Lines

Size
4,499 Kb
Views
30,360

How do I make an lines?

Experimenting with lines, and spring physics. Inspired by my demo Orbit.. What is a lines? How do you make a lines? This script and codes were developed by Francesco Trillini on 01 September 2022, Thursday.

Lines Previews

Lines - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Lines</title> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ /* Use your mouse/touch to move the lines. */
body { margin: 0px; overflow: hidden;
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <body></body> <script src='http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

Lines - Script Codes CSS Codes

/* Use your mouse/touch to move the lines. */
body { margin: 0px; overflow: hidden;
}

Lines - Script Codes JS Codes

/* * Copyright MIT © <2013> <Francesco Trillini> * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated * documentation files (the "Software"), to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and * to permit persons to whom the Software is furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE * FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
var Lines = {};
;(function(Lines, undefined) {	var self = window.Lines || {}, canvas, context, mouse = { x: innerWidth / 2, y: innerHeight / 2 }, lines = [], fade, FPS = 60;	// Dat GUI default values	var maxLines = 50, size = 0.3, spring = 50, friction = 0.98, trail = fade = 0.03, color = '#0096ff', interactive = true;	/* * Settings. */	var Settings = function() {	this.maxLines = 50;	this.size = 0.3;	this.spring = 50;	this.friction = 0.98;	this.trail = 0.03;	this.color = '#0096ff';	this.interactive = true;	this.changeLines = function(value) {	lines = [];	maxLines = value;	};	this.changeSize = function(value) {	size = value;	};	this.changeSpring = function(value) {	spring = value;	};	this.changeFriction = function(value) {	friction = value;	};	this.changeTrail = function(value) {	trail = value;	};	this.changeColor = function(value) {	color = value;	};	this.enableInteractivity = function(value) {	interactive = value;	};	};	/* * Init. */	self.init = function() {	var settings = new Settings();	var GUI = new dat.GUI();	// Dat GUI main	GUI.add(settings, 'maxLines').min(10).max(100).onChange(settings.changeLines);	GUI.add(settings, 'size').min(0.1).max(0.5).onChange(settings.changeSize);	GUI.add(settings, 'spring').min(10).max(50).onChange(settings.changeSpring);	GUI.add(settings, 'friction').min(0.10).max(0.99).onChange(settings.changeFriction);	GUI.add(settings, 'trail').min(0.01).max(0.5).onChange(settings.changeTrail);	GUI.addColor(settings, 'color').onChange(settings.changeColor).listen();	GUI.add(settings, 'interactive').onChange(settings.enableInteractivity);	var body = document.querySelector('body');	canvas = document.createElement('canvas');	canvas.width = innerWidth;	canvas.height = innerHeight;	canvas.style.backgroundColor = 'rgba(255, 255, 255, 1.0)';	canvas.style.position = 'absolute';	canvas.style.top = 0;	canvas.style.bottom = 0;	canvas.style.left = 0;	canvas.style.right = 0;	canvas.style.zIndex = -1; body.appendChild(canvas);	// Browser supports canvas?	if(!!(self.gotSupport())) {	context = canvas.getContext('2d');	// Events	if('ontouchstart' in window)	canvas.addEventListener('touchmove', self.onTouchMove, false);	else	canvas.addEventListener('mousemove', self.onMouseMove, false);	window.onresize = onResize;	// Let's animate our lines	self.animate();	}	else {	console.error('Sorry, your browser sucks alot. Update it soon!');	}	};	/* * On resize window event. */	function onResize() {	canvas.width = window.innerWidth;	canvas.height = window.innerHeight;	}	/* * Checks if browser supports canvas element. */	self.gotSupport = function() {	return canvas.getContext && canvas.getContext('2d');	};	/* * Mouse move event. */	self.onMouseMove = function(event) {	event.preventDefault();	mouse.x = event.pageX - canvas.offsetLeft;	mouse.y = event.pageY - canvas.offsetTop;	};	/* * Touch move event. */	self.onTouchMove = function(event) {	event.preventDefault();	mouse.x = event.touches[0].pageX - canvas.offsetLeft;	mouse.y = event.touches[0].pageY - canvas.offsetTop;	};	/* * Create the lines. */	self.createLines = function() {	for(var quantity = 0, len = maxLines; quantity < len; quantity++) {	lines.push({	x: self.randomBetween(size, innerWidth - size),	y: self.randomBetween(size, innerHeight - size),	lastX: mouse.x,	lastY: mouse.y,	vx: 0,	vy: 0,	easeX: Math.random() * 0.2 + 0.2,	easeY: Math.random() * 0.2 + 0.2,	});	}	};	/* * Let's animate our orbit. */	self.animate = function() {	if(lines.length === 0)	self.createLines();	// Logic	self.clear();	self.update();	self.render();	requestAnimFrame(self.animate);	};	/* * Clear the whole screen, with a little effect of trail. */	self.clear = function() {	context.fillStyle = 'rgba(255, 255, 255, ' + fade + ')';	context.fillRect(0, 0, canvas.width, canvas.height);	};	/* * Update the animation. */	self.update = function() {	fade += (trail - fade) * 0.08;	[].forEach.call(lines, function(line, index) {	if(!interactive) {	var time = new Date().getTime() * 0.001;	// Random movement - (thanks to @TaminoMartinius)	mouse.x = ~~(canvas.width * 0.5 + canvas.width * 0.5 * Math.sin(time) * Math.tan(Math.sin(time * 1.5)));	mouse.y = ~~(canvas.height * 0.5 + canvas.height * 0.5 * Math.sin(time * 2) * Math.tan(Math.cos(time)));	}	// Last position	line.lastX = line.x;	line.lastY = line.y;	line.x += line.vx;	line.y += line.vy;	// Spring	line.vx += (((mouse.x - line.x) * line.easeX) - line.vx) / spring;	line.vy += (((mouse.y - line.y) * line.easeY) - line.vy) / spring;	// Friction	line.vx *= friction;	line.vy *= friction;	});	};	/* * Render the animation. */	self.render = function() {	[].forEach.call(lines, function(line, index) {	context.save();	context.globalAlpha = 1.0;	context.strokeStyle = color;	context.lineWidth = size;	context.lineCap = 'round';	context.lineJoin = 'round';	context.beginPath();	context.moveTo(line.lastX, line.lastY);	context.lineTo(line.x, line.y);	context.closePath();	context.stroke();	context.restore();	});	};	/* * Useful function for random integer between [min, max]. */	self.randomBetween = function(min, max) { return ~~(Math.random() * (max - min + 1) + min);	};	/* * Request new frame by Paul Irish. * 60 FPS. */	window.requestAnimFrame = (function() {	return window.requestAnimationFrame ||	window.webkitRequestAnimationFrame ||	window.mozRequestAnimationFrame ||	window.oRequestAnimationFrame ||	window.msRequestAnimationFrame ||	function(callback) {	window.setTimeout(callback, 1000 / FPS);	}; })();	window.addEventListener ? window.addEventListener('load', self.init, false) : window.onload = self.init;
})(Lines);
Lines - Script Codes
Lines - Script Codes
Home Page Home
Developer Francesco Trillini
Username Francext
Uploaded September 01, 2022
Rating 4.5
Size 4,499 Kb
Views 30,360
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