WebGL Wood with Sun Animation
How do I make an webgl wood with sun animation?
What is a webgl wood with sun animation? How do you make a webgl wood with sun animation? This script and codes were developed by Michaela on 27 July 2022, Wednesday.
WebGL Wood with Sun Animation - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>WebGL Wood with Sun Animation</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ html,
body,
#container { overflow: hidden; width: 100%; height: 100%;
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <div id="container"></div> <script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>
<script src='http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js'></script>
<script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/THREE.OrbitControls.js'></script> <script src="js/index.js"></script>
</body>
</html>
WebGL Wood with Sun Animation - Script Codes CSS Codes
html,
body,
#container { overflow: hidden; width: 100%; height: 100%;
}
WebGL Wood with Sun Animation - Script Codes JS Codes
var axisHelper = {}, directionalLight = {}, camera = {}, $container = {}, controls = {}, containerWidth = 0, containerHeight = 0, globalRenderID = {}, globalIntervalID = {}, plane = {}, planeGeometry = {}, planeMaterial = {}, r = 0, renderer = {}, scene = {}, sun = {};
function render () { globalRenderID = requestAnimationFrame( render ); controls.update(); /* Sun animation */ sun.position.x = Math.sin( r * 0.0125 ) * 1200; sun.position.y = Math.cos( r * 0.0125 ) * 250; r += Math.PI / 180 * 2;
/* console.log( sun.position.x, sun.position.y );*/ renderer.render( scene, camera );
}
function onWindowResize () { containerWidth = $container.innerWidth(); containerHeight = $container.innerHeight(); camera.aspect = containerWidth / containerHeight; camera.updateProjectionMatrix(); renderer.clear(); renderer.setSize( containerWidth, containerHeight );
}
function getRandomInteger( min, max ) { return Math.floor( Math.random() * ( max - min + 1 ) ) + min;
}
function getRandomGauss( median, variance, cove ) { return variance * Math.pow( ( Math.random() - 0.5 ), cove ) + median;
}
function Tree ( x, z ) { var cone = {}, coneGeometry = {}, coneMaterial = {}, crownWidth = 0, crownHeight = 0, cylinder = {}, cylinderGeometry = {}, cylinderMaterial = {}, stemWidth = 0, stemHeight = 0; crownHeight = getRandomGauss( 60, 800, 5 ); crownWidth = crownHeight * ( Math.random() * 0.21 + 0.3 ); stemHeight = crownHeight * 0.25; stemWidth = stemHeight * 0.3; coneGeometry = new THREE.CylinderGeometry( 0, crownWidth, crownHeight, 8 ); coneMaterial = new THREE.MeshLambertMaterial( { color: 0x4db6ac, shading: THREE.FlatShading } ); cone = new THREE.Mesh( coneGeometry, coneMaterial ); cone.position.set( x, ( crownHeight * 0.5 ) + stemHeight, z ); cylinderGeometry = new THREE.CylinderGeometry( stemWidth, stemWidth, stemHeight, 5 ); cylinderMaterial = new THREE.MeshLambertMaterial( { color: 0x5D4037 } ); cylinder = new THREE.Mesh( cylinderGeometry, cylinderMaterial ); cylinder.position.set( 0, -stemHeight * 2.5, 0 ); cone.add( cylinder ); cone.castShadow = true; cone.receiveShadow = true; return cone;
}
function Sun ( radius ) { var pointLight = {}, pointLightHelper = {}, spotlight = {}, sun = {}, sunGeometry = {}, sunMaterial = {}; sunGeometry = new THREE.SphereGeometry( radius, 10, 10 ); sunMaterial = new THREE.MeshBasicMaterial( { color: 0xfdd835 } ); sun = new THREE.Mesh( sunGeometry, sunMaterial ); sun.position.set( 0, 250, 0 ); pointLight = new THREE.PointLight( 0xE65100, 10, 200 ); pointLight.position.set( 0, -radius, 0 ); sun.add( pointLight ); spotlight = new THREE.SpotLight( 0xffffff ); spotlight.position.set( 0, 0, 0 ); spotlight.castShadow = true; spotlight.shadowDarkness = 0.5; spotlight.angle = Math.PI / 2; spotlight.shadowCameraFov = 100; spotlight.shadowMapHeight = 1024; sun.add( spotlight ); pointLightHelper = new THREE.PointLightHelper( pointLight, 1 ); /*scene.add( pointLightHelper );*/ return sun;
}
THREE.ImageUtils.crossOrigin = '';
$container = $( '#container' );
containerWidth = $container.innerWidth();
containerHeight = $container.innerHeight();
renderer = new THREE.WebGLRenderer();
renderer.setSize( containerWidth, containerHeight );
renderer.antialias = true;
renderer.setClearColor( 0xB0BEC5, 1 );
renderer.shadowMapEnabled = true;
$container.get( 0 ).appendChild( renderer.domElement );
scene = new THREE.Scene();
axisHelper = new THREE.AxisHelper( 1000 );
/* CAMERA */
camera = new THREE.PerspectiveCamera( 45, containerWidth / containerHeight, 1, 5000 );
camera.position.set( 0, 200, 750 );
/* CONTROLS */
controls = new THREE.OrbitControls( camera, $container.get( 0 ) );
controls.autoRotate = true;
controls.autoRotateSpeed = 0.025;
controls.noPan = true;
controls.noZoom = true;
controls.minPolarAngle = 1.3;
controls.maxPolarAngle = 1.3;
controls.rotateLeft( 45 );
/* LANDSCAPE */
planeGeometry = new THREE.CylinderGeometry( 1000, 1000, 1, 100 );
planeMaterial = new THREE.MeshLambertMaterial( { color: 0xa6bcc5
} );
plane = new THREE.Mesh( planeGeometry, planeMaterial );
plane.receiveShadow = true;
/* TREE */
for ( var i = 0; i < 150; i += 1 ) { var x = getRandomInteger ( -700, 700 ), z = getRandomInteger ( -700, 700 ); scene.add( new Tree( x, z ) );
}
/* LIGHTS */
sun = new Sun( 20 );
directionalLight = new THREE.DirectionalLight( 0x263238, 0.5 );
directionalLight.position.set( 0, 1, 0 );
/* SCENE */
scene.add( camera, sun, directionalLight, plane );
/* RENDERINGS */
window.addEventListener( 'resize', onWindowResize );
render();
onWindowResize();
Developer | Michaela |
Username | Fischaela |
Uploaded | July 27, 2022 |
Rating | 3 |
Size | 3,600 Kb |
Views | 50,600 |
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