Simon Game

Developer
Size
4,975 Kb
Views
12,144

How do I make an simon game?

Simon game. What is a simon game? How do you make a simon game? This script and codes were developed by Mihkel on 08 December 2022, Thursday.

Simon Game Previews

Simon Game - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Simon Game</title> <meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Oswald:400,700"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <div class="container"> <button class="game-button" disabled></button> <button class="game-button" disabled></button> <button class="game-button" disabled></button> <button class="game-button" disabled></button> <div class="game-controllers"> <h1 class="hero">simon</h1> <div class="button-group"> <div class="column"> <div class="round">--</div> <span class="meta">round</span> </div> <div class="column"> <div class="btn start-btn"></div> <span class="meta">start</span> </div> <div class="column"> <div class="strict-led"></div> <div class="btn strict-btn"></div> <span class="meta">strict</span> </div> </div> <div class="switch-column"> <span class="meta">off</span> <div class="switch-container"> <div class="switch"></div> </div> <span class="meta">on</span> </div> </div>
</div>
<div class="modal"> <div class="modal-content"> <img src="https://www.upload.ee/image/6129450/close.png" alt="Close" class="close-btn"> <img src="https://www.upload.ee/image/6129449/win.jpg" alt="You beat the game!" class="win-img"> </div>
</div> <script src="js/index.js"></script>
</body>
</html>

Simon Game - Script Codes CSS Codes

*:after,
*:before,
* {	box-sizing: border-box;	-webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none;
}
html, body {	height: 100vh;
}
body {	display: -webkit-box;	display: -ms-flexbox;	display: flex;	-webkit-box-pack: center; -ms-flex-pack: center; justify-content: center;	-webkit-box-align: center; -ms-flex-align: center; align-items: center;	margin: 0;	padding: 0;	background-image: url("https://www.upload.ee/image/6129427/background.jpg");	font-family: "Oswald", sans-serif;
}
/* CONTAINER */
.container {	position: relative;	display: -webkit-box;	display: -ms-flexbox;	display: flex;	-webkit-box-orient: horizontal;	-webkit-box-direction: normal; -ms-flex-direction: row; flex-direction: row;	-ms-flex-wrap: wrap; flex-wrap: wrap;	background-color: #222;	width: 540px;	border-radius: 50%;	padding: 20px;	box-shadow: 0 0 20px 2px rgba(0,0,0,1);
}
/* GAME BUTTONS */
.game-button {	width: 48%;	height: 250px;	outline: none;	border: none;	cursor: pointer;	opacity: 0.4;
}
.game-button:nth-child(1) {	margin-right: 2%;	background-color: green;	border-top-left-radius: 100%;
}
.game-button:nth-child(2) {	margin-left: 2%;	background-color: red;	border-top-right-radius: 100%;
}
.game-button:nth-child(3) {	margin-top: 20px;	margin-right: 2%;	background-color: yellow;	border-bottom-left-radius: 100%;
}
.game-button:nth-child(4) {	margin-top: 20px;	margin-left: 2%;	background-color: blue;	border-bottom-right-radius: 100%;
}
.game-button.highlighted {	opacity: 1;
}
.game-button:disabled {	cursor: default;
}
.game-button:not(:disabled):active {	opacity: 1;
}
/* CONTROLLERS */
.game-controllers {	position: absolute;	top: 50%;	left: 50%;	-webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);	z-index: 10;	background-color: #eee;	width: 50%;	height: 260px;	border-radius: 50%;	border: 15px solid #222;
}
.hero {	text-align: center;	text-transform: lowercase;	font-size: 62px;	margin: 15px 0;	cursor: default;
}
.button-group {	display: -webkit-box;	display: -ms-flexbox;	display: flex;	-webkit-box-pack: center; -ms-flex-pack: center; justify-content: center;
}
.button-group .column {	position: relative;	padding: 0 10px;
}
.round {	background-color: #4c0000;	color: #660000;	padding: 2px 16px;	border: 3px solid #000;	border-radius: 8px;	font-size: 22px;	letter-spacing: 0.8px;	cursor: default;	font-family: monospace;
}
.round.on {	color: #e50000;
}
.game-controllers .meta {	display: block;	text-align: center;	text-transform: uppercase;	font-size: 11px;	cursor: default;
}
.btn {	width: 30px;	height: 30px;	border-radius: 50%;	border: 4px solid #444;	border-bottom: 5px solid #444;	background-color: red;	box-shadow: 0 2px 0 rgba(0,0,0,0.4);	cursor: pointer;
}
.btn:active {	-webkit-transform: translateY(1px); transform: translateY(1px);	box-shadow: none;
}
.start-btn,
.strict-btn {	margin: auto auto 6px auto;
}
.strict-btn {	background-color: yellow;
}
.strict-led {	position: absolute;	left: 50%;	top: -16px;	-webkit-transform: translateX(-50%); transform: translateX(-50%);	background-color: #4c0000;	width: 10px;	height: 10px;	border: 2px solid #444;	border-radius: 50%;
}
.strict-led.on {	background-color: #e50000;
}
.switch-column {	display: -webkit-box;	display: -ms-flexbox;	display: flex;	-webkit-box-pack: center; -ms-flex-pack: center; justify-content: center;	margin-top: 15px;
}
.switch-column .switch-container {	display: -webkit-box;	display: -ms-flexbox;	display: flex;	width: 40px;	height: 20px;	background-color: #555;
}
.switch {	background-color: #000;	width: 50%;	height: 100%;	border: 2px solid transparent;	background-origin: padding-box;	background-clip: padding-box;	cursor: pointer; -webkit-transition: margin 200ms; transition: margin 200ms;
}
.switch.on {	margin-left: 50%;
}
.switch-column .meta {	margin-top: 2.5px;	padding: 0 5px;
}
/* MODAL */
.modal {	position: fixed;	top: 0;	right: 0;	bottom: 0;	left: 0;	display: -webkit-box;	display: -ms-flexbox;	display: flex;	-webkit-box-pack: center; -ms-flex-pack: center; justify-content: center;	-webkit-box-align: center; -ms-flex-align: center; align-items: center;	background: rgba(50,50,50, 0.4);	opacity: 0;	z-index: -10;	pointer-events: none;
}
.modal.show {	opacity: 1;	pointer-events: all;	z-index: 100;
}
.modal-content {	position: relative;	padding: 0 30px;
}
.modal-content .win-img {	width: 100%;	height: auto;
}
.modal-content .close-btn {	position: absolute;	color: #fafafa;	right: 0;	top: -35px;	width: 30px;	height: auto;	cursor: pointer;
}
/* MEDIA QUERIES */
@media all and (max-width: 550px) {	.container {	width: 300px;	padding: 10px;	}	.game-button,	.game-controllers {	height: 150px;	}	.game-controllers {	border-width: 10px;	}	.game-button:nth-child(3) {	margin-top: 10px;	}	.game-button:nth-child(4) {	margin-top: 10px;	}	.hero {	text-align: center;	text-transform: lowercase;	font-size: 32px;	margin-top: 7.5px;	margin-bottom: 7.5px;	}	.button-group .column {	padding: 0 5px;	}	.btn {	width: 15px;	height: 15px;	border-radius: 50%;	border: 2px solid #444;	border-bottom: 3px solid #444;	box-shadow: 0 1px 0 rgba(0,0,0,0.4);	cursor: pointer;	margin: auto auto 4px auto;	}	.round {	padding: 2px 8px;	border: 1.5px solid #000;	border-radius: 4px;	font-size: 11px;	letter-spacing: 0.4px;	}	.strict-led {	position: absolute;	left: 50%;	top: -8px;	-webkit-transform: translateX(-50%); transform: translateX(-50%);	background-color: #4c0000;	width: 5px;	height: 5px;	border: 1px solid #444;	border-radius: 50%;	}	.game-controllers .meta {	font-size: 8px;	}	.switch-column .switch-container {	display: -ms-flexbox;	display: -webkit-box;	display: flex;	width: 24px;	height: 12px;	background-color: #555;	}	.switch-column .meta {	margin-top: 0;	padding: 0 5px;	}
}

Simon Game - Script Codes JS Codes

var audio = {	init: function () {	this.audioCtx = new (window.AudioContext || window.webkitAudioContext)();	this.gainNode = this.audioCtx.createGain();	this.gainNode.connect(this.audioCtx.destination);	this.gainNode.gain.value = 0.1;	this.frequencies = {	"GREEN": 415,	"RED": 310,	"YELLOW": 252,	"BLUE": 209,	"ERROR": 42	};	},	play: function (color) {	var frequency = this.frequencies[color];	var oscillator = this.audioCtx.createOscillator();	oscillator.connect(this.gainNode);	oscillator.type = "square";	oscillator.frequency.value = frequency;	oscillator.start(this.audioCtx.currentTime);	oscillator.stop(this.audioCtx.currentTime + 0.25);	}
};
var modal = {	init: function () {	this.el = document.querySelector(".modal");	this.closeBtn = document.querySelector(".close-btn");	this.closeBtn.addEventListener("click", this.hide.bind(this));	},	show: function () {	this.el.classList.add("show");	},	hide: function () {	this.el.classList.remove("show");	}
};
var game = {	init: function () {	this.isTurnedOn = false;	this.isPlaying = false;	this.isStrict = false;	this.isPlayerTurn = false;	this.playerClicks = 0;	this.playerInterval = null;	this.colors = ["GREEN", "RED", "YELLOW", "BLUE"];	this.sequence = [];	this.iteration;	this.round = 0;	this.speed = 1250;	this.cacheDom();	this.addEventListeners();	},	cacheDom: function () {	this.switch = document.querySelector(".switch");	this.startBtn = document.querySelector(".start-btn");	this.strictBtn = document.querySelector(".strict-btn");	this.strictLed = document.querySelector(".strict-led");	this.roundEl = document.querySelector(".round");	this.buttons = Array.prototype.slice.call(document.querySelectorAll(".game-button"));	},	addEventListeners: function () {	this.switch.addEventListener("click", this.toggleSwitch.bind(this));	this.startBtn.addEventListener("click", this.start.bind(this));	this.strictBtn.addEventListener("click", this.toggleStrict.bind(this));	this.buttons.forEach(function (button) {	button.addEventListener("click", this.playerClick.bind(this));	}.bind(this));	},	toggleSwitch: function () {	this.isTurnedOn = !this.isTurnedOn;	this.clear();	if (this.roundEl.textContent !== "--") {	this.roundEl.textContent = "--";	}	this.switch.classList.toggle("on");	this.roundEl.classList.toggle("on");	if (!this.isTurnedOn && this.isStrict) {	this.isStrict = false;	this.strictLed.classList.remove("on");	}	},	toggleStrict: function () {	if (this.isPlaying || !this.isTurnedOn) {	return;	}	this.strictLed.classList.toggle("on");	this.isStrict = !this.isStrict;	},	enableButtons: function () {	this.buttons.forEach(function (button) {	button.removeAttribute("disabled");	}.bind(this));	},	disableButtons: function () {	this.buttons.forEach(function (button) {	button.setAttribute("disabled", true);	}.bind(this));	},	playerTimer: function () {	this.wrongButton();	},	setPlayerTimer: function () {	this.playerInterval = setInterval(this.playerTimer.bind(this), this.speed * 6);	},	clearPlayerTimer: function () {	clearInterval(this.playerInterval);	},	clearPlayerClicks: function () {	this.playerClicks = 0;	},	playerClick: function (e) {	if (!this.isPlayerTurn || !this.isTurnedOn) {	return;	}	var idx = Array.prototype.indexOf.call(this.buttons, e.target);	var color = this.colors[idx];	if (this.sequence[this.playerClicks] !== color) {	// player clicks wrong button	this.wrongButton();	return;	}	audio.play(color);	this.clearPlayerTimer();	this.setPlayerTimer();	this.playerClicks += 1;	if (this.playerClicks === this.sequence.length) {	// player wins round	this.isPlayerTurn = false;	this.disableButtons();	this.newRound();	}	},	clear: function () {	this.isPlayerTurn = false;	this.isPlaying = false;	this.sequence = [];	clearTimeout(this.iteration);	this.round = 0;	this.clearPlayerTimer();	this.clearPlayerClicks();	this.disableButtons();	},	start: function () {	if (!this.isTurnedOn) {	return;	}	if (this.isPlaying) {	// restart	this.roundEl.textContent = "--";	this.clear();	this.isPlaying = false;	return;	}	this.isPlaying = true;	this.newRound();	},	flashError: function () {	this.roundEl.textContent = "!!";	},	wrongButton: function () {	this.isPlayerTurn = false;	this.disableButtons();	this.clearPlayerTimer();	this.clearPlayerClicks();	this.flashError();	audio.play("ERROR");	setTimeout(function () {	this.renderRound();	}.bind(this), this.speed);	if (this.isStrict) {	this.clear();	this.newRound();	} else {	this.iterateSeq();	}	},	renderRound: function () {	if (!this.isTurnedOn) {	return;	}	var round = this.round;	round = (round < 10) ? "0" + round : round;	this.roundEl.textContent = round;	},	setGameSpeed: function () {	if (this.round >= 13) {	this.speed = 500;	} else if (this.round >= 9) {	this.speed = 750;	} else if (this.round >= 5) {	this.speed = 1000;	} else {	this.speed = 1250;	}	},	newRound: function () {	if (this.round === 20) {	// game over	// player wins	modal.show();	this.toggleSwitch();	return;	}	this.clearPlayerTimer();	this.clearPlayerClicks();	this.round += 1;	this.setGameSpeed();	var color = this.colors[Math.floor(Math.random() * this.colors.length)];	this.sequence.push(color);	setTimeout(function () {	this.renderRound();	}.bind(this), this.speed);	this.iterateSeq();	},	iterateSeq: function (i) {	var i = i || 0;	if (i === this.sequence.length) {	// let player play	setTimeout(function () {	if (!this.isTurnedOn) {	return;	}	this.enableButtons();	this.isPlayerTurn = true;	this.setPlayerTimer();	}.bind(this), 500);	return;	}	this.iteration = setTimeout(function () {	var color = this.sequence[i];	var el = this.buttons[this.colors.indexOf(color)];	this.highlight(el);	audio.play(color);	this.iterateSeq(++i);	}.bind(this), this.speed);	},	highlight: function (el) {	el.classList.add("highlighted");	setTimeout(function () {	el.classList.remove("highlighted");	}, 250);	}
};
audio.init();
modal.init();
game.init();
Simon Game - Script Codes
Simon Game - Script Codes
Home Page Home
Developer Mihkel
Username Krokodill
Uploaded December 08, 2022
Rating 3
Size 4,975 Kb
Views 12,144
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Mihkel (Krokodill) Script Codes
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