Flowing transforming circle

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3,841 Kb
Views
42,504

How do I make an flowing transforming circle?

A transforming circle moving by perlin noise. Inspired by a blogpost from Rectangle World . What is a flowing transforming circle? How do you make a flowing transforming circle? This script and codes were developed by Pimskie on 13 June 2022, Monday.

Flowing transforming circle Previews

Flowing transforming circle - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Flowing transforming circle</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <canvas class="canvas"></canvas> <script src='http://rawgit.com/dataarts/dat.gui/master/build/dat.gui.min.js'></script>
<script src='http://rawgit.com/josephg/noisejs/master/perlin.js'></script> <script src="js/index.js"></script>
</body>
</html>

Flowing transforming circle - Script Codes CSS Codes

html,
body { width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden;
}
.ac { opacity: 0.5;
}
.ac:hover { opacity: 1;
}

Flowing transforming circle - Script Codes JS Codes

/** * inspired by: * Rectangle World * http://rectangleworld.com/blog/archives/462 */
// http://stackoverflow.com/a/5624139/5930258
const hexToRgb = (hex) => {	let shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;	hex = hex.replace(shorthandRegex, (m, r, g, b) => {	return r + r + g + g + b + b;	});	let result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);	return result ? [	parseInt(result[1], 16),	parseInt(result[2], 16),	parseInt(result[3], 16)	] : null;
}
const canvas = document.querySelector('.canvas');
const ctx = canvas.getContext('2d');
let winWidth;
let winHeight;
let midX;
let midY;
let tick;
let rafId;
class Circle {	constructor(options) {	this.assign(options);	return this;	}	create() {	this.points = [];	this.radius = (this.grow) ? 0 : this.radius;	let angle = 0;	let step = (Math.PI * 2) / this.segments;	for (let i = 0; i < this.segments; i++) {	let x = this.x + (Math.cos(angle) * this.radius);	let y = this.y + (Math.sin(angle) * this.radius);	this.points.push({ x, y, angle });	angle += step;	}	return this;	}	update(x, y, endX) {	this.x = x;	this.y = y;	if (this.grow) {	this.radius = Math.max(0, this.maxRadius * (x / endX));	}	}	updatePoint(p, tick, baseX, baseY) {	p.x = Math.cos(p.angle);	p.y = Math.sin(p.angle);	let smoothness = 1;	let nx = p.x * smoothness;	let ny = p.y * smoothness;	let radius = this.radius + this.getNoise(tick + nx, tick + ny);	p.x *= radius;	p.y *= radius;	p.x += baseX;	p.y += baseY;	}	getNoise(a, b) {	const max = this.radius * 1.5;	const n = noise.perlin2(a, b);	// map between -1, 1	return (n + 1) * (max + max) / 2 - max;	}	assign(options) {	Object.assign(this, options);	this.maxRadius = this.radius;	this.reset();	}	reset() {	this.create();	}	// when setting a rgb value ([r, g, b]) directly in dat.ui, it sometimes returns a hex	// so, input a hex by default and convert it manually to rgb	set color1(c1) {	let rgb = hexToRgb(c1).join(', ');	this._color1 = c1;	this.rgb1 = `rgba(${rgb}, ${this.alpha})`;	}	set color2(c2) {	let rgb = hexToRgb(c2).join(', ');	this._color2 = c2;	this.rgb2 = `rgba(${rgb}, ${this.alpha})`;	}	get color1() { return this._color1; }	get color2() { return this._color2; }	get rgba1() { return this.rgb1; }	get rgba2() { return this.rgb2;	}
}
const assignColors = () => {	circle.color1 = options.color1;	circle.color2 = options.color2;	circle.alpha = options.alpha;
}
const setupStage = () => {	winWidth = window.innerWidth;	winHeight = window.innerHeight;	midX = winWidth >> 1;	midY = winHeight >> 1;	tick = performance.now();	ctx.clearRect(0, 0, winWidth, winHeight);	ctx.canvas.width = winWidth;	ctx.canvas.height = winHeight;
}
const redraw = () => {	setupStage();	circle.assign(options);
}
const loop = () => {	tick += options.randomness;	circle.update(circle.x + 1.5, midY + ((midY / 2) * noise.perlin2(tick * 0.75, tick)), winWidth);	let currX = circle.x;	let currY = circle.y;	let grad = ctx.createLinearGradient(-circle.radius, currY, circle.radius, currY);	grad.addColorStop(0, circle.rgba1);	grad.addColorStop(1, circle.rgba2);	ctx.strokeStyle = grad;	ctx.lineWidth = options.lineWidth;	ctx.save();	ctx.translate(currX, currY);	circle.points.forEach((point, index) => {	ctx.beginPath();	ctx.moveTo(point.x - currX, point.y - currY);	circle.updatePoint(point, tick, currX, currY);	ctx.lineTo(point.x - currX, point.y - currY);	ctx.stroke();	ctx.closePath();	});	ctx.restore();	rafId = requestAnimationFrame(loop);
}
window.addEventListener('resize', redraw);
setupStage();
let options = {	segments: 1000,	radius: 150,	x: -100,	y: midY,	grow: false,	radius: 130,	color1: '#d2205e',	color2: '#29cafc',	alpha: 0.1,	randomness: 0.005,	lineWidth: 1.01
};
let circle = new Circle(options);
noise.seed(Math.random());
redraw();
loop();
let gui = new dat.GUI();
let folderColor = gui.addFolder('Appearance');
let folderSettings = gui.addFolder('Circle settings');
folderColor.addColor(options, 'color1').onChange(assignColors);
folderColor.addColor(options, 'color2').onChange(assignColors);
folderColor.add(options, 'alpha').step(0.001).min(0.01).max(1).onChange(assignColors);
folderColor.add(options, 'lineWidth').step(0.01).min(1.01).max(5);
folderSettings.add(options, 'segments', 100, 1500).step(1).onFinishChange(redraw);
folderSettings.add(options, 'grow').onFinishChange(redraw);
gui.add({ redraw }, 'redraw');
folderColor.open();
gui.close();
Flowing transforming circle - Script Codes
Flowing transforming circle - Script Codes
Home Page Home
Developer Pimskie
Username pimskie
Uploaded June 13, 2022
Rating 4.5
Size 3,841 Kb
Views 42,504
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