Typhysics

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6,620 Kb
Views
26,312

How do I make an typhysics?

I like playing with fonts.... What is a typhysics? How do you make a typhysics? This script and codes were developed by Hornebom on 12 August 2022, Friday.

Typhysics Previews

Typhysics - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>typhysics</title> <meta name="viewport" content="width=device-width initial-scale=1"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <div class="stage" data-el="stage"></div>
<h1 data-el="head"> <span data-el="letter">M</span> <span data-el="letter">A</span> <span data-el="letter">T</span> <span data-el="letter">T</span> <span data-el="letter">E</span> <span data-el="letter">R</span> <span data-el="letter">J</span> <span data-el="letter">S</span>
</h1>
<div class="bouncer" data-el="bouncer"></div>
<div class="bubbles" data-el="bubbles"></div> <script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js'></script>
<script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/46992/matter.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

Typhysics - Script Codes CSS Codes

@import "https://fonts.googleapis.com/css?family=Source+Code+Pro:900";
*,
*:before,
*:after { margin: 0; padding: 0; box-sizing: border-box;
}
html, body { width: 100%; height: 100%; overflow: hidden;
}
body { position: relative; display: -webkit-box; display: -ms-flexbox; display: flex; -webkit-box-orient: vertical; -webkit-box-direction: normal; -ms-flex-direction: column; flex-direction: column; -webkit-box-pack: center; -ms-flex-pack: center; justify-content: center; background: #333; text-align: center; box-shadow: inset 0 0 0 30px white; cursor: -webkit-grab; cursor: grab; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none;
}
body:active { cursor: -webkit-grabbing; cursor: grabbing;
}
.stage { position: absolute; top: 0; right: 0; bottom: 0; left: 0; z-index: 1;
}
h1 { position: relative; margin: 0 auto; font-family: 'Source Code Pro', monospace; font-size: 3rem; line-height: 1.6rem; color: white; display: -webkit-box; display: -ms-flexbox; display: flex; -webkit-box-orient: horizontal; -webkit-box-direction: normal; -ms-flex-direction: row; flex-direction: row; z-index: 3; pointer-events: none; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none;
}
h1 span { position: relative; display: block; width: 1.8rem; height: 2rem;
}
.bouncer { position: relative; margin: 5% auto 0 auto; width: 60px; height: 60px; border-radius: 50%; box-shadow: inset 0 0 0 7px white;
}
.bouncer:before { content: ''; position: absolute; bottom: -25px; left: calc(50% - 5px); width: 10px; height: 10px; border-top: 2px solid white; border-right: 2px solid white; -webkit-transform: translateY(0%) rotate(-45deg); transform: translateY(0%) rotate(-45deg); -webkit-transition: opacity 0.3s, -webkit-transform 0.3s; transition: opacity 0.3s, -webkit-transform 0.3s; transition: transform 0.3s, opacity 0.3s; transition: transform 0.3s, opacity 0.3s, -webkit-transform 0.3s; will-change: transform, opacity; -webkit-animation: bounce 0.5s infinite alternate-reverse; animation: bounce 0.5s infinite alternate-reverse;
}
.bouncer:after { content: 'Drag and hit'; position: absolute; bottom: -50px; left: 50%; text-align: center; font-family: sans-serif; font-size: 11px; color: white; letter-spacing: 2px; text-transform: uppercase; white-space: nowrap; -webkit-transform: translateX(-50%); transform: translateX(-50%); -webkit-transition: opacity 0.3s, -webkit-transform 0.3s; transition: opacity 0.3s, -webkit-transform 0.3s; transition: transform 0.3s, opacity 0.3s; transition: transform 0.3s, opacity 0.3s, -webkit-transform 0.3s; will-change: transform, opacity;
}
@-webkit-keyframes bounce { to { -webkit-transform: translateY(80%) rotate(-45deg); transform: translateY(80%) rotate(-45deg); }
}
@keyframes bounce { to { -webkit-transform: translateY(80%) rotate(-45deg); transform: translateY(80%) rotate(-45deg); }
}
.bouncer.infoOut:before { opacity: 0;
}
.bouncer.infoOut:after { opacity: 0; -webkit-transform: translateX(-50%) translateY(100%); transform: translateX(-50%) translateY(100%);
}
.bubbles { position: absolute; top: 0; left: 0;
}
.bubble { position: absolute; top: -35px; left: -35px; width: 70px; height: 70px; background-color: rgba(255, 255, 255, 0.7); border-radius: 50%; opacity: 0;
}
.bubble:before, .bubble:after { content: ''; position: absolute; top: 0; left: 0; width: 100%; height: 100%; border: 1px solid white; border-radius: 50%; -webkit-transform: scale(1); transform: scale(1);
}
.bubble[data-active='false']:before { -webkit-animation: none; animation: none;
}
.bubble[data-active='false']:after { -webkit-animation: none; animation: none;
}
.bubble[data-active='true']:before { -webkit-animation: explodeA 0.35s; animation: explodeA 0.35s;
}
.bubble[data-active='true']:after { -webkit-animation: explodeB 0.35s; animation: explodeB 0.35s;
}
@-webkit-keyframes explodeA { 100% { -webkit-transform: scale(1.5); transform: scale(1.5); }
}
@keyframes explodeA { 100% { -webkit-transform: scale(1.5); transform: scale(1.5); }
}
@-webkit-keyframes explodeB { 100% { -webkit-transform: scale(2.5); transform: scale(2.5); }
}
@keyframes explodeB { 100% { -webkit-transform: scale(2.5); transform: scale(2.5); }
}

Typhysics - Script Codes JS Codes

var cursorX;
var cursorY;
var w = document.body.clientWidth;
var h = document.body.clientHeight;
var stage = document.querySelector('[data-el="stage"]');
var head = document.querySelector('[data-el="head"]');
var letters = head.querySelectorAll('[data-el="letter"]');
var blocks = [];
var borders = [];
var bouncer = document.querySelector('[data-el="bouncer"]');
var bouncerRadius = bouncer.clientWidth * 0.5;
var bouncerClone;
var bubbles = [];
var categories = { catMouse: 0x0002, catBody: 0x0004
}
initDim = { w: document.body.clientWidth, h: document.body.clientHeight
};
// ______________________________ Matter.js module aliases
var Engine = Matter.Engine, World = Matter.World, Body = Matter.Body, Bodies = Matter.Bodies, Render = Matter.Render, Constraint = Matter.Constraint, Mouse = Matter.Mouse, MouseConstraint = Matter.MouseConstraint;
// ______________________________ canvas element to draw into
var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = 800; canvas.height = 600;
// ______________________________ Matter engine
var engine = Engine.create( { enableSleeping: false }); engine.world.wireframes = false; engine.world.gravity.x = 0; engine.world.gravity.y = 0;
var renderer = Render.create({ element: stage, canvas: canvas, context: context, engine: engine, options: { bounds: true, showBounds: false, background: "transparent", width: w, height: h, wireframes: false }
});
var initBubbles = function(){ if(!letters || letters.length == 0) return; var bubbleContainer = document.querySelector('[data-el="bubbles"]'); for(var i = 0; i < letters.length*2; i++) { var bubble = document.createElement('div'); bubble.classList.add('bubble'); bubble.dataset.active = 'false'; bubbleContainer.appendChild( bubble ); bubbles.push( bubble ); }
}
var animateBubble = function( x, y ){ function animate(el, x, y){ el.dataset.active = 'true'; TweenMax.set(el, { x: x, y: y }) TweenMax.fromTo(el, 0.4, { opacity: 1, scaleX: 0, scaleY: 0 }, { opacity: 0, scaleX: 1, scaleY: 1, ease: Power3.easeOut, onComplete: function(){ el.style = ''; el.dataset.active = 'false'; } }) }; for(var i = 0; i < bubbles.length; i++) { if( bubbles[i].dataset.active == 'false'){ animate(bubbles[i], x, y); break; } }
}
Matter.Events.on(engine, 'collisionStart', function(event) { var pairs = event.pairs; for (var i = 0; i < pairs.length; i++) { var pair = pairs[i]; if( pair.bodyA.isStatic || pair.bodyB.isStatic ) return; animateBubble( pair.bodyA.position.x + (pair.bodyA.position.x - pair.bodyB.position.x) * -0.5, pair.bodyA.position.y + (pair.bodyA.position.y - pair.bodyB.position.y) * -0.5 ); }
})
var updatePosition = function(){ requestAnimationFrame(updatePosition); for(var i = 0; i < letters.length; i++) { TweenLite.set( letters[i], { x: blocks[i].position.x - letters[i].clientWidth*0.5 + 'px', y: blocks[i].position.y - letters[i].clientWidth*0.5 + 'px', rotation: blocks[i].angle + 'rad' }); } TweenLite.set( bouncer, { x: bouncerClone.position.x - bouncer.clientWidth*0.5 + 'px', y: bouncerClone.position.y - bouncer.clientHeight*0.5 + 'px', rotation: bouncerClone.angle + 'rad' });
}
// ______________________________ util
var updateCanvas = function(){ var diffX = document.body.clientWidth - w; var diffY = document.body.clientHeight - h; w = document.body.clientWidth; h = document.body.clientHeight; renderer.options.width = w; renderer.options.height = h; renderer.canvas.width = w; renderer.canvas.height = h; engine.world.bounds.max.x = window.width; engine.world.bounds.max.y = window.height;
};
var initMouse = function (array){ var mouse = Matter.Mouse.create(canvas); var mouseConstraint = MouseConstraint.create(engine, { mouse: mouse }); mouseConstraint.constraint.stiffness = 2; World.add(engine.world, mouseConstraint); Matter.Events.on(mouseConstraint, 'startdrag', removeInfo); // catBody category objects should not be draggable with the mouse mouseConstraint.collisionFilter.mask = 0x0002 | categories.catMouse;
}
// helpful function
// src > http://stackoverflow.com/a/35093569
var initEscapedBodiesRetrieval = function(allBodies, startCoordinates) { function hasBodyEscaped(body) { var x = body.position.x; var y = body.position.y; return x < 0 || x > w || y < 0 || y > h; } setInterval(function() { var i, body; for (i = 0; i < allBodies.length; i++) { body = allBodies[i]; if (hasBodyEscaped(body)) { Matter.Body.setVelocity(body, { x: -body.velocity.x, y: -body.velocity.y }); Matter.Body.translate(body, { x: ( startCoordinates.x - body.position.x ), y: ( startCoordinates.y - body.position.y ) }); } } }, 300);
}
// ______________________________ create centered block
var fixBouncer = function(){ bouncer.style.position = 'absolute'; bouncer.style.top = '0'; bouncer.style.left = '0'; bouncer.style.marginTop = '0'; updatePosition();
};
var removeInfo = function(){ bouncer.classList.add('infoOut');
};
var initBouncer = function(){ bouncerClone = Bodies.circle( bouncer.offsetLeft + bouncerRadius, bouncer.offsetTop + bouncerRadius, bouncerRadius, { isSleeping: false, density: 0.08, collisionFilter: { category: categories.catMouse }, render: { opacity: 0 } }); World.add(engine.world, bouncerClone ); Matter.Events.on(engine.world, "afterAdd", fixBouncer);
}
var fixLetters = function(){ head.style.position = 'absolute'; head.style.top = '0'; head.style.left = '0'; for(var i = 0; i < letters.length; i++) { letters[i].style.position = 'absolute'; letters[i].style.top = '0'; letters[i].style.left = '0'; }
};
var initLetterClones = function(){ for(var i = 0; i < letters.length; i++) { blocks.push( Bodies.rectangle( head.offsetLeft + letters[i].offsetLeft + letters[i].clientWidth*0.5, head.offsetTop + letters[i].offsetTop + letters[i].clientHeight*0.5, letters[i].clientWidth, letters[i].clientHeight, { isSleeping: false, density: 1, restitution: 0.7, frictionAir: 0.0001, collisionFilter: { category: categories.catBody }, render: { opacity: 0 } }) ); World.add(engine.world, blocks[i]); letters[i].style.width = letters[i].clientWidth + 'px'; letters[i].style.height = letters[i].clientHeight + 'px'; }
}
// walls/borders
var initBorders = function(){ var borderOptions = { isStatic: true, render: { opacity: 0 }}; var offset = 30; borders.push(Bodies.rectangle( w*0.5, offset, w, 2, borderOptions )); // top borders.push(Bodies.rectangle( w - offset, h*0.5, 2, h, borderOptions )); borders.push(Bodies.rectangle( w*0.5, h - offset, w, 2, borderOptions )); // bottom borders.push(Bodies.rectangle( 0 + offset, h*0.5, 2, h, borderOptions )); for(var i = 0; i < borders.length; i++){ World.add(engine.world, borders[i]); }
};
var updateBorders = function() { for(var i = 0; i < borders.length; i++){ World.remove(engine.world, borders[i]); } borders = []; initBorders();
}
var init = function(){ initBubbles(); initLetterClones(); initMouse(blocks); initBouncer(); initEscapedBodiesRetrieval(blocks, { x: w*0.5, y: h*0.5 }); fixLetters(); initBorders(); Engine.run(engine); Render.run(renderer);
}
// ======================= H E L P E R S / U T I L S
window.addEventListener('resize', resizeHandler);
function debounce(func, wait, immediate) {	var timeout;	return function() {	var context = this, args = arguments;	var later = function() {	timeout = null;	if (!immediate) func.apply(context, args);	};	var callNow = immediate && !timeout;	clearTimeout(timeout);	timeout = setTimeout(later, wait);	if (callNow) func.apply(context, args);	};
};
var resizeHandler = debounce(function() { updateCanvas(); updateBorders();
}, 250);
// ______________________________ Helpers
function randArb(min, max) { return Math.random() * (max - min) + min;
}
function getRandomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min;
}
// ______________________________ F I R E
init();
Typhysics - Script Codes
Typhysics - Script Codes
Home Page Home
Developer Hornebom
Username Hornebom
Uploaded August 12, 2022
Rating 4.5
Size 6,620 Kb
Views 26,312
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