Simple canvas drawing -- simplified lines

Developer
Size
3,127 Kb
Views
10,120

How do I make an simple canvas drawing -- simplified lines?

Grabs mouse points as the user draws, but then use [simplify.js][1] to (dramatically) reduce the number of points stored.. What is a simple canvas drawing -- simplified lines? How do you make a simple canvas drawing -- simplified lines? This script and codes were developed by Anand Thakker on 21 December 2022, Wednesday.

Simple canvas drawing -- simplified lines Previews

Simple canvas drawing -- simplified lines - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Simple canvas drawing -- simplified lines</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> Draw something:
<canvas id="canvas" width="900" height="600"></canvas> <script src='https://mourner.github.io/simplify-js/simplify.js'></script> <script src="js/index.js"></script>
</body>
</html>

Simple canvas drawing -- simplified lines - Script Codes CSS Codes

canvas { border: 1px solid gray; max-width: 100%;
}

Simple canvas drawing -- simplified lines - Script Codes JS Codes

(function() { var canvas, ctx, drawing, lines, mouseCoords, move, render, start, stop; canvas = document.getElementById('canvas'); ctx = canvas.getContext('2d'); mouseCoords = function(canvas, e) { var rect, ref, ref1, ref2, ref3, x, y; rect = canvas.getBoundingClientRect(); x = (ref = e.clientX) != null ? ref : (ref1 = e.changedTouches) != null ? ref1[0].clientX : void 0; y = (ref2 = e.clientY) != null ? ref2 : (ref3 = e.changedTouches) != null ? ref3[0].clientY : void 0; return [(x - rect.left) / rect.width * canvas.width, (y - rect.top) / rect.height * canvas.height]; }; drawing = false; lines = []; render = function(line) { var i, len, ref, x, y; ctx.beginPath(); for (i = 0, len = line.length; i < len; i++) { ref = line[i], x = ref.x, y = ref.y; ctx.lineTo(x, y); } ctx.stroke(); return ctx.closePath(); }; move = function(e) { var currentLine, ref, x, y; if (!drawing) { return; } e.preventDefault(); ref = mouseCoords(this, e), x = ref[0], y = ref[1]; currentLine = lines[lines.length - 1]; currentLine.push({ x: x, y: y }); return render(currentLine); }; start = function() { drawing = true; return lines.push([]); }; stop = function() { var currentLine, i, len, line, results; drawing = false; currentLine = lines[lines.length - 1]; currentLine.push(currentLine[0]); lines[lines.length - 1] = simplify(currentLine, 5); ctx.clearRect(0, 0, canvas.width, canvas.height); results = []; for (i = 0, len = lines.length; i < len; i++) { line = lines[i]; results.push(render(line)); } return results; }; canvas.addEventListener('mousemove', move, false); canvas.addEventListener('touchmove', move, false); canvas.addEventListener('mousedown', start); canvas.addEventListener('touchstart', start); canvas.addEventListener('mouseup', stop); canvas.addEventListener('touchend', stop);
}).call(this);
Simple canvas drawing -- simplified lines - Script Codes
Simple canvas drawing -- simplified lines - Script Codes
Home Page Home
Developer Anand Thakker
Username anandthakker
Uploaded December 21, 2022
Rating 3
Size 3,127 Kb
Views 10,120
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Anand Thakker (anandthakker) Script Codes
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