FreeCodeCamp - Tic Tac Toe Game
How do I make an freecodecamp - tic tac toe game?
What is a freecodecamp - tic tac toe game? How do you make a freecodecamp - tic tac toe game? This script and codes were developed by Veronika on 30 November 2022, Wednesday.
FreeCodeCamp - Tic Tac Toe Game - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>FreeCodeCamp - Tic Tac Toe Game</title> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<link href="https://fonts.googleapis.com/css?family=Permanent+Marker" rel="stylesheet"> <link rel="stylesheet" href="css/style.css">
</head>
<body>
<div class="container"> <div class="board" id="board"> <div class="board__square" id="1" data-taken="false"> <svg> <g> <line class="X X1" x1="25" y1="25" x2="75" y2="75"></line> <line class="X X2" x1="75" y1="25" x2="25" y2="75"></line> </g> <g> <circle class="O" cx="50" cy="50" r="25"></circle> </g> </svg> </div> <div class="board__square" id="2" data-taken="false"> <svg> <g> <line class="X X1" x1="25" y1="25" x2="75" y2="75"></line> <line class="X X2" x1="75" y1="25" x2="25" y2="75"></line> </g> <g> <circle class="O" cx="50" cy="50" r="25"></circle> </g> </svg> </div> <div class="board__square" id="3" data-taken="false"> <svg> <g> <line class="X X1" x1="25" y1="25" x2="75" y2="75"></line> <line class="X X2" x1="75" y1="25" x2="25" y2="75"></line> </g> <g> <circle class="O" cx="50" cy="50" r="25"></circle> </g> </svg> </div> <div class="board__square" id="4" data-taken="false"> <svg> <g> <line class="X X1" x1="25" y1="25" x2="75" y2="75"></line> <line class="X X2" x1="75" y1="25" x2="25" y2="75"></line> </g> <g> <circle class="O" cx="50" cy="50" r="25"></circle> </g> </svg> </div> <div class="board__square" id="5" data-taken="false"> <svg> <g> <line class="X X1" x1="25" y1="25" x2="75" y2="75"></line> <line class="X X2" x1="75" y1="25" x2="25" y2="75"></line> </g> <g> <circle class="O" cx="50" cy="50" r="25"></circle> </g> </svg> </div> <div class="board__square" id="6" data-taken="false"> <svg> <g> <line class="X X1" x1="25" y1="25" x2="75" y2="75"></line> <line class="X X2" x1="75" y1="25" x2="25" y2="75"></line> </g> <g> <circle class="O" cx="50" cy="50" r="25"></circle> </g> </svg> </div> <div class="board__square" id="7" data-taken="false"> <svg> <g> <line class="X X1" x1="25" y1="25" x2="75" y2="75"></line> <line class="X X2" x1="75" y1="25" x2="25" y2="75"></line> </g> <g> <circle class="O" cx="50" cy="50" r="25"></circle> </g> </svg> </div> <div class="board__square" id="8" data-taken="false"> <svg> <g> <line class="X X1" x1="25" y1="25" x2="75" y2="75"></line> <line class="X X2" x1="75" y1="25" x2="25" y2="75"></line> </g> <g> <circle class="O" cx="50" cy="50" r="25"></circle> </g> </svg> </div> <div class="board__square" id="9" data-taken="false"> <svg> <g> <line class="X X1" x1="25" y1="25" x2="75" y2="75"></line> <line class="X X2" x1="75" y1="25" x2="25" y2="75"></line> </g> <g> <circle class="O" cx="50" cy="50" r="25"></circle> </g> </svg> </div> <div class="dialog" id="dialog">Do you want to play as X or O? <button id="x">X</button> <button id="o">O</button> </div> </div> <div class="result" id="result"></div>
</div> <script src='https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.0/jquery.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
FreeCodeCamp - Tic Tac Toe Game - Script Codes CSS Codes
.board { width: 300px; display: -webkit-box; display: -ms-flexbox; display: flex; -ms-flex-wrap: wrap; flex-wrap: wrap; margin: auto; margin-top: 4rem; position: relative;
}
.board__square { width: 100px; height: 100px; box-sizing: border-box;
}
.board div:nth-of-type(1), .board div:nth-of-type(2), .board div:nth-of-type(4), .board div:nth-of-type(5), .board div:nth-of-type(7), .board div:nth-of-type(8){ border-right: 3px solid rgb(200, 200, 200);
}
.board div:nth-of-type(1), .board div:nth-of-type(2), .board div:nth-of-type(3), .board div:nth-of-type(4), .board div:nth-of-type(5), .board div:nth-of-type(6){ border-bottom: 3px solid rgb(200, 200, 200);
}
.dialog { position: absolute; top: 0; left: 0; right: 0; bottom: 0; background-color: rgb(10, 10, 10); color: rgb(200, 200, 200); font-family: 'Permanent Marker', cursive; font-size: 2rem; text-align: center; letter-spacing: 0.1rem;
}
.dialog button { background-color: rgb(10, 10, 10); outline: none; border: 2px solid rgb(200, 200, 200); font-family: 'Permanent Marker', cursive; font-size: 1.6rem; margin: 2rem; padding: 10px 15px; color: rgb(200, 200, 200); cursor: pointer;
}
.dialog button:active { background-color: rgb(200, 200, 200); color: rgb(10, 10, 10);
}
.result { background-color: rgb(10, 10, 10); color: rgb(200, 200, 200); font-family: 'Permanent Marker', cursive; font-size: 2rem; text-align: center; letter-spacing: 0.1rem; margin-top: 1.5rem;
}
.X, .O { display: none;
}
.X { stroke: rgb(200, 200, 200); stroke-width: 10px; stroke-linecap: round; stroke-dasharray: 85px; stroke-dashoffset: 85px;
}
.O { stroke: rgb(200, 200, 200); stroke-width: 10px; stroke-linecap: round; fill: none; stroke-dasharray: 189px; stroke-dashoffset: 189px;
}
.O.draw { -webkit-animation: draw 500ms linear forwards; animation: draw 500ms linear forwards;
}
.X.draw { -webkit-animation: draw 250ms linear forwards; animation: draw 250ms linear forwards;
}
.X1.draw { -webkit-animation: draw 250ms 250ms linear forwards; animation: draw 250ms 250ms linear forwards;
}
.grow { -webkit-animation: grow 600ms 500ms linear alternate 6; animation: grow 600ms 500ms linear alternate 6;
}
@-webkit-keyframes draw { to { stroke-dashoffset: 0; }
}
@keyframes draw { to { stroke-dashoffset: 0; }
}
@-webkit-keyframes grow { to { -webkit-transform: scale(1.2) translate(-10px, -10px); transform: scale(1.2) translate(-10px, -10px); }
}
@keyframes grow { to { -webkit-transform: scale(1.2) translate(-10px, -10px); transform: scale(1.2) translate(-10px, -10px); }
}
.no-click { pointer-events: none;
}
body { background-color: rgb(10, 10, 10);
}
.container { width: 100%; overflow-x: hidden;
}
FreeCodeCamp - Tic Tac Toe Game - Script Codes JS Codes
let threeInARows = [ [5, 4, 6], [1, 2, 3], [7, 8, 9], [1, 4, 7], [2, 5, 8], [3, 6, 9], [1, 5, 9], [3, 5, 7]
];
let gameover = false;
let userSymbol = 'X';
let computerSymbol = 'O';
function checkIndexes(arr, symbol) { let result = { takenNumber: 0, empty: [] } for (i of arr) { let dataTaken = $('#' + i).attr('data-taken'); if (dataTaken === symbol) { result.takenNumber++; } else if (dataTaken === 'false') { result.empty.push(i); } } return result;
}
function checkForForks(index, symbol){ let possibleForks = threeInARows.filter(function(a) { if (a.indexOf(index) != -1) { return true; } else { return false; } }); let counter = 0; for (a of possibleForks) { possibleFork = checkIndexes(a, symbol); if (possibleFork.takenNumber === 1 && possibleFork.empty.length === 2) { counter++; } } if (counter > 1) { return true; } else { return false; }
}
function checkThreeInARow(id, symbol) { for (arr of threeInARows) { if (arr.indexOf(parseInt(id)) != -1 && checkIndexes(arr, symbol).takenNumber === 3) { return arr; } } return false;
}
function checkDraw() { let numberOfEmpty = $('div[data-taken="false"]'); if (numberOfEmpty.length === 0) { return true; }
}
function whereToPutNext() { let bestNextMove, computer, user; let nextMoveRating = 0; for (arr of threeInARows) { computer = checkIndexes(arr, computerSymbol); user = checkIndexes(arr, userSymbol); //1 WIN if (nextMoveRating < 8 && computer.takenNumber === 2 && computer.empty.length === 1) { bestNextMove = computer.empty[0]; nextMoveRating = 8; console.log('win'); //2 BLOCK USER } else if (nextMoveRating < 7 && user.takenNumber === 2 && user.empty.length === 1) { bestNextMove = user.empty[0]; nextMoveRating = 7; console.log('block'); //3 FORK } else if (nextMoveRating < 6 && computer.takenNumber === 1 && computer.empty.length === 2) { if (checkForForks(computer.empty[0], computerSymbol)) { bestNextMove = computer.empty[0]; nextMoveRating = 6; console.log('fork'); } else if (checkForForks(computer.empty[1], computerSymbol)) { bestNextMove = computer.empty[1]; nextMoveRating = 6; console.log('fork'); } //4 BLOCK FORK } else if ( nextMoveRating < 5 && user.takenNumber === 1 && user.empty.length === 2 ) { if (checkForForks(user.empty[0], userSymbol)) { bestNextMove = user.empty[0]; nextMoveRating = 5; console.log('block fork'); } else if (checkForForks(user.empty[1], userSymbol)){ bestNextMove = user.empty[1]; nextMoveRating = 5; console.log('block fork'); } //5 CENTER } else if ( nextMoveRating < 4 && $('#5').attr('data-taken') == 'false') { bestNextMove = 5; nextMoveRating = 4; console.log('center'); //6 OPPOSITE CORNER } else if (nextMoveRating < 3 && $('#1').attr('data-taken') === userSymbol && $('#9').attr('data-taken') === 'false'){ bestNextMove = 9; nextMoveRating = 3; console.log('opp corner'); } else if (nextMoveRating < 3 && $('#3').attr('data-taken') === userSymbol && $('#7').attr('data-taken') === 'false'){ bestNextMove = 7; nextMoveRating = 3; console.log('opp corner'); } else if (nextMoveRating < 3 && $('#7').attr('data-taken') === userSymbol && $('#3').attr('data-taken') === 'false'){ bestNextMove = 3; nextMoveRating = 3; console.log('opp corner'); } else if (nextMoveRating < 3 && $('#9').attr('data-taken') === userSymbol && $('#1').attr('data-taken') === 'false'){ bestNextMove = 1; nextMoveRating = 3; console.log('opp corner'); //7 EMPTY CORNER } else if (nextMoveRating < 2 && $('#1').attr('data-taken') === 'false') { bestNextMove = 1; nextMoveRating = 2; console.log('corner'); } else if (nextMoveRating < 2 && $('#3').attr('data-taken') === 'false') { bestNextMove = 3; nextMoveRating = 2; console.log('corner'); } else if (nextMoveRating < 2 && $('#7').attr('data-taken') === 'false') { bestNextMove = 7; nextMoveRating = 2; console.log('corner'); } else if (nextMoveRating < 2 && $('#9').attr('data-taken') === 'false') { bestNextMove = 9; nextMoveRating = 2; console.log('corner'); //8 EMPTY SIDE } else if (nextMoveRating < 1 && $('div[data-taken="false"]')) { bestNextMove = $($('div[data-taken="false"]')[0]).attr('id'); nextMoveRating = 1; console.log('side'); } else { console.log('no better move found...'); } } return bestNextMove;
}
function markAsTaken($target, symbol) { $target.find('.' + symbol).show(); $target.find('.' + symbol).addClass('draw'); $target.attr('data-taken', symbol);
}
function resetGame() { let $squares = $('.board__square'); $squares.find('.O').hide(); $squares.find('.X').hide(); $('.draw').removeClass('draw'); $('.grow').removeClass('grow'); $('#result').text(''); $squares.attr('data-taken', 'false'); $('#board').removeClass('no-click'); gameover = false;
}
function setGameover(squares, message) { $('#board').addClass('no-click'); for (i of squares) { $('#' + i).find('g').addClass('grow'); $('#result').text(message); gameover = true; setTimeout(resetGame, 4500); }
}
function makeComputersMove() { let id = whereToPutNext(); let $target = $('#' + id); markAsTaken($target, computerSymbol); let result = checkThreeInARow($target.attr('id'), computerSymbol); if (result) { setGameover(result, 'You lost...'); } else if (checkDraw()) { $('#result').text('Draw'); setTimeout(resetGame, 3000); } else { $('#board').removeClass('no-click'); }
}
function makeUsersMove($target) { if ($target.attr('data-taken') === 'false') { $('#board').addClass('no-click'); markAsTaken($target, userSymbol); let result = checkThreeInARow($target.attr('id'), userSymbol); if (result) { setGameover(result, 'You won!'); } else if (checkDraw()) { $('#result').text('Draw'); setTimeout(resetGame, 3000); } else { setTimeout(makeComputersMove, 1000); } }
}
$('.board__square').click(function(e) { let $currentTarget = $(e.currentTarget); makeUsersMove($currentTarget);
});
$('#x').click(function() { $('#dialog').hide(); userSymbol = 'X'; computerSymbol = 'O';
});
$('#o').click(function() { $('#dialog').hide(); userSymbol = 'O'; computerSymbol = 'X';
});
Developer | Veronika |
Username | ivhed |
Uploaded | November 30, 2022 |
Rating | 3 |
Size | 4,469 Kb |
Views | 18,216 |
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