Tic-Tac-Toe

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Size
4,853 Kb
Views
16,192

How do I make an tic-tac-toe?

Tic-Tac-Toe.. What is a tic-tac-toe? How do you make a tic-tac-toe? This script and codes were developed by Mihkel on 08 December 2022, Thursday.

Tic-Tac-Toe Previews

Tic-Tac-Toe - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Tic-Tac-Toe</title> <meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:400,700"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <div class="container"> <h2 class="notification"></h2> <div class="grid"> <div class="square"></div> <div class="square"></div> <div class="square"></div> <div class="square"></div> <div class="square"></div> <div class="square"></div> <div class="square"></div> <div class="square"></div> <div class="square"></div> </div> <div class="stats"> <h4>You: <span class="player">0</span></h4> <h4>Opponent: <span class="opponent">0</span></h4> <h4>Draw: <span class="draw">0</span></h4> </div>
</div>
<div class="modal"> <div class="modal-content"> <div class="modal-box difficulty-container"> <div class="modal-choice difficulty">EASY</div> <div class="modal-choice difficulty">HARD</div> </div> <div class="modal-box choice-container hidden"> <div class="modal-choice tile">X</div> <div class="modal-choice tile">O</div> </div> </div>
</div> <script src="js/index.js"></script>
</body>
</html>

Tic-Tac-Toe - Script Codes CSS Codes

*:before,
*:after,
* {	box-sizing: border-box;
}
body {	background: -webkit-linear-gradient(left, rgba(188,224,238,1) 0%, rgba(41,184,229,1) 50%, rgba(188,224,238,1) 100%);	background: linear-gradient(to right, rgba(188,224,238,1) 0%, rgba(41,184,229,1) 50%, rgba(188,224,238,1) 100%);	font-family: 'Roboto', sans-serif;	color: #333;	margin: 0;	padding: 0;
}
/* GRID */
.container {	margin: 10vh auto 0 auto;	width: 420px;
}
.grid {	display: -webkit-box;	display: -ms-flexbox;	display: flex;	-webkit-box-orient: horizontal;	-webkit-box-direction: normal; -ms-flex-direction: row; flex-direction: row;	-ms-flex-wrap: wrap; flex-wrap: wrap;
}
.square {	display: -webkit-box;	display: -ms-flexbox;	display: flex;	-webkit-box-pack: center; -ms-flex-pack: center; justify-content: center;	-webkit-box-align: center; -ms-flex-align: center; align-items: center;	width: 33.3333%;	height: 140px;	font-size: 120px;	font-weight: 700;	cursor: pointer;	color: #fafafa;	background-color: rgba(255, 152, 0, 0);	-webkit-transition: background-color 500ms;	transition: background-color 500ms; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none;
}
.square.highlight {	background-color: rgba(255, 152, 0, 0.9);
}
.square.player {	color: #333;
}
.content {	position: absolute;
}
.square:nth-child(1),
.square:nth-child(2),
.square:nth-child(3),
.square:nth-child(4),
.square:nth-child(5),
.square:nth-child(6) {	border-bottom: 6px solid #0085B2;
}
.square:first-child,
.square:nth-child(2),
.square:nth-child(4),
.square:nth-child(5),
.square:nth-child(7),
.square:nth-child(8) {	border-right: 6px solid #0085B2;
}
/* NOTIFICATION */
.notification {	text-align: center;	color: #fafafa;	font-weight: 100;	letter-spacing: 0.8px;	font-size: 26px;	background-color: orange;	border-radius: 5px;	padding: 10px;	box-shadow: 0 0 10px rgba(0,0,0,0.4);	min-height: 52px;	opacity: 0;	-webkit-transform: scale(0); transform: scale(0);	-webkit-transform-origin: center; transform-origin: center;	-webkit-transition: all 200ms;	transition: all 200ms;
}
.notification.show {	opacity: 1;	-webkit-transform: scale(1); transform: scale(1);
}
/* STATS */
.stats {	display: none;	-webkit-box-orient: horizontal;	-webkit-box-direction: normal; -ms-flex-direction: row; flex-direction: row;	-webkit-box-pack: justify; -ms-flex-pack: justify; justify-content: space-between;	color: #0085B2;
}
/* MODAL */
.modal {	position: fixed;	top: 0;	right: 0;	bottom: 0;	left: 0;	background-color: rgba(0,0,0,0);	-webkit-transition: all 200ms;	transition: all 200ms;	pointer-events: none; opacity: 0;
}
.modal-content {	position: absolute;	top: -10%;	left: 50%;	-webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);	width: 40vw;	background-color: #fafafa;	box-shadow: 0 0 20px rgba(0,0,0,0.4);	-webkit-transition: all 200ms;	transition: all 200ms;
}
.modal.show-modal {	background-color: rgba(0,0,0,0.4);	pointer-events: all; opacity: 1;
}
.show-modal .modal-content {	top: 10%;
}
.modal-box {	display: -webkit-box;	display: -ms-flexbox;	display: flex;	-webkit-box-orient: horizontal;	-webkit-box-direction: normal; -ms-flex-direction: row; flex-direction: row;
}
.modal-box.hidden {	display: none;
}
.modal-choice { display: -webkit-box; display: -ms-flexbox; display: flex;	-webkit-box-pack: center; -ms-flex-pack: center; justify-content: center;	-webkit-box-align: center; -ms-flex-align: center; align-items: center;	width: 50%;	height: 100px;	-webkit-transition: all 200ms;	transition: all 200ms;	font-size: 56px;	font-weight: 700;	cursor: pointer;
}
.modal-choice:hover {	background-color: rgba(41,184,229,1);	color: #fafafa;
}
/* MEDIA QUERIES */
@media all and (max-width: 768px) {	.modal-content {	width: 80vw;	}
}
@media all and (max-width: 420px) {	.container {	width: 300px;	}	.square {	height: 100px;	font-size: 80px;	}	.modal-choice {	font-size: 38px;	}
}

Tic-Tac-Toe - Script Codes JS Codes

var modal = {	init: function () {	this.cacheDom();	this.addEventListener();	},	cacheDom: function () {	this.el = document.querySelector(".modal");	this.difficultyChoices = Array.prototype.slice.call(document.querySelectorAll(".modal-choice.difficulty"));	this.tileChoices = Array.prototype.slice.call(document.querySelectorAll(".modal-choice.tile"));	this.difficultyContainer = document.querySelector(".difficulty-container");	this.tileChoiceContainer = document.querySelector(".choice-container");	},	show: function () {	this.el.classList.add("show-modal");	},	hide: function () {	this.el.classList.remove("show-modal");	},	hideDifficulty: function () {	this.difficultyContainer.classList.add("hidden");	},	showTileChoice: function () {	this.tileChoiceContainer.classList.remove("hidden");	},	addEventListener: function () {	this.tileChoices.forEach(function (choice) {	choice.addEventListener("click", game.tileChoice.bind(game));	});	this.difficultyChoices.forEach(function (choice) {	choice.addEventListener("click", game.difficultyChoice.bind(game));	});	}
};
var game = {	init: function () {	this.board = [0,0,0,0,0,0,0,0,0];	this.winPatterns = [	[0,1,2], [3,4,5], [6,7,8],	[0,3,6], [1,4,7], [2,5,8],	[0,4,8], [2,4,6]	];	this.PLAYER = 1;	this.AI = 2;	this.EMPTY = 0;	this.PLAYER_TILE;	this.DIFFICULTY;	this.bestMove;	this.isPlayerTurn = false;	this.cacheDom();	this.addEventListeners();	},	cacheDom: function () {	this.squares = Array.prototype.slice.call(document.querySelectorAll(".square"));	this.notification = document.querySelector(".notification");	},	renderBoard: function () {	for (var i = 0; i < this.board.length; i++) {	var tile = this.board[i];	var el = this.squares[i];	switch (tile) {	case this.PLAYER:	tile = this.PLAYER_TILE;	break;	case this.AI:	tile = (this.PLAYER_TILE === "X") ? "O" : "X";	break;	case this.EMPTY:	tile = "";	break;	}	if (el.textContent !== tile) {	el.textContent = tile;	}	}	},	tileChoice: function (e) {	var choice = e.target.textContent;	if (choice !== "X" && choice !== "O") {	choice = "X";	}	this.PLAYER_TILE = choice;	modal.hide();	stats.show(); setTimeout(function () {	this.startGame();	}.bind(this), 200);	},	difficultyChoice: function (e) {	var difficulty = e.target.textContent;	if (difficulty !== "EASY" && difficulty !== "HARD") {	difficulty = "HARD";	}	this.DIFFICULTY = difficulty;	modal.hideDifficulty();	modal.showTileChoice();	},	addEventListeners: function () {	this.squares.forEach(function (square) {	square.addEventListener("click", this.playerMove.bind(this));	}.bind(this));	},	startGame: function () {	if (this.PLAYER_TILE === "X") {	this.isPlayerTurn = true;	} else {	this.aiTurn();	}	},	notificate: function (msg) {	this.notification.classList.toggle("show");	this.notification.textContent = msg;	},	clearSquareClasses: function () {	this.squares.forEach(function (square) {	if (square.classList.contains("player")) {	square.classList.remove("player");	}	});	},	playerMove: function (e) {	if (e.target.textContent || !this.isPlayerTurn) {	return;	}	this.isPlayerTurn = false;	var i = Array.prototype.indexOf.call(this.squares, e.target);	this.board[i] = this.PLAYER;	e.target.classList.add("player");	this.renderBoard();	if (!this.isOver()) { setTimeout(function () { this.aiTurn(); }.bind(this), 200);	} else {	this.newGame();	}	},	checkVictory: function (player, board) {	return this.winPatterns.some(function (pattern) {	return pattern.every(function (tile) {	return board[tile] === player;	}.bind(this));	}.bind(this));	},	isFull: function (board) {	return board.every(function (tile) {	return tile !== this.EMPTY;	}.bind(this));	},	availableMoves: function (board) {	return board.reduce(function (free, tile, i) {	if (tile === this.EMPTY) {	free.push(i);	}	return free;	}.bind(this), []);	},	minimax: function (board, player, depth) {	if (this.checkVictory(this.AI, board)) {	return 10 - depth;	} else if (this.checkVictory(this.PLAYER, board)) {	return depth - 10;	} else if (this.isFull(board)) {	return 0;	}	++depth;	var scores = [];	var moves = [];	var opponent = (player === this.AI) ? this.PLAYER : this.AI;	var availableMoves = this.availableMoves(board);	availableMoves.forEach(function (move) {	board[move] = player;	scores.push(this.minimax(board, opponent, depth));	moves.push(move);	board[move] = this.EMPTY;	}.bind(this));	if (player === this.AI) {	var bestScore = -Number.MAX_VALUE;	for (var i = 0; i < scores.length; i++) {	if (scores[i] > bestScore) {	bestScore = scores[i];	this.bestMove = moves[i];	}	}	return bestScore;	} else {	var bestScore = Number.MAX_VALUE;	for (var i = 0; i < scores.length; i++) {	if (scores[i] < bestScore) {	bestScore = scores[i];	this.bestMove = moves[i];	}	}	return bestScore;	}	},	isOver: function () {	return this.isFull(this.board) || this.checkVictory(this.AI, this.board) || this.checkVictory(this.PLAYER, this.board);	},	aiTurn: function () {	if (this.DIFFICULTY === "HARD") {	this.minimax(this.board, this.AI, 0);	this.board[this.bestMove] = this.AI;	} else {	var moves = this.availableMoves(this.board);	var move = moves[Math.floor(Math.random() * moves.length)];	this.board[move] = this.AI;	}	this.renderBoard();	if (!this.isOver()) { setTimeout(function () { this.isPlayerTurn = true; }.bind(this), 200);	} else {	this.newGame();	}	},	getWinner: function () {	if (this.checkVictory(this.AI, this.board)) {	return this.AI;	} else if (this.checkVictory(this.PLAYER, this.board)) {	return this.PLAYER;	} else {	return "DRAW";	}	},	getWinPattern: function (player) {	return this.winPatterns.filter(function (pattern) {	return pattern.every(function (tile) {	return this.board[tile] === player;	}.bind(this));	}.bind(this))[0];	},	highlightPattern: function () {	var winner = this.getWinner();	if (winner === "DRAW") {	return;	}	var pattern = this.getWinPattern(winner);	pattern.forEach(function (tile) {	this.squares[tile].classList.add("highlight");	}.bind(this));	setTimeout(function () {	pattern.forEach(function (tile) {	this.squares[tile].classList.remove("highlight");	}.bind(this));	}.bind(this), 1750);	},	newGame: function () {	var winner = this.getWinner();	var msg;	this.highlightPattern();	switch (winner) {	case this.AI:	msg = "You lost!";	break;	case this.PLAYER:	msg = "You won!";	break;	case "DRAW":	msg = "It's a draw!";	break;	}	stats.increment(winner);	this.notificate(msg);	this.reset();	},	reset: function () {	setTimeout(function () {	this.board = [0,0,0,0,0,0,0,0,0];	this.clearSquareClasses();	this.bestMove = null;	this.notificate("");	this.renderBoard();	if (this.PLAYER_TILE === "X") {	this.isPlayerTurn = true;	} else {	setTimeout(function () {	this.aiTurn();	}.bind(this), 200);	}	}.bind(this), 2000);	}
};
var stats = {	init: function () {	this.cacheDom();	this.player = 0;	this.opp = 0;	this.draw = 0;	},	cacheDom: function () {	this.el = document.querySelector(".stats");	this.playerEl = document.querySelector(".stats .player");	this.oppEl = document.querySelector(".stats .opponent");	this.drawEl = document.querySelector(".stats .draw");	},	show: function () {	this.el.style.display = "flex";	},	increment: function (player) {	switch (player) {	case 1:	this.player++	this.playerEl.textContent = this.player;	break;	case 2:	this.opp++	this.oppEl.textContent = this.opp;	break;	case "DRAW":	this.draw++	this.drawEl.textContent = this.draw;	break;	}	}
};
game.init();
modal.init();
stats.init();
window.onload = modal.show.bind(modal);
Tic-Tac-Toe - Script Codes
Tic-Tac-Toe - Script Codes
Home Page Home
Developer Mihkel
Username Krokodill
Uploaded December 08, 2022
Rating 3
Size 4,853 Kb
Views 16,192
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Mihkel (Krokodill) Script Codes
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