Meteor Rain

Developer
Size
2,827 Kb
Views
34,408

How do I make an meteor rain?

Forked it from Hakim's Magnetic. http://hakim.se/experiments/html5/magnetic/02/. What is a meteor rain? How do you make a meteor rain? This script and codes were developed by Ee Venn Soh on 07 September 2022, Wednesday.

Meteor Rain Previews

Meteor Rain - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Meteor Rain</title> <script src="https://s.codepen.io/assets/libs/modernizr.js" type="text/javascript"></script> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ body { background-color: #000;} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <canvas></canvas> <script src="js/index.js"></script>
</body>
</html>

Meteor Rain - Script Codes CSS Codes

body { background-color: #000;}

Meteor Rain - Script Codes JS Codes

MeteorRain = new function() { var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var cursor; var canvas; var context; var particles = []; var mouseX = 0; var mouseY = 0; this.init = function() { canvas = document.querySelector("canvas"); if (canvas && canvas.getContext) { context = canvas.getContext('2d'); document.addEventListener('mousemove', documentMouseMoveHandler, false); document.addEventListener('mousedown', documentMouseDownHandler, false); window.addEventListener('resize', windowResizeHandler, false); createCursor(); windowResizeHandler(); setInterval(loop, 1000/100); } } function createCursor(position) { var w = 300; var h = 300; if (!position){ var pos = { x: ( SCREEN_WIDTH - w ) * 0.5 + (Math.random() * w), y: ( SCREEN_HEIGHT - h ) * 0.5 + (Math.random() * h) } var m = new Cursor(); m.position.x = pos.x; m.position.y = pos.y; cursor = m; createParticles(m.position); } else { var m = new Cursor(); m.position.x = position.x; m.position.y = position.y; createParticles(m.position); } } function createParticles(pos) { for (var i = 0; i < 50; i++) { var p = new Particle(); p.position.x = pos.x; p.position.y = pos.y; p.shift.x = pos.x; p.shift.y = pos.y; particles.push(p); } } function documentMouseMoveHandler(event) { mouseX = event.clientX; mouseY = event.clientY; } function documentMouseDownHandler(event) { createCursor({x: mouseX, y: mouseY}); } function windowResizeHandler() { canvas.width = SCREEN_WIDTH; canvas.height = SCREEN_HEIGHT; canvas.style.position = 'absolute'; canvas.style.left = (window.innerWidth - SCREEN_WIDTH) * 0.5 + 'px'; canvas.style.top = (window.innerHeight - SCREEN_HEIGHT) * 0.5 + 'px'; } function loop() { context.fillStyle = 'rgba(0,0,0,0.2)'; context.fillRect(0, 0, canvas.width, canvas.height); var particle; var i, j, ilen, jlen; cursor.position.x += (mouseX - cursor.position.x)*0.1; cursor.position.y += (mouseY - cursor.position.y)*0.1; for (i = 0, ilen = particles.length; i < ilen; i++) { particle = particles[i]; particle.angle += particle.speed; particle.shift.x += (cursor.position.x - particle.shift.x) * particle.speed; particle.shift.y += (cursor.position.y - particle.shift.y) * particle.speed; particle.position.x = particle.shift.x + Math.sin(i + particle.angle) * (particle.orbit*particle.force); particle.position.y = particle.shift.y + Math.cos(i + particle.angle) * (particle.orbit*particle.force); particle.orbit += (cursor.orbit - particle.orbit) * 0.01; context.beginPath(); context.fillStyle = "hsl("+((particle.position.x/canvas.width + particle.position.y/canvas.height) * 180) + ", 100%, 70%)"; context.arc(particle.position.x, particle.position.y, particle.size/2, 0, Math.PI*2, true); context.fill(); } }
}
function distanceBetween(p1,p2) { var dx = p2.x - p1.x; var dy = p2.y - p1.y; return Math.sqrt(dx^2 + dy^2);
}
function Particle() { this.size = 2 + Math.random()*4; this.position = {x: 0, y: 0}; this.shift = {x: 0, y: 0}; this.angle = 0; this.speed = 0.01 + Math.random()*0.02; this.force = -(Math.random()*10); this.orbit = 1;
}
function Cursor() { this.orbit = 100; this.position = {x: 0, y: 0};
}
MeteorRain.init();
Meteor Rain - Script Codes
Meteor Rain - Script Codes
Home Page Home
Developer Ee Venn Soh
Username vennsoh
Uploaded September 07, 2022
Rating 3.5
Size 2,827 Kb
Views 34,408
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