Pixel Isometric Input Text Rendering

Developer
Size
3,248 Kb
Views
8,096

How do I make an pixel isometric input text rendering?

■ built by obelisk.js https://github.com/nosir/obelisk.js. What is a pixel isometric input text rendering? How do you make a pixel isometric input text rendering? This script and codes were developed by Max Huang on 26 December 2022, Monday.

Pixel Isometric Input Text Rendering Previews

Pixel Isometric Input Text Rendering - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Pixel Isometric Input Text Rendering</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <script src="//nosir.github.io/obelisk.js/dist/obelisk.min.1.0.2.js" type="text/javascript"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js" type="text/javascript"></script>
<div class="title">■ built by obelisk.js: <a href="//github.com/nosir/obelisk.js" target="_blank">https://github.com/nosir/obelisk.js</a></div>
<div class="bar"> <label for="ipt">Enter something here:</label> <input id="ipt" value="codepen.io" type="text" placeholder="" maxlength="25"> <ul id="color-box"></ul>
</div>
<canvas id="canvas-txt" width="200" height="24"></canvas>
<canvas id="canvas-demo" width="1200" height="600" style=""></canvas> <script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

Pixel Isometric Input Text Rendering - Script Codes CSS Codes

body { font-family: 'helvetica', sans-serif;
}
#canvas-txt { visibility: hidden; position: absolute;
}
#ipt { font-family: 'helvetica', sans-serif; border-radius: 4px; border: 2px solid #dadddf; height: 28px; font-size: 14px; margin: 0 0 0 3px; padding: 0 10px; background-color: #fff; -webkit-appearance: none; -moz-appearance: none; appearance: none; -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; outline: none; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; box-sizing: border-box;
}
label { font-size: 14px; font-weight: bold;
}
.title, .title a { font-family: "Helvetica", Arial, sans-serif; font-size: 13px; color: #AAAAAA;
}
.bar { border-top: 1px dotted #BBB; padding-top: 10px; margin-top: 10px;
}
#color-box { display: inline-block; vertical-align: top; margin: 0; padding: 4px 0 0 10px;
}
#color-box li { cursor: pointer; display: inline-block; width: 20px; height: 20px; margin-right: 4px;
}

Pixel Isometric Input Text Rendering - Script Codes JS Codes

// control bar
var ControlBar = function () { this.size = 10; this.height = 24;
};
var con = new ControlBar();
var gui = new dat.GUI();
var conHeight = gui.add(con, 'height', 4, 100).step(1);
var conSize = gui.add(con, 'size', 6, 20).step(2);
conSize.onChange(function () { buildPrimitive(); draw();
});
conHeight.onChange(function () { buildPrimitive(); draw();
});
// color patterns
var colorData = ['#CCFF00', '#FF0099', '#FF7CBF', '#EEEEEE', '#666666'];
var iMax = colorData.length;
var colorHtml = '';
for (var i = 0; i < iMax; i++) { colorHtml += '<li style="background-color: ' + colorData[i] + '"></li>';
}
$('#color-box').html(colorHtml);
$('#color-box').find('li').on('click', function () { var index = $(this).index(); color = parseInt(colorData[index].replace('#', '0x'), 16); buildPrimitive(); draw();
});
// input field
var ipt = $('#ipt');
ipt.on('keyup', draw);
ipt.on('click', function () { $(this).select();
});
// input off canvas
var offCanvas = $('#canvas-txt').get(0);
var ctx = offCanvas.getContext("2d");
ctx.font = "20px Helvetica,sans-serif";
// pixel view
var canvas = $('#canvas-demo');
var point = new obelisk.Point(150, 30);
var pixelView = new obelisk.PixelView(canvas, point);
var brick;
var cube;
var color = 0xCCFF00;
var threshold = 130;
// build method
function buildPrimitive() { // floor var colorBrick = new obelisk.SideColor(0xAAAAAA, 0xEEEEEE); var dimensionBrick = new obelisk.BrickDimension(con.size, con.size); brick = new obelisk.Brick(dimensionBrick, colorBrick); // cube var colorCube = new obelisk.CubeColor().getByHorizontalColor(color); var dimensionCube = new obelisk.CubeDimension(con.size, con.size, con.height); cube = new obelisk.Cube(dimensionCube, colorCube, false);
}
function draw() { var size = con.size; var txtWidth = offCanvas.width; var txtHeight = offCanvas.height; // clear everything pixelView.clear(); ctx.clearRect(0, 0, txtWidth, txtHeight); ctx.fillText(ipt.val(), 2, 18); var textData = ctx.getImageData(0, 0, txtWidth, txtHeight); for (var y = 0; y <= txtHeight; y++) { for (var x = 0; x <= txtWidth; x++) { var p3d = new obelisk.Point3D(x * (size - 2), y * (size - 2), 0); pixelView.renderObject(brick, p3d); } } for (var y = 0; y < txtHeight; y++) { for (var x = 0; x < txtWidth; x++) { // check pixel var index = (y * textData.width + x) * 4; if (textData.data[index + 3] > threshold) { var p3d = new obelisk.Point3D(x * (size - 2), y * (size - 2), 0); pixelView.renderObject(cube, p3d); } } }
}
// main
buildPrimitive();
draw();
Pixel Isometric Input Text Rendering - Script Codes
Pixel Isometric Input Text Rendering - Script Codes
Home Page Home
Developer Max Huang
Username nosir
Uploaded December 26, 2022
Rating 4.5
Size 3,248 Kb
Views 8,096
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