Molecules

Size
4,760 Kb
Views
34,408

How do I make an molecules?

A molecules experiment, using spring algorithm and some cool effect.. What is a molecules? How do you make a molecules? This script and codes were developed by Francesco Trillini on 01 September 2022, Thursday.

Molecules Previews

Molecules - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Molecules</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <body></body> <script src='http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

Molecules - Script Codes CSS Codes

body { margin: 0px; overflow: hidden;
}

Molecules - Script Codes JS Codes

/* * Copyright MIT © <2013> <Francesco Trillini> * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated * documentation files (the "Software"), to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and * to permit persons to whom the Software is furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE * FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
var Molecules = {};
;(function(Molecules, undefined) {	var self = window.Molecules || {}, canvas, context, mouse = { x: 0, y: 0}, molecules = [], MAX_MOLECULES = ~~((innerWidth + innerHeight) / 30), FPS = 60;	/* * Colors. */	var RGB = {	light: {	r: 0,	g: 0,	b: 0	},	transparent: {	r: 0,	g: 0,	b: 0	}	};	// Dat GUI default values	var attraction = 0.0008, friction = 0.2, light = true, transparent = false, color = '#ffffff';	/* * Settings. */	var Settings = function() {	this.attraction = 0.0008;	this.friction = 0.2;	this.light = true,	this.transparent = false;	this.color = '#ffffff';	this.changeAttraction = function(value) {	attraction = value;	};	this.changeFriction = function(value) {	friction = value;	};	this.enableLight = function(value) {	light = value;	};	this.enableTransparency = function(value) {	transparent = value;	};	this.changeColor = function(value) {	color = value;	};	this.deleteAll = function(value) {	molecules = [];	};	};	/* * Init. */	self.init = function() {	var settings = new Settings();	var GUI = new dat.GUI();	// Dat GUI main	GUI.add(settings, 'attraction').min(0.0005).max(0.005).onChange(settings.changeAttraction);	GUI.add(settings, 'friction').min(0.1).max(0.9).onChange(settings.changeFriction);	GUI.add(settings, 'light').onChange(settings.enableLight);	GUI.add(settings, 'transparent').onChange(settings.enableTransparency);	GUI.addColor(settings, 'color').onChange(settings.changeColor);	GUI.add(settings, 'deleteAll');	var body = document.querySelector('body');	canvas = document.createElement('canvas');	canvas.width = innerWidth;	canvas.height = innerHeight;	canvas.style.position = 'absolute';	canvas.style.top = 0;	canvas.style.bottom = 0;	canvas.style.left = 0;	canvas.style.right = 0;	canvas.style.zIndex = -1;	canvas.style.cursor = 'pointer';	canvas.style.background = '-webkit-radial-gradient(#0067c7, #002649)';	canvas.style.background = '-moz-radial-gradient(#0067c7, #002649)';	canvas.style.background = '-ms-radial-gradient(#0067c7, #002649)';	canvas.style.background = '-o-radial-gradient(#0067c7, #002649)';	canvas.style.background = 'radial-gradient(#0067c7, #002649)'; body.appendChild(canvas);	// Browser supports canvas?	if(!!(self.gotSupport())) {	context = canvas.getContext('2d');	// Events	if('ontouchstart' in window)	canvas.addEventListener('touchstart', self.onTouchStart, false);	else	canvas.addEventListener('mousedown', self.onMouseDown, false);	// On resize event	window.onresize = onResize;	self.createMolecules();	}	else {	console.error("Sorry, your browser doesn't support canvas.");	}	};	/* * Check if browser supports canvas element. */	self.gotSupport = function() {	return canvas.getContext && canvas.getContext('2d');	};	/* * On resize window event. */	function onResize() {	canvas.width = window.innerWidth;	canvas.height = window.innerHeight;	}	/* * Mouse down event. */	self.onMouseDown = function(event) {	event.preventDefault();	mouse.x = event.pageX - canvas.offsetLeft;	mouse.y = event.pageY - canvas.offsetTop;	self.addMolecule();	};	/* * Touch start event. */	self.onTouchStart = function(event) {	event.preventDefault();	// Multitouch list	var touches = event.changedTouches;	for(var touch = 0; touch < touches.length; touch++) {	mouse.x = touches[touch].pageX - canvas.offsetLeft;	mouse.y = touches[touch].pageY - canvas.offsetTop;	self.addMolecule();	}	};	/* * Clear the screen. */	self.clear = function() {	context.clearRect(0, 0, canvas.width, canvas.height);	// Toggle the light	if(!light) {	RGB.light.r += (0 - RGB.light.r) * 0.1;	RGB.light.g += (0 - RGB.light.g) * 0.1;	RGB.light.b += (0 - RGB.light.b) * 0.1;	}	else if(light) {	RGB.light.r += (255 - RGB.light.r) * 0.1;	RGB.light.g += (255 - RGB.light.g) * 0.1;	RGB.light.b += (255 - RGB.light.b) * 0.1;	}	};	/* * Populate molecules. */	self.createMolecules = function() {	for(var quantity = 0, len = MAX_MOLECULES; quantity < len; quantity++) {	var radius = 2 + ~~(Math.random() * 8);	molecules.push({	x: 20 + Math.random() * (innerWidth - 40) | 0,	y: 20 + Math.random() * (innerHeight - 40) | 0,	vx: - 1 + Math.random() * 2,	vy: - 1 + Math.random() * 2,	minRadius: radius,	maxRadius: radius	});	}	self.merge();	};	/* * Add a new molecule. */	self.addMolecule = function() {	var angle, radius;	angle = Math.random() * Math.PI * 2;	radius = 2 + ~~(Math.random() * 8);	molecules.push({	x: mouse.x,	y: mouse.y,	vx: 2 + Math.random() * 6 * Math.cos(angle),	vy: 2 + Math.random() * 6 * Math.sin(angle),	minRadius: radius,	maxRadius: 0	});	};	/* * Let's merge our molecules! :D */	self.merge = function() {	self.clear();	molecules.forEach(function(molecule, index) {	// Add velocity	molecule.x += molecule.vx;	molecule.y += molecule.vy;	// Reach the towards radius	molecule.maxRadius += (molecule.minRadius - molecule.maxRadius) * 0.1;	// Width bounds	if((molecule.x >= canvas.width - molecule.maxRadius * 4 && molecule.vx > 0) || (molecule.x <= molecule.maxRadius * 4 && molecule.vx < 0)) {	molecule.vx *= -1;	molecule.vx *= friction;	}	// Height bounds	if((molecule.y >= canvas.height - molecule.maxRadius * 4 && molecule.vy > 0) || (molecule.y <= molecule.maxRadius * 4 && molecule.vy < 0)) {	molecule.vy *= -1;	molecule.vy *= friction;	}	// Checks a neighborhood bludger	for(var nextMolecule = index + 1; nextMolecule < molecules.length; nextMolecule++) {	var otherMolecule = molecules[nextMolecule];	// Oh we've found one!	if(self.distanceTo(molecule, otherMolecule) < 100) {	context.save();	context.beginPath();	context.globalCompositeOperation = 'destination-over';	context.globalAlpha = 1 - self.distanceTo(molecule, otherMolecule) / 100;	context.lineWidth = 1;	context.strokeStyle = color;	context.moveTo(molecule.x, molecule.y);	context.lineTo(otherMolecule.x, otherMolecule.y);	context.stroke();	context.closePath();	context.restore();	// Spring force	var attractionX = (molecule.x - otherMolecule.x) * attraction;	var attractionY = (molecule.y - otherMolecule.y) * attraction;	molecule.vx -= attractionX;	molecule.vy -= attractionY;	otherMolecule.vx += attractionX;	otherMolecule.vy += attractionY;	}	}	// Drawing stuff	if(!transparent) {	context.save();	context.globalCompositeOperation = 'lighter';	context.translate(molecule.x, molecule.y);	// Radial shadow	var gradient = context.createRadialGradient(0, 0, 0, 0, 0, molecule.maxRadius * 2);	gradient.addColorStop(0, color);	gradient.addColorStop(1, 'rgba' + '(' + Math.round(RGB.light.r) + ', ' + Math.round(RGB.light.g) + ', ' + Math.round(RGB.light.b) + ', ' + '0.2' + ')');	context.fillStyle = gradient;	context.beginPath();	context.arc(0, 0, molecule.maxRadius * 4, 0, Math.PI * 2);	context.closePath();	context.fill();	context.restore();	}	});	requestAnimFrame(self.merge);	};	/* * Distance between two points. */	self.distanceTo = function(pointA, pointB) {	var dx = Math.abs(pointA.x - pointB.x);	var dy = Math.abs(pointA.y - pointB.y);	return Math.sqrt(dx * dx + dy * dy);	};	/* * Request new frame by Paul Irish. * 60 FPS. */	window.requestAnimFrame = (function() {	return window.requestAnimationFrame ||	window.webkitRequestAnimationFrame ||	window.mozRequestAnimationFrame ||	window.oRequestAnimationFrame ||	window.msRequestAnimationFrame ||	function(callback) {	window.setTimeout(callback, 1000 / FPS);	};	})();	window.addEventListener ? window.addEventListener('load', self.init, false) : window.onload = self.init;
})(Molecules);
Molecules - Script Codes
Molecules - Script Codes
Home Page Home
Developer Francesco Trillini
Username Francext
Uploaded September 01, 2022
Rating 4.5
Size 4,760 Kb
Views 34,408
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