Dimples
How do I make an dimples?
What is a dimples? How do you make a dimples? This script and codes were developed by Scott R McGann on 11 November 2022, Friday.
Dimples - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>dimples</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <canvas id=c></canvas> <script src="js/index.js"></script>
</body>
</html>
Dimples - Script Codes CSS Codes
body{ margin:0; overflow:hidden; background:#000;
}
#c{ width:100%; height:100vh;
}
Dimples - Script Codes JS Codes
var {atan2,sqrt,sin,cos,PI,acos} = Math;
project3D=(x,y,z,vars)=>{ x-=vars.camX,y-=vars.camY,z-=vars.camZ; p=atan2(x,z),d=sqrt(z*z+x*x),x=sin(p-vars.yaw)*d,z=cos(p-vars.yaw)*d; p=atan2(y,z),d=sqrt(y*y+z*z),y=sin(p-vars.pitch)*d,z=cos(p-vars.pitch)*d; n=-9,b=1,l=9,d=1,e=0,f=0,g=x,h=z,k=(h-f)*(l-n)-(g-e)*(d-b),m=((g-e)*(b-f)-(h-f)*(n-e))/k; return {x:vars.cx+(n+m*(l-n))*vars.scale,y:vars.cy+y/z*vars.scale,d:sqrt(x*x+y*y+z*z)};
}
elevation=(x,y,z)=>{ return acos(z / sqrt(x*x+y*y+z*z));
}
function subdivide(shape,subdivisions){ var t=shape.segs.length; for(var i=0;i<t;++i){ var x1=shape.segs[i].a.x; var y1=shape.segs[i].a.y; var z1=shape.segs[i].a.z; var x2=(shape.segs[i].b.x-x1)/subdivisions; var y2=(shape.segs[i].b.y-y1)/subdivisions; var z2=(shape.segs[i].b.z-z1)/subdivisions; shape.segs[i].b.x=x1+x2; shape.segs[i].b.y=y1+y2; shape.segs[i].b.z=z1+z2; var x3=x2; var y3=y2; var z3=z2; for(var k=0;k<subdivisions-1;++k){ shape.segs.push(new Seg(x1+x2,y1+y2,z1+z2,x1+x2+x3,y1+y2+y3,z1+z2+z3)); x2+=x3; y2+=y3; z2+=z3; } }
}
function Vert(x,y,z){ this.x = x; this.y = y; this.z = z;
}
function Seg(x1,y1,z1,x2,y2,z2){ this.a = new Vert(x1,y1,z1); this.b = new Vert(x2,y2,z2); this.dist=0;
}
function Polygon(){ this.verts=new Array(); this.dist=0;
}
function process(vars){ p = atan2(vars.camX, vars.camZ); d = sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ); d -= sin(vars.frameNo / 80) / 120; t = sin(vars.frameNo / 200) / 100; vars.camX = sin(p + t) * d; vars.camZ = cos(p + t) * d; vars.camY -= cos(vars.frameNo / 160) / 80; vars.yaw = PI + p + t; vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - PI / 2;
}
function draw(vars){ vars.ctx.globalAlpha=1; vars.ctx.fillStyle="#012"; vars.ctx.fillRect(0, 0, vars.canvas.width, vars.canvas.height); var x1,y1,z1,x2,y2,z2,point1,point2; for(var i=0;i<vars.shapes.length;++i){ for(var j=0;j<vars.shapes[i].polys.length;++j){ if(i%2){ vars.ctx.globalAlpha=.75; vars.ctx.fillStyle="#fff"; x=vars.shapes[i].x+vars.shapes[i].polys[j].cx; y=vars.shapes[i].y+vars.shapes[i].polys[j].cy; z=vars.shapes[i].z+vars.shapes[i].polys[j].cz; point1=project3D(x,y,z,vars); if(point1.d != -1){ var s=15/(1+point1.d); vars.ctx.fillRect(point1.x-s/2,point1.y-s/2,s,s); } }else{ vars.ctx.globalAlpha=.1; for(var k=0;k<vars.shapes[i].polys[j].segs.length;++k){ x=vars.shapes[i].x+vars.shapes[i].polys[j].segs[k].a.x; y=vars.shapes[i].y+vars.shapes[i].polys[j].segs[k].a.y; z=vars.shapes[i].z+vars.shapes[i].polys[j].segs[k].a.z; point1=project3D(x,y,z,vars); if(point1.d != -1){ vars.shapes[i].polys[j].segs[k].dist=point1.d; x=vars.shapes[i].x+vars.shapes[i].polys[j].segs[k].b.x; y=vars.shapes[i].y+vars.shapes[i].polys[j].segs[k].b.y; z=vars.shapes[i].z+vars.shapes[i].polys[j].segs[k].b.z; point2=project3D(x,y,z,vars); if(point2.d != -1){ vars.ctx.strokeStyle="#0f8"; vars.ctx.lineWidth=15/(1+point1.d); vars.ctx.beginPath(); vars.ctx.moveTo(point1.x,point1.y); vars.ctx.lineTo(point2.x,point2.y); vars.ctx.stroke(); } } } } } }
}
function pushVert(p1,p2,dist,poly){ x=sin(p1)*sin(p2)*dist; z=cos(p1)*sin(p2)*dist; y=cos(p2)*dist; poly.verts.push(new Vert(x,y,z));
}
function expandShape(shape,convexity){ for(j=0;j<shape.polys.length;++j){ x=shape.polys[j].cx; y=shape.polys[j].cy; z=shape.polys[j].cz; console.log(z); d=sqrt(x*x+y*y+z*z); p1=atan2(x,y); p2=elevation(x,y,z); d2=d+(1-d)*convexity; shape.polys[j].cx=sin(p1)*sin(p2)*d2; shape.polys[j].cy=cos(p1)*sin(p2)*d2; shape.polys[j].cz=cos(p2)*d2; for(k=0;k<shape.polys[j].verts.length;++k){ x=shape.polys[j].verts[k].x; y=shape.polys[j].verts[k].y; z=shape.polys[j].verts[k].z; d=sqrt(x*x+y*y+z*z); p1=atan2(x,y); p2=elevation(x,y,z); d2=d+(1-d)*convexity; shape.polys[j].verts[k].x=sin(p1)*sin(p2)*d2; shape.polys[j].verts[k].y=cos(p1)*sin(p2)*d2; shape.polys[j].verts[k].z=cos(p2)*d2; } } return shape;
}
function segmentize(source){ var polys=[],x1,y1,z1,x2,y2,z2; for(var i=0;i<source.length;++i){ var poly={}; poly.segs=[]; for(var j=0;j<source[i].verts.length;++j){ x1=source[i].verts[j].x; y1=source[i].verts[j].y; z1=source[i].verts[j].z; if(j<source[i].verts.length-1){ x2=source[i].verts[j+1].x; y2=source[i].verts[j+1].y; z2=source[i].verts[j+1].z; }else{ x2=source[i].verts[0].x; y2=source[i].verts[0].y; z2=source[i].verts[0].z; } poly.segs.push(new Seg(x1,y1,z1,x2,y2,z2)); } polys.push(poly); } return polys;
}
function Shape(x,y,z){ this.polys=[]; this.x=x, this.y=y, this.z=z;
}
function Icosahedron(x,y,z){ var size=1, phi = 1.61803398875; this.polys=[]; this.x=x, this.y=y, this.z=z, this.dist=0; x1=-phi, y1=-1, z1=0, x2=phi, y2=-1, z2=0, x3=phi, y3=1, z3=0, x4=-phi, y4=1, z4=0, y5=-phi, z5=-1, x5=0, y6=phi, z6=-1, x6=0, y7=phi, z7=1, x7=0, y8=-phi, z8=1, x8=0, z9=-phi, x9=-1, y9=0, z10=phi, x10=-1, y10=0, z11=phi, x11=1, y11=0, z12=-phi, x12=1, y12=0; p={}; p.verts=[]; p.verts.push(new Vert(x1,y1,z1)); p.verts.push(new Vert(x5,y5,z5)); p.verts.push(new Vert(x8,y8,z8)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x2,y2,z2)); p.verts.push(new Vert(x5,y5,z5)); p.verts.push(new Vert(x8,y8,z8)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x3,y3,z3)); p.verts.push(new Vert(x6,y6,z6)); p.verts.push(new Vert(x7,y7,z7)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x4,y4,z4)); p.verts.push(new Vert(x6,y6,z6)); p.verts.push(new Vert(x7,y7,z7)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x9,y9,z9)); p.verts.push(new Vert(x12,y12,z12)); p.verts.push(new Vert(x5,y5,z5)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x9,y9,z9)); p.verts.push(new Vert(x12,y12,z12)); p.verts.push(new Vert(x6,y6,z6)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x10,y10,z10)); p.verts.push(new Vert(x11,y11,z11)); p.verts.push(new Vert(x7,y7,z7)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x10,y10,z10)); p.verts.push(new Vert(x11,y11,z11)); p.verts.push(new Vert(x8,y8,z8)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x1,y1,z1)); p.verts.push(new Vert(x9,y9,z9)); p.verts.push(new Vert(x4,y4,z4)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x1,y1,z1)); p.verts.push(new Vert(x10,y10,z10)); p.verts.push(new Vert(x4,y4,z4)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x2,y2,z2)); p.verts.push(new Vert(x11,y11,z11)); p.verts.push(new Vert(x3,y3,z3)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x2,y2,z2)); p.verts.push(new Vert(x12,y12,z12)); p.verts.push(new Vert(x3,y3,z3)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x2,y2,z2)); p.verts.push(new Vert(x11,y11,z11)); p.verts.push(new Vert(x8,y8,z8)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x2,y2,z2)); p.verts.push(new Vert(x12,y12,z12)); p.verts.push(new Vert(x5,y5,z5)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x1,y1,z1)); p.verts.push(new Vert(x10,y10,z10)); p.verts.push(new Vert(x8,y8,z8)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x1,y1,z1)); p.verts.push(new Vert(x9,y9,z9)); p.verts.push(new Vert(x5,y5,z5)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x4,y4,z4)); p.verts.push(new Vert(x9,y9,z9)); p.verts.push(new Vert(x6,y6,z6)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x3,y3,z3)); p.verts.push(new Vert(x12,y12,z12)); p.verts.push(new Vert(x6,y6,z6)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x4,y4,z4)); p.verts.push(new Vert(x10,y10,z10)); p.verts.push(new Vert(x7,y7,z7)); this.polys.push(p); p={}; p.verts=[]; p.verts.push(new Vert(x3,y3,z3)); p.verts.push(new Vert(x11,y11,z11)); p.verts.push(new Vert(x7,y7,z7)); this.polys.push(p);
}
function subdivide(shape,subdivisions){ for(var j=0;j<subdivisions;++j){ newShape=new Shape(shape.x,shape.y,shape.z); for(var k=0;k<shape.polys.length;++k){ x1=(shape.polys[k].verts[1].x+shape.polys[k].verts[0].x)/2; y1=(shape.polys[k].verts[1].y+shape.polys[k].verts[0].y)/2; z1=(shape.polys[k].verts[1].z+shape.polys[k].verts[0].z)/2; x2=(shape.polys[k].verts[2].x+shape.polys[k].verts[1].x)/2; y2=(shape.polys[k].verts[2].y+shape.polys[k].verts[1].y)/2; z2=(shape.polys[k].verts[2].z+shape.polys[k].verts[1].z)/2; x3=(shape.polys[k].verts[0].x+shape.polys[k].verts[2].x)/2; y3=(shape.polys[k].verts[0].y+shape.polys[k].verts[2].y)/2; z3=(shape.polys[k].verts[0].z+shape.polys[k].verts[2].z)/2; p=new Polygon(); p.verts.push(new Vert(shape.polys[k].verts[0].x,shape.polys[k].verts[0].y,shape.polys[k].verts[0].z)); p.verts.push(new Vert(x1,y1,z1)); p.verts.push(new Vert(x3,y3,z3)); p.cx=(p.verts[0].x+p.verts[1].x+p.verts[2].x)/3; p.cy=(p.verts[0].y+p.verts[1].y+p.verts[2].y)/3; p.cz=(p.verts[0].z+p.verts[1].z+p.verts[2].z)/3; newShape.polys.push(p); p=new Polygon(); p.verts.push(new Vert(x1,y1,z1)); p.verts.push(new Vert(shape.polys[k].verts[1].x,shape.polys[k].verts[1].y,shape.polys[k].verts[1].z)); p.verts.push(new Vert(x2,y2,z2)); p.cx=(p.verts[0].x+p.verts[1].x+p.verts[2].x)/3; p.cy=(p.verts[0].y+p.verts[1].y+p.verts[2].y)/3; p.cz=(p.verts[0].z+p.verts[1].z+p.verts[2].z)/3; newShape.polys.push(p); p=new Polygon(); p.verts.push(new Vert(x3,y3,z3)); p.verts.push(new Vert(x2,y2,z2)); p.verts.push(new Vert(shape.polys[k].verts[2].x,shape.polys[k].verts[2].y,shape.polys[k].verts[2].z)); p.cx=(p.verts[0].x+p.verts[1].x+p.verts[2].x)/3; p.cy=(p.verts[0].y+p.verts[1].y+p.verts[2].y)/3; p.cz=(p.verts[0].z+p.verts[1].z+p.verts[2].z)/3; newShape.polys.push(p); p=new Polygon(); p.verts.push(new Vert(x3,y3,z3)); p.verts.push(new Vert(x1,y1,z1)); p.verts.push(new Vert(x2,y2,z2)); p.cx=(p.verts[0].x+p.verts[1].x+p.verts[2].x)/3; p.cy=(p.verts[0].y+p.verts[1].y+p.verts[2].y)/3; p.cz=(p.verts[0].z+p.verts[1].z+p.verts[2].z)/3; newShape.polys.push(p); } shape=newShape; } return shape;
}
function loadScene(vars){ var x,y,z,x1,y1,z1,x2,y2,z2,x3,y3,z3; vars.shapes=[]; for(var i=0;i<3;++i){ var p=PI*2/3*i; x=sin(p)*1.5; y=0 z=cos(p)*1.5; shape=new Icosahedron(x,y,z); shape=subdivide(shape,i); shape=expandShape(shape,1) shape.polys=segmentize(shape.polys); vars.shapes.push(shape); shape=new Icosahedron(x,y,z); shape=subdivide(shape,i); shape=expandShape(shape,1); shape=subdivide(shape,1); vars.shapes.push(shape); }
}
function frame(vars) { if(vars === undefined){ var vars={}; vars.canvas = c; vars.ctx = vars.canvas.getContext("2d"); vars.canvas.width = document.body.clientWidth; vars.canvas.height = document.body.clientHeight; window.addEventListener("resize", function(){ vars.canvas.width = document.body.clientWidth; vars.canvas.height = document.body.clientHeight; vars.cx=vars.canvas.width/2; vars.cy=vars.canvas.height/2; }, true); vars.frameNo=0; vars.rFrameNo=0; vars.camX = 0; vars.camY = 0; vars.camZ = -5; vars.yaw=0; vars.pitch=0; vars.mx=0; vars.my=0; vars.omx=vars.mx; vars.omy=vars.my; vars.cx=vars.canvas.width/2; vars.cy=vars.canvas.height/2; vars.scale=800; vars.floor=2.5; loadScene(vars); } vars.frameNo++; requestAnimationFrame(function() { frame(vars); }); process(vars); draw(vars);
}
frame();
![Dimples - Script Codes](http://shots.codepen.io/cantelope/pen/KqqvMO-512.jpg)
Developer | Scott R McGann |
Username | cantelope |
Uploaded | November 11, 2022 |
Rating | 4.5 |
Size | 4,013 Kb |
Views | 18,216 |
Find the perfect freelance services for your business! Fiverr's mission is to change how the world works together. Fiverr connects businesses with freelancers offering digital services in 500+ categories. Find Developer!
Name | Size |
Jiggleballs | 2,571 Kb |
Snow | 3,204 Kb |
A Pen by Scott R McGann | 3,504 Kb |
Flight | 5,351 Kb |
Pulse | 3,954 Kb |
WebGL Colors | 3,008 Kb |
Circle | 1,712 Kb |
Turtles Advanced | 4,040 Kb |
Recursive Trees | 3,297 Kb |
Road | 3,359 Kb |
Jasper is the AI Content Generator that helps you and your team break through creative blocks to create amazing, original content 10X faster. Discover all the ways the Jasper AI Content Platform can help streamline your creative workflows. Start For Free!
Name | Username | Size |
Simple Accordion | Wearebold | 3,683 Kb |
Playing with transition timing | Mattgrosswork | 1,993 Kb |
Static Image to Video Block | Grayghostvisuals | 4,864 Kb |
Zip Button test | Lje7462 | 1,932 Kb |
Easing | GreenSock | 2,043 Kb |
Flat buttons for Eliassen.com | Kdooley89 | 1,737 Kb |
Glitchy Text Effect | Kescoe | 2,208 Kb |
Twitch | SarahDunlap | 2,937 Kb |
Portfolio Landing Page | FDfranklin | 3,585 Kb |
A Pen by Alexandru Pora | Axpro | 1,615 Kb |
Surf anonymously, prevent hackers from acquiring your IP address, send anonymous email, and encrypt your Internet connection. High speed, ultra secure, and easy to use. Instant setup. Hide Your IP Now!