Game of Life
How do I make an game of life?
Conway's game of life with canvas. What is a game of life? How do you make a game of life? This script and codes were developed by Mihkel on 08 December 2022, Thursday.
Game of Life - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Game of Life</title> <meta charset="UTF-8">
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Lato:300"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <div class="container"> <h1 class="hero">Conway's Game of Life</h1> <canvas id="canvas"></canvas> <div> <button type="button" class="btn reset">Reset</button> <button type="button" class="btn pause">Pause</button> </div>
</div> <script src="js/index.js"></script>
</body>
</html>
Game of Life - Script Codes CSS Codes
body { height: 100%; background-color: #333; color: #fafafa; display: flex; align-content: center; justify-content: center; font-family: 'Lato', sans-serif;
}
.hero { font-weight: 300; letter-spacing: 5px; text-align: center;
}
#canvas { box-shadow: 0 0 4px rgba(0,0,0,0.4);
}
.btn { font-family: 'Lato', sans-serif; padding: 6px 20px; margin-top: 6px; background-color: transparent; color: #fafafa; border: none; box-shadow: 0 0 4px rgba(0,0,0,0.4); cursor: pointer; transition: 100ms background-color; outline: #000; text-transform: uppercase; letter-spacing: 1px; font-size: 14px;
}
.btn:hover { background-color: #222; border-color: transparent;
}
.pause { margin-left: 4px;
}
Game of Life - Script Codes JS Codes
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var COL_WIDTH = 12;
var COL_HEIGHT = 12;
var ROWS = 50;
var COLS = 70;
canvas.width = COLS * COL_WIDTH;
canvas.height = ROWS * COL_HEIGHT;
function Cell(r,c) { this.r = r; this.c = c; this.isAlive = Math.random() > 0.5; this.neighbors = 0; this.draw = function () { var color = this.isAlive ? "#fafafa" : "#333"; ctx.fillStyle = color; ctx.fillRect(this.r * COL_WIDTH, this.c * COL_HEIGHT, COL_WIDTH, COL_HEIGHT); };
}
function Conway() { this.grid = this.generateGrid(); this.paused = false; this.surroundings = [[-1, -1], [-1, 0], [-1, 1], [0, 1], [1, 1], [1, 0], [1, -1], [0, -1]]; this.buttons = { reset: document.querySelector(".reset"), pause: document.querySelector(".pause") };
}
Conway.prototype.generateGrid = function () { var grid = []; for (var r = 0; r < ROWS; r++) { grid[r] = []; for (var c = 0; c < COLS; c++) { grid[r][c] = new Cell(c, r); } } this.grid = grid;
};
Conway.prototype.renderGrid = function () { for (var r = 0; r < ROWS; r++) { for (var c = 0; c < COLS; c++) { this.grid[r][c].draw(); } }
};
Conway.prototype.isUnderpopulated = function (r,c) { var cell = this.grid[r][c]; return cell.neighbors < 2;
};
Conway.prototype.isOverpopulated = function (r,c) { var cell = this.grid[r][c]; return cell.neighbors > 3;
};
Conway.prototype.isResurrectable = function (r,c) { var cell = this.grid[r][c]; return !cell.isAlive && cell.neighbors === 3;
};
Conway.prototype.isWithinGrid = function (r,c) { return r >= 0 && r < ROWS && c >= 0 && c < COLS;
};
Conway.prototype.updateNeighborsForCell = function (r,c) { var cell = this.grid[r][c]; cell.neighbors = 0; for (var i = 0; i < this.surroundings.length; i++) { var surroundings = this.surroundings[i]; var row = surroundings[0]; var col = surroundings[1]; if (this.isWithinGrid(r + row, c + col)) { var neighbor = this.grid[r + row][c + col]; if (neighbor.isAlive) { cell.neighbors++; } } }
};
Conway.prototype.updateNeighbors = function () { for (var r = 0; r < ROWS; r++) { for (var c = 0; c < COLS; c++) { this.updateNeighborsForCell(r,c); } }
};
Conway.prototype.updateStateForCell = function (r,c) { var cell = this.grid[r][c]; if (this.isUnderpopulated(r, c) || this.isOverpopulated(r, c)) { cell.isAlive = false; } else if (this.isResurrectable(r, c)) { cell.isAlive = true; }
};
Conway.prototype.updateStates = function () { for (var r = 0; r < ROWS; r++) { for (var c = 0; c < COLS; c++) { this.updateStateForCell(r, c); } }
};
Conway.prototype.play = function () { if (!this.paused) { this.renderGrid(); this.updateNeighbors(); this.updateStates(); } requestAnimationFrame(this.play.bind(this));
};
Conway.prototype.reset = function () { if (this.paused) { this.paused = false; this.buttons.pause.innerHTML = "Pause"; } this.generateGrid();
};
Conway.prototype.pause = function () { this.paused = !this.paused; this.buttons.pause.innerHTML = (this.paused ? "Resume" : "Pause");
};
Conway.prototype.init = function () { this.generateGrid(); this.buttons.reset.addEventListener("click", this.reset.bind(this)); this.buttons.pause.addEventListener("click", this.pause.bind(this)); this.play();
};
var conway = new Conway();
conway.init();
Developer | Mihkel |
Username | Krokodill |
Uploaded | December 08, 2022 |
Rating | 3 |
Size | 2,922 Kb |
Views | 10,120 |
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