Three.js Node Cloud
How do I make an three.js node cloud?
What is a three.js node cloud? How do you make a three.js node cloud? This script and codes were developed by Cmalven on 29 January 2023, Sunday.
Three.js Node Cloud - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Three.js Node Cloud</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>
<script src='http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js'></script>
<script src='http://cdnjs.cloudflare.com/ajax/libs/lodash.js/3.5.0/lodash.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
Three.js Node Cloud - Script Codes CSS Codes
body { margin: 0px; background-color: #000000; overflow: hidden;
}
Three.js Node Cloud - Script Codes JS Codes
'use strict';
var camera;
var scene;
var renderer;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var minX = -500;
var maxX = 500;
var minY = -500;
var maxY = 500;
var minZ = -40;
var maxZ = 40;
var minNodeDistance = 90;
var numNodes = 300;
var maxConnections = 10;
var nodes = [];
var lines = [];
var movePeriodMin = 300;
var movePeriodMax = 500;
var moveAmplitude = 50;
var lightColors = [0xffffff, 0xff0000, 0xff00ff, 0x0000ff];
init();
animate();
function init() { //--------------------------------------------------------------- // Create and position camera //--------------------------------------------------------------- camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000); camera.position.z = 400; //--------------------------------------------------------------- // Create the scene //--------------------------------------------------------------- scene = new THREE.Scene(); //--------------------------------------------------------------- // Create the nodes //--------------------------------------------------------------- while (numNodes--) { var geometry = new THREE.CircleGeometry(5, 16); var material = new THREE.MeshPhongMaterial({ color: 0x00ff00, specular: 0x00ff00, shininess: 30, shading: THREE.SmoothShading }); var nodeMesh = new THREE.Mesh(geometry, material); nodeMesh.position.x = getNumberInRange(minX, maxX); nodeMesh.position.y = getNumberInRange(minY, maxY); nodeMesh.position.z = getNumberInRange(minZ, maxZ); nodeMesh.numConnections = 0; nodeMesh.moveIterationCount = 0; nodeMesh.movePeriod = Math.random() * (movePeriodMax - movePeriodMin) + movePeriodMin; nodeMesh.lines = { start: { lines: [], lineGeometry: [] }, end: { lines: [], lineGeometry: [] } }; scene.add(nodeMesh); nodes.push(nodeMesh); } //--------------------------------------------------------------- // Create the connections //--------------------------------------------------------------- _.each(nodes, function (node) { // Bail out if either node exceeds the max allowed connections if (node.numConnections > maxConnections) return false; // For each node, look for all nearby nodes _.each(nodes, function (otherNode) { var start = new THREE.Vector3(node.position.x, node.position.y, node.position.z); var end = new THREE.Vector3(otherNode.position.x, otherNode.position.y, otherNode.position.z); var distance = start.distanceTo(end); // Bail out if either node exceeds the max allowed connections if (otherNode.numConnections > maxConnections) return false; if (distance < minNodeDistance) { var geometry = new THREE.Geometry(); geometry.vertices.push(start, end); var material = new THREE.MeshPhongMaterial({ color: 0xffffff, specular: 0xffffff, shininess: 10, shading: THREE.SmoothShading }); var line = new THREE.Line(geometry, material); scene.add(line); lines.push(line); // Add the lines node.lines.start.lines.push(line); node.lines.start.lineGeometry.push(geometry); otherNode.lines.end.lines.push(line); otherNode.lines.end.lineGeometry.push(geometry); // Increase the connections for the nodes // node.numConnections++; // otherNode.numConnections++; } }); }); //--------------------------------------------------------------- // Ambient Light //--------------------------------------------------------------- scene.add(new THREE.AmbientLight(0x002222)); //--------------------------------------------------------------- // Directional Lights //--------------------------------------------------------------- _.each(lightColors, function (color) { var directionalLight = new THREE.DirectionalLight(color, 0.1); directionalLight.position.x = getNumberInRange(0, 1); directionalLight.position.y = getNumberInRange(0, 1); directionalLight.position.z = 1; directionalLight.position.normalize(); scene.add(directionalLight); }); //--------------------------------------------------------------- // Controls //--------------------------------------------------------------- document.addEventListener('mousemove', onDocumentMouseMove, false); document.addEventListener('touchstart', onDocumentTouchStart, false); document.addEventListener('touchmove', onDocumentTouchMove, false); //--------------------------------------------------------------- // Create the Renderer //--------------------------------------------------------------- renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); //--------------------------------------------------------------- // Listen for the window to resize //--------------------------------------------------------------- window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight);
}
function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight);
}
function updateCamera() { camera.position.x += (mouseX - camera.position.x) * .05; camera.position.y += (-mouseY - camera.position.y) * .05; camera.lookAt(scene.position);
}
function onDocumentMouseMove(event) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY;
}
function getNumberInRange(min, max) { return Math.random() * (max + Math.abs(min)) - Math.abs(min);
}
function onDocumentTouchStart(event) { if (event.touches.length > 1) { event.preventDefault(); mouseX = event.touches[0].pageX - windowHalfX; mouseY = event.touches[0].pageY - windowHalfY; }
}
function onDocumentTouchMove(event) { if (event.touches.length == 1) { event.preventDefault(); mouseX = event.touches[0].pageX - windowHalfX; mouseY = event.touches[0].pageY - windowHalfY; }
}
function animate() { requestAnimationFrame(animate); // Face the nodes at the camera _.each(nodes, function (node) { node.quaternion.copy(camera.quaternion); node.position.z = moveAmplitude * Math.cos(Math.PI * 2 * node.moveIterationCount / node.movePeriod); // For each attached line, animate the points _.each([node.lines.start, node.lines.end], function (lineSet, idx) { _.each(lineSet.lines, function (line, lineIdx) { var lineGeometry = lineSet.lineGeometry[lineIdx]; lineGeometry.vertices[idx].z = node.position.z; line.geometry.verticesNeedUpdate = true; }); }); node.moveIterationCount++; }); updateCamera(); renderer.render(scene, camera);
}
![Three.js Node Cloud - Script Codes](http://shots.codepen.io/cmalven/pen/aNzWBm-512.jpg)
Developer | Cmalven |
Username | cmalven |
Uploaded | January 29, 2023 |
Rating | 3 |
Size | 5,315 Kb |
Views | 4,048 |
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