Flight

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How do I make an flight?

What is a flight? How do you make a flight? This script and codes were developed by Scott R McGann on 11 November 2022, Friday.

Flight Previews

Flight - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Flight</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <script src="js/index.js"></script>
</body>
</html>

Flight - Script Codes CSS Codes

html,body{	margin:0px;	width:100%;	height:100%;	overflow:hidden; background:#000;
}
canvas{	position:absolute;	width:100%;	height:100%;
}

Flight - Script Codes JS Codes

function project3D(x,y,z,vars){	var p,d;	x-=vars.camX;	y-=vars.camY;	z-=vars.camZ;	p=Math.atan2(x,z);	d=Math.sqrt(x*x+z*z);	x=Math.sin(p-vars.yaw)*d;	z=Math.cos(p-vars.yaw)*d;	p=Math.atan2(y,z);	d=Math.sqrt(y*y+z*z);	y=Math.sin(p-vars.pitch)*d;	z=Math.cos(p-vars.pitch)*d;	var rx1=-9;	var ry1=1;	var rx2=9;	var ry2=1;	var rx3=0;	var ry3=0;	var rx4=x;	var ry4=z;	var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);	var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;	var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;	if(ua>0&&ua<1&&ub>0&&ub<1){	return {	x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,	y:vars.cy+y/z*vars.scale,	d:Math.sqrt(x*x+y*y+z*z)	};	}else{	return { d:-1 };	}
}
function rgb(col){	col += 0.000001;	var r = 0;//parseInt((0.5+Math.sin(col)*0.5)*256);	var g = parseInt((0.5+Math.cos(col)*0.5)*256);	var b = parseInt((0.2+Math.cos(col)*0.2)*256);	return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
}
function rgb2(col){	col += 0.000001;	var r = parseInt((0.15+Math.cos(col)*0.15)*256);	var g = 1;//parseInt((0.5+Math.sin(col)*0.5)*256);	var b = parseInt((0.5+Math.cos(col)*0.5)*256);	return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
}	function Vert(x,y,z){	this.x = x;	this.y = y;	this.z = z;
}
function Seg(x1,y1,z1,x2,y2,z2){	this.a = new Vert(x1,y1,z1);	this.b = new Vert(x2,y2,z2);	this.dist=0;
}
function Polygon(){	this.verts=[];	this.dist=0;
}
function elevation(x,y,z){	var dist = Math.sqrt(x*x+y*y+z*z);	if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);	return 0.00000001;
}
function transformShape(shape,scaleX,scaleY,scaleZ){	for(var i=0;i<shape.polys.length;++i){	for(var j=0;j<shape.polys[i].segs.length;++j){	shape.polys[i].segs[j].a.x*=scaleX;	shape.polys[i].segs[j].a.y*=scaleY;	shape.polys[i].segs[j].a.z*=scaleZ;	shape.polys[i].segs[j].b.x*=scaleX;	shape.polys[i].segs[j].b.y*=scaleY;	shape.polys[i].segs[j].b.z*=scaleZ;	}	}
}
function process(vars){	var x1,y1,z1,x2,y2,z2,x=y=z=0,d1,d2,v=180;	x1=vars.camX;	y1=vars.camY;	z1=vars.camZ;	d1=Math.sqrt(vars.camX*vars.camX+vars.camY*vars.camY+vars.camZ*vars.camZ);	var p=vars.frameNo/120;	x=Math.sin(p)*v;	y=-400;	z=-Math.sin(p*2)*v/2;	vars.camX=x;	vars.camY=y;	vars.camZ=z;	d2=Math.sqrt(vars.camX*vars.camX+vars.camY*vars.camY+vars.camZ*vars.camZ);	vars.camX=vars.camX/d2*d1;	vars.camY=vars.camY/d2*d1;	vars.camZ=vars.camZ/d2*d1;	vars.yaw=Math.atan2(vars.camX-x1,vars.camZ-z1);	vars.pitch=-elevation(vars.camX-x1,vars.camZ-z1,vars.camY-y1)+Math.PI/2+.3+.1*Math.cos(vars.frameNo/30);
}
function sortFunction(a,b){	return b.dist-a.dist;
}
function rand(seed){	return parseFloat('0.'+Math.sin(seed).toString().substr(6));
}
function draw(vars){	vars.ctx.globalAlpha=1;	vars.ctx.fillStyle="#000";	vars.ctx.fillRect(0, 0, vars.canvas.width, vars.canvas.height);	var t,x,y,z,x1,y1,z1,x2,y2,z2,point,visible;	var polys=[];	for(var i=0;i<vars.shapes.length;++i){	for(var j=0;j<vars.shapes[i].polys.length;++j){	vars.shapes[i].polys[j].dist=0;	visible=1;	vars.shapes[i].polys[j].shape=i;	vars.shapes[i].polys[j].index=j;	for(var k=0;k<vars.shapes[i].polys[j].segs.length;++k){	x=vars.shapes[i].x+vars.shapes[i].polys[j].segs[k].a.x;	y=vars.shapes[i].y+vars.shapes[i].polys[j].segs[k].a.y;	z=vars.shapes[i].z+vars.shapes[i].polys[j].segs[k].a.z;	point=project3D(x,y,z,vars);	if((point.d != -1) && (i||point.d<160)){	vars.shapes[i].polys[j].segs[k].rx=point.x;	vars.shapes[i].polys[j].segs[k].ry=point.y;	vars.shapes[i].polys[j].segs[k].dist=point.d;	vars.shapes[i].polys[j].dist+=point.d;	}else{	visible=0;	}	}	if(visible)polys.push(vars.shapes[i].polys[j]);	}	}	polys.sort(sortFunction);	var a;	for(var i=0;i<polys.length;++i){	a = polys[i].shape?1:1 - Math.pow(polys[i].dist / polys[i].segs.length / 150, 10) ;	if(a>0 && a<=1){	vars.ctx.fillStyle=polys[i].shape?rgb2(polys[i].index/8-vars.frameNo/12):rgb(polys[i].index/8-vars.frameNo/12);	vars.ctx.globalAlpha=a;	vars.ctx.beginPath();	x1=polys[i].segs[0].rx;	y1=polys[i].segs[0].ry;	vars.ctx.moveTo(x1,y1);	for(var k=1;k<polys[i].segs.length;++k){	x2=polys[i].segs[k].rx;	y2=polys[i].segs[k].ry;	vars.ctx.lineTo(x2,y2);	}	vars.ctx.fill();	}	for(var k=0;k<polys[i].segs.length;++k){	a = polys[i].shape?1:1 - Math.pow(polys[i].segs[k].dist / 150, 10) * 1;	if(a>0 && a<=1){	vars.ctx.strokeStyle=polys[i].shape?"#fff":"#fff";	vars.ctx.globalAlpha=a*polys[i].shape?.1:.1;	x1=polys[i].segs[k].rx;	y1=polys[i].segs[k].ry;	t=(k+1)%polys[i].segs.length;	x2=polys[i].segs[t].rx;	y2=polys[i].segs[t].ry;	vars.ctx.beginPath();	vars.ctx.moveTo(x1,y1);	vars.ctx.lineTo(x2,y2);	vars.ctx.lineWidth=1+(600+polys[i].shape*20000)/(1+polys[i].dist);	vars.ctx.stroke();	}	}	}
}
function pushVert(p1,p2,dist,poly){	x=Math.sin(p1)*Math.sin(p2)*dist;	z=Math.cos(p1)*Math.sin(p2)*dist;	y=Math.cos(p2)*dist;	poly.verts.push(new Vert(x,y,z));
}
function expandShape(shape,convexity){	for(j=0;j<shape.polys.length;++j){	for(k=0;k<shape.polys[j].verts.length;++k){	x=shape.polys[j].verts[k].x;	y=shape.polys[j].verts[k].y;	z=shape.polys[j].verts[k].z;	d=Math.sqrt(x*x+y*y+z*z);	p1=Math.atan2(x,y);	p2=elevation(x,y,z);	d2=d+(1-d)*convexity;	shape.polys[j].verts[k].x=Math.sin(p1)*Math.sin(p2)*d2;	shape.polys[j].verts[k].y=Math.cos(p1)*Math.sin(p2)*d2;	shape.polys[j].verts[k].z=Math.cos(p2)*d2;	}	}	return shape;
}
function segmentize(source){	var polys=[],x1,y1,z1,x2,y2,z2;	for(var i=0;i<source.length;++i){	var poly={};	poly.segs=[];	for(var j=0;j<source[i].verts.length;++j){	x1=source[i].verts[j].x;	y1=source[i].verts[j].y;	z1=source[i].verts[j].z;	if(j<source[i].verts.length-1){	x2=source[i].verts[j+1].x;	y2=source[i].verts[j+1].y;	z2=source[i].verts[j+1].z;	}else{	x2=source[i].verts[0].x;	y2=source[i].verts[0].y;	z2=source[i].verts[0].z;	}	poly.segs.push(new Seg(x1,y1,z1,x2,y2,z2));	}	polys.push(poly);	}	return polys;
}
function Shape(x,y,z){	this.polys=[];	this.x=x, this.y=y, this.z=z;
}
function Icosahedron(x,y,z){	var size=1, phi = 1.61803398875;	this.polys=[];	this.x=x, this.y=y, this.z=z, this.dist=0;	x1=-phi, y1=-1, z1=0, x2=phi, y2=-1, z2=0, x3=phi, y3=1, z3=0, x4=-phi, y4=1, z4=0,	y5=-phi, z5=-1, x5=0, y6=phi, z6=-1, x6=0, y7=phi, z7=1, x7=0, y8=-phi, z8=1, x8=0,	z9=-phi, x9=-1, y9=0, z10=phi, x10=-1, y10=0, z11=phi, x11=1, y11=0, z12=-phi, x12=1, y12=0;	p={}; p.verts=[];	p.verts.push(new Vert(x1,y1,z1));	p.verts.push(new Vert(x5,y5,z5));	p.verts.push(new Vert(x8,y8,z8));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x2,y2,z2));	p.verts.push(new Vert(x5,y5,z5));	p.verts.push(new Vert(x8,y8,z8));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x3,y3,z3));	p.verts.push(new Vert(x6,y6,z6));	p.verts.push(new Vert(x7,y7,z7));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x4,y4,z4));	p.verts.push(new Vert(x6,y6,z6));	p.verts.push(new Vert(x7,y7,z7));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x9,y9,z9));	p.verts.push(new Vert(x12,y12,z12));	p.verts.push(new Vert(x5,y5,z5));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x9,y9,z9));	p.verts.push(new Vert(x12,y12,z12));	p.verts.push(new Vert(x6,y6,z6));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x10,y10,z10));	p.verts.push(new Vert(x11,y11,z11));	p.verts.push(new Vert(x7,y7,z7));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x10,y10,z10));	p.verts.push(new Vert(x11,y11,z11));	p.verts.push(new Vert(x8,y8,z8));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x1,y1,z1));	p.verts.push(new Vert(x9,y9,z9));	p.verts.push(new Vert(x4,y4,z4));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x1,y1,z1));	p.verts.push(new Vert(x10,y10,z10));	p.verts.push(new Vert(x4,y4,z4));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x2,y2,z2));	p.verts.push(new Vert(x11,y11,z11));	p.verts.push(new Vert(x3,y3,z3));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x2,y2,z2));	p.verts.push(new Vert(x12,y12,z12));	p.verts.push(new Vert(x3,y3,z3));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x2,y2,z2));	p.verts.push(new Vert(x11,y11,z11));	p.verts.push(new Vert(x8,y8,z8));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x2,y2,z2));	p.verts.push(new Vert(x12,y12,z12));	p.verts.push(new Vert(x5,y5,z5));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x1,y1,z1));	p.verts.push(new Vert(x10,y10,z10));	p.verts.push(new Vert(x8,y8,z8));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x1,y1,z1));	p.verts.push(new Vert(x9,y9,z9));	p.verts.push(new Vert(x5,y5,z5));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x4,y4,z4));	p.verts.push(new Vert(x9,y9,z9));	p.verts.push(new Vert(x6,y6,z6));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x3,y3,z3));	p.verts.push(new Vert(x12,y12,z12));	p.verts.push(new Vert(x6,y6,z6));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x4,y4,z4));	p.verts.push(new Vert(x10,y10,z10));	p.verts.push(new Vert(x7,y7,z7));	this.polys.push(p);	p={}; p.verts=[];	p.verts.push(new Vert(x3,y3,z3));	p.verts.push(new Vert(x11,y11,z11));	p.verts.push(new Vert(x7,y7,z7));	this.polys.push(p);
}
function subdivide(shape,subdivisions){	for(var j=0;j<subdivisions;++j){	newShape=new Shape(shape.x,shape.y,shape.z);	for(var k=0;k<shape.polys.length;++k){	x1=(shape.polys[k].verts[1].x+shape.polys[k].verts[0].x)/2;	y1=(shape.polys[k].verts[1].y+shape.polys[k].verts[0].y)/2;	z1=(shape.polys[k].verts[1].z+shape.polys[k].verts[0].z)/2;	x2=(shape.polys[k].verts[2].x+shape.polys[k].verts[1].x)/2;	y2=(shape.polys[k].verts[2].y+shape.polys[k].verts[1].y)/2;	z2=(shape.polys[k].verts[2].z+shape.polys[k].verts[1].z)/2;	x3=(shape.polys[k].verts[0].x+shape.polys[k].verts[2].x)/2;	y3=(shape.polys[k].verts[0].y+shape.polys[k].verts[2].y)/2;	z3=(shape.polys[k].verts[0].z+shape.polys[k].verts[2].z)/2;	p=new Polygon();	p.verts.push(new Vert(shape.polys[k].verts[0].x,shape.polys[k].verts[0].y,shape.polys[k].verts[0].z));	p.verts.push(new Vert(x1,y1,z1));	p.verts.push(new Vert(x3,y3,z3));	newShape.polys.push(p);	p=new Polygon();	p.verts.push(new Vert(x1,y1,z1));	p.verts.push(new Vert(shape.polys[k].verts[1].x,shape.polys[k].verts[1].y,shape.polys[k].verts[1].z));	p.verts.push(new Vert(x2,y2,z2));	newShape.polys.push(p);	p=new Polygon();	p.verts.push(new Vert(x3,y3,z3));	p.verts.push(new Vert(x2,y2,z2));	p.verts.push(new Vert(shape.polys[k].verts[2].x,shape.polys[k].verts[2].y,shape.polys[k].verts[2].z));	newShape.polys.push(p);	p=new Polygon();	p.verts.push(new Vert(x3,y3,z3));	p.verts.push(new Vert(x1,y1,z1));	p.verts.push(new Vert(x2,y2,z2));	newShape.polys.push(p);	}	shape=newShape;	}	return shape;
}
function truncate(shape,vars,modulate){	var x1,y1,z1,x2,y2,z2,seg,t,t2,polys;	for(var i=0;i<shape.polys.length;++i){	t=shape.polys[i].segs.length;	if(modulate){	t2=(2/3)*(1+Math.sin(vars.frameNo/10+Math.PI*2/shape.polys.length*i*4)/4);	}else{	t2=(2/3);	}	shape.polys[i].col=t2;	for(var j=0;j<t;++j){	x1=shape.polys[i].segs[j].a.x;	y1=shape.polys[i].segs[j].a.y;	z1=shape.polys[i].segs[j].a.z;	x2=shape.polys[i].segs[j].b.x;	y2=shape.polys[i].segs[j].b.y;	z2=shape.polys[i].segs[j].b.z;	shape.polys[i].segs[j].a.x=x2-(x2-x1)*t2;	shape.polys[i].segs[j].a.y=y2-(y2-y1)*t2;	shape.polys[i].segs[j].a.z=z2-(z2-z1)*t2;	shape.polys[i].segs[j].b.x=x1+(x2-x1)*t2;	shape.polys[i].segs[j].b.y=y1+(y2-y1)*t2;	shape.polys[i].segs[j].b.z=z1+(z2-z1)*t2;	}	poly={};	poly.segs=[];	poly.col=shape.polys[i].col;	for(var j=0;j<t;++j){	x1=shape.polys[i].segs[j].b.x;	y1=shape.polys[i].segs[j].b.y;	z1=shape.polys[i].segs[j].b.z;	if(j<t-1){	x2=shape.polys[i].segs[j+1].a.x;	y2=shape.polys[i].segs[j+1].a.y;	z2=shape.polys[i].segs[j+1].a.z;	}else{	x2=shape.polys[i].segs[0].a.x;	y2=shape.polys[i].segs[0].a.y;	z2=shape.polys[i].segs[0].a.z;	}	seg = new Seg(x1,y1,z1,x2,y2,z2);	poly.segs.push(shape.polys[i].segs[j]);	poly.segs.push(seg);	}	shape.polys[i]=poly;	}	var x,y,z,x3,y3,z3,x4,y4,z4,d,d1,d2,d3,d4,shared,unshared=[];	for(var i=0;i<shape.polys.length;++i){	for(var j=0;j<shape.polys[i].segs.length;++j){	shared=0;	x1=shape.polys[i].segs[j].a.x;	y1=shape.polys[i].segs[j].a.y;	z1=shape.polys[i].segs[j].a.z;	x2=shape.polys[i].segs[j].b.x;	y2=shape.polys[i].segs[j].b.y;	z2=shape.polys[i].segs[j].b.z;	for(var k=0;!shared&&(k<shape.polys.length);++k){	if(k!=i){	for(var m=0;!shared&&(m<shape.polys[k].segs.length);++m){	x3=shape.polys[k].segs[m].a.x;	y3=shape.polys[k].segs[m].a.y;	z3=shape.polys[k].segs[m].a.z;	x4=shape.polys[k].segs[m].b.x;	y4=shape.polys[k].segs[m].b.y;	z4=shape.polys[k].segs[m].b.z;	d1=Math.sqrt((x3-x1)*(x3-x1)+(y3-y1)*(y3-y1)+(z3-z1)*(z3-z1));	d2=Math.sqrt((x4-x1)*(x4-x1)+(y4-y1)*(y4-y1)+(z4-z1)*(z4-z1));	d3=Math.sqrt((x3-x2)*(x3-x2)+(y3-y2)*(y3-y2)+(z3-z2)*(z3-z2));	d4=Math.sqrt((x4-x2)*(x4-x2)+(y4-y2)*(y4-y2)+(z4-z2)*(z4-z2));	if((d1<.01&&d4<.01)||(d2<.01&&d3<.01))shared=1;	}	}	}	if(!shared){	shape.polys[i].segs[j].visited=0;	unshared.push(shape.polys[i].segs[j]);	}	shape.polys[i].segs[j].shared=shared;	}	}	var holes=0;	for(var i=0;i<unshared.length;++i){	if(!unshared[i].visited){	unshared[i].visited=1;	x=unshared[i].a.x;	y=unshared[i].a.y;	z=unshared[i].a.z;	x1=unshared[i].b.x;	y1=unshared[i].b.y;	z1=unshared[i].b.z;	var poly={};	poly.segs=[];	poly.segs.push(new Seg(x,y,z,x1,y1,z1));	holes++;	do{	for(var j=0;j<unshared.length;++j){	if(!unshared[j].visited){	x2=unshared[j].a.x;	y2=unshared[j].a.y;	z2=unshared[j].a.z;	x3=unshared[j].b.x;	y3=unshared[j].b.y;	z3=unshared[j].b.z;	d1=Math.sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)+(z2-z1)*(z2-z1));	d2=Math.sqrt((x3-x1)*(x3-x1)+(y3-y1)*(y3-y1)+(z3-z1)*(z3-z1));	if(d1<.01){	poly.segs.push(new Seg(x2,y2,z2,x3,y3,z3));	unshared[j].visited=1;	x1=x3;	y1=y3;	z1=z3;	}else if(d2<.01){	poly.segs.push(new Seg(x3,y3,z3,x2,y2,z2));	unshared[j].visited=1;	x1=x2;	y1=y2;	z1=z2;	}	}	}	d=Math.sqrt((x-x1)*(x-x1)+(y-y1)*(y-y1)+(z-z1)*(z-z1));	}while(d>.01);	shape.polys.push(poly);	}	}	return shape;
}
function loadScene(vars){	var x,y,z,x1,y1,z1,x2,y2,z2,x3,y3,z3;	vars.shapes=[];	x=0;	y=0;	z=0;	shape=new Icosahedron(x,y,z);	shape=subdivide(shape,5);	shape=expandShape(shape,1)	shape.polys=segmentize(shape.polys);	//shape=truncate(shape,vars,0);	shape.roll=shape.pitch=shape.yaw=0;	vars.shapes.push(shape);	transformShape(vars.shapes[vars.shapes.length-1],500,500,500);	shape=new Icosahedron(x,y,z);	shape=subdivide(shape,2);	shape=expandShape(shape,1)	shape.polys=segmentize(shape.polys);	shape=truncate(shape,vars,0);	shape.roll=shape.pitch=shape.yaw=0;	vars.shapes.push(shape);	transformShape(vars.shapes[vars.shapes.length-1],1000,1000,1000);
}
function frame(vars) {	if(vars === undefined){	var vars={};	vars.canvas = document.createElement("canvas");	document.body.appendChild(vars.canvas);	vars.ctx = vars.canvas.getContext("2d");	vars.canvas.width = window.innerWidth;	vars.canvas.height = window.innerHeight;	window.addEventListener("resize", function(){	vars.canvas.width = window.innerWidth;	vars.canvas.height = window.innerHeight;	vars.cx=vars.canvas.width/2;	vars.cy=vars.canvas.height/2;	}, true);	vars.canvas.addEventListener("mousemove", function(e){	var rect = vars.canvas.getBoundingClientRect();	vars.mx = Math.round((e.clientX-rect.left)/(rect.right-rect.left)*vars.canvas.width);	vars.my = Math.round((e.clientY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height);	}, true);	vars.canvas.addEventListener("mousedown", function(e){	vars.mbutton=1;	}, true);	vars.canvas.addEventListener("mouseup", function(e){	vars.mbutton=0;	}, true);	vars.canvas.addEventListener("touchstart", function(e){	vars.mbutton=1;	e.preventDefault();	var rect = vars.canvas.getBoundingClientRect();	vars.mx = Math.round((e.changedTouches[0].pageX-rect.left)/(rect.right-rect.left)*vars.canvas.width);	vars.my = Math.round((e.changedTouches[0].pageY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height);	}, true);	vars.canvas.addEventListener("touchend", function(e){	vars.mbutton=0;	}, true);	vars.canvas.addEventListener("touchmove", function(e){	e.preventDefault();	var rect = vars.canvas.getBoundingClientRect();	vars.mx = Math.round((e.changedTouches[0].pageX-rect.left)/(rect.right-rect.left)*vars.canvas.width);	vars.my = Math.round((e.changedTouches[0].pageY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height);	}, true);	vars.camX = 0;	vars.camY = -530;	vars.camZ = 0;	vars.pitch = 0;	vars.yaw = 0;	vars.cx=vars.canvas.width/2;	vars.cy=vars.canvas.height/2;	vars.scale=600;	vars.frameNo=0;	vars.mx=0;	vars.my=0;	loadScene(vars);	}	vars.frameNo++;	requestAnimationFrame(function() { frame(vars);	});	process(vars);	draw(vars);
}
frame();
Flight - Script Codes
Flight - Script Codes
Home Page Home
Developer Scott R McGann
Username cantelope
Uploaded November 11, 2022
Rating 4.5
Size 5,351 Kb
Views 14,168
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Scott R McGann (cantelope) Script Codes
Name
Recursive Trees
Pulse
A Pen by Scott R McGann
Snow
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Turtles Advanced
Road2
Golfed Sphere
Jiggleballs
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