V.35 The Monolith Update - Hero Release Notes

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  1. V.35 The Monolith Update - Hero Release Notes Previews
  2. V.35 The Monolith Update - Hero Release Notes HTML Codes
  3. V.35 The Monolith Update - Hero Release Notes CSS Codes
  4. V.35 The Monolith Update - Hero Release Notes JS Codes
V.35 The Monolith Update - Hero Release Notes Previews

V.35 The Monolith Update - Hero Release Notes HTML Codes

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<div id="header">V.35 The Monolith Update - Hero Release Notes</div>
<!---filter-->
<div class="filters">
  <div class="ui-group">
    <div class="button-group js-radio-button-group" data-filter-group="hero">
      <button class="button is-checked" data-filter="">Any</button>
      <button class="button" data-filter=".Ranged">Ranged</button>
      <button class="button" data-filter=".Melee">Melee</button>
    </div>
  </div>
    <div class="ui-group">
    <div class="button-group js-radio-button-group" data-filter-group="hero">
      <button class="button is-checked" data-filter="">Any</button>
      <button class="button" data-filter=".Assassin">Assassin</button>
      <button class="button" data-filter=".Attacker">Attacker</button>
      <button class="button" data-filter=".Burst">Burst</button>
      <button class="button" data-filter=".Controller">Controller</button>
      <button class="button" data-filter=".Durable">Durable</button>
      <button class="button" data-filter=".Elusive">Elusive</button>
      <button class="button" data-filter=".Ganker">Ganker</button>
      <button class="button" data-filter=".Guardian">Guardian</button>
      <button class="button" data-filter=".Initiator">Initiator</button>
      <button class="button" data-filter=".Marauder">Marauder</button>
      <button class="button" data-filter=".Sieger">Sieger</button>
      <button class="button" data-filter=".Wild">Wild</button>
      <button class="button" data-filter=".Zoner">Zoner</button>
    </div>
  </div>
  
</div>
<!--Menu-->
<div class="grid">
<a class="activate_modal hero Melee Initiator Burst Wild Controller Attacker" name="crunchPatch" href="#">
	<div class="portrait" style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/5AB520CFBFDA972E8B8951A01B63B851B514B6AB.png);"></div>
	<div class="info">
		<h2>CRUNCH</h2>
		<h3>-Melee-</h3>
		<h4>Initiator /  Burst  / Wild / Controller / Attacker</h4>
    <div class="affinity"><div class="fury">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Assassin Burst Sieger Ganker Durable" name="countessPatch" href="#">
	<div class="portrait" style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/B9DFC7D999976D0CDE984DAAF02E7D3CE09CE70B.png);"></div>
	<div class="info">
		<h2>COUNTESS</h2>
		<h3>-Melee-</h3>
		<h4>Assassin / Burst / Sieger / Ganker / Durable</h4>
		<div class="affinity"><div class="growth">♦</div> <div class="corruption">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Initiator Wild duration Attacker Ganker" name="kwangPatch" href="#">
	<div class="portrait" style="background-image: url(//developer-paragon-cdn.epicgames.com/Images/049248761DCC63D1A5AAB7347B85F238E9908D25.png);"></div>
	<div class="info">
		<h2>KWANG</h2>
		<h3>-Melee-</h3>
		<h4>Initiator / Wild / Durable / Attacker / Ganker</h4>
		<div class="affinity"><div class="order">♦</div> <div class="corruption">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Controller Zoner Burst Sieger Guardian" name="ltbelicaPatch" href="#">
	<div class="portrait"  style="background-image: url(//developer-paragon-cdn.epicgames.com/Images/B0D41E376409F71302FC44613A9293913CEDD65A.png);"></div>
	<div class="info">
		<h2>LT. BELICA</h2>
		<h3>-Ranged-</h3>
		<h4>Controller / Zoner / Burst / Sieger / Guardian</h4>
		<div class="affinity"><div class="intellect">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Guardian Controller Durable" name="narbashPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/F9FAA9B0BCE76D1642B34E0496CCA18F52FF14AB.png);"></div>
	<div class="info">
		<h2>NARBASH</h2>
		<h3>-Melee-</h3>
		<h4>Guardian / Controller / Durable</h4>
		<div class="affinity"><div class="growth">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Controller Guardian Sieger Burst" name="thefeyPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/74340E47E6ED4D4B64F45EEA94D3CB0A844FDB29.png);"></div>
	<div class="info">
		<h2>THE FEY</h2>
		<h3>-Ranged-</h3>
		<h4>Controller / Guardian / Sieger / Burst</h4>
		<div class="affinity"><div class="growth">♦</div> <div class="intellect">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Durable Initiator Attacker Elusive Wild" name="greystonePatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/DF18D9654A0CAF8C9A1A06AC5D4062388DF7F7D6.png);"></div>
	<div class="info">
		<h2>GREYSTONE</h2>
		<h3>-Melee-</h3>
		<h4>Durable / Initiator / Attacker / Elusive / Wild</h4>
		<div class="affinity"><div class="fury">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Assassin Ganker Attacker Wild" name="khaimeraPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/4DF4C317685F590D1AE6E89F5E24A7BFF5FC7ED3.png);"></div>
	<div class="info">
		<h2>KHAIMERA</h2>
		<h3>-Melee-</h3>
		<h4>Assassin / Ganker / Attacker / Wild</h4>
		<div class="affinity"><div class="growth">♦</div> <div class="fury">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Controller Guardian Ganker Assassin" name="riktorPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/8871073EC6971FF40F3856FBBE8471E902A8DC86.png);"></div>
	<div class="info">
		<h2>RIKTOR</h2>
		<h3>-Melee-</h3>
		<h4>Controller / Guardian / Ganker / Assassin</h4>
		<div class="affinity"><div class="intellect">♦</div> <div class="corruption">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Marauder Attacker Burst" name="grimPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/044B16B86A99EA3414301747A00EA850AE7D352E.png);"></div>
	<div class="info">
		<h2>GRIM.EXE</h2>
		<h3>-Ranged-</h3>
		<h4>Marauder /  Attacker / Burst</h4>
		<div class="affinity"><div class="intellect">♦</div> <div class="corruption">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Zoner Sieger Elusive" name="iggyPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/A68653F84BF9F38A2E59AF03A91B717B1F454566.png);"></div>
	<div class="info">
		<h2>IGGY & SCORCH</h2>
		<h3>-Ranged-</h3>
		<h4> Zoner / Sieger / Elusive</h4>
		<div class="affinity"><div class="fury">♦</div> <div class="corruption">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Attacker Initiator Durable Controller Sieger" name="sevarogPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/1E5C423B57C6E908DACAF23746CD7D6DB764B36C.png);"></div>
	<div class="info">
		<h2>SEVAROG</h2>
		<h3>-Melee-</h3>
		<h4>Attacker / Initiator / Durable / Controller / Sieger</h4>
		<div class="affinity"><div class="growth">♦</div> <div class="corruption">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Sieger Elusive Burst Zoner" name="howitzerPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/77352AD7BCD1064A69589A381971686AD3371480.png);"></div>
	<div class="info">
		<h2>HOWITZER</h2>
		<h3>-Ranged-</h3>
		<h4>Sieger / Elusive / Burst / Zoner</h4>
		<div class="affinity"><div class="fury">♦</div> <div class="intellect">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Initiator Guardian Durable Attacker Zoner" name="steelPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/967F8499D2F07092D202DE422CDEBCE14F03993D.png);"></div>
	<div class="info">
		<h2>STEEL</h2>
		<h3>-Melee-</h3>
		<h4>Initiator / Guardian / Durable / Attacker / Zoner</h4>
		<div class="affinity"><div class="intellect">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Sieger Zoner Burst Guardian Elusive" name="gadgetPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/E3CFC8F927C756E2F3B7E827D4D3957281E6E3D0.png);"></div>
	<div class="info">
		<h2>GADGET</h2>
		<h3>-Ranged-</h3>
		<h4>Sieger / Zoner / Burst / Guardian / Elusive</h4>
		<div class="affinity"><div class="intellect">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Marauder Attacker Elusive Burst" name="twinblastPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/1132D94B5088907058A882EB4CEBDE28489BA889.png);"></div>
	<div class="info">
		<h2>TWINBLAST</h2>
		<h3>-Ranged-</h3>
		<h4>Marauder / Attacker / Elusive / Burst</h4>
		<div class="affinity"><div class="fury">♦</div> <div class="growth">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Durable Wild Attacker Initiator Elusive Ganker" name="rampagePatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/AEC6777A636678A950D90CF3E94AC920844CC13F.png);"></div>
	<div class="info">
		<h2>RAMPAGE</h2>
		<h3>-Melee-</h3>
		<h4>Durable / Wild / Attacker / Initiator / Elusive / Ganker</h4>
		<div class="affinity"><div class="growth">♦</div> <div class="fury">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Guardian Controller Zoner Elusive" name="dekkerPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/3D5B6402C11FB5385BBDB5E37BDF3A62FC15B401.png);"></div>
	<div class="info">
		<h2>DEKKER</h2>
		<h3>-Ranged-</h3>
		<h4>Guardian / Controller / Zoner / Elusive</h4>
		<div class="affinity"><div class="growth">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee Assassin Elusive Ganker Attacker Initiator" name="kallariPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/B32C187DF691423DDF787D183D4B2AC84BBD2FED.png);"></div>
	<div class="info">
		<h2>KALLARI</h2>
		<h3>-Melee-</h3>
		<h4>Assassin / Elusive / Ganker / Attacker / Initiator</h4>
		<div class="affinity"><div class="intellect">♦</div> <div class="corruption">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Burst Assassin Elusive Sieger" name="gideonPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/4E4DF606F2CDB535AEF6AF5C3E88D6DEB8A65D43.png);"></div>
	<div class="info">
		<h2>GIDEON</h2>
		<h3>-Ranged-</h3>
		<h4>Burst / Assassin / Elusive / Sieger</h4>
		<div class="affinity"><div class="intellect">♦</div> <div class="corruption">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Marauder Attacker Burst Zoner" name="murdockPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/2F6B8CB2C2672DF6DBC780B55018C3BDDBFE2597.png);"></div>
	<div class="info">
		<h2>MURDOCK</h2>
		<h3>-Ranged-</h3>
		<h4>Marauder / Attacker / Burst / Zoner</h4>
		<div class="affinity"><div class="fury">♦</div> <div class="intellect">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee attacker Durable Assassin Elusive Wild Ganker" name="fengmaoPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/51732348E8A26C7092DE630DAD474E5D52FD276C.png);"></div>
	<div class="info">
		<h2>FENG MAO</h2>
		<h3>-Melee-</h3>
		<h4>Attacker / Durable / Assassin / Elusive / Wild / Ganker</h4>
		<div class="affinity"><div class="fury">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Guardian Durable Zoner" name="murielPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/8EA9B7666E966CDA89A7956B7EB07FCC7B4CB7E9.png);"></div>
	<div class="info">
		<h2>MURIEL</h2>
		<h3>-Ranged-</h3>
		<h4>Guardian / Durable / Zoner</h4>
		<div class="affinity"><div class="growth">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Ranged Marauder Attacker Sieger" name="sparrowPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/A12E44703A0D492B1CB878BE1F754B6EE93E8D25.png);"></div>
	<div class="info">
		<h2>SPARROW</h2>
		<h3>-Ranged-</h3>
		<h4>Marauder / Attacker / Sieger</h4>
		<div class="affinity"><div class="growth">♦</div> <div class="order">♦</div></div>
	</div>
</a>
<a class="activate_modal hero Melee attacker Ganker Initiator Wild Sieger Controller" name="gruxPatch" href="#">
	<div class="portrait"  style="background-image: url(http://developer-paragon-cdn.epicgames.com/Images/0C69918EBCE0B5B096C41FDFA3264DE8EEABF2DF.png);"></div>
	<div class="info">
		<h2>GRUX</h2>
		<h3>-Melee-</h3>
		<h4>Attacker / Ganker / Initiator / Wild / Sieger / Controller</h4>
		<div class="affinity"><div class="fury">♦</div> <div class="corruption">♦</div></div>
	</div>
</a>
</div>

<!---end heroes-->

<div id='mask' class='close_modal'></div>  


<!--Modals-->
<div id="twinblastPatch" class="heroPatch modal_window">
<div class="heroPatch">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/11C5568E0124588D810297C00DD6E333743F0B29.jpg"></div>
	<div class="patchNotes">
		<h2>TWINBLAST</h2> 
		<div class="details">
			<ul>
				<li>Now has the “Growth” affinity, in addition to “Fury”</li>
				<li>
					<strong>“Rapid Fire” (Previously Nitro) RMB/R1</strong>
					<ul>
						<li><strong>Redesigned:</strong> Activatable ability that causes Twinblast to shoot three times in rapid succession, dealing 30/35/40/45% damage to Heroes and 45% damage to Non-Heroes.</li>
						<li>Key Remapped.</li>
						<li>Rapid Fire deals Basic Attack Damage, can crit and applies all normal on hit effects.</li>
						<li>Cooldown is 7 seconds.</li>
					</ul>
				</li>
				<li>
					<strong>Grenade! Q/Circle</strong>
					<ul>
						<li><strong>Redesigned:</strong> Now has 3 charges. Grenades now only deal damage and have no slow component.</li>
						<li>Key Remapped.</li>
						<li>Explosion time reduced from 1 second to .4 seconds</li>
						<li>Damage type adjusted from "Physical" to "Ability."</li>
						<li>Ammo recharge time is now 14/12/10/8 seconds.</li>
					</ul>
				</li>
				<li>
					<strong>Rocket Dash E/Square</strong>
					<ul>
						<li>Key Remapped.</li>
						<li>Cooldown adjusted from 15/14/13/12 to 18/16/14/12</li>
					</ul>
				</li>
				<li>
					<strong>“Ventilate” (Previously Barrage)</strong>
					<ul>
						<li><strong>Redesigned:</strong> Twinblast now shoots 30 shots over 3 seconds.</li>
						<li>Key Remapped.</li>
						<li>Range is 2600 units.</li>
						<li>Damage type adjusted from "Physical" to "Ability".</li>
						<li>No longer pierces or deals AoE damage.</li>
						<li>No longer slows Twinblast while active.</li>
						<li>Cooldown is 90/70/50 seconds.</li>
					</ul>
				</li>
			</ul>
		</div>
	</div>

</div>
</div>

<div id="crunchPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/F6C49B6A1A6CA64B4EC576B0905036A0DC5AC98A.jpg"></div>
	<div class="patchNotes">
		<h2>CRUNCH</h2>
		<div class="details">
      <ul>
	<li>
		Left Crunch&nbsp;
		<ul>
			<li>Damage type adjusted from "Physical" to "Ability."</li>
			<li>Cooldown reduced from 15/13.5/12/10.5 to 6 seconds at all levels.</li>
		</ul>
	</li>
	<li>
		Right Crunch&nbsp;
		<ul>
			<li>Damage type adjusted from "Physical" to "Ability."</li>
			<li>Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.</li>
		</ul>
	</li>
	<li>
		Forward Crunch&nbsp;
		<ul>
			<li>Dash speed increased from .7 to .5 seconds.</li>
			<li>Increased Range from 1000 to 1250 and 1250 to 1500 for Empowered.</li>
			<li>Damage type adjusted from "Physical" to "Ability."</li>
			<li>Cooldown reduced from 20/18.5/17/15.5 to 12 seconds at all levels.</li>
		</ul>
	</li>
	<li>
		ReCrunch&nbsp;
		<ul>
			<li>Damage type adjusted from "Physical" to "Ability."</li>
			<li>Cooldown reduced from 40/30/20 to 20/15/10 seconds.</li>
		</ul>
	</li>
</ul>
		</div>
	</div>

</div>

<div id="countessPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/D2485AA6CF3DDC44034EC1D9DBC7F81140B857E6.jpg"></div>
	<div class="patchNotes">
		<h2>COUNTESS</h2>
		<div class="details">
			<ul>
				<li>Shadow Slip
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown reduced from 15 to 10 seconds.</li>
					<li>Range reduced from 1100 to 850.</li>
				</ul>
				</li>
				<li><strong>Dark Tide</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown reduced from 17/16/15/14 to 8 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Blade Siphon&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown reduced from 12/11/10/9 to 8 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Feast</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown reduced from 100/90/80 to 100/70/40 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="kwangPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/7923E982BD49576D47722DC1808C3AF4A6E0EEBA.jpg"></div>
	<div class="patchNotes">
		<h2>KWANG</h2>
		<div class="details">
			<ul>
				<li><strong>Judgment of the Heavens&nbsp;</strong>

				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown has been reduced from 19 to 21/18/15/12 seconds.</li>
				</ul>
				</li>
				<li><strong>Gift of the Heavens</strong>
				<ul>
					<li>Adjusted values to be in line with game rebalance.</li>
				</ul>
				</li>
				<li><strong>Light of the Heavens</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown has been adjusted from 14 to 18/16/14/12 seconds.</li>
				</ul>
				</li>
				<li><strong>Fury of the Heavens&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown has been reduced from 100/90/80 to 85/70/55 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="ltbelicaPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:310% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/BAE2457AB4113ED1E45063F38733F15C7AA99355.jpg"></div>
	<div class="patchNotes">
		<h2>LT. BELICA</h2>
		<div class="details">
			<ul>
				<li><strong>Seismic Assault&nbsp;</strong>

				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Range has been reduced from 2000 to 1600</li>
					<li>Animation speed has been increased.</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown reduced from 18/17/16/15 to 15 seconds at all levels.</li>
					<li>Stun Duration reduced from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.</li>
				</ul>
				</li>
				<li><strong>Void Drone&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Mana Drain increased from 2 to 10/18/26/34</li>
					<li>Cooldown reduced from 60/59/58/57 to 40 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Void Bomb&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Range has been reduced from 1500 to 900.</li>
					<li>Radius has been reduced from 750 to 625.</li>
					<li>Explosion delay has been reduced from 2.25 to 1 second</li>
					<li>Cooldown has been reduced from 15/14/13/12 to 6 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Neural Disruptor&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>No longer deals base damage.</li>
					<li>Mana to Damage multiplier adjusted to 0.8/1.0/1.2</li>
					<li>Cooldown reduced from 100/90/80 to 100/75/50 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="narbashPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/02DC90B313E440165242704C8F160090BD154CC5.jpg"></div>
	<div class="patchNotes">
		<h2>NARBASH</h2>
		<div class="details">
			<ul>
				<li><strong>March!</strong>

				<ul>
					<li>Cooldown adjusted from 21/19/17/15 to 24/20/16/12 seconds.</li>
				</ul>
				</li>
				<li><strong>Song of My People</strong>&nbsp;
				<ul>
					<li>New Regen Values set at 10/20/30/40.</li>
				</ul>
				</li>
				<li><strong>Thunk &nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown adjusted from 18/17/16/15 to 12 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Crash Bang Boom!</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown reduced from 100/90/80 to 100/85/70 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="thefeyPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/D1255EF7F814FA15A4AC6829E5D831951BECFEA2.jpg"></div>
	<div class="patchNotes">
		<h2>THE FEY</h2>
		<div class="details">
			<ul>
				<li><strong>Bramble Patch&nbsp;</strong>

				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Casting Bramble Patch now prevents movement.</li>
					<li>Cooldown reduced from 18 to 18/16/14/12 seconds.</li>
				</ul>
				</li>
				<li><strong>Harvest Nettles&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>No longer refunds Mana on hitting a Hero.</li>
					<li>Cooldown reduced from 12 to 6 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Untamed Growth&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>Ability duration decreased from 3 to 2 seconds.</li>
					<li>Cooldown reduced from 17/16/15/14 to 10 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Fly Trap&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>Casting Fly Trap now prevents movement.</li>
					<li>Cooldown reduced from 100/90/80 to 120/100/80 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="greystonePatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/611238A7AE862A9F5A09173EFC3DE96F0FC3CA7A.jpg"></div>
	<div class="patchNotes">
		<h2>GREYSTONE</h2>
		<div class="details">
			<ul>
				<li><strong>Make Way&nbsp;</strong>

				<ul>
					<li>Damage type adjusted from "Physical" to "Ability.”</li>
					<li>Cooldown reduced from 25/24/23/22 to 12 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Stoic&nbsp;</strong>
				<ul>
					<li>Adjusted values to be in line with game rebalance.</li>
				</ul>
				</li>
				<li><strong>Assault the Gates&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown reduced from 17/16/15/14 to 18/15/12/9 seconds.</li>
				</ul>
				</li>
				<li><strong>Reforged</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li><strong>Redesigned:</strong> Enemies damaged by Reforged are no longer knocked up and stunned.</li>
					<li>When Greystone dies, all enemies around him are slowed. This slow is more powerful closer to the center.</li>
					<li>Reforged no longer puts Make Way and Assault the Gates on an additional 5-second cooldown.</li>
					<li>Cooldown reduced from 240/180/120 to 180/130/80 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="khaimeraPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/482184B421D1397F381F75534B10BFC266A1932C.jpg"></div>
	<div class="patchNotes">
		<h2>KHAIMERA</h2>
		<div class="details">
			<ul>
				<li><strong>Unleash</strong>&nbsp;

				<ul>
					<li>Cooldown has been reduced from 15 to 10 seconds at all levels.</li>
					<li>Damage reduction now affects total LMB/R2, not just Card scaling.</li>
				</ul>
				</li>
				<li><strong>Spirit Regeneration&nbsp;</strong>
				<ul>
					<li>Reduced max stacks to 25.</li>
					<li>Health Regen adjusted to 1.0/1.75/2.5/3.25 per stack.</li>
					<li>Stack duration reduced from 5 to 2.2 seconds.</li>
					<li>Ambush and Cull also apply a stack when they land.</li>
					<li>Attacking structures no longer applies stacks.</li>
				</ul>
				</li>
				<li><strong>Ambush&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown has been reduced from 17/16/15/14 to 5 seconds at all levels.</li>
					<li>No longer applies a mini-stun.</li>
					<li>Targets will now be massively slowed when hit by Ambush.</li>
				</ul>
				</li>
				<li><strong>Cull</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>During Cull, affected enemy target is stunned.</li>
					<li>Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="riktorPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/0A4ED1BC09B5D55E21CA4F1773A78BD6F7C61BD9.jpg"></div>
	<div class="patchNotes">
		<h2>RIKTOR</h2>
		<div class="details">
			<ul>
				<li><strong>Riplash&nbsp;</strong>

				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown reduced from 21/20/19/18 to 14 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Electrocute&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown reduced from 17/16/15/14 to 12 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Shock Therapy</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown reduced from 24/23/22/21 to 21/18/15/12 seconds.</li>
				</ul>
				</li>
				<li><strong>Skewer&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown adjusted from 100/90/80 to 105/90/75 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="grimPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:263% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/0D01215BE1E76CF154C598524D55FE23A618720E.jpg"></div>
	<div class="patchNotes">
		<h2>GRIM.EXE</h2>
		<div class="details">
			<ul>
				<li><strong>Displacement Blast &nbsp;</strong>

				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown adjusted from 18/17.5/17/16.5 to 21/17/13/9 seconds.</li>
				</ul>
				</li>
				<li><strong>Suppression Mode&nbsp;</strong>
				<ul>
					<li>Slow adjusted to new balance values.</li>
				</ul>
				</li>
				<li><strong>Deflector Shield</strong>
				<ul>
					<li>Now refunds 25/40/55/70% of missing mana from flat 90/103/116/130</li>
					<li>Cooldown adjusted from 20/19.5/19/18.5 to 22/18/14/10 seconds.</li>
				</ul>
				</li>
				<li><strong>G.T.F.O.</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>No longer able to move while targeting.</li>
					<li>Cooldown adjusted from 100/90/80 to 110/90/70 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="iggyPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/755E537FBDEDE3A768A96D52212B22C7E48F74BC.jpg"></div>
	<div class="patchNotes">
		<h2>IGGY & SCORCH</h2>
		<div class="details">
			<ul>
				<li><strong>Flame Turret</strong>

				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
				</ul>
				</li>
				<li><strong>Oil Spill</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown reduced from 17/16/15/14 to 8 seconds.</li>
				</ul>
				</li>
				<li><strong>Oil Slick</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown decreased&nbsp;from 24/23/22/21 to 18/16/14/12 seconds.</li>
				</ul>
				</li>
				<li><strong>Flame Belch</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown reduced from 100/90/80 to 90/75/60 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="sevarogPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:305% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/655B20E4C83BF59B7B3EA09F2C74291D816FFD60.jpg"></div>
	<div class="patchNotes">
		<h2>SEVAROG</h2>
		<div class="details">
			<ul>
				<li><strong>Siphon</strong>

				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Cooldown reduced from 10/8.8/7.6/6.4 to 5 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Soul Stack</strong>
				<ul>
					<li>Soul Stacks are now generated whenever Sevarog kills a Hero or a minion with any of his abilities.</li>
					<li>Soul Stack growth points adjusted to 20/50/90/140 from 20/40/60/80. &nbsp;</li>
					<li>Soul Stacks now grant both damage and health.</li>
					<li>Soul Stack growth points give a bonus to damage and health</li>
					<li>Hero Kills grant 3 stacks, non hero kills grant 1 stack</li>
				</ul>
				</li>
				<li><strong>Subjugate&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Enemy minions and Heroes killed by Subjugate now generate Soul Stacks.</li>
					<li>Cooldown reduced from 17/16/15/14 to 17/15/13/11 seconds.</li>
				</ul>
				</li>
				<li><strong>Phantom Rush</strong>
				<ul>
					<li>Adjusted ramp up to be more fluid.</li>
					<li>Reduced cooldown from 27/25.5/24/22.5 to 16/14/12/10 seconds.</li>
				</ul>
				</li>
				<li><strong>Colossal Blow</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>No longer instantly kills minions, deals full damage.</li>
					<li>Enemy minions and Heroes killed by Colossal Blow now generates Soul Stacks.</li>
					<li>Cooldown reduced from 70/60/50 to 30 seconds at all levels.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="howitzerPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/CC3A3224B22C7A732170F7DAD9930FB3E0CA5C69.jpg"></div>
	<div class="patchNotes">
		<h2>HOWITZER</h2>
		<div class="details">
			<ul>
				<li><strong>R2000 Missile&nbsp;</strong>

				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown adjusted from 12/11.5/11/10.5 to 8 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Land Mine&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown adjusted from 17/16/15/14 to 22/19/16/13 seconds.</li>
				</ul>
				</li>
				<li><strong>Slow Grenade</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown reduced from 20 to 12 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Make it Rain&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Animation speed has been increased.</li>
					<li>Projectile speed has been increased.</li>
					<li>Can no longer be cancelled by Howitzer.</li>
					<li>Cooldown reduced from 115/105/95 to 90/70/50 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="steelPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/87F5A7B19037920103C292A66394D9DD41F5FDF9.jpg"></div>
	<div class="patchNotes">
		<h2>STEEL</h2>
		<div class="details">
			<ul>
				<li><strong>“Bull Rush” (Previously Charge)</strong>

				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Range reduced from 2000 to 1600.</li>
					<li>Cooldown reduced from 15 to 12 at all levels.</li>
				</ul>
				</li>
				<li><strong>Force Shield&nbsp;</strong>
				<ul>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown reduced from 23.8/22.8/21.8/20.8 to 24/20/16/12 seconds.</li>
				</ul>
				</li>
				<li><strong>“Bulwark” (Previously Shield Block)</strong>
				<ul>
					<li>Redesigned: Now blocks 60/70/80/90% of all non-AoE damage that passes through the shield.</li>
					<li>Now lasts 3 seconds at all levels.</li>
					<li>While deployed, Steel cannot turn, but can move normally otherwise. Attacking or reactivating will allow normal movement again.</li>
					<li>Cooldown reduced from 18/17/16/15 to 12 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Shield Slam&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Cooldown reduced from 100/90/80 to 110/90/70 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="gadgetPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:290% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/129A4F4E11BBD92828732F355441C522A999F66D.jpg"></div>
	<div class="patchNotes">
		<h2>GADGET</h2>
		<div class="details">
			<ul>
				<li><strong>Sticky Mine</strong>

				<ul>
					<li>Cooldown reduced from 15 to 8 seconds at all levels.</li>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Animation speed has been increased.</li>
					<li>Projectile speed has been increased.</li>
					<li>Explosion time reduced from 4 to 2 seconds.</li>
				</ul>
				</li>
				<li><strong>Speed Gate</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown adjusted from 20 to 22/19/16/13 seconds.</li>
					<li>Speed bonus has been rebalanced.</li>
				</ul>
				</li>
				<li><strong>Seek and Destroy</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown adjusted from 18/17/16/15 to 10 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Tesla Dome</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Tick rate adjusted from 1.1 to .73 per second. Still deals 5 ticks of damage.</li>
					<li>Activation time reduced from 1 to .66 seconds.</li>
					<li>Total time of ultimate reduced from 6.5 to 4.3 seconds.</li>
					<li>Cooldown adjusted from 100/90/80 to 110/90/70 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="rampagePatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/F69CBA7A61A02B7C3217551EA7CD631C7888787C.jpg"></div>
	<div class="patchNotes">
		<h2>RAMPAGE</h2>
		<div class="details">
			<ul>
				<li><strong>Boulder Throw&nbsp;</strong>

				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown reduced from 18/17/16/15 to 14 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>King of the Jungle&nbsp;</strong>
				<ul>
					<li>Health Regen reduced to 0.5/1/1.5/2 from 2.25/4.5/6.75/9 per second.</li>
					<li>In the Jungle Health Regen adjusted to 3/6/9/12 from 4.2 per second.</li>
				</ul>
				</li>
				<li><strong>Pounce &nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Cooldown reduced from 20 to 10 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Enraged</strong>
				<ul>
					<li>Can now move while transforming.</li>
					<li>Cooldown reduced from 100/85/70 to 80/60/40 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="dekkerPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:300% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/D223029B14887AAC153351F09D053DA1EE0F8E36.jpg"></div>
	<div class="patchNotes">
		<h2>DEKKER</h2>
		<div class="details">
			<ul>
				<li><strong>Stasis Bomb</strong>

				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown reduced from 19/18.5/18/17.5 to 20/18/16/14 seconds.</li>
					<li>Stun duration decreased from 1/1.4/1.8/2.2 to 0.7/1.1/1.5/1.9 seconds.</li>
				</ul>
				</li>
				<li><strong>Slow Bubble</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.</li>
					<li>Projectile speed has been increased.</li>
				</ul>
				</li>
				<li><strong>Rocket Boots</strong>
				<ul>
					<li>Cooldown adjusted from 15/14/13/12 to 24/20/16/12 seconds.</li>
				</ul>
				</li>
				<li><strong>Containment Fence&nbsp;</strong>
				<ul>
					<li>Range reduced from 1200 to 1000</li>
					<li>Duration reduced from 5/6/7 seconds to 3/4/5 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="kallariPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/AB466413319322B17C77D34BB5895F941030FA4C.jpg"></div>
	<div class="patchNotes">
		<h2>KALLARI</h2>
		<div class="details">
			<ul>
				<li><strong>Shadow Walk</strong>

				<ul>
					<li>Basic Attacks from stealth now deal 250% normal damage.</li>
					<li>Basic Attacks from stealth can no longer crit.</li>
					<li>Basic Attacks from stealth no longer deal bonus ability damage.</li>
					<li>Basic Attacks, Crippling Dagger, Backflip and all other abilities other than Death Sentence will no longer prevent Shadow Walk from activating during the fade time.</li>
					<li>Reduced cooldown from 20/19/18/17 to 15 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Crippling Dagger</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown reduced from 15 to 6 seconds at all levels.</li>
					<li>Range of projectile has been increased from 2000 to 3000.</li>
					<li>Projectile speed has been increased.</li>
					<li>Slow duration decreased from 3 to 1 second.</li>
					<li>Slow magnitude has been increased significantly.</li>
				</ul>
				</li>
				<li><strong>Backflip&nbsp;</strong>
				<ul>
					<li>Cooldown reduced from 18/17/16/15 to 18/15/12/9 seconds.</li>
				</ul>
				</li>
				<li><strong>Death Sentence</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown reduced from 125/115/105 to 110 seconds at all levels.</li>
					<li>Now deals base damage + scaling rather than a multiplier of LMB/R2.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="gideonPatch" class="heroPatch modal_window">
	<div class="skin"><img src="https://developer-paragon-cdn.epicgames.com/Images/BE17210A9BC64878A9275A37D0031211F18C2BA7.jpg"></div>
	<div class="patchNotes">
		<h2>GIDEON</h2>
		<div class="details">
			<ul>
				<li><strong>Cosmic Rift</strong>

				<ul>
					<li>Animation speed has been increased.</li>
					<li>Projectile speed has been increased.</li>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown adjusted from 13 to 8 seconds at all levels</li>
				</ul>
				</li>
				<li><strong>Torn Space</strong>
				<ul>
					<li>Animation speed has been increased.</li>
					<li>Cooldown adjusted from 15 to 12 seconds. at all levels.</li>
				</ul>
				</li>
				<li><strong>Burden</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown adjusted from 20 to 10 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Black Hole&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Animation speed has been increased.</li>
					<li>Ability deals damage over 3.5 seconds, down from 5 seconds.</li>
					<li>Overall damage has not been reduced.&nbsp;</li>
					<li>Relative damage of the ability has not been modified.</li>
					<li>Cooldown adjusted from 100/90/80 to 110/90/70 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="murdockPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:290% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/9A00398B4E398EE17B051644EA7854B05CBB9814.jpg"></div>
	<div class="patchNotes">
		<h2>MURDOCK</h2>
		<div class="details">
			<ul>
				<li><strong>Buck Shot</strong>

				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Cooldown reduced from 14.4/13.4/12.4/11.4 to 8 seconds at all levels.</li>
					<li>Now shreds Basic Armor 5/7.5/10/12.5.</li>
				</ul>
				</li>
				<li><strong>Static Trap&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Traps now root targets in place for 2 seconds.</li>
					<li>Now requires 3.25 seconds to arm.</li>
					<li>Now lasts for 90 seconds before expiring.</li>
					<li>Concurrent trap limit reduced from 4 to 1/1/2/3.</li>
					<li>Size of trap has been increased from 160 to 230.</li>
					<li>Traps can no longer be stacked on top of one another, traps underneath new traps will be destroyed.</li>
				</ul>
				</li>
				<li><strong>Move Along</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>No longer damages Minions.</li>
					<li>Cooldown adjusted from 20/19/18/17 to 21/18/15/12 seconds.</li>
				</ul>
				</li>
				<li><strong>Long Arm of the Law&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”.</li>
					<li>Animation speed has been increased.</li>
					<li>Cooldown adjusted from 100/90/80 to 90/80/70 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="fengmaoPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:306% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/248B2F1584A62EFF6753056085DC06A265D273B1.jpg"></div>
	<div class="patchNotes">
		<h2>FENG MAO</h2>
		<div class="details">
			<ul>
				<li><strong>Reaping Dash</strong>

				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown reduced from 19 to 10 seconds at all levels.</li>
					<li>Animation speed has been increased.</li>
					<li>Projectile speed has been increased.</li>
				</ul>
				</li>
				<li><strong>Hamstring&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.</li>
				</ul>
				</li>
				<li><strong>Conversion Shield&nbsp;</strong>
				<ul>
					<li>Cooldown reduced from 20 to 12 seconds at all levels.</li>
					<li>Shield Values adjusted to 125/225/325/425.</li>
				</ul>
				</li>
				<li><strong>Earth Shatter&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Targeting range Increased from 667 to 800</li>
					<li>Cooldown reduced from 100/90/80 to 90/70/50 seconds.</li>
					<li>There is no longer a shield component to this ability.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="murielPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:295% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/E31BF842E749A6D0FA8599F21F08B96C106BCF32.jpg"></div>
	<div class="patchNotes">
		<h2>MURIEL</h2>
		<div class="details">
			<ul>
				<li><strong>Serenity</strong>

				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>Projectile speed has been increased.</li>
					<li>No longer pierces through minions.</li>
					<li>Cooldown reduced from 15 to 9 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Consecrated Ground</strong>
				<ul>
					<li>Damage type adjusted from “Energy” to “Ability.”</li>
					<li>No longer does bonus damage to slowed targets.</li>
					<li>Cooldown reduced from 16/15/14/13 to 12 seconds at all levels.</li>
					<li>Shield values have been adjusted for new balance.</li>
					<li>Explosion time reduced from 1.5 to 1.05 seconds.</li>
				</ul>
				</li>
				<li><strong>Alacrity&nbsp;</strong>
				<ul>
					<li>Cooldown reduced from 15 to 10 seconds at all levels.</li>
					<li>Shield values have been adjusted for new balance.</li>
				</ul>
				</li>
				<li><strong>Reversal of Fortune&nbsp;</strong>
				<ul>
					<li>Shield values have been adjusted for new balance.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="sparrowPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:275% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/996B8B2CD73CD480CF0400D9C4D3F09CBDE1CFBD.jpg"></div>
	<div class="patchNotes">
		<h2>SPARROW</h2>
		<div class="details">
			<ul>
				<li><strong>Hail of Arrows</strong>

				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Cooldown adjusted from 12/11/10/9 to 12 seconds at all levels</li>
				</ul>
				</li>
				<li><strong>Relentless&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from “Ability” to “Physical”</li>
					<li>Stack Limit reduced from 10 to 5.</li>
					<li>Each stack now adds a percentage of Sparrow’s basic attack damage 2%/3.5%/5%/6.5%</li>
				</ul>
				</li>
				<li><strong>Piercing Shot</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Projectile speed has been increased.</li>
					<li>Cooldown has been reduced from 10 to 8 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Inner Fire&nbsp;</strong>
				<ul>
					<li>Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>

<div id="gruxPatch" class="heroPatch modal_window">
	<div class="skin"><img style="right:275% !important;" src="https://developer-paragon-cdn.epicgames.com/Images/97B6C69E4DE6A3501A2E612295892A2980407210.jpg"></div>
	<div class="patchNotes">
		<h2>GRUX</h2>
		<div class="details">
			<ul>
				<li><strong>Smash and Grab</strong>

				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased significantly.</li>
					<li>Reduced range from 1250 to 700.</li>
					<li>Width has been increased into a wedge shape instead of a cone shape.</li>
					<li>Cooldown has been reduced from 19 to 14 seconds at all levels.</li>
					<li>VFX has been adjusted.</li>
				</ul>
				</li>
				<li><strong>Charge&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Animation speed has been increased.</li>
					<li>Cooldown has been reduced from 16 to 12 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Double Pain&nbsp;</strong>
				<ul>
					<li>Damage type adjusted from "Physical" to "Ability."</li>
					<li>Cooldown has been reduced from 10 to 5 seconds at all levels.</li>
				</ul>
				</li>
				<li><strong>Warlord’s Challenge&nbsp;</strong>
				<ul>
					<li>Animation speed has been increased.</li>
					<li>Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.</li>
				</ul>
				</li>
			</ul>
		</div>
	</div>

</div>
  <script src='https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.0/jquery.min.js'></script>
<script src='https://npmcdn.com/[email protected]/dist/isotope.pkgd.js'></script>

    <script src="js/index.js"></script>

</body>
</html>

V.35 The Monolith Update - Hero Release Notes CSS Codes

body{
  font-family: 'Josefin Sans', sans-serif; 
  background:#1e1f21;
}
a{
  text-decoration: none;
  color:black;
}
#header{
  font-size:4em;
  color:white;
  text-align:center;
  line-height:5em;
  width:100%;
  height:5em;
  text-shadow: 1px 1px 5px #6f6f6f;
  background-image:url(https://cdn2.unrealengine.com/Paragon%2Fblog%2Fv35-release-notes%2F1920x1080_KeyArt_Blog_Header-1920x1080-6e18d8021ea7610858391c07108155c20ae6cfdd.jpg);
  background-size: cover;
  background-position: 50%;

}

.container{
}
.hero{
  border-radius: 2em 0;
  border:2px solid rgba(0,0,0,.5);
  font-family: 'Josefin Sans', sans-serif;  
  float:left;
  width:20em;
  height:29.2em;
  margin:1em;
  overflow:hidden;
}
.hero:hover{
  cursor:pointer;
  -webkit-transition: .25s ease;
  transition: .25s ease;
  -webkit-transform: scale(1.05);
          transform: scale(1.05);
  box-shadow:0 0 10em #1e1f21, 0 0 5em #1e1e1e, 0 0 2em black;
  
}
.portrait{
  width:20em;
  height:20em;
  border-bottom:.25em solid #dbbd68;
  background-position: 50%;
  background-size: cover;
  margin-bottom:0;
}

.info{
  overflow:hidden;
  text-align:center;
  background:white;
  height:9em;
}
.info h2{
  line-height:.5em;
}
.info h3{
  font-size:1em;
  line-height:.5em;
}

.info h4{
  font-size:.8em;
}
.affinity{
  font-size:2em;
}
.affinity div{
  float:left;
  width:50%;
  color:white;
  text-shadow: 1px 1px 15px rgba(0,0,0,.5);
}
.order{
  background:#ffffb3;
}
.fury{
  background:red;
}
.corruption{
  background:#7e2f8c;
}
.growth{
  background:#5f7339;
}
.intellect{
  background:#0099ff;
}
.heroPatch{
  font-family: 'Josefin Sans', sans-serif; 
  width:60em;
  height:40em;
  overflow:hidden;
  background:white;
  
}
.skin{
  float:left;
  width:10em;
  overflow:hidden;
  
}
.skin img{
  position:relative;
  height:40em;
  right:330%;
}

.patchNotes{
  float:left;
  width:50em; 
}
.patchNotes h2{
  text-align:center;
  font-size:3em;
  border-bottom:.125em solid #dbbd68;
  padding-bottom:.25em;
  
}
strong{
  font-size:1.125em;
}
.details{
}
#mask{
        position:absolute; /* important */
        top:0px; /* start from top */
        left:0px; /* start from left */
        height:300%; /* cover the whole page */
        width:100%;  /* cover the whole page */
        display:none; /* don't show it '*/

        /* styling bellow */
        background-color: black;
  
    }

    .modal_window{
        position:absolute; /* important so we can position it on center later */
        display:none; /* don't show it */
    }

    /* style a specific modal window  */
    #modal_window{
        padding:50px;
        border:1px solid gray;
        background: #246493;
        color:black;
    }
.ui-group{
  height:3em;
  border-bottom:2px outset rgba(255,255,255,.75);
}
.filters{

  text-align:center;
}
.filters h3{
  color:white;
  font-size:1.5em;
}
button{
  height:2.5em;
  font-family: 'Josefin Sans', sans-serif; 
  background:none;
  border:none;
  color:white;
  font-size:1.25em;
  text-transform: uppercase;
}
button:hover{
  background:white;
  color:black;
}
.button.is-checked{
  background:white;
  color:black;
}

V.35 The Monolith Update - Hero Release Notes JS Codes

    $(document).ready(function(){

    //get the height and width of the page
    var window_width = $(window).width();
    var window_height = $(window).height();

    //vertical and horizontal centering of modal window(s)
    /*we will use each function so if we have more then 1
    modal window we center them all*/
    $('.modal_window').each(function(){

        //get the height and width of the modal
        var modal_height = $(this).outerHeight();
        var modal_width = $(this).outerWidth();

        //calculate top and left offset needed for centering
        var top = (window_height-modal_height)/2;
        var left = (window_width-modal_width)/2;

        //apply new top and left css values
        $(this).css({'top' : top , 'left' : left});

    });

        $('.activate_modal').click(function(){

              //get the id of the modal window stored in the name of the activating element
              var modal_id = $(this).attr('name');

              //use the function to show it
              show_modal(modal_id);

        });

        $('.close_modal').click(function(){

            //use the function to close it
            close_modal();

        });

    });

    //THE FUNCTIONS

    function close_modal(){

        //hide the mask
        $('#mask').fadeOut(500);

        //hide modal window(s)
        $('.modal_window').fadeOut(500);

    }
    function show_modal(modal_id){

        //set display to block and opacity to 0 so we can use fadeTo
        $('#mask').css({ 'display' : 'block', opacity : 0});

        //fade in the mask to opacity 0.8
        $('#mask').fadeTo(500,0.85);

         //show the modal window
        $('#'+modal_id).fadeIn(500);

    }
// external js: isotope.pkgd.js

// init Isotope

var $grid = $('.grid').isotope({
  itemSelector: '.hero'
});

// store filter for each group
var filters = {};

$('.filters').on( 'click', '.button', function() {
  var $this = $(this);
  // get group key
  var $buttonGroup = $this.parents('.button-group');
  var filterGroup = $buttonGroup.attr('data-filter-group');
  // set filter for group
  filters[ filterGroup ] = $this.attr('data-filter');
  // combine filters
  var filterValue = concatValues( filters );
  // set filter for Isotope
  $grid.isotope({ filter: filterValue });
});

// change is-checked class on buttons
$('.button-group').each( function( i, buttonGroup ) {
  var $buttonGroup = $( buttonGroup );
  $buttonGroup.on( 'click', 'button', function() {
    $buttonGroup.find('.is-checked').removeClass('is-checked');
    $( this ).addClass('is-checked');
  });
});
  
// flatten object by concatting values
function concatValues( obj ) {
  var value = '';
  for ( var prop in obj ) {
    value += obj[ prop ];
  }
  return value;
}
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