottom.geometry = new THREE.CircleGeometry( 1, 32 );
parts.bottom.mesh = new THREE.Mesh( parts.bottom.geometry, parts.material );
parts.bottom.mesh.position.set(0, -1.1, 0);
parts.bottom.mesh.rotation.x = Math.PI / 2;
parts.handle.geometry = new THREE.TorusGeometry(.5, .15, 20, 100, Math.PI );
parts.handle.mesh = new THREE.Mesh(parts.handle.geometry, parts.material);
parts.handle.mesh.position.set(-0.9, .2, 0);
parts.handle.mesh.rotation.z = Math.PI / 2;
parts.logo.textureLoader = new THREE.TextureLoader();
parts.logo.textureLoader.crossOrigin = "*";
parts.logo.texture = parts.logo.textureLoader.load( "https://dl.dropboxusercontent.com/u/44063665/fps_logo.gif" );
parts.logo.texture.wrapS = THREE.RepeatWrapping;
parts.logo.texture.wrapT = THREE.RepeatWrapping;
parts.logo.texture.repeat.set( 1, 1 );
parts.logo.geometry = new THREE.CylinderCurvedSurfaceGeometry(1.004, 0.8, Math.PI / 1.35, Math.PI, 10, 40);
parts.logo.mesh = new THREE.Mesh(parts.logo.geometry, new THREE.MeshBasicMaterial({map: parts.logo.texture, transparent: true}));
parts.logo.mesh.position.set(0,0.2,0);
parts.logo.mesh.rotation.y = 0.35;
mug.add(parts.bodyInner.mesh);
mug.add(parts.bodyOuter.mesh);
mug.add(parts.top.mesh);
mug.add(parts.bottom.mesh);
mug.add(parts.handle.mesh);
mug.add(parts.logo.mesh);
mug.rotation.set(0.2, Math.PI * 0.9, 0);
camera.lookAt(mug.position);
scene.add(mug);
function render() { renderer.render( scene, camera );
}
function animate() { requestAnimationFrame( animate ); controls.update(); render();
}
animate();
Developer | Zoltan Toth |
Username | totya24 |
Uploaded | November 05, 2022 |
Rating | 3 |
Size | 8,827 Kb |
Views | 16,192 |
Find the perfect freelance services for your business! Fiverr's mission is to change how the world works together. Fiverr connects businesses with freelancers offering digital services in 500+ categories. Find Developer!
Name | Size |
Css dog | 2,904 Kb |
A Pen by Zoltan Toth | 2,291 Kb |
Three.js cube example | 2,141 Kb |
Toggle password visibility | 2,691 Kb |
Threejs low-poly spaceship | 3,012 Kb |
Css Monster | 3,053 Kb |
Disc test - hungarian | 5,197 Kb |
Three.js cup | 3,712 Kb |
Css cartoon owl | 3,358 Kb |
Threejs planet | 2,748 Kb |
Jasper is the AI Content Generator that helps you and your team break through creative blocks to create amazing, original content 10X faster. Discover all the ways the Jasper AI Content Platform can help streamline your creative workflows. Start For Free!
Name | Username | Size |
Sticky footer testing | 75th | 1,649 Kb |
CSS Colors | Alexpate | 2,232 Kb |
TweetBox with React JS | J0zelito | 3,325 Kb |
Google Chrome Icon using Pure CSS in one DIV | Grssam | 3,627 Kb |
FontAwesome icons with animation | Nicotinell | 2,083 Kb |
Custom Select Element | Agrayson | 3,616 Kb |
Multiple jCarousel | Pafnuty | 2,461 Kb |
Bootstrap Responsive Menu Drawer | JesseGlacken | 3,777 Kb |
GrcJS | Vino6 | 2,047 Kb |
Konami Code Easter Egg | Teolitto | 3,051 Kb |
Surf anonymously, prevent hackers from acquiring your IP address, send anonymous email, and encrypt your Internet connection. High speed, ultra secure, and easy to use. Instant setup. Hide Your IP Now!