HexMaze

Size
4,825 Kb
Views
14,168

How do I make an hexmaze?

What is a hexmaze? How do you make a hexmaze? This script and codes were developed by Scott R McGann on 11 November 2022, Friday.

HexMaze Previews

HexMaze - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>HexMaze</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <script src="js/index.js"></script>
</body>
</html>

HexMaze - Script Codes CSS Codes

html,body{	margin:0px;	width:100%;	height:100%;	overflow:hidden; background:#000;
}
canvas{	position:absolute;	width:100%;	height:100%; cursor:crosshair;
}

HexMaze - Script Codes JS Codes

function project3D(x,y,z,vars){	var p,d;	x-=vars.camX;	y-=vars.camY;	z-=vars.camZ;	p=Math.atan2(x,z);	d=Math.sqrt(x*x+z*z);	x=Math.sin(p-vars.yaw)*d;	z=Math.cos(p-vars.yaw)*d;	p=Math.atan2(y,z);	d=Math.sqrt(y*y+z*z);	y=Math.sin(p-vars.pitch)*d;	z=Math.cos(p-vars.pitch)*d;	var rx1=-9;	var ry1=1;	var rx2=9;	var ry2=1;	var rx3=0;	var ry3=0;	var rx4=x;	var ry4=z;	var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);	var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;	var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;	if(ua>0&&ua<1&&ub>0&&ub<1){	return {	x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,	y:vars.cy+y/z*vars.scale,	d:Math.sqrt(x*x+y*y+z*z)	};	}else{	return { d:-1 };	}
}
function reverseRasterize(depth, vars){	var vert=new Vert(),d,p;	vert.x=vars.camX+(-vars.cx+vars.mx)/vars.scale*depth;	vert.y=vars.camY+(-vars.cy+vars.my)/vars.scale*depth;	vert.z=vars.camZ+depth;	d=Math.sqrt((vert.y-vars.camY)*(vert.y-vars.camY)+(vert.z-vars.camZ)*(vert.z-vars.camZ));	p=Math.atan2(vert.y-vars.camY,vert.z-vars.camZ);	vert.y=vars.camY+Math.sin(p+vars.pitch)*d;	vert.z=vars.camZ+Math.cos(p+vars.pitch)*d;	d=Math.sqrt((vert.x-vars.camX)*(vert.x-vars.camX)+(vert.z-vars.camZ)*(vert.z-vars.camZ));	p=Math.atan2(vert.x-vars.camX,vert.z-vars.camZ);	vert.x=vars.camX+Math.sin(p+vars.yaw)*d;	vert.z=vars.camZ+Math.cos(p+vars.yaw)*d;	d=Math.sqrt((vert.x-vars.camX)*(vert.x-vars.camX)+	(vert.y-vars.camY)*(vert.y-vars.camY)+	(vert.z-vars.camZ)*(vert.z-vars.camZ));	var x = vert.x-vars.camX;	var y = vert.y-vars.camY;	var z = vert.z-vars.camZ;	var t=d/depth;	vert.x=vars.camX+x/t;	vert.y=vars.camY+y/t;	vert.z=vars.camZ+z/t;	return vert;
}
function rgb(col){	col += 0.000001;	var r = parseInt((0.85+Math.sin(col)*0.15)*16);	var g = parseInt((0.85+Math.cos(col)*0.15)*16);	var b = parseInt((0.85-Math.sin(col)*0.15)*16);	return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}
function Vert(x,y,z){	this.x = x;	this.y = y;	this.z = z;
}
function Seg(x1,y1,z1,x2,y2,z2){	this.a = new Vert(x1,y1,z1);	this.b = new Vert(x2,y2,z2);	this.oa = new Vert(x1,y1,z1);	this.ob = new Vert(x2,y2,z2);	this.del=0;
}
function elevation(x,y,z){	var dist = Math.sqrt(x*x+y*y+z*z);	if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);	return 0.00000001;
}
function process(vars){	if(vars.mbutton)loadMaze(vars);	var p,d,t;	p = Math.atan2(vars.camX, vars.camZ);	d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);	//d -= Math.sin(vars.frameNo / 80) / 20;	t = Math.cos(vars.frameNo / 250) / 400;	vars.camX = Math.sin(p + t) * d;	vars.camZ = Math.cos(p + t) * d;	vars.camY = -Math.cos(vars.frameNo / 250) * 25;	vars.yaw = Math.PI + p + t;	vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;	vars.selected=-1;	var point=reverseRasterize(10000, vars);	for(var i=0;i<vars.shapes.length;++i){	x=vars.shapes[i].x;	y=vars.shapes[i].y;	z=vars.shapes[i].z;	vars.shapes[i].selected=0;	var x1 = vars.shapes[i].x+vars.shapes[i].osegs[0].a.x;	var y1 = vars.shapes[i].y+vars.shapes[i].osegs[0].a.y;	var z1 = vars.shapes[i].z+vars.shapes[i].osegs[0].a.z;	var x2 = vars.shapes[i].x+vars.shapes[i].osegs[1].a.x;	var y2 = vars.shapes[i].y+vars.shapes[i].osegs[1].a.y;	var z2 = vars.shapes[i].z+vars.shapes[i].osegs[1].a.z;	var x3 = vars.shapes[i].x+vars.shapes[i].osegs[2].a.x;	var y3 = vars.shapes[i].y+vars.shapes[i].osegs[2].a.y;	var z3 = vars.shapes[i].z+vars.shapes[i].osegs[2].a.z;	var D = -(x1*(y2*z3-y3*z2)+x2*(y3*z1-y1*z3)+x3*(y1*z2-y2*z1));	var A = y1*(z2-z3)+y2*(z3-z1)+y3*(z1-z2);	var B = z1*(x2-x3)+z2*(x3-x1)+z3*(x1-x2);	var C = x1*(y2-y3)+x2*(y3-y1)+x3*(y1-y2);	var uc = A*(vars.camX-point.x)+B*(vars.camY-point.y)+C*(vars.camZ-point.z);	var u = uc?(A*vars.camX+B*vars.camY+C*vars.camZ+D)/uc:-1;	x = vars.camX+u*(point.x-vars.camX);	y = vars.camY+u*(point.y-vars.camY);	z = vars.camZ+u*(point.z-vars.camZ);	a=0;	for(var k=0;k<vars.shapes[i].osegs.length;++k){	var v1 = [vars.shapes[i].x+vars.shapes[i].osegs[k].a.x-x, vars.shapes[i].y+vars.shapes[i].osegs[k].a.y-y, vars.shapes[i].z+vars.shapes[i].osegs[k].a.z-z];	var v2 = [vars.shapes[i].x+vars.shapes[i].osegs[k].b.x-x, vars.shapes[i].y+vars.shapes[i].osegs[k].b.y-y, vars.shapes[i].z+vars.shapes[i].osegs[k].b.z-z];	d = Math.sqrt(v1[0]*v1[0]+v1[1]*v1[1]+v1[2]*v1[2]);	v1[0] /= d;	v1[1] /= d;	v1[2] /= d;	d = Math.sqrt(v2[0]*v2[0]+v2[1]*v2[1]+v2[2]*v2[2]);	v2[0] /= d;	v2[1] /= d;	v2[2] /= d;	a += Math.acos(v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]);	}	if(a>=Math.PI*2-.01){	for(var m=0;m<i;++m) vars.shapes[m].selected=0;	vars.shapes[i].selected=1;	vars.selected=i;	}	}	for(var i=0;i<vars.pathSegs.length;++i){	vars.pathSegs[i].highlighted=0;	}	if(vars.selected != -1){	tracePath(vars.selected,vars);	}
}
function tracePath(s,vars){	if(!s) return 1;	var t1=vars.pathSegs[vars.shapes[s].pathed-1].a.index;	var t2=tracePath(t1,vars);	if(t2){	vars.pathSegs[vars.shapes[s].pathed-1].highlighted=1;	return 1;	}	return 0;
}
function draw(vars){	vars.ctx.globalAlpha=1;	vars.ctx.fillStyle="#000";	vars.ctx.fillRect(0, 0, vars.canvas.width, vars.canvas.height);	var x,y,z,pt1,pt2;	vars.ctx.globalAlpha=1;	vars.ctx.fillStyle="#f0f";	for(var i=0;i<vars.shapes.length;++i){	if(vars.shapes[i].selected){	x=vars.shapes[i].x+vars.shapes[i].osegs[0].a.x;	y=vars.shapes[i].y+vars.shapes[i].osegs[0].a.y;	z=vars.shapes[i].z+vars.shapes[i].osegs[0].a.z;	pt1=project3D(x,y,z,vars);	if(pt1.d != -1){	vars.ctx.beginPath();	vars.ctx.moveTo(pt1.x,pt1.y);	for(var j=0;j<vars.shapes[i].osegs.length;++j){	x=vars.shapes[i].x+vars.shapes[i].osegs[j].b.x;	y=vars.shapes[i].y+vars.shapes[i].osegs[j].b.y;	z=vars.shapes[i].z+vars.shapes[i].osegs[j].b.z;	pt2=project3D(x,y,z,vars);	vars.ctx.lineTo(pt2.x,pt2.y);	}	vars.ctx.fill();	}	}	}	vars.ctx.globalAlpha=1;	vars.ctx.strokeStyle="#0f8";	for(var i=0;i<vars.pathSegs.length;++i){	if(vars.pathSegs[i].highlighted){	x=vars.pathSegs[i].a.x;	y=vars.pathSegs[i].a.y;	z=vars.pathSegs[i].a.z;	pt1=project3D(x,y,z,vars);	if(pt1.d != -1){	x=vars.pathSegs[i].b.x;	y=vars.pathSegs[i].b.y;	z=vars.pathSegs[i].b.z;	pt2=project3D(x,y,z,vars);	if(pt2.d != -1){	vars.ctx.lineWidth=1+100/(1+pt1.d);	vars.ctx.beginPath();	vars.ctx.moveTo(pt1.x,pt1.y);	vars.ctx.lineTo(pt2.x,pt2.y);	vars.ctx.stroke();	}	}	}	}	if(vars.selected!=-1){	x=vars.pathSegs[0].a.x;	y=vars.pathSegs[0].a.y;	z=vars.pathSegs[0].a.z;	pt1=project3D(x,y,z,vars);	if(pt1.d != -1){	x=vars.pathSegs[0].a.x+2;	y=vars.pathSegs[0].a.y+2+(vars.sd==6?1:0);	z=vars.pathSegs[0].a.z;	pt2=project3D(x,y,z,vars);	if(pt2.d != -1){	vars.ctx.lineWidth=1+50/(1+pt1.d);	vars.ctx.beginPath();	vars.ctx.moveTo(pt1.x,pt1.y);	vars.ctx.lineTo(pt2.x,pt2.y);	vars.ctx.stroke();	}	}	}	vars.ctx.strokeStyle="#f0f";	vars.ctx.globalAlpha=1;	for(var i=0;i<vars.shapes.length;++i){	for(var j=0;j<vars.shapes[i].segs.length;++j){	x=vars.shapes[i].x+vars.shapes[i].segs[j].a.x;	y=vars.shapes[i].y+vars.shapes[i].segs[j].a.y;	z=vars.shapes[i].z+vars.shapes[i].segs[j].a.z;	pt1=project3D(x,y,z,vars);	if(pt1.d != -1){	x=vars.shapes[i].x+vars.shapes[i].segs[j].b.x;	y=vars.shapes[i].y+vars.shapes[i].segs[j].b.y;	z=vars.shapes[i].z+vars.shapes[i].segs[j].b.z;	pt2=project3D(x,y,z,vars);	vars.ctx.lineWidth=1+20/(1+pt1.d);	vars.ctx.beginPath();	vars.ctx.moveTo(pt1.x,pt1.y);	vars.ctx.lineTo(pt2.x,pt2.y);	vars.ctx.stroke();	}	}	}
}
function createShape(x,y,z,sides){	var shape={},ls=1,x1,y1,z1,x2,y2,z2;	shape.segs=[];	shape.osegs=[];	shape.x=x;	shape.y=y;	shape.z=z;	shape.pathed=0;	for(var i=0;i<sides;++i){	p=Math.PI*2/sides*i;	x1=Math.sin(p)*ls;	y1=Math.cos(p)*ls;	z1=0;	p=Math.PI*2/sides*(i+1);	x2=Math.sin(p)*ls;	y2=Math.cos(p)*ls;	z2=0;	shape.segs.push(new Seg(x1,y1,z1,x2,y2,z2));	shape.osegs.push(new Seg(x1,y1,z1,x2,y2,z2));	}	return shape;
}
function loadMaze(vars){	vars.shapes=[];	var p,sd=6,ls,x,y,z,x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4,size=Math.floor(60*(1/sd)),spacing;	vars.sd=sd;	switch(sd){	case 4: spacing=0.70710678118654752440084436210485*2; break;	case 6: spacing=0.86602540378443864676372317075294*2; break;	}	for(var m=size;m>0;--m){	ls=m*spacing;	for(var j=0;j<sd;++j){	p=Math.PI*2/sd*j+Math.PI/sd;	x1=Math.sin(p)*ls;	y1=Math.cos(p)*ls;	z1=0;	p=Math.PI*2/sd*(j+1)+Math.PI/sd;	x2=Math.sin(p)*ls;	y2=Math.cos(p)*ls;	z2=0;	for(var k=0;k<m;++k){	x=x1+(x2-x1)/m*k;	y=y1+(y2-y1)/m*k;	z=z1+(z2-z1)/m*k;	vars.shapes.push(createShape(x,y,z,sd));	}	}	}	vars.shapes.push(createShape(0,0,0,sd));	var stepFound,d,t,t2=0,tries=0,subPathLength;	vars.pathSegs=[];	ls=spacing;	x1=vars.shapes[t2].x;	y1=vars.shapes[t2].y;	z1=vars.shapes[t2].z;	vars.shapes[t2].pathed=0;	do{	stepFound=0;	for(var i=0;i<sd*2&&!stepFound;++i){	t=Math.floor(Math.random()*sd);	p=Math.PI*2/sd*t+Math.PI/sd;	x2=x1+Math.sin(p)*ls;	y2=y1+Math.cos(p)*ls;	z2=z1;	for(var j=1;j<vars.shapes.length&&!stepFound;++j){	if(!vars.shapes[j].pathed){	x3=vars.shapes[j].x;	y3=vars.shapes[j].y;	z3=vars.shapes[j].z;	d=Math.sqrt((x3-x2)*(x3-x2)+(y3-y2)*(y3-y2));	if(d<.001){	stepFound=1;	subPathLength++;	tries=0;	vars.pathSegs.push(new Seg(x1,y1,z1,x3,y3,z3));	vars.pathSegs[vars.pathSegs.length-1].a.index=t2;	vars.pathSegs[vars.pathSegs.length-1].b.index=j;	vars.shapes[t2].segs[t].del=1;	vars.shapes[j].segs[(t+sd/2)%sd].del=1;	t2=j;	x1=vars.shapes[t2].x;	y1=vars.shapes[t2].y;	z1=vars.shapes[t2].z;	vars.shapes[t2].pathed=vars.pathSegs.length;	}	}	}	}	if(subPathLength>12||tries>sd*2){	subPathLength=0;	t2=vars.pathSegs[Math.ceil(Math.random()*(vars.pathSegs.length-1))].b.index;	x1=vars.shapes[t2].x;	y1=vars.shapes[t2].y;	z1=vars.shapes[t2].z;	}	tries++;	complete=1;	for(var i=1;i<vars.shapes.length&&complete;++i){	if(!vars.shapes[i].pathed)complete=0;	}	}while(!complete);	for(var i=0;i<vars.shapes.length;++i){	for(var j=vars.shapes[i].segs.length-1;j>=0;--j){	if(vars.shapes[i].segs[j].del) vars.shapes[i].segs.splice(j,1);	}	}	vars.shapes[0].segs.splice(0,1);
}
function frame(vars) {	if(vars === undefined){	var vars={};	vars.canvas = document.createElement("canvas");	document.body.appendChild(vars.canvas);	vars.ctx = vars.canvas.getContext("2d");	vars.canvas.width = window.innerWidth;	vars.canvas.height = window.innerHeight;	window.addEventListener("resize", function(){	vars.canvas.width = window.innerWidth;	vars.canvas.height = window.innerHeight;	vars.cx=vars.canvas.width/2;	vars.cy=vars.canvas.height/2;	}, true);	vars.canvas.addEventListener("mousemove", function(e){	var rect = vars.canvas.getBoundingClientRect();	vars.mx = Math.round((e.clientX-rect.left)/(rect.right-rect.left)*vars.canvas.width);	vars.my = Math.round((e.clientY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height);	}, true);	vars.canvas.addEventListener("mousedown", function(e){	vars.mbutton=1;	}, true);	vars.canvas.addEventListener("mouseup", function(e){	vars.mbutton=0;	}, true);	vars.canvas.addEventListener("touchstart", function(e){	vars.mbutton=1;	e.preventDefault();	var rect = vars.canvas.getBoundingClientRect();	vars.mx = Math.round((e.changedTouches[0].pageX-rect.left)/(rect.right-rect.left)*vars.canvas.width);	vars.my = Math.round((e.changedTouches[0].pageY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height);	}, true);	vars.canvas.addEventListener("touchend", function(e){	vars.mbutton=0;	}, true);	vars.canvas.addEventListener("touchmove", function(e){	e.preventDefault();	var rect = vars.canvas.getBoundingClientRect();	vars.mx = Math.round((e.changedTouches[0].pageX-rect.left)/(rect.right-rect.left)*vars.canvas.width);	vars.my = Math.round((e.changedTouches[0].pageY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height);	}, true);	vars.camX = 0;	vars.camY = 0;	vars.camZ = -40;	vars.pitch = 0;	vars.yaw = 0;	vars.cx=vars.canvas.width/2;	vars.cy=vars.canvas.height/2;	vars.scale=600;	vars.frameNo=0;	vars.mx=0;	vars.my=0;	vars.selected=-1;	loadMaze(vars);	}	vars.frameNo++;	requestAnimationFrame(function() { frame(vars);	});	process(vars);	draw(vars);
}
frame();
HexMaze - Script Codes
HexMaze - Script Codes
Home Page Home
Developer Scott R McGann
Username cantelope
Uploaded November 11, 2022
Rating 4.5
Size 4,825 Kb
Views 14,168
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Scott R McGann (cantelope) Script Codes
Name
Torii tame
Background
3D layers
Flight
A Pen by Scott R McGann
Vortex
WebGL Colors
Js1k6
Pulse
Circle
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