The vortex
How do I make an the vortex?
What is a the vortex? How do you make a the vortex? This script and codes were developed by Findoff on 03 October 2022, Monday.
The vortex - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>the vortex</title> <script src="https://s.codepen.io/assets/libs/modernizr.js" type="text/javascript"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <script src='https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
The vortex - Script Codes JS Codes
var settings = { grid: true, gridSections: 1, viewFactorX: 16, randColor: true, timeScale: 1, portal: false, gravity: 0.002, maxVelocity: 1, globalYGravForceScale: 0, globalYVortexForceScale: 0, globalYQVortexForceScale: 1, globalCGravForceScale: 0, intake: true, nThings: 80, starvation: 0.0003, starvationFactor: 100,
};
var gui;
(function(){ gui = new dat.GUI(); var view = gui.addFolder('view'); //view.open(); view.add(settings, 'grid'); view.add(settings, 'gridSections').min(1).max(5).step(1); view.add(settings, 'viewFactorX').min(4).max(128).onChange(resize); view.add(settings, 'randColor'); var physics = gui.addFolder('physics'); physics.open(); physics.add(settings, 'timeScale').min(0.1).max(4); physics.add(settings, 'portal'); physics.add(settings, 'gravity').min(-0.1).max(0.1); physics.add(settings, 'maxVelocity').min(0.1).max(4); var effectors = gui.addFolder('effectors'); //effectors.open(); effectors.add(settings, 'globalYGravForceScale').min(-2).max(2); effectors.add(settings, 'globalYVortexForceScale').min(-2).max(2); effectors.add(settings, 'globalYQVortexForceScale').min(-2).max(2); effectors.add(settings, 'globalCGravForceScale').min(-2).max(2); var things = gui.addFolder('things'); //things.open(); things.add(settings, 'intake'); things.add(settings, 'nThings').min(1).max(300).step(1); things.add(settings, 'starvation').min(0).max(0.01); things.add(settings, 'starvationFactor').min(0).max(100);
})();
var canvas;
document.body.appendChild( canvas = document.createElement('canvas') );
var ctx = canvas.getContext('2d');
// Yes, i love weird names
var w, h;
var cuber; // screen box(min at w,h) half width
var nearz; // value added to z for 3d(cr,cr,-cr) = screen-box(right-top)
var cr = 10; // CellRadius
function resize() { w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; settings.viewFactor = settings.viewFactorX * settings.viewFactorX; cuber = Math.min(w,h)/2; nearz = (1 + cuber/settings.viewFactor)*cr*settings.viewFactor/cuber;
}
resize();
window.onresize = resize;
document.body.style.overflow = 'hidden';
document.body.style.padding = '0px';
document.body.style.margin = '0px';
document.body.style.backgroundColor = '#000';
function project(pos) { // my ortho bike! var x = pos[0]/cr*cuber*settings.viewFactor; var y = pos[1]/cr*cuber*settings.viewFactor; var z = (pos[2]+nearz)/cr*cuber; // greater = farther return [ x/z + w/2, -y/z + h/2, // upright (pos[2]/settings.viewFactor+cr+1)/cuber // for easy scaling ];
}
function arc(pos, r) { var pos2 = project(pos); ctx.arc(pos2[0], pos2[1], r<0 ? -r : r/pos2[2], 0,Math.PI*2,0);
}
function moveTo(pos) { var pos2 = project(pos); ctx.moveTo(pos2[0], pos2[1]);
}
function lineTo(pos) { var pos2 = project(pos); ctx.lineTo(pos2[0], pos2[1]);
}
// ------------
function move(t) { // easy, but not optimized... t.vel[1] -= settings.gravity; for(var i=0; i<3; ++i) { t.pos[i] += t.vel[i] * settings.timeScale; if(!settings.portal) { if( t.pos[i] > cr || t.pos[i] < -cr ) { t.r -= settings.starvation*settings.starvationFactor * settings.timeScale; t.pos[i] -= t.vel[i] * settings.timeScale; t.vel[i] = -t.vel[i]; } } else { if(t.pos[i] < -cr) t.pos[i] = cr*2 + (t.pos[i]+cr) % cr*2 -cr; else t.pos[i] = (t.pos[i]+cr)%(cr*2)-cr; } } var v = Math.sqrt( t.vel[0]*t.vel[0] + t.vel[1]*t.vel[1] + t.vel[2]*t.vel[2] ); if(v>settings.maxVelocity) { var vs = settings.maxVelocity/v; for(var i=0; i<3; ++i) t.vel[i] = t.vel[i] * vs; } return t;
}
var things = [];
var effectors = [];
effectors.push({ type: 'YGrav', pos: [0,0,0], force: 0.3,
});
effectors.push({ type: 'CGrav', pos: [0,0,0], force: 0.3,
});
effectors.push({ type: 'YVortex', pos: [0,0,0], force: 1,
});
effectors.push({ type: 'YQVortex', pos: [0,0,0], force: 1.5,
});
var effectorActions = {};
effectorActions['YGrav'] = function(e, t) { var x = t.pos[0] - e.pos[0]; var z = t.pos[2] - e.pos[2]; var r = Math.sqrt(x*x+z*z); if(r<0.5) return; t.vel[0] -= x/r*e.force*settings.globalYGravForceScale/r/r * settings.timeScale; t.vel[2] -= z/r*e.force*settings.globalYGravForceScale/r/r * settings.timeScale;
};
effectorActions['CGrav'] = function(e, t) { var x = t.pos[0] - e.pos[0]; var y = t.pos[1] - e.pos[1]; var z = t.pos[2] - e.pos[2]; var r = Math.sqrt(x*x+y*y+z*z); if(r<0.5) return; t.vel[0] -= x/r*e.force*settings.globalCGravForceScale/r/r * settings.timeScale; t.vel[1] -= y/r*e.force*settings.globalCGravForceScale/r/r * settings.timeScale; t.vel[2] -= z/r*e.force*settings.globalCGravForceScale/r/r * settings.timeScale;
};
effectorActions['YVortex'] = function(e, t) { var x = t.pos[0] - e.pos[0]; var z = t.pos[2] - e.pos[2]; var r = Math.sqrt(x*x+z*z); if(r<0.5) return; var xt = z; var zt = -x; t.vel[0] -= xt/r*e.force*settings.globalYVortexForceScale/r/r * settings.timeScale; t.vel[2] -= zt/r*e.force*settings.globalYVortexForceScale/r/r * settings.timeScale;
};
effectorActions['YQVortex'] = function(e, t) { var x = t.pos[0] - e.pos[0]; var z = t.pos[2] - e.pos[2]; var r = Math.sqrt(x*x+z*z); if(r<0.5) return; var xt = z; var zt = -x; for(var i=0; i<3; ++i) t.vel[i] = t.vel[i] * 0.95; t.vel[0] -= xt/r*e.force*settings.globalYQVortexForceScale/r/r * settings.timeScale; t.vel[2] -= zt/r*e.force*settings.globalYQVortexForceScale/r/r * settings.timeScale; t.vel[0] -= x/r*e.force*Math.abs(settings.globalYQVortexForceScale)/r/r * settings.timeScale; t.vel[2] -= z/r*e.force*Math.abs(settings.globalYQVortexForceScale)/r/r * settings.timeScale;
};
// *** MAIN LOOP ***
var frame = 0;
setInterval(function(){ ++frame; ctx.fillStyle = 'rgba(0,0,0, 0.2)'; ctx.fillRect(0,0, w,h); /*var r = cr/40; ctx.beginPath(); arc([0,0,0], r); // middle-center ctx.strokeStyle = '#0f0'; ctx.stroke(); ctx.beginPath(); arc([cr,0,-cr], r); // nearest-r ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.beginPath(); arc([cr,cr,0], r); // middle-r-t ctx.strokeStyle = '#ff0'; ctx.stroke(); ctx.beginPath(); arc([0,cr,cr], r); // far-t ctx.strokeStyle = '#f0f'; ctx.stroke();*/ if(settings.grid) { ctx.strokeStyle = '#0f0'; var step = cr*2/settings.gridSections; for(var z=-cr; z<=cr; z+=step) for(var x=-cr; x<=cr; x+=step) { ctx.beginPath(); moveTo([x,-cr,z]); lineTo([x,cr,z]); ctx.stroke(); } for(var z=-cr; z<=cr; z+=step) for(var y=-cr; y<=cr; y+=step) { ctx.beginPath(); moveTo([-cr,y,z]); lineTo([cr,y,z]); ctx.stroke(); } for(var x=-cr; x<=cr; x+=step) for(var y=-cr; y<=cr; y+=step) { ctx.beginPath(); moveTo([x,y,-cr]); lineTo([x,y,cr]); ctx.stroke(); } } var v = 1.3; if(things.length < settings.nThings) things.push({ pos: settings.intake ? [-cr/2,cr,0] : [ Math.random()*cr*2-cr, Math.random()*cr*2-cr, Math.random()*cr*2-cr ], vel: [ Math.random()*v, Math.random()*v, Math.random()*v ], r: cr/30*Math.random()+cr/100, color: settings.randColor ? 'rgba('+((Math.random()*256)>>0)+','+((Math.random()*256)>>0)+','+((Math.random()*256)>>0)+',0.8)' : 'rgba(200,200,0, 0.5)', }); var tdo = things.sort(function(a,b){ /* fixme: i write it, but i want to sleep... */ return a.pos[2]>b.pos[2] ? -1 : 1; }); for(var i=0; i<tdo.length; ++i) { var t = tdo[i]; ctx.beginPath(); ctx.fillStyle = t.color; arc(t.pos, t.r); ctx.fill(); } for(var i=0; i<things.length; ++i) { var t = things[i]; t.r -= settings.starvation * settings.timeScale; if(t.r<0) { things.splice(i,1); --i; continue; } for(var j=0; j<effectors.length; ++j) effectorActions[ effectors[j].type ]( effectors[j], t ); move(t); } /* ctx.fillStyle = 'rgba(255,0,0, '+(1000/frame/frame).toFixed(3)+')'; var fsz = h/4; ctx.font = 'italic '+fsz+'px arial'; var text = 'incomplete'; ctx.fillText(text, w/2-ctx.measureText(text).width/2, h/2); */
}, 16);
Developer | Findoff |
Username | findoff |
Uploaded | October 03, 2022 |
Rating | 4 |
Size | 3,730 Kb |
Views | 30,360 |
Find the perfect freelance services for your business! Fiverr's mission is to change how the world works together. Fiverr connects businesses with freelancers offering digital services in 500+ categories. Find Developer!
Name | Size |
Stick waves 2 | 2,827 Kb |
Insect builder v0 | 3,425 Kb |
Small orbitals | 2,218 Kb |
Elementary cellular automaton | 2,685 Kb |
Curved fractal | 2,430 Kb |
Flawed text | 2,280 Kb |
Ant | 2,365 Kb |
Linear-feedback shift register | 3,009 Kb |
Let it snow | 2,600 Kb |
Flamethrower | 2,654 Kb |
Jasper is the AI Content Generator that helps you and your team break through creative blocks to create amazing, original content 10X faster. Discover all the ways the Jasper AI Content Platform can help streamline your creative workflows. Start For Free!
Name | Username | Size |
Mandelbrot Fractal | _Billy_Brown | 2,706 Kb |
Pattern lab logo | TimPietrusky | 3,666 Kb |
Emberjs Bootstrap Modal Carousel | Somethingkindawierd | 4,233 Kb |
Loading animation with css | Icebob | 2,947 Kb |
React JS Movie Info App | MTushar | 4,870 Kb |
Learning FlexBox | Alex_rodrigues | 2,821 Kb |
Wikipedia API | Coderpilot | 2,802 Kb |
TweetBox with React JS | J0zelito | 3,325 Kb |
C.Rowe Button | Brownerd | 2,473 Kb |
Plotting Points with D3.js | Laurakelly | 31,996 Kb |
Surf anonymously, prevent hackers from acquiring your IP address, send anonymous email, and encrypt your Internet connection. High speed, ultra secure, and easy to use. Instant setup. Hide Your IP Now!