HexMaze
How do I make an hexmaze?
What is a hexmaze? How do you make a hexmaze? This script and codes were developed by Scott R McGann on 11 November 2022, Friday.
HexMaze - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>HexMaze</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <script src="js/index.js"></script>
</body>
</html>
HexMaze - Script Codes CSS Codes
html,body{ margin:0px; width:100%; height:100%; overflow:hidden; background:#000;
}
canvas{ position:absolute; width:100%; height:100%; cursor:crosshair;
}
HexMaze - Script Codes JS Codes
function project3D(x,y,z,vars){ var p,d; x-=vars.camX; y-=vars.camY; z-=vars.camZ; p=Math.atan2(x,z); d=Math.sqrt(x*x+z*z); x=Math.sin(p-vars.yaw)*d; z=Math.cos(p-vars.yaw)*d; p=Math.atan2(y,z); d=Math.sqrt(y*y+z*z); y=Math.sin(p-vars.pitch)*d; z=Math.cos(p-vars.pitch)*d; var rx1=-9; var ry1=1; var rx2=9; var ry2=1; var rx3=0; var ry3=0; var rx4=x; var ry4=z; var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1); var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc; var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc; if(ua>0&&ua<1&&ub>0&&ub<1){ return { x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale, y:vars.cy+y/z*vars.scale, d:Math.sqrt(x*x+y*y+z*z) }; }else{ return { d:-1 }; }
}
function reverseRasterize(depth, vars){ var vert=new Vert(),d,p; vert.x=vars.camX+(-vars.cx+vars.mx)/vars.scale*depth; vert.y=vars.camY+(-vars.cy+vars.my)/vars.scale*depth; vert.z=vars.camZ+depth; d=Math.sqrt((vert.y-vars.camY)*(vert.y-vars.camY)+(vert.z-vars.camZ)*(vert.z-vars.camZ)); p=Math.atan2(vert.y-vars.camY,vert.z-vars.camZ); vert.y=vars.camY+Math.sin(p+vars.pitch)*d; vert.z=vars.camZ+Math.cos(p+vars.pitch)*d; d=Math.sqrt((vert.x-vars.camX)*(vert.x-vars.camX)+(vert.z-vars.camZ)*(vert.z-vars.camZ)); p=Math.atan2(vert.x-vars.camX,vert.z-vars.camZ); vert.x=vars.camX+Math.sin(p+vars.yaw)*d; vert.z=vars.camZ+Math.cos(p+vars.yaw)*d; d=Math.sqrt((vert.x-vars.camX)*(vert.x-vars.camX)+ (vert.y-vars.camY)*(vert.y-vars.camY)+ (vert.z-vars.camZ)*(vert.z-vars.camZ)); var x = vert.x-vars.camX; var y = vert.y-vars.camY; var z = vert.z-vars.camZ; var t=d/depth; vert.x=vars.camX+x/t; vert.y=vars.camY+y/t; vert.z=vars.camZ+z/t; return vert;
}
function rgb(col){ col += 0.000001; var r = parseInt((0.85+Math.sin(col)*0.15)*16); var g = parseInt((0.85+Math.cos(col)*0.15)*16); var b = parseInt((0.85-Math.sin(col)*0.15)*16); return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}
function Vert(x,y,z){ this.x = x; this.y = y; this.z = z;
}
function Seg(x1,y1,z1,x2,y2,z2){ this.a = new Vert(x1,y1,z1); this.b = new Vert(x2,y2,z2); this.oa = new Vert(x1,y1,z1); this.ob = new Vert(x2,y2,z2); this.del=0;
}
function elevation(x,y,z){ var dist = Math.sqrt(x*x+y*y+z*z); if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist); return 0.00000001;
}
function process(vars){ if(vars.mbutton)loadMaze(vars); var p,d,t; p = Math.atan2(vars.camX, vars.camZ); d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ); //d -= Math.sin(vars.frameNo / 80) / 20; t = Math.cos(vars.frameNo / 250) / 400; vars.camX = Math.sin(p + t) * d; vars.camZ = Math.cos(p + t) * d; vars.camY = -Math.cos(vars.frameNo / 250) * 25; vars.yaw = Math.PI + p + t; vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2; vars.selected=-1; var point=reverseRasterize(10000, vars); for(var i=0;i<vars.shapes.length;++i){ x=vars.shapes[i].x; y=vars.shapes[i].y; z=vars.shapes[i].z; vars.shapes[i].selected=0; var x1 = vars.shapes[i].x+vars.shapes[i].osegs[0].a.x; var y1 = vars.shapes[i].y+vars.shapes[i].osegs[0].a.y; var z1 = vars.shapes[i].z+vars.shapes[i].osegs[0].a.z; var x2 = vars.shapes[i].x+vars.shapes[i].osegs[1].a.x; var y2 = vars.shapes[i].y+vars.shapes[i].osegs[1].a.y; var z2 = vars.shapes[i].z+vars.shapes[i].osegs[1].a.z; var x3 = vars.shapes[i].x+vars.shapes[i].osegs[2].a.x; var y3 = vars.shapes[i].y+vars.shapes[i].osegs[2].a.y; var z3 = vars.shapes[i].z+vars.shapes[i].osegs[2].a.z; var D = -(x1*(y2*z3-y3*z2)+x2*(y3*z1-y1*z3)+x3*(y1*z2-y2*z1)); var A = y1*(z2-z3)+y2*(z3-z1)+y3*(z1-z2); var B = z1*(x2-x3)+z2*(x3-x1)+z3*(x1-x2); var C = x1*(y2-y3)+x2*(y3-y1)+x3*(y1-y2); var uc = A*(vars.camX-point.x)+B*(vars.camY-point.y)+C*(vars.camZ-point.z); var u = uc?(A*vars.camX+B*vars.camY+C*vars.camZ+D)/uc:-1; x = vars.camX+u*(point.x-vars.camX); y = vars.camY+u*(point.y-vars.camY); z = vars.camZ+u*(point.z-vars.camZ); a=0; for(var k=0;k<vars.shapes[i].osegs.length;++k){ var v1 = [vars.shapes[i].x+vars.shapes[i].osegs[k].a.x-x, vars.shapes[i].y+vars.shapes[i].osegs[k].a.y-y, vars.shapes[i].z+vars.shapes[i].osegs[k].a.z-z]; var v2 = [vars.shapes[i].x+vars.shapes[i].osegs[k].b.x-x, vars.shapes[i].y+vars.shapes[i].osegs[k].b.y-y, vars.shapes[i].z+vars.shapes[i].osegs[k].b.z-z]; d = Math.sqrt(v1[0]*v1[0]+v1[1]*v1[1]+v1[2]*v1[2]); v1[0] /= d; v1[1] /= d; v1[2] /= d; d = Math.sqrt(v2[0]*v2[0]+v2[1]*v2[1]+v2[2]*v2[2]); v2[0] /= d; v2[1] /= d; v2[2] /= d; a += Math.acos(v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]); } if(a>=Math.PI*2-.01){ for(var m=0;m<i;++m) vars.shapes[m].selected=0; vars.shapes[i].selected=1; vars.selected=i; } } for(var i=0;i<vars.pathSegs.length;++i){ vars.pathSegs[i].highlighted=0; } if(vars.selected != -1){ tracePath(vars.selected,vars); }
}
function tracePath(s,vars){ if(!s) return 1; var t1=vars.pathSegs[vars.shapes[s].pathed-1].a.index; var t2=tracePath(t1,vars); if(t2){ vars.pathSegs[vars.shapes[s].pathed-1].highlighted=1; return 1; } return 0;
}
function draw(vars){ vars.ctx.globalAlpha=1; vars.ctx.fillStyle="#000"; vars.ctx.fillRect(0, 0, vars.canvas.width, vars.canvas.height); var x,y,z,pt1,pt2; vars.ctx.globalAlpha=1; vars.ctx.fillStyle="#f0f"; for(var i=0;i<vars.shapes.length;++i){ if(vars.shapes[i].selected){ x=vars.shapes[i].x+vars.shapes[i].osegs[0].a.x; y=vars.shapes[i].y+vars.shapes[i].osegs[0].a.y; z=vars.shapes[i].z+vars.shapes[i].osegs[0].a.z; pt1=project3D(x,y,z,vars); if(pt1.d != -1){ vars.ctx.beginPath(); vars.ctx.moveTo(pt1.x,pt1.y); for(var j=0;j<vars.shapes[i].osegs.length;++j){ x=vars.shapes[i].x+vars.shapes[i].osegs[j].b.x; y=vars.shapes[i].y+vars.shapes[i].osegs[j].b.y; z=vars.shapes[i].z+vars.shapes[i].osegs[j].b.z; pt2=project3D(x,y,z,vars); vars.ctx.lineTo(pt2.x,pt2.y); } vars.ctx.fill(); } } } vars.ctx.globalAlpha=1; vars.ctx.strokeStyle="#0f8"; for(var i=0;i<vars.pathSegs.length;++i){ if(vars.pathSegs[i].highlighted){ x=vars.pathSegs[i].a.x; y=vars.pathSegs[i].a.y; z=vars.pathSegs[i].a.z; pt1=project3D(x,y,z,vars); if(pt1.d != -1){ x=vars.pathSegs[i].b.x; y=vars.pathSegs[i].b.y; z=vars.pathSegs[i].b.z; pt2=project3D(x,y,z,vars); if(pt2.d != -1){ vars.ctx.lineWidth=1+100/(1+pt1.d); vars.ctx.beginPath(); vars.ctx.moveTo(pt1.x,pt1.y); vars.ctx.lineTo(pt2.x,pt2.y); vars.ctx.stroke(); } } } } if(vars.selected!=-1){ x=vars.pathSegs[0].a.x; y=vars.pathSegs[0].a.y; z=vars.pathSegs[0].a.z; pt1=project3D(x,y,z,vars); if(pt1.d != -1){ x=vars.pathSegs[0].a.x+2; y=vars.pathSegs[0].a.y+2+(vars.sd==6?1:0); z=vars.pathSegs[0].a.z; pt2=project3D(x,y,z,vars); if(pt2.d != -1){ vars.ctx.lineWidth=1+50/(1+pt1.d); vars.ctx.beginPath(); vars.ctx.moveTo(pt1.x,pt1.y); vars.ctx.lineTo(pt2.x,pt2.y); vars.ctx.stroke(); } } } vars.ctx.strokeStyle="#f0f"; vars.ctx.globalAlpha=1; for(var i=0;i<vars.shapes.length;++i){ for(var j=0;j<vars.shapes[i].segs.length;++j){ x=vars.shapes[i].x+vars.shapes[i].segs[j].a.x; y=vars.shapes[i].y+vars.shapes[i].segs[j].a.y; z=vars.shapes[i].z+vars.shapes[i].segs[j].a.z; pt1=project3D(x,y,z,vars); if(pt1.d != -1){ x=vars.shapes[i].x+vars.shapes[i].segs[j].b.x; y=vars.shapes[i].y+vars.shapes[i].segs[j].b.y; z=vars.shapes[i].z+vars.shapes[i].segs[j].b.z; pt2=project3D(x,y,z,vars); vars.ctx.lineWidth=1+20/(1+pt1.d); vars.ctx.beginPath(); vars.ctx.moveTo(pt1.x,pt1.y); vars.ctx.lineTo(pt2.x,pt2.y); vars.ctx.stroke(); } } }
}
function createShape(x,y,z,sides){ var shape={},ls=1,x1,y1,z1,x2,y2,z2; shape.segs=[]; shape.osegs=[]; shape.x=x; shape.y=y; shape.z=z; shape.pathed=0; for(var i=0;i<sides;++i){ p=Math.PI*2/sides*i; x1=Math.sin(p)*ls; y1=Math.cos(p)*ls; z1=0; p=Math.PI*2/sides*(i+1); x2=Math.sin(p)*ls; y2=Math.cos(p)*ls; z2=0; shape.segs.push(new Seg(x1,y1,z1,x2,y2,z2)); shape.osegs.push(new Seg(x1,y1,z1,x2,y2,z2)); } return shape;
}
function loadMaze(vars){ vars.shapes=[]; var p,sd=6,ls,x,y,z,x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4,size=Math.floor(60*(1/sd)),spacing; vars.sd=sd; switch(sd){ case 4: spacing=0.70710678118654752440084436210485*2; break; case 6: spacing=0.86602540378443864676372317075294*2; break; } for(var m=size;m>0;--m){ ls=m*spacing; for(var j=0;j<sd;++j){ p=Math.PI*2/sd*j+Math.PI/sd; x1=Math.sin(p)*ls; y1=Math.cos(p)*ls; z1=0; p=Math.PI*2/sd*(j+1)+Math.PI/sd; x2=Math.sin(p)*ls; y2=Math.cos(p)*ls; z2=0; for(var k=0;k<m;++k){ x=x1+(x2-x1)/m*k; y=y1+(y2-y1)/m*k; z=z1+(z2-z1)/m*k; vars.shapes.push(createShape(x,y,z,sd)); } } } vars.shapes.push(createShape(0,0,0,sd)); var stepFound,d,t,t2=0,tries=0,subPathLength; vars.pathSegs=[]; ls=spacing; x1=vars.shapes[t2].x; y1=vars.shapes[t2].y; z1=vars.shapes[t2].z; vars.shapes[t2].pathed=0; do{ stepFound=0; for(var i=0;i<sd*2&&!stepFound;++i){ t=Math.floor(Math.random()*sd); p=Math.PI*2/sd*t+Math.PI/sd; x2=x1+Math.sin(p)*ls; y2=y1+Math.cos(p)*ls; z2=z1; for(var j=1;j<vars.shapes.length&&!stepFound;++j){ if(!vars.shapes[j].pathed){ x3=vars.shapes[j].x; y3=vars.shapes[j].y; z3=vars.shapes[j].z; d=Math.sqrt((x3-x2)*(x3-x2)+(y3-y2)*(y3-y2)); if(d<.001){ stepFound=1; subPathLength++; tries=0; vars.pathSegs.push(new Seg(x1,y1,z1,x3,y3,z3)); vars.pathSegs[vars.pathSegs.length-1].a.index=t2; vars.pathSegs[vars.pathSegs.length-1].b.index=j; vars.shapes[t2].segs[t].del=1; vars.shapes[j].segs[(t+sd/2)%sd].del=1; t2=j; x1=vars.shapes[t2].x; y1=vars.shapes[t2].y; z1=vars.shapes[t2].z; vars.shapes[t2].pathed=vars.pathSegs.length; } } } } if(subPathLength>12||tries>sd*2){ subPathLength=0; t2=vars.pathSegs[Math.ceil(Math.random()*(vars.pathSegs.length-1))].b.index; x1=vars.shapes[t2].x; y1=vars.shapes[t2].y; z1=vars.shapes[t2].z; } tries++; complete=1; for(var i=1;i<vars.shapes.length&&complete;++i){ if(!vars.shapes[i].pathed)complete=0; } }while(!complete); for(var i=0;i<vars.shapes.length;++i){ for(var j=vars.shapes[i].segs.length-1;j>=0;--j){ if(vars.shapes[i].segs[j].del) vars.shapes[i].segs.splice(j,1); } } vars.shapes[0].segs.splice(0,1);
}
function frame(vars) { if(vars === undefined){ var vars={}; vars.canvas = document.createElement("canvas"); document.body.appendChild(vars.canvas); vars.ctx = vars.canvas.getContext("2d"); vars.canvas.width = window.innerWidth; vars.canvas.height = window.innerHeight; window.addEventListener("resize", function(){ vars.canvas.width = window.innerWidth; vars.canvas.height = window.innerHeight; vars.cx=vars.canvas.width/2; vars.cy=vars.canvas.height/2; }, true); vars.canvas.addEventListener("mousemove", function(e){ var rect = vars.canvas.getBoundingClientRect(); vars.mx = Math.round((e.clientX-rect.left)/(rect.right-rect.left)*vars.canvas.width); vars.my = Math.round((e.clientY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height); }, true); vars.canvas.addEventListener("mousedown", function(e){ vars.mbutton=1; }, true); vars.canvas.addEventListener("mouseup", function(e){ vars.mbutton=0; }, true); vars.canvas.addEventListener("touchstart", function(e){ vars.mbutton=1; e.preventDefault(); var rect = vars.canvas.getBoundingClientRect(); vars.mx = Math.round((e.changedTouches[0].pageX-rect.left)/(rect.right-rect.left)*vars.canvas.width); vars.my = Math.round((e.changedTouches[0].pageY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height); }, true); vars.canvas.addEventListener("touchend", function(e){ vars.mbutton=0; }, true); vars.canvas.addEventListener("touchmove", function(e){ e.preventDefault(); var rect = vars.canvas.getBoundingClientRect(); vars.mx = Math.round((e.changedTouches[0].pageX-rect.left)/(rect.right-rect.left)*vars.canvas.width); vars.my = Math.round((e.changedTouches[0].pageY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height); }, true); vars.camX = 0; vars.camY = 0; vars.camZ = -40; vars.pitch = 0; vars.yaw = 0; vars.cx=vars.canvas.width/2; vars.cy=vars.canvas.height/2; vars.scale=600; vars.frameNo=0; vars.mx=0; vars.my=0; vars.selected=-1; loadMaze(vars); } vars.frameNo++; requestAnimationFrame(function() { frame(vars); }); process(vars); draw(vars);
}
frame();
Developer | Scott R McGann |
Username | cantelope |
Uploaded | November 11, 2022 |
Rating | 4.5 |
Size | 4,825 Kb |
Views | 14,168 |
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