Shepard Piano
How do I make an shepard piano?
Https://en.wikipedia.org/wiki/Shepard_tone. What is a shepard piano? How do you make a shepard piano? This script and codes were developed by Yukulélé on 26 August 2022, Friday.
Shepard Piano - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Shepard Piano</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <div class="ctrl"> <label> <div>Octave loop </div> <input type="number" name="loop" min="1" max="7" value="1" /></label> <label> <div>Repeat keyboard</div> <input type="number" name="repeat" min="1" max="5" value="3" /></label> <label> <div>Fifth</div> <input type="range" name="fifth" min="0" max="1" value="0" step="0.01" /> </label> <label> <div>Third</div> <input type="range" name="third" min="0" max="1" value="0" step="0.01" /> </label> <label> <div>Slide</div> <input type="range" name="slide" min="0" max="0.25" value="0" step="0.01" /> </label>
</div> <script src="js/index.js"></script>
</body>
</html>
Shepard Piano - Script Codes CSS Codes
html { padding: 0; margin: 0; width: 100%; height: 100%; background-color: #444; color: #fff;
}
body { padding: 0; margin: 0; width: 100%; height: 100%;
}
.ctrl { position: absolute; top: 0; left: 0; right: 0; bottom: 0; margin: auto; width: 125px; height: 225px; text-align: center;
}
.ctrl label { display: block;
}
.ctrl input { box-sizing: border-box; width: 50px; text-align: center; color: #000; border: 1px solid #000;
}
svg { height: 100%; width: 100%; vertical-align: top;
}
svg .keyboard path { stroke: #000; fill: #fff; cursor: pointer; vector-effect: non-scaling-stroke;
}
svg .keyboard path.sharp { fill: #000;
}
svg .keyboard path.ut { fill: #faa;
}
svg .keyboard path.first-ut { fill: #f44;
}
svg .keyboard path:hover { fill: #808080;
}
Shepard Piano - Script Codes JS Codes
const svg = document.createElementNS("http://www.w3.org/2000/svg", "svg")
const group = document.createElementNS("http://www.w3.org/2000/svg", "g")
const input = {}
const value = {}
Array.from(document.querySelectorAll(".ctrl input")).forEach(inp => { let val const name = inp.name input[name] = inp inp.addEventListener('input', change) inp.addEventListener('change', () => inp.value = val) change() function change() { val = Math.min(+inp.max, Math.max(+inp.value, +inp.min)) const step = +inp.step || 1 val = Math.round(val / step) * step value[name] = val }
})
const diam1 = 150
const diam2 = 215
const diam3 = 300
const whites = [0, null, 1, null, 2, 3, null, 4, null, 5, null, 6]
const keyNumber = new WeakMap()
let octaveCount = 3
let octaveLoop = 3
input.loop.addEventListener('input', function() { value.repeat = input.repeat.value = 1
})
group.classList.add("keyboard")
function angle(turn) { const rad = turn * Math.PI * 2 const cos = Math.cos(rad) const sin = Math.sin(rad) return { rad, cos, sin }
}
function sharpPos(note) { if (note <= 5) return note * 3 / 7 / 5 else return 3 / 7 + (note - 5) * 4 / 7 / 7
}
function draw() { octaveLoop = value.loop octaveCount = octaveLoop * input.repeat.value for (let octave = 0; octave < octaveCount; octave++) { for (let i = 0; i < 12; i++) { const white = whites[i] const a1 = angle((octave + sharpPos(i)) / octaveCount) const a2 = angle((octave + sharpPos(i + 1)) / octaveCount) const elm = document.createElementNS("http://www.w3.org/2000/svg", "path") if (i === 0) { elm.classList.add('ut') if (octave % octaveLoop === 0) { elm.classList.add('first-ut') } } let path = `\
M ${a1.cos * diam2} ${a1.sin * diam2}\
L ${a1.cos * diam3} ${a1.sin * diam3}\
A ${diam3} ${diam3} 0 0 1 ${a2.cos * diam3},${a2.sin * diam3}\
L ${a2.cos * diam2},${a2.sin * diam2}` if (white == null) { path += `A ${diam2} ${diam2} 0 0 0 ${a1.cos * diam2} ${a1.sin * diam2}` elm.classList.add("sharp") } else { const a0 = angle((octave + (white / 7)) / octaveCount) const a3 = angle((octave + ((white + 1) / 7)) / octaveCount) path += `\
A ${diam2} ${diam2} 0 0 1 ${a3.cos * diam2},${a3.sin * diam2}\
L ${a3.cos * diam1},${a3.sin * diam1}\
A ${diam1} ${diam1} 0 0 0 ${a0.cos * diam1},${a0.sin * diam1}\
L ${a0.cos * diam2},${a0.sin * diam2}\
A ${diam2} ${diam2} 0 0 1 ${a1.cos * diam2},${a1.sin * diam2}` } elm.setAttribute("d", path) group.appendChild(elm) keyNumber.set(elm, (i + octave * 12) % (12 * octaveLoop)) } } svg.appendChild(group) document.body.appendChild(svg)
}
draw()
input.loop.addEventListener("input", draw)
input.repeat.addEventListener("input", draw)
function resize() { const vw = window.innerWidth const vh = window.innerHeight const min = Math.min(vw, vh) const scale = min / diam3 / 2 const transform = `translate(${vw / 2}, ${vh / 2}) scale(${scale})` group.setAttribute('transform', transform)
}
resize()
window.addEventListener("resize", resize)
group.addEventListener('mouseover', e => play(keyNumber.get(e.target)))
group.addEventListener('mouseleave', stop)
const ac = new AudioContext()
const volume = ac.createGain()
let wave
let oldNote = null
volume.gain.value = 0
volume.connect(ac.destination)
const osc = ac.createOscillator()
function createWave() { const max = 13 const real = new Float32Array(Math.pow(2, max)) for (let i = 0; i < max; i += octaveLoop) { real[Math.pow(2, i)] = 1 real[Math.pow(2, i) * 3] = value.fifth real[Math.pow(2, i) * 5] = value.third } wave = ac.createPeriodicWave(real, real) osc.setPeriodicWave(wave)
}
input.loop.addEventListener("input", createWave)
input.fifth.addEventListener("input", createWave)
input.third.addEventListener("input", createWave)
createWave()
osc.connect(volume)
osc.start()
function play(note) { volume.gain.value = .3 if (oldNote === null || value.slide === 0) { const freq = 440 * (Math.pow(2, (note - 9) / 12)) / 32 osc.frequency.setValueAtTime(freq, ac.currentTime) oldNote = note return } const note2 = note if (oldNote !== null) { while (note - oldNote > 6) note -= 12 while (note - oldNote < -6) note += 12 } const oldFreq = 440 * (Math.pow(2, (oldNote - 9) / 12)) / 32 const freq = 440 * (Math.pow(2, (note - 9) / 12)) / 32 osc.frequency.cancelScheduledValues(ac.currentTime) osc.frequency.setValueAtTime(oldFreq, ac.currentTime) osc.frequency.linearRampToValueAtTime(freq, ac.currentTime + value.slide) oldNote = note2
}
function stop() { volume.gain.value = 0 oldNote = null
}
Developer | Yukulélé |
Username | yukulele |
Uploaded | August 26, 2022 |
Rating | 3.5 |
Size | 4,057 Kb |
Views | 40,480 |
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