TweetLove

Size
6,715 Kb
Views
40,480

How do I make an tweetlove?

A social experiment based on Twitter API. Used basic physics (spring/ease and friction). No libs needed. Click to change the tweet.. What is a tweetlove? How do you make a tweetlove? This script and codes were developed by Francesco Trillini on 01 September 2022, Thursday.

TweetLove Previews

TweetLove - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>TweetLove</title> <style> /* NOTE: The styles were added inline because Prefixfree needs access to your styles and they must be inlined if they are on local disk! */ @import url(http://fonts.googleapis.com/css?family=Lato:900);
*, *:after, *:before {	box-sizing: border-box;
}
html {	width: 100%;	height: 100%;	overflow: hidden;
}
body {	-webkit-user-select:none;	-moz-user-select:none;
}
.tweets {	width: 100%;	height: auto;	position: absolute;	top: calc(80% - 50px);	left: 0;	margin: 0;	font-size: 1.4em;	z-index: 1;
}
.mentions {	color: rgb(200, 200, 200);	font-family: 'Lato';	text-align: center;	padding-left: 5px;
} </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
</head>
<body> <body>	<div class = "tweets"><p class = "mentions">Loading tweets...</p></div>
</body> <script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script>
<script src='http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

TweetLove - Script Codes CSS Codes

@import url(http://fonts.googleapis.com/css?family=Lato:900);
*, *:after, *:before {	box-sizing: border-box;
}
html {	width: 100%;	height: 100%;	overflow: hidden;
}
body {	-webkit-user-select:none;	-moz-user-select:none;
}
.tweets {	width: 100%;	height: auto;	position: absolute;	top: calc(80% - 50px);	left: 0;	margin: 0;	font-size: 1.4em;	z-index: 1;
}
.mentions {	color: rgb(200, 200, 200);	font-family: 'Lato';	text-align: center;	padding-left: 5px;
}

TweetLove - Script Codes JS Codes

/* * Copyright MIT © <2013> <Francesco Trillini> * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated * documentation files (the "Software"), to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and * to permit persons to whom the Software is furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE * FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
;$(function($) {	var canvas, context, audioContext, buffer, particles = [], tweets, mouse = { x: -99999, y: -99999 }, line = [{ x: 0, y: 0 }], type = ['circle', 'rumble'], nextTweet = 0, isLoading = explosion = true, input = release = played = false, lastDownload = $.now(), FPS = 60;	/* * Custom tween. */	var tween = {	x: Math.random() * innerWidth,	y: Math.random() * innerWidth	}, target;	/* * List colors. */	var colors = [	'#0f628b', '#ccdff0', '#66ebff', '#ffffff', '#f0ff00' ];	/*	* Init. */	function init() {	var body = document.querySelector('body');	canvas = document.createElement('canvas'); canvas.width = innerWidth;	canvas.height = innerHeight; canvas.style.background = '-webkit-radial-gradient(#17cbcb, #018181)'; canvas.style.background = '-moz-radial-gradient(#17cbcb, #018181)'; canvas.style.background = '-ms-radial-gradient(#17cbcb, #018181)'; canvas.style.background = '-o-radial-gradient(#17cbcb, #018181)'; canvas.style.background = 'radial-gradient(#17cbcb, #018181)';	canvas.style.position = 'absolute';	canvas.style.top = 0;	canvas.style.bottom = 0;	canvas.style.left = 0;	canvas.style.right = 0;	canvas.style.zIndex = -1; body.appendChild(canvas);	// Browser supports canvas?	if(!!(capable)) {	context = canvas.getContext('2d');	// Events	if('ontouchmove' in window) {	document.addEventListener('touchstart', self.onTouchStart, false);	document.addEventListener('touchmove', self.onTouchMove, false);	}	else {	document.addEventListener('mousedown', onMouseDown, false);	document.addEventListener('mousemove', onMouseMove, false);	}	window.onresize = onResize;	// Todo	preloadAudio();	createParticles();	}	else {	console.error('Sorry, your browser sucks :(');	}	}	/* * Checks if browser supports canvas element. */	function capable() {	return canvas.getContext && canvas.getContext('2d');	}	/* * On resize window event. */	function onResize() {	canvas.width = window.innerWidth;	canvas.height = window.innerHeight;	}	/* * Mouse down event. */	function onMouseDown(event) {	event.preventDefault();	mouse.x = event.pageX - canvas.offsetLeft;	mouse.y = event.pageY - canvas.offsetTop;	restoreDefault();	}	/* * Mouse move event. */	function onMouseMove(event) {	event.preventDefault();	mouse.x = event.pageX - canvas.offsetLeft;	mouse.y = event.pageY - canvas.offsetTop;	}	/* * Touch start event. */	function onTouchStart(event) {	event.preventDefault();	mouse.x = event.touches[0].pageX - canvas.offsetLeft;	mouse.y = event.touches[0].pageY - canvas.offsetTop;	restoreDefault();	}	/* * Touch move event. */	function onTouchMove(event) {	event.preventDefault();	mouse.x = event.touches[0].pageX - canvas.offsetLeft;	mouse.y = event.touches[0].pageY - canvas.offsetTop;	}	/* * Handle the animation on click/touch event. */	function restoreDefault() {	if(!release)	return;	if(!input && release) {	tween.x = mouse.x;	tween.y = mouse.y;	line = [{ x: 0, y: 0 }];	target = randomBetween(0, particles.length - 1);	explosion = input = true;	played = false;	[].forEach.call(particles, function(particle, index) {	particle.radius = particle.copyRadius;	});	}	}	/* * Get the audio file via Ajax. */	function preloadAudio() {	try {	audioContext = new (window.AudioContext || window.webkitAudioContext)();	var request = new XMLHttpRequest(); request.open('GET', 'http://francescotrillini.it/assets/pop.ogg', true);	request.responseType = 'arraybuffer';	request.onload = function() {	audioContext.decodeAudioData(request.response, function(chunk) {	buffer = chunk;	}, function() {	$.error('Failed to get audio file :(');	});	};	request.send();	}	catch(Exception) {	alert("Your browser doesn't support Web Audio API. Try with Safari or Chrome.");	}	}	/* * Create particles. */	function createParticles() {	for(var particle = 0, len = 100; particle < len; particle++) {	var x, y, shape, radius;	x = canvas.width * 0.5;	y = canvas.height * 0.5;	shape = type[~~(Math.random() * type.length)];	radius = shape === 'circle' ? randomBetween(1, 6) : randomBetween(1, 6) * 2;	particles.push({	x: x,	y: y,	goalX: x,	goalY: y,	centerX: (innerWidth || canvas.width) * 0.5 + 180 * Math.pow(Math.sin(particle), 3),	centerY: 250 + 10 * ( - (15 * Math.cos(particle) - 5 * Math.cos(2 * particle) - 2 * Math.cos(3 * particle) - Math.cos(4 * particle))),	vx: 0,	vy: 0,	radius: radius,	copyRadius: radius,	towardsRadius: shape === 'circle' ? 80 : 140,	color: colors[~~(Math.random() * colors.length)],	alpha: 0.0,	orbit: 5,	speed: 0.06 + Math.random() * 0.08,	angle: 0,	type: shape	});	}	target = randomBetween(0, particles.length - 1);	loop();	}	/* * Download tweets. */	function downloadTweets() {	// Schedule every 60 secs	if(tweets === undefined || $.now() - lastDownload > 60000) {	// Reset the array, and re-fill again with newest tweets	tweets = [];	$.getJSON('http://francescotrillini.it/assets/oauth/index.php', function(data) {	for(var tweet = 0, limit = 100; tweet < limit; tweet++)	tweets.push(data.statuses[tweet]);	});	lastDownload = $.now();	}	}	/* * Load a random tweet. */	function loadTweet(color) {	var tweet = tweets[nextTweet % tweets.length];	// Wait a moment...still loading	if(tweet !== undefined) {	var text = tweet.text.replace(/http:\/\/(\S+)/, "<a href = \"http://$1\">http://$1</a>");	text = text.replace(/@(\S+)/, "<a href = \"http://twitter.com/$1\">@$1</a>");	if(release)	$('.tweets').html('<p class = "mentions">' + text + ' by ' + '<a href = "http://twitter.com/' + tweet.user.screen_name + '"> ' + tweet.user.screen_name + '</a>' + '</p>');	else	release = true;	isLoading = false;	nextTweet += 1;	canvas.style.cursor = 'pointer';	}	$('a').css({	'color': color,	'text-decoration': 'none',	'font-size': '1.7em'	});	}	/* * Play the audio. */	function play() {	var source = audioContext.createBufferSource();	source.playbackRate.value = 0.2 + Math.random() * 0.8;	source.gain.value = 0.1;	source.buffer = buffer;	source.connect(audioContext.destination);	source.noteOn(0);	}	/* * Loop logic. */	function loop() {	downloadTweets();	// If it's the first time, load automatically a random tweet	if(isLoading)	loadTweet();	clear();	update();	render();	requestAnimFrame(loop);	}	/* * Clear the whole screen. */	function clear(alpha) {	context.clearRect(0, 0, canvas.width, canvas.height);	}	/* * Update the particles. */	function update() {	var particle = particles[target];	if(explosion) {	while(line.length < 20) { line.push({ x: tween.x, y: tween.y });	} line.shift();	if(input || release) {	tween.x += (particle.x - tween.x) * 0.1;	tween.y += (particle.y - tween.y) * 0.1;	}	if(distanceTo(tween, particle) < 5) {	if(!played) {	try {	play();	}	catch(Exception) {}	loadTweet(particle.color);	played = true;	}	particle.radius += (particle.towardsRadius - particle.radius) * 0.2;	if(Math.round(particle.radius) === Math.round(particle.towardsRadius))	// Enable input	explosion = input = false;	}	}	particles.forEach(function(particle, index) {	var ease = 0.01, friction = 0.93;	// Velocity	particle.x += particle.vx;	particle.y += particle.vy;	// Rotation	particle.x = particle.centerX + Math.cos(index + particle.angle) * particle.orbit;	particle.y = particle.centerY + Math.sin(index + particle.angle) * particle.orbit;	particle.angle += particle.speed;	// Ease	particle.vx += ((innerWidth || canvas.width) * 0.5 + 180 * Math.pow(Math.sin(index), 3) - particle.centerX) * ease;	particle.vy += (250 + 10 * ( - (15 * Math.cos(index) - 5 * Math.cos(2 * index) - 2 * Math.cos(3 * index) - Math.cos(4 * index))) - particle.centerY) * ease;	// Friction	particle.vx *= friction;	particle.vy *= friction;	particle.centerX += particle.vx;	particle.centerY += particle.vy;	});	}	/* * Render the particles. */	function render() {	context.save();	context.beginPath();	[].forEach.call(line, function(point, index) {	var currentPoint = line[index]; var nextPoint = line[index+1]; if(index === 0)	context.moveTo(currentPoint.x + (nextPoint.x - currentPoint.x) * 0.5, currentPoint.y + (nextPoint.y - currentPoint.y) * 0.5); else if(nextPoint)	context.quadraticCurveTo(currentPoint.x, currentPoint.y, currentPoint.x + (nextPoint.x - currentPoint.x) * 0.5, currentPoint.y + (nextPoint.y - currentPoint.y) * 0.5);	});	context.lineWidth = 0.1;	context.shadowColor = '#ffffff';	context.shadowBlur = 1; context.strokeStyle = '#ffffff'; context.stroke();	context.restore();	[].forEach.call(particles, function(particle, index) {	if(index !== target) {	context.save();	context.globalCompositeOperation = 'lighter';	context.globalAlpha = 1.0;	context.translate(particle.x, particle.y);	context.rotate(45 * Math.PI / 180);	context.fillStyle = particle.color;	context.beginPath();	particle.type === 'circle' ? context.arc(-2, -2, particle.radius, 0, Math.PI * 2) : context.rect(particle.radius / -2, particle.radius / -2, particle.radius, particle.radius);	context.closePath();	context.fill();	context.restore();	}	});	[].forEach.call(particles, function(particle, index) {	// Render the target particle on top of stack	if(index === target) {	context.save();	context.globalAlpha = 1.0;	context.translate(particle.x, particle.y);	context.rotate(45 * Math.PI / 180);	context.fillStyle = particle.color;	context.beginPath();	particle.type === 'circle' ? context.arc(-2, -2, particle.radius, 0, Math.PI * 2) : context.rect(particle.radius / -2, particle.radius / -2, particle.radius, particle.radius);	context.closePath();	context.fill();	context.restore();	}	});	}	/* * Distance between two points. */	function distanceTo(pointA, pointB) {	var dx = Math.abs(pointA.x - pointB.x);	var dy = Math.abs(pointA.y - pointB.y);	return Math.sqrt(dx * dx + dy * dy);	}	/* * Useful function for random integer between [min, max]. */	function randomBetween(min, max) {	return ~~(Math.random() * (max - min + 1) + min);	}	/* * Request new frame by Paul Irish. * 60 FPS. */	window.requestAnimFrame = (function() {	return window.requestAnimationFrame ||	window.webkitRequestAnimationFrame ||	window.mozRequestAnimationFrame ||	window.oRequestAnimationFrame ||	window.msRequestAnimationFrame ||	function(callback) {	window.setTimeout(callback, 1000 / FPS);	}; })();	window.addEventListener ? window.addEventListener('load', init, false) : window.onload = init;
})(jQuery);
TweetLove - Script Codes
TweetLove - Script Codes
Home Page Home
Developer Francesco Trillini
Username Francext
Uploaded September 01, 2022
Rating 4.5
Size 6,715 Kb
Views 40,480
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Francesco Trillini (Francext) Script Codes
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