Slow Motion Shatter
How do I make an slow motion shatter?
What is a slow motion shatter? How do you make a slow motion shatter? This script and codes were developed by Dave Alger on 11 August 2022, Thursday.
Slow Motion Shatter - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Slow Motion Shatter</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <canvas id="stage"></canvas> <script src='https://davealger.com/apps/ring/js/physics/physicsjs-full-0.6.0.min.js'></script>
<script src='https://davealger.com/apps/ring/js/physics/x/tween.js'></script> <script src="js/index.js"></script>
</body>
</html>
Slow Motion Shatter - Script Codes CSS Codes
#stage
{ display: block; background: #fff; border-bottom: 10px solid #94CA6B; /* prevent canvas selection */ -moz-user-select:none; -webkit-user-select:none; -o-user-select:none; -ms-user-select:none; -khtml-user-select:none; user-select:none;
}
Slow Motion Shatter - Script Codes JS Codes
/**
props to wellcafinated for the awesome engine --
https://github.com/wellcaffeinated/PhysicsJS
**/
Physics({ timestep: 2 },function(world){ var viewWidth = (window.innerWidth - 20); var viewHeight = (window.innerHeight - 20); var viewportBounds = Physics.aabb(0, 0, viewWidth, viewHeight) ,edgeBounce ,renderer; // create a renderer renderer = Physics.renderer('canvas', { el: 'stage' ,width: viewWidth ,height: viewHeight }); // add the renderer world.add(renderer); // render on each step world.on('step', function () { world.render(); }); // constrain objects to these bounds edgeBounce = Physics.behavior('edge-collision-detection', { aabb: viewportBounds ,restitution: 0.2 ,cof: 0.8 }); // resize events window.addEventListener('resize', function () { var viewWidth = (window.innerWidth - 20); var viewHeight = (window.innerHeight - 20); renderer.el.width = viewWidth; renderer.el.height = viewHeight; viewportBounds = Physics.aabb(0, 0, viewWidth, viewHeight); // update the boundaries edgeBounce.setAABB(viewportBounds); }, true); // create some bodies var ring = Physics.body('circle', { x: -20 ,y: viewHeight - 120 ,vx: 2.5 ,mass: 8 ,radius: 25 ,restitution: 0.99 ,angularVelocity: 0 ,label: 'ring' ,treatment: 'dynamic' ,styles: { fillStyle: '#CC2529' ,angleIndicator: '#CC2529' } }); // squares var squares = []; for ( var i = 0, l = 24; i < l; ++i ){ var col = (i == 0 || i == 1 || i == 2 || i == 3 || i == 4 || i == 5 || i == 6 || i == 11 || i == 12 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 ) ? "#396AB1" : "#dadada"; squares.push( Physics.body('rectangle', { width: 30 ,height: 30 ,x: (32 * (i / 6 | 0) + viewWidth - 30 * 8) - 475 ,y: 30 * (i % 6) + viewHeight - 30 * 6 + 15 ,vx: 0 ,cof: 0.99 ,restitution: 0.99 ,label: 'box' ,styles: { fillStyle: col ,angleIndicator: col } })); } for ( var i = 0, l = 24; i < l; ++i ) { var col = ( i == 1 || i == 2 || i == 3 || i == 4 || i == 5 || i == 6 || i == 9 || i == 12 || i == 15 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23) ? "#396AB1" : "#dadada"; squares.push( Physics.body('rectangle', { width: 30 ,height: 30 ,x: (32 * (i / 6 | 0) + viewWidth - 30 * 8) - 300 ,y: 30 * (i % 6) + viewHeight - 30 * 6 + 15 ,vx: 0 ,cof: 0.99 ,restitution: 0.99 ,label: 'box' ,styles: { fillStyle: col ,angleIndicator: col } })); } for ( var i = 0, l = 24; i < l; ++i ) { var col = (i == 0 || i == 1 || i == 2 || i == 3 || i == 4 || i == 11 || i == 18 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 ) ? "#396AB1" : "#dadada"; squares.push( Physics.body('rectangle', { width: 30 ,height: 30 ,x: (32 * (i / 6 | 0) + viewWidth - 30 * 8) - 125 ,y: 30 * (i % 6) + viewHeight - 30 * 6 + 15 ,vx: 0 ,cof: 0.99 ,restitution: 0.99 ,label: 'box' ,styles: { fillStyle: col ,angleIndicator: col } })); } for ( var i = 0, l = 24; i < l; ++i ) { var col = (i == 0 || i == 1 || i == 2 || i == 3 || i == 4 || i == 5 || i == 6 || i == 8 || i == 11 || i == 12 || i == 14 || i == 17 || i == 18 || i == 23 ) ? "#396AB1" : "#dadada"; squares.push( Physics.body('rectangle', { width: 30 ,height: 30 ,x: (32 * (i / 6 | 0) + viewWidth - 30 * 8) + 50 ,y: 30 * (i % 6) + viewHeight - 30 * 6 + 15 ,vx: 0 ,cof: 0.99 ,restitution: 0.99 ,label: 'box' ,styles: { fillStyle: col ,angleIndicator: col } })); } world.add( squares ); setTimeout(function(){ world.add( ring ); }, 2500); // setup bullet time function bulletTime( active ){ // warp is the world warp factor. 0.03 is slowing the world down var warp = active === false ? 1 : 0.03 ,tween ; tween = new TWEEN.Tween( { warp: world.warp() } ) .to( { warp: warp }, 600 ) .easing( TWEEN.Easing.Quadratic.Out ) .onUpdate( function () { // set the world warp on every tween step world.warp( this.warp ); } ) .start() ; } // query to find a collision of the bullet var query = Physics.query({ $or: [ { bodyA: { label: 'ring' }, bodyB: { label: 'box' } } ,{ bodyB: { label: 'ring' }, bodyA: { label: 'box' } } ] }); // enter bullet time on first collision world.on('collisions:detected', function( data, e ){ // find the first collision of the bullet with a box var found = Physics.util.find( data.collisions, query ); if ( found ){ // enter bullet time bulletTime(); // ... for a few seconds setTimeout(function(){ bulletTime(false); }, 2000); // stop checking world.off(e.topic, e.handler); } }); // activate bullet time on pokes world.on({ 'interact:poke': function( pos ){ // activate bullet time bulletTime(); } ,'interact:release': function(){ // de-activate bullet time bulletTime(false); } }); // add things to the world world.add([ Physics.behavior('interactive', { el: renderer.el }) ,Physics.behavior('constant-acceleration') ,Physics.behavior('body-impulse-response') ,Physics.behavior('body-collision-detection') ,Physics.behavior('sweep-prune') ,edgeBounce ]); // subscribe to ticker to advance the simulation Physics.util.ticker.on(function( time ) { TWEEN.update(); world.step( time ); }); // start the ticker Physics.util.ticker.start();
});
Developer | Dave Alger |
Username | run-time |
Uploaded | August 11, 2022 |
Rating | 4.5 |
Size | 3,326 Kb |
Views | 32,384 |
Find the perfect freelance services for your business! Fiverr's mission is to change how the world works together. Fiverr connects businesses with freelancers offering digital services in 500+ categories. Find Developer!
Name | Size |
Simple Yin Yang | 5,396 Kb |
The Ultimate Canvas Compression | 6,183 Kb |
ASCII Tree Logo | 4,202 Kb |
03 - CSS Variables | 2,682 Kb |
JavaScript water droplet effect | 3,189 Kb |
Easy to understand paginator | 3,647 Kb |
Download Speed Calculator | 3,412 Kb |
Editable Fire Text | 3,997 Kb |
JavaScript Fingerprint | 13,935 Kb |
Basic FAQ | 2,365 Kb |
Jasper is the AI Content Generator that helps you and your team break through creative blocks to create amazing, original content 10X faster. Discover all the ways the Jasper AI Content Platform can help streamline your creative workflows. Start For Free!
Name | Username | Size |
Canvas Fireworks | Jackrugile | 6,200 Kb |
LDE old privacy page | Jasonangle | 2,339 Kb |
Video mute | Leon9208 | 2,131 Kb |
Savemedia1.1 | EdsonAlcala | 2,148 Kb |
Local Weather App - FreeCodeCamp | TrevorWelch | 4,134 Kb |
Obligatory CSS3 UI Nav | Romandiaz | 9,017 Kb |
Animate a paper plane along an SVG path, looking ahead | PotatoDie | 3,734 Kb |
IbrahimJabbari-Effect14 | Ibrahimjabbari | 1,919 Kb |
SVG Basics | HipsterBrown | 1,852 Kb |
Simple, flat contact form | Zeaklous | 2,719 Kb |
Surf anonymously, prevent hackers from acquiring your IP address, send anonymous email, and encrypt your Internet connection. High speed, ultra secure, and easy to use. Instant setup. Hide Your IP Now!