Build Monument Valley by Obelisk.js

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How do I make an build monument valley by obelisk.js?

What is a build monument valley by obelisk.js? How do you make a build monument valley by obelisk.js? This script and codes were developed by Max Huang on 26 December 2022, Monday.

Build Monument Valley by Obelisk.js Previews

Build Monument Valley by Obelisk.js - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Build Monument Valley by Obelisk.js</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <script src="//nosir.github.io/obelisk.js/dist/obelisk.min.1.0.2.js" type="text/javascript"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js" type="text/javascript"></script>
<div class="title">■ build by obelisk.js <a href="//github.com/nosir/obelisk.js" target="_blank">https://github.com/nosir/obelisk.js</a><span class="uncle">■ scene: <a href="http://www.monumentvalleygame.com/">Monument Valley</a></span></div>
<canvas id="canvas-demo" width="1200" height="600" style=""></canvas> <script src="js/index.js"></script>
</body>
</html>

Build Monument Valley by Obelisk.js - Script Codes CSS Codes

body, canvas { margin: 0; background-color: #2dc2b7;
}
.title { margin: 3px 0 0 10px;
}
.title, .title a { font-family: "Helvetica", Arial, sans-serif; font-size: 13px; color: #333333;
}
.title .uncle { margin-left: 10px;
}

Build Monument Valley by Obelisk.js - Script Codes JS Codes

// control bar
var ControlBar = function () { this.size = 24;
};
var con = new ControlBar();
var gui = new dat.GUI();
var conSize = gui.add(con, 'size', 24, 50).step(2);
conSize.onChange(function () { pixelView.clear(); draw();
});
// canvas
var canvas = document.getElementById('canvas-demo');
var point = new obelisk.Point(300, 400);
var pixelView = new obelisk.PixelView(canvas, point);
var lakeLightbricks = [];
var lotus = [];
// lakeLight
function buildLakeLight() { var size = con.size; if (lakeLightbricks.length === 0) { var color = new obelisk.SideColor().getByInnerColor(0xfdfcfb); for (var x = -10; x < 20; x++) { for (var y = -10; y < 20; y++) { if (Math.random() < 0.02) { var num = Math.floor(con.size / 2.5 * Math.random()); var brickSize = Math.max(6, (num + num % 2)); var dimension = new obelisk.BrickDimension(brickSize, brickSize); var brick = new obelisk.Brick(dimension, color, false); var p3d = new obelisk.Point3D((size - 2) * x, (size - 2) * y, 0); brick.x = x; brick.y = y; lakeLightbricks.push(brick); pixelView.renderObject(brick, p3d); } } } } else { for (var i = 0; i < lakeLightbricks.length; i++) { var brick = lakeLightbricks[i]; var p3d = new obelisk.Point3D((size - 2) * brick.x, (size - 2) * brick.y, 0); pixelView.renderObject(brick, p3d); } }
}
// bottomShadow
function buildBottomShadow() { var size = con.size; var color = new obelisk.CubeColor(0, 0, 0x3c989c, 0x3c989c, 0x3c989c); var dimension = new obelisk.CubeDimension(size, size, size / 2); var dimension2 = new obelisk.CubeDimension(size, size, size * 2); var dimension3 = new obelisk.CubeDimension((size - 2) * 7 + 2, (size - 2) * 7 + 2, size * 13); var cube = new obelisk.Cube(dimension, color, false); var cube2 = new obelisk.Cube(dimension2, color, false); var cube3 = new obelisk.Cube(dimension3, color, false); for (var x = 0; x < 9; x++) { for (var y = 0; y < 9; y++) { if (x >= 3 && x <= 5 && y >= 3 && y <= 5) { var p3d2 = new obelisk.Point3D((size - 2) * x, (size - 2) * y, -size * 2); pixelView.renderObject(cube2, p3d2); } if (x === 0 || x === 8 || y === 0 || y === 8) { var p3d = new obelisk.Point3D((size - 2) * x, (size - 2) * y, -size / 2); pixelView.renderObject(cube, p3d); } } } var p3d = new obelisk.Point3D((size - 2) * 1, (size - 2) * 1, -size * 16); pixelView.renderObject(cube3, p3d);
}
// bottom
function buildBottom() { var size = con.size; var color = new obelisk.CubeColor().getByHorizontalColor(0xd9e0c8); var dimension = new obelisk.CubeDimension(size, size, size / 2); var dimension2 = new obelisk.CubeDimension(size, size, Math.floor(size * 3 / 2)); var cube = new obelisk.Cube(dimension, color, false); var cube2 = new obelisk.Cube(dimension2, color, false); for (var x = 0; x < 9; x++) { for (var y = 0; y < 9; y++) { if (x === 0 || x === 8 || y === 0 || y === 8) { var p3d = new obelisk.Point3D((size - 2) * x, (size - 2) * y, 0); pixelView.renderObject(cube, p3d); } if (x >= 3 && x <= 5 && y >= 3 && y <= 5) { var p3d2 = new obelisk.Point3D((size - 2) * x, (size - 2) * y, 0); pixelView.renderObject(cube2, p3d2); } } }
}
// poll
function buildPoll() { var size = con.size; var color = new obelisk.CubeColor().getByHorizontalColor(0xffb0c0); var dimension = new obelisk.CubeDimension(size, size, Math.floor(size * 2)); var cube = new obelisk.Cube(dimension, color, false); for (var x = 0; x < 9; x++) { for (var y = 0; y < 9; y++) { if (x >= 2 && x <= 6 && y >= 2 && y <= 6) { var p3d = new obelisk.Point3D((size - 2) * x, (size - 2) * y, Math.floor(size * 3 / 2)); pixelView.renderObject(cube, p3d); } } }
}
// tower
function buildTower() { var size = con.size; var color = new obelisk.CubeColor(0, 0, 0xad977f, 0xd1cbb0, 0xd7ddc3); var color2 = new obelisk.CubeColor(0, 0, 0x87705a, 0xd1cbb0, 0xd7ddc3); var color3 = new obelisk.CubeColor(0, 0, 0x87705a, 0xf8adba, 0xd7ddc3); var dimension = new obelisk.CubeDimension(size, size, size); var cube = new obelisk.Cube(dimension, color, false); var cube2 = new obelisk.Cube(dimension, color2, false); var cube3 = new obelisk.Cube(dimension, color3, false); for (var x = 1; x < 8; x++) { var p3d = new obelisk.Point3D((size - 2) * x, 0, Math.floor(size * 3.5) + size * 9); pixelView.renderObject(cube3, p3d); } for (var x = 1; x < 8; x++) { for (var y = 1; y < 8; y++) { for (var z = 0; z < 10; z++) { if (!(z > 3 && z !== 9 && x === 7 && y === 2)) { if (z === 0 || (z > 0 && (x <= 2 || y <= 2 ))) { var p3d = new obelisk.Point3D((size - 2) * x, (size - 2) * y, Math.floor(size * 3.5) + size * z); if (y <= 2) { pixelView.renderObject(cube2, p3d); } else { pixelView.renderObject(cube, p3d); } } } } } }
}
// pool
function buildPool() { var size = con.size; var colors = [ new obelisk.SideColor().getByInnerColor(0x53ebe7), new obelisk.SideColor().getByInnerColor(0x7ff6f5), new obelisk.SideColor().getByInnerColor(0xc2ffff), new obelisk.SideColor().getByInnerColor(0xffffff) ]; for (var i = 0; i < 4; i++) { var dimension = new obelisk.BrickDimension((size - 2) * (5 - i), (size - 2) * (5 - i)); var p3d = new obelisk.Point3D((size - 2) * 2, (size - 2) * (2 + i), Math.floor(size * 3.5) + 2); var brick = new obelisk.Brick(dimension, colors[i], false); pixelView.renderObject(brick, p3d); }
}
// step
function buildStep() { var size = con.size; var color = new obelisk.CubeColor().getByHorizontalColor(0xc5c89f); var dimension = new obelisk.CubeDimension(size, size, Math.floor(size / 4)); var cube = new obelisk.Cube(dimension, color, false); var p3d = new obelisk.Point3D((size - 2) * 2, (size - 2) * 2, Math.ceil(size * 12.25) + 2); pixelView.renderObject(cube, p3d); var num = Math.floor(size / 4); var dimensionStep = new obelisk.CubeDimension(size, num + num % 2, Math.floor(size / 4)); var cubeStep = new obelisk.Cube(dimensionStep, color, false); for (var i = 0; i < 15; i++) { var py = (size - 2) * 3 + Math.floor(size / 4 * i); var p3d = new obelisk.Point3D((size - 2) * 2, (py + py % 2), Math.ceil(size * 12.25) - Math.floor(size / 4 * (i + 1))); pixelView.renderObject(cubeStep, p3d); }
}
// side
function buildSide() { var size = con.size; var color = new obelisk.CubeColor(0, 0, 0xcd8086, 0xf8adba, 0xd9e0c7); var color2 = new obelisk.CubeColor(0, 0, 0x87705a, 0xd1cbb0, 0xd7ddc3); var dimensionSmall = new obelisk.CubeDimension(size, size, Math.floor(size / 4)); var cube = new obelisk.Cube(dimensionSmall, color, false); var p3d = new obelisk.Point3D((size - 2) * 7, (size - 2) * 6, size * 3.75 + Math.floor(size * 3.5)); pixelView.renderObject(cube, p3d); var dimension = new obelisk.CubeDimension(size, size, size); var cube = new obelisk.Cube(dimension, color, false); var pos = [ [8, 6, 3], [8, 5, 3], [8, 4, 3], [8, 3, 3] ]; for (var i = pos.length - 1; i >= 0; i--) { var p = pos[i]; var p3d = new obelisk.Point3D((size - 2) * p[0], (size - 2) * p[1], size * p[2] + Math.floor(size * 3.5)); pixelView.renderObject(cube, p3d); } var color = new obelisk.CubeColor().getByHorizontalColor(0xd9e0c7); var cube = new obelisk.Cube(dimension, color, false); var pos = [ [5, 3, 7], [5, 3, 8], [5, 3, 9], [6, 3, 9], [7, 3, 9], [6, 3, 7], [7, 3, 7], [8, 3, 4], [8, 3, 5], [8, 3, 6], [8, 3, 7] ]; for (var i = 0; i < pos.length; i++) { var p = pos[i]; var p3d = new obelisk.Point3D((size - 2) * p[0], (size - 2) * p[1], size * p[2] + Math.floor(size * 3.5)); pixelView.renderObject(cube, p3d); } var cube = new obelisk.Cube(dimension, color2, false); var pos = [ [3, 1, 10], [3, 1, 11], [3, 1, 12], [3, 1, 13] ]; for (var i = 0; i < pos.length; i++) { var p = pos[i]; var p3d = new obelisk.Point3D((size - 2) * p[0], (size - 2) * p[1], size * p[2] + Math.floor(size * 3.5)); pixelView.renderObject(cube, p3d); } var color = new obelisk.CubeColor(0, 0, 0xad977f, 0xd1cbb0, 0xd7ddc3); var cube = new obelisk.Cube(dimensionSmall, color, false); var p3d = new obelisk.Point3D((size - 2) * 7, (size - 2) * 1, size * 12.75 + Math.floor(size * 3.5)); pixelView.renderObject(cube, p3d); var cube = new obelisk.Cube(dimension, color, false); var pos = [ [5, 2, 10], [5, 2, 11], [6, 2, 10], [6, 2, 11], [2, 7, 10], [2, 7, 11], [2, 2, 12], [2, 3, 12], [2, 4, 12], [2, 5, 12], [2, 6, 12], [2, 7, 12], [3, 2, 12], [4, 2, 12], [5, 2, 12], [6, 2, 12], [7, 2, 12], [3, 6, 11], [3, 7, 11], [3, 6, 12], [2, 7, 12], [3, 7, 12], [2, 7, 13], [2, 7, 14] ]; for (var i = 0; i < pos.length; i++) { var p = pos[i]; var p3d = new obelisk.Point3D((size - 2) * p[0], (size - 2) * p[1], size * p[2] + Math.floor(size * 3.5)); pixelView.renderObject(cube, p3d); } var dimension = new obelisk.PyramidDimension(size); var color = new obelisk.PyramidColor(0, 0, 0xd78d96, 0xfbb3c3); var py = new obelisk.Pyramid(dimension, color, false); var p3d = new obelisk.Point3D((size - 2) * 2, (size - 2) * 7, size * 15 + Math.floor(size * 3.5)); pixelView.renderObject(py, p3d); var p3d = new obelisk.Point3D((size - 2) * 7, (size - 2) * 2, size * 13 + Math.floor(size * 3.5)); pixelView.renderObject(py, p3d);
}
function buildSpring() { var size = con.size; // spring var color = new obelisk.SideColor(0, 0x998fded8); var dimension = new obelisk.SideYDimension(size, size * 11); var side = new obelisk.SideY(dimension, color, false); var p3d = new obelisk.Point3D((size - 2) * 4, (size - 2) * 6.5, size * 1 + Math.floor(size * 3.5)); pixelView.renderObject(side, p3d); var color = new obelisk.SideColor(0, 0x9924cabe); var dimension = new obelisk.SideYDimension(size - 8, size * 11); var side = new obelisk.SideY(dimension, color, false); var p3d = new obelisk.Point3D((size - 2) * 4, (size - 2) * 6.5 + 4, size * 1 + Math.floor(size * 3.5)); pixelView.renderObject(side, p3d); var color = new obelisk.SideColor(0, 0x998fded8); var dimension = new obelisk.BrickDimension(6, size); var side = new obelisk.Brick(dimension, color, false); var p3d = new obelisk.Point3D((size - 2) * 4 - 4, (size - 2) * 6.5, size * 12 + Math.floor(size * 3.5)); pixelView.renderObject(side, p3d); var color = new obelisk.SideColor(0, 0x9924cabe); var dimension = new obelisk.BrickDimension(6, size - 8); var side = new obelisk.Brick(dimension, color, false); var p3d = new obelisk.Point3D((size - 2) * 4 - 4, (size - 2) * 6.5 + 4, size * 12 + Math.floor(size * 3.5)); pixelView.renderObject(side, p3d); // step front var color = new obelisk.CubeColor(0, 0, 0xcd8086, 0xf8adba, 0xd9e0c7); var dimension = new obelisk.CubeDimension(size, size, size); var cube = new obelisk.Cube(dimension, color, false); var p3d = new obelisk.Point3D((size - 2) * 2, (size - 2) * 7, Math.ceil(size * 7.5)); pixelView.renderObject(cube, p3d); var dimension = new obelisk.CubeDimension(size, size, Math.floor(size / 4)); var cube = new obelisk.Cube(dimension, color, false); var p3d = new obelisk.Point3D((size - 2) * 3, (size - 2) * 7, Math.ceil(size * 8.25)); pixelView.renderObject(cube, p3d);
}
function draw() { buildLakeLight(); buildBottomShadow(); buildBottom(); buildPoll(); buildTower(); buildPool(); buildStep(); buildSide(); buildSpring();
}
draw();
Build Monument Valley by Obelisk.js - Script Codes
Build Monument Valley by Obelisk.js - Script Codes
Home Page Home
Developer Max Huang
Username nosir
Uploaded December 26, 2022
Rating 4
Size 3,775 Kb
Views 8,096
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Max Huang (nosir) Script Codes
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