Torii tame

Size
5,644 Kb
Views
12,144

How do I make an torii tame?

Some simple shapes. No webgl or external libs.. What is a torii tame? How do you make a torii tame? This script and codes were developed by Scott R McGann on 11 November 2022, Friday.

Torii tame Previews

Torii tame - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Tori tame</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <script src="js/index.js"></script>
</body>
</html>

Torii tame - Script Codes CSS Codes

html,body{	margin:0px;	width:100%;	height:100%;	overflow:hidden;
}
#canvas{	position:absolute;	width:100%;	height:100%;
}

Torii tame - Script Codes JS Codes

function project3D(x,y,z,vars){ var p,d; x-=vars.camX; y-=vars.camY; z-=vars.camZ; p=Math.atan2(x,z); d=Math.sqrt(x*x+z*z); x=Math.sin(p-vars.yaw)*d; z=Math.cos(p-vars.yaw)*d; p=Math.atan2(y,z); d=Math.sqrt(y*y+z*z); y=Math.sin(p-vars.pitch)*d; z=Math.cos(p-vars.pitch)*d; var rx1=-9; var ry1=1; var rx2=9; var ry2=1; var rx3=0; var ry3=0; var rx4=x; var ry4=z; var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1); var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc; var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc; if(!z)z=0.000000001; if(ua>0&&ua<1&&ub>0&&ub<1){ return { x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale, y:vars.cy+y/z*vars.scale, d:Math.sqrt(x*x+y*y+z*z) }; }else{ return { d:-1 }; }
}
function Vert(x,y,z){ this.x = x; this.y = y; this.z = z;
}
function Poly(verts){ this.verts = verts;
}
function elevation(x,y,z){ var dist = Math.sqrt(x*x+y*y+z*z); if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist); return 0.00000001;
}
function rgb(col){ col += 0.000001; var r = parseInt((0.15+Math.sin(col)*0.15)*256); var g = parseInt((0.15+Math.cos(col)*0.15)*256); var b = parseInt((0.15-Math.sin(col)*0.15)*256); return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
}
function rgb2(col){ col += 0.000001; var r = parseInt((0.5+Math.sin(col)*0.5)*256); return "#"+("0" + r.toString(16) ).slice (-2)+("0" + r.toString(16) ).slice (-2)+("0" + r.toString(16) ).slice (-2);
}
function process(vars){ var p,d,t; p = Math.atan2(vars.camX, vars.camZ); d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ); d -= Math.sin(vars.frameNo / 80) / 20; t = Math.sin(vars.frameNo / 200) / 105; vars.camX = Math.sin(p + t) * d; vars.camZ = Math.cos(p + t) * d; vars.camY = -Math.sin(vars.frameNo / 100) *20; vars.yaw = Math.PI + p + t; vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2; for(var i=1;i<vars.shapes.length;++i){ rotateShape(vars.shapes[i],0,0,0,0,.02*(i%2?-1:1),0); }
}
function sortFunction(a,b){ return b.dist-a.dist;
}
function rotateShape(shape,ox,oy,oz,pitch,yaw){ var p,d,x,y,z; x=shape.x-ox; y=shape.y-oy; z=shape.z-oz; d=Math.sqrt(y*y+z*z); p=Math.atan2(y,z); y=Math.sin(p+pitch)*d; z=Math.cos(p+pitch)*d; d=Math.sqrt(x*x+z*z); p=Math.atan2(x,z); x=Math.sin(p+yaw)*d; z=Math.cos(p+yaw)*d; shape.x=x+ox; shape.y=y+oy; shape.z=z+oz; for(var i=0;i<shape.polys.length;++i){ for(var j=0;j<shape.polys[i].verts.length;++j){ x=shape.polys[i].verts[j].x; y=shape.polys[i].verts[j].y; z=shape.polys[i].verts[j].z; d=Math.sqrt(y*y+z*z); p=Math.atan2(y,z); y=Math.sin(p+pitch)*d; z=Math.cos(p+pitch)*d; d=Math.sqrt(x*x+z*z); p=Math.atan2(x,z); x=Math.sin(p+yaw)*d; z=Math.cos(p+yaw)*d; shape.polys[i].verts[j].x=x; shape.polys[i].verts[j].y=y; shape.polys[i].verts[j].z=z; } }
}
function drawFloor(vars){ vars.seed=0; var x,y,z,point,size; vars.ctx.globalAlpha=.1; for(var i=0;i<vars.floorTiles.length;++i){ x=vars.floorTiles[i].x; y=vars.floorTiles[i].y; z=vars.floorTiles[i].z; point=project3D(x,y,z,vars); if(point.d != -1){ size=30000/(1+point.d); if(point.x>-size && point.x < vars.canvas.width+size && point.y>-size && point.y < vars.canvas.height+size){ vars.ctx.fillStyle=rgb2(Math.PI/2+vars.floorTiles[i].p2+Math.PI/2); vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size); } } }
}
function draw(vars){ vars.ctx.globalAlpha=.25; vars.ctx.fillStyle="#000"; vars.ctx.fillRect(0, 0, vars.canvas.width, vars.canvas.height); drawFloor(vars); var pt,x,y,z,polys=[]; for(var i=0;i<vars.shapes.length;++i){ for(var j=0;j<vars.shapes[i].polys.length;++j){ x=vars.shapes[i].x+vars.shapes[i].polys[j].verts[0].x; y=vars.shapes[i].y+vars.shapes[i].polys[j].verts[0].y; z=vars.shapes[i].z+vars.shapes[i].polys[j].verts[0].z; pt = project3D(x,y,z,vars); if(pt.d != -1){ poly={}; poly.verts=Array(vars.shapes[i].polys[j].verts.length); poly.dist=pt.d; poly.color=Math.PI*2/vars.shapes.length*i; poly.verts[0]={}; poly.verts[0].x=pt.x; poly.verts[0].y=pt.y; for(var k=1;k<poly.verts.length;++k){ x=vars.shapes[i].x+vars.shapes[i].polys[j].verts[k].x; y=vars.shapes[i].y+vars.shapes[i].polys[j].verts[k].y; z=vars.shapes[i].z+vars.shapes[i].polys[j].verts[k].z; pt = project3D(x,y,z,vars); poly.dist+=pt.d; poly.verts[k]={}; poly.verts[k].x=pt.x; poly.verts[k].y=pt.y; } polys.push(poly); } } } polys.sort(sortFunction); for(var i=0;i<polys.length;++i){ x=polys[i].verts[0].x; y=polys[i].verts[0].y; vars.ctx.lineWidth=150/(1+polys[i].dist); vars.ctx.beginPath(); vars.ctx.moveTo(x,y); for(var j=1;j<polys[i].verts.length;++j){ x=polys[i].verts[j].x; y=polys[i].verts[j].y; vars.ctx.lineTo(x,y); } vars.ctx.fillStyle=rgb(polys[i].color+1); vars.ctx.globalAlpha=.75; vars.ctx.fill(); vars.ctx.strokeStyle="#fff"; vars.ctx.globalAlpha=.5; vars.ctx.stroke(); }
}
function Torus(x,y,z,radius1,radius2,stacks,slices,pitch,yaw){ var shape={},x,y,z,p,x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4,p1,p2,d; shape.x=x; shape.y=y; shape.z=z; shape.polys=[]; for(var j=0;j<slices;++j){ for(var i=0;i<stacks;++i){ p1=Math.PI*2/stacks*i; x1=radius2+Math.sin(p1)*radius1; y1=Math.cos(p1)*radius1; z1=0; d=Math.sqrt(x1*x1); p2=Math.PI*2/slices*j; p1=Math.atan2(x1,z1)+p2; x1=Math.sin(p1)*d; z1=Math.cos(p1)*d; p1=Math.PI*2/stacks*(i+1); x2=radius2+Math.sin(p1)*radius1; y2=Math.cos(p1)*radius1; z2=0; d=Math.sqrt(x2*x2); p2=Math.PI*2/slices*j; p1=Math.atan2(x2,z2)+p2; x2=Math.sin(p1)*d; z2=Math.cos(p1)*d; p1=Math.PI*2/stacks*(i+1); x3=radius2+Math.sin(p1)*radius1; y3=Math.cos(p1)*radius1; z3=0; d=Math.sqrt(x3*x3); p2=Math.PI*2/slices*(j+1); p1=Math.atan2(x3,z3)+p2; x3=Math.sin(p1)*d; z3=Math.cos(p1)*d; p1=Math.PI*2/stacks*i; x4=radius2+Math.sin(p1)*radius1; y4=Math.cos(p1)*radius1; z4=0; d=Math.sqrt(x4*x4); p2=Math.PI*2/slices*(j+1); p1=Math.atan2(x4,z4)+p2; x4=Math.sin(p1)*d; z4=Math.cos(p1)*d; shape.polys.push(new Poly([new Vert(x1,y1,z1),new Vert(x2,y2,z2),new Vert(x3,y3,z3),new Vert(x4,y4,z4)])); } } for(var i=0;i<shape.polys.length;++i){ for(var j=0;j<shape.polys[i].verts.length;++j){ x=shape.polys[i].verts[j].x; y=shape.polys[i].verts[j].y; z=shape.polys[i].verts[j].z; d=Math.sqrt(y*y+z*z); p=Math.atan2(y,z); y=Math.sin(p+pitch)*d; z=Math.cos(p+pitch)*d; d=Math.sqrt(x*x+z*z); p=Math.atan2(x,z); x=Math.sin(p+yaw)*d; z=Math.cos(p+yaw)*d; shape.polys[i].verts[j].x=x; shape.polys[i].verts[j].y=y; shape.polys[i].verts[j].z=z; } } return shape;
}
function mobileCheck() { var check = false; (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4))) check = true;})(navigator.userAgent||navigator.vendor||window.opera); return check;
}
function loadScene(vars){ vars.shapes=[]; var x=0; var y=0; var z=0; var rad1=2; var rad2=10; var stacks=8; var slices=20; var pitch=0; var yaw=0; vars.shapes.push(Torus(x,y,z,rad1,rad2,stacks,slices,pitch,yaw)); var sd=3,p; for(var i=0;i<sd;++i){ p=Math.PI*2/sd*i; x=Math.sin(p)*rad2; z=Math.cos(p)*rad2; pitch=Math.PI/2; yaw=p+Math.PI/2; rad1b=1; rad2b=3.5*(i+1); stacks=6; slices=8*(i+1); vars.shapes.push(Torus(x,y,z,rad1b,rad2b,stacks,slices,pitch,yaw)); }
}
function loadFloor(vars){ var p1,p2,d=100; vars.floorTiles=[]; for(var i=0;i<3500;++i){ vert={}; vert.p1=Math.PI*2*Math.random(); vert.p2=Math.PI*Math.random(); vert.x=Math.sin(vert.p1)*Math.sin(vert.p2)*d; vert.z=Math.cos(vert.p1)*Math.sin(vert.p2)*d; vert.y=Math.cos(vert.p2)*d; vars.floorTiles.push(vert); }
}
function frame(vars) { if(vars === undefined){ var vars={}; vars.canvas=document.createElement("canvas"); document.body.appendChild(vars.canvas); vars.ctx = vars.canvas.getContext("2d"); vars.canvas.width = document.body.clientWidth; vars.canvas.height = document.body.clientHeight; window.addEventListener("resize", function(){ vars.canvas.width = document.body.clientWidth; vars.canvas.height = document.body.clientHeight; vars.cx=vars.canvas.width/2; vars.cy=vars.canvas.height/2; }, true); vars.canvas.oncontextmenu = function (e) { e.preventDefault(); }; vars.canvas.addEventListener("mousemove", function(e){ var rect = vars.canvas.getBoundingClientRect(); vars.mx = Math.round((e.clientX-rect.left)/(rect.right-rect.left)*vars.canvas.width); vars.my = Math.round((e.clientY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height); }, true); vars.canvas.addEventListener("mousedown", function(e){ switch(e.which){ case 1: vars.leftButton=1; break; case 3: vars.rightButton=1; break; } }, true); vars.canvas.addEventListener("mouseup", function(e){ switch(e.which){ case 1: vars.leftButton=0; break; case 3: vars.rightButton=0; break; } }, true); vars.canvas.addEventListener("mousewheel", function(e){ var e = window.event || e; // old IE support vars.wheelDelta = Math.max(-1, Math.min(1, (e.wheelDelta/120 || -e.detail))); }, true); vars.canvas.addEventListener("touchstart", function(e){ vars.leftButton=1; e.preventDefault(); var rect = vars.canvas.getBoundingClientRect(); vars.omx=vars.mx; vars.omy=vars.my; vars.mx = Math.round((e.changedTouches[0].pageX-rect.left)/(rect.right-rect.left)*vars.canvas.width); vars.my = Math.round((e.changedTouches[0].pageY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height); }, true); vars.canvas.addEventListener("touchend", function(e){ vars.leftButton=0; }, true); vars.canvas.addEventListener("touchmove", function(e){ e.preventDefault(); var rect = vars.canvas.getBoundingClientRect(); vars.mx = Math.round((e.changedTouches[0].pageX-rect.left)/(rect.right-rect.left)*vars.canvas.width); vars.my = Math.round((e.changedTouches[0].pageY-rect.top)/(rect.bottom-rect.top)*vars.canvas.height); }, true); vars.frameNo=0; vars.camX = 0; vars.camY = 0; vars.camZ = -30; vars.pitch = 0; vars.yaw = 0; vars.cx=vars.canvas.width/2; vars.cy=vars.canvas.height/2; vars.scale=700; vars.seed=0; vars.mobile=mobileCheck(); loadScene(vars); loadFloor(vars); } vars.frameNo++; requestAnimationFrame(function() { frame(vars); }); process(vars); draw(vars);
}
frame();
Torii tame - Script Codes
Torii tame - Script Codes
Home Page Home
Developer Scott R McGann
Username cantelope
Uploaded November 11, 2022
Rating 4
Size 5,644 Kb
Views 12,144
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Scott R McGann (cantelope) Script Codes
Name
3D layers
Snow
Road2
Background
Torii
Circle
Flight
Js1k6
Dimples
Formations
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