Minecraft map generator

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How do I make an minecraft map generator?

Minecraft renderer using simplex noise algorithm to generate random map and fake shadow and fog for atmospheric environment.. What is a minecraft map generator? How do you make a minecraft map generator? This script and codes were developed by Endre Simo on 25 November 2022, Friday.

Minecraft map generator Previews

Minecraft map generator - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Minecraft map generator</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <span id="arrow"></span>
<header> <h1>Simplex Noise based <br/> Minecraft map generator (v2) </h1> <!-- Description about the experiment--> <div class="description"> <section id="about"> <p id accesskey="a" class="about"> <p>Further exploration of my earlier <a href="http://www.esimov.com/experiments/javascript/minecraft/">experiment</a> based on Notch <a href="http://jsfiddle.net/uzMPU/">Minecraft renderer </a> this time using simplex noise algorithm to generate random map and fake shadow and fog for atmospheric environment.</p> <p>You can find the Javascript port of simplex noise algorithm on my gist repo: <a target="_blank" href="https://gist.github.com/esimov/9be66c7c9d02cf6fc1cb">https://gist.github.com/esimov/9be66c7c9d02cf6fc1cb</a>.</p> </p> <span class="first-line">Press and hold the mouse to explore or <br/></span> <span class="second-line">play with values to generate new Minecraft land</span> </section> </div> <div id="gui"></div>
</header>
<div class="wrapper"> <div class="context"></div>
</div> <script src='https://cdn.rawgit.com/esimov/simplexnoise.js/master/src/SimplexNoise.js'></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js'></script> <script src="js/index.js"></script>
</body>
</html>

Minecraft map generator - Script Codes CSS Codes

@import url(https://fonts.googleapis.com/css?family=Open+Sans:400,300italic,300,400italic,600);
html, body { width: 100%; height: 100%; overflow: hidden; background: #111; margin: 0; padding: 0; -webkit-user-select: none; -moz-user-select: none; -khtml-user-select: none; user-select: none; font-family: 'Open Sans', sans-serif;
}
/*******************************
* HEADER *
********************************/
header { position: absolute; background: rgba(14, 14, 14, 0.9); z-index:9; height: 100%; width: 400px; right: -440px; padding: 0 20px; overflow: hidden; font-size: 16px; color: #fff; text-shadow: 1px 1px 1px #333; text-decoration: none; display: inline-block; box-shadow: 0px 2px 8px rgba(0, 0, 0, 0.80); -moz-box-shadow: 0px 2px 8px rgba(0, 0, 0, 0.80); -webkit-box-shadow: 0px 2px 8px rgba(0, 0, 0, 0.80); -webkit-transition: all .20s ease-in-out; -moz-transitoon: all .20s ease-in-out; -o-transition: all .20s ease-in-out; transition: all .20s ease-in-out;
}
header #gui { position: relative; clear: both; margin-top: 14px;
}
header #perlin-map { position: relative; clear: both; margin-top: 40px; width: 128px;
}
#arrow { position: absolute; right: 10px; top: 0; float: left; font-size: 50px; font-weight: 200; color: #adff2f; z-index: 99; cursor: pointer; -webkit-transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; -moz-transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; -o-transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; -ms-transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; -webkit-transform:rotate(0deg); -moz-transform:rotate(0deg); -o-transform:rotate(0deg); -ms-transform:rotate(0deg); transform: rotate(0deg);
}
#arrow.animate { -webkit-transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; -moz-transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; -o-transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; -ms-transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; transition: all 0.9s cubic-bezier(0.165, 0.84, 0.44, 1) 0s; -webkit-transform:rotate(135deg); -moz-transform:rotate(135deg); -o-transform:rotate(135deg); -ms-transform:rotate(135deg); transform: rotate(135deg);
}
#arrow:before { content: "\2b";
}
.header-open #label { color: #fff;
}
header #wrap { position: absolute; width: 100%; height: 100%; opacity: 0.4; z-index: -10;
}
header h1 { cursor: default; font-weight: 200; font-size: 20px; width: 100%; float: left; text-transform: uppercase; vertical-align: middle;
}
/*******************************
* Header description
********************************/
header .description { text-align: justify; color: #dcdcdc; font-size: 13px; font-weight: 300; font-family: "Open Sans", sans-serif;
}
span[article] { font-style: italic;
}
header h2 { text-transform: uppercase; font-size: 10pt; margin-top: 14px; margin-left: 20px; color: #fff;
}
header .first-line { margin: 0 auto; text-align: center; color: #dcdcdc; font-size: 14px; font-weight: 200;
}
header .first-line:before { content: url('http://www.esimov.com/experiments/javascript/minecraft_v2/css/images/rotate.png/'); position: relative; opacity: 1; left:0; top: 14px; margin-right: 8px;
}
header .second-line { padding-left: 42px;
}
/*******************************
* Header animation
********************************/
header.animate { right: 0;
}
header.animate .horizontal-line { margin-right: -40px; opacity: 1;
}
header.animate .header-open { opacity: 0;
}
a { text-decoration: none; color: #adff2f;
}
/*******************************
* Main display
********************************/
div#main { position:relative!important; display: block!important; width: 900px!important; height: 600px!important; width: 100%; margin: 0 auto; border: 1px solid #222; -webkit-border-radius: 2px; -moz-border-radius: 2px; -ms-border-radius: 2px; -o-border-radius: 2px; border-radius: 2px; -webkit-box-shadow: 0px 2px 17px rgba(0,0,0,.80), inset 0 0 15px 15px rgba(5,5,5,.2); -moz-box-shadow: 0px 2px 17px rgba(0,0,0,.80), inset 0 0 15px 15px rgba(5,5,5,.2); box-shadow: 0px 2px 17px rgba(0,0,0,.80), inset 0 0 15px 15px rgba(5,5,5,.2);
}
div.context { position: absolute; width: 896px; height: 620px; left: 50%; margin-left: -448px; top: 50%; margin-top: -310px; border: 1px solid #222; -webkit-border-radius: 2px; -moz-border-radius: 2px; -ms-border-radius: 2px; -o-border-radius: 2px; border-radius: 2px; -webkit-box-shadow: 0px 2px 17px rgba(0,0,0,.80), inset 0 0 15px 15px rgba(5,5,5,.2); -moz-box-shadow: 0px 2px 17px rgba(0,0,0,.80), inset 0 0 15px 15px rgba(5,5,5,.2); box-shadow: 0px 2px 17px rgba(0,0,0,.80), inset 0 0 15px 15px rgba(5,5,5,.2);
}
.context #canvas { position: relative; left: 10px; top: 10px;
}
.no-canvas { color: #999999; font-size: 24px; text-align: center; margin-top: 150px;
}

Minecraft map generator - Script Codes JS Codes

// panel action
window.onload = function() { var toggleMouseDown = true; var toggleTimer = -1; var headerArrow = document.querySelector('#arrow'); var header = document.getElementsByTagName('header')[0]; document.addEventListener('click', onMouseClick, false); document.addEventListener('mousedown', onMouseDown, false); function onMouseClick(e) { e.stopPropagation(); toggleMouseDown = true; if (e.target === headerArrow && toggleMouseDown) { if (header.className === '') { clearTimeout(toggleTimer); toggleMouseDown = false; toggleTimer = setTimeout(function() { header.setAttribute('class', 'animate'); headerArrow.setAttribute('class', 'animate'); }, 1000/60); } else if (header.className === 'animate') { clearTimeout(toggleTimer); toggleTimer = setTimeout(function() { header.setAttribute('class', ''); headerArrow.setAttribute('class', ''); }, 1000/60); } } } function onMouseDown(e) { e.stopPropagation(); removeEventListener('click', onMouseClick, false); if (e.target !== headerArrow && !toggleMouseDown) { toggleMouseDown = true; clearTimeout(toggleTimer); header.setAttribute('class', 'animate'); headerArrow.setAttribute('class', 'animate'); } }
};
// Request animation frame
(function() { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); };
}());
var simplex = new NOISE.Simplex();
simplex.init();
simplex.noiseDetail(4, 2);
var canvas = document.createElement('canvas');
canvas.setAttribute('width', '384');
canvas.setAttribute('height', '256');
canvas.setAttribute('id', 'canvas');
var canvasWidth = canvas.width = canvas.getAttribute('width');
var canvasHeight = canvas.height = canvas.getAttribute('height');
var mainContext = document.getElementsByClassName('context')[0];
canvas.style.width = mainContext.offsetWidth - 20 + 'px';
canvas.style.height = mainContext.offsetHeight - 20 + 'px';
mainContext.appendChild(canvas);
var ctx = canvas.getContext('2d');
var perlinMap = document.createElement('canvas');
var ctxPerlin = perlinMap.getContext('2d');
perlinMap.setAttribute('width', '64');
perlinMap.setAttribute('height', '64');
perlinMap.setAttribute('id', 'perlin-map');
ctx.scale(2,2);
var cx = 0, cy = 0, lastX = 0, lastY = 0, dx = 0, dy = 0;
var valx = 1, valy = 1;
var curx = 0, cury = 0;
var mouseDown = false;
var ww = hh = 64;
var image = ctx.createImageData(canvasWidth, canvasHeight);
var noisemap = ctx.createImageData(ww, hh);
var pixels = image.data;
var noise = noisemap.data;
var w = canvas.width;
var h = canvas.height;
var map = new Array();
var texmap = new Array();
var fTime = 0, fDeltaT = 0, fLastTime = 0;
if (!this.millis) { var millis = function() { return new Date().getTime(); };
}
function getScrollX() { return window.pageXOffset || window.document.documentElement.scrollLeft;
}
function getScrollY() { return window.pageYOffset || window.document.documentElement.scrollTop;
}
function getMousePos(event) { event.preventDefault(); dx = event.pageX - (getScrollX() + canvas.getBoundingClientRect().left); dy = event.pageY - (getScrollY() + canvas.getBoundingClientRect().top) ; lastX = event.pageX - (getScrollX() + canvas.getBoundingClientRect().left) - cx; lastY = event.pageY - (getScrollY() + canvas.getBoundingClientRect().top) - cy; return { x: lastX, y: lastY }
}
function getTouchPos(event) { event.preventDefault(); dx = event.changedTouches[0].pageX - (getScrollX() + canvas.getBoundingClientRect().left) - lastX; dy = event.changedTouches[0].pageY - (getScrollY() + canvas.getBoundingClientRect().top) - lastY; lastX = event.changedTouches[0].pageX - (getScrollX() + canvas.getBoundingClientRect().left); lastY = event.changedTouches[0].pageY - (getScrollY() + canvas.getBoundingClientRect().top); lastX = lastX > 0 ? (lastX < canvas.width ? lastX : canvas.width) : 0; lastY = lastY > 0 ? (lastY < canvas.height ? lastY : canvas.height) : 0; return { x: lastX, y: lastY }
}
window.addEventListener('resize', function() { var canvasWidth = window.getComputedStyle(canvas, null).getPropertyValue('width'); var canvasHeight = window.getComputedStyle(canvas, null).getPropertyValue('height'); canvasWidth = parseInt(canvasWidth.substring(-2)); canvasHeight = parseInt(canvasHeight.substring(-2));
});
canvas.addEventListener('mousemove', onMouseMove);
canvas.addEventListener('mousedown', function(event) { event.preventDefault(); cx = event.pageX - (getScrollX() + canvas.getBoundingClientRect().left) - lastX; cy = event.pageY - (getScrollY() + canvas.getBoundingClientRect().top) - lastY; mouseDown = true;
});
canvas.addEventListener('mouseup', function(event) { event.preventDefault(); mouseDown = false;
});
// Mobile devices touch events
canvas.addEventListener('touchstart', function(event) { event.preventDefault(); lastX = event.changedTouches[0].pageX - (getScrollX() + canvas.getBoundingClientRect().left); lastY = event.changedTouches[0].pageY - (getScrollY() + canvas.getBoundingClientRect().top); mouseDown = true;
});
canvas.addEventListener('touchmove', onTouchMove);
canvas.addEventListener('touchend', function(event) { event.preventDefault(); mouseDown = false;
});
function onMouseMove(e) { if (getMousePos(e).y <= 40) return; if (mouseDown) { valx = getMousePos(e).x * 0.01; valy = getMousePos(e).y * 0.02; } else { if (dx == undefined) return; }
}
function onTouchMove(e) { if (getTouchPos(e).y <= 40) return; if (mouseDown) { valx = getMousePos(e).x * 0.01; valy = getMousePos(e).y * 0.02; } else { if (dx == undefined) return; }
}
function initTexMap() { for ( var i = 1; i < 16; i++) { var br = 255 - ((Math.random() * 96) | 0); for ( var y = 0; y < 16 * 3; y++) { for ( var x = 0; x < 16; x++) { var color = 0x966C4A; if (i == 4) color = 0x7F7F7F; if (i != 4 || ((Math.random() * 3) | 0) === 0) { br = 255 - ((Math.random() * 96) | 0); } if ((i == 1 && y < (((x * x * 3 + x * 81) >> 2) & 3) + 18)) { color = 0x6AAA40; } else if ((i == 1 && y < (((x * x * 3 + x * 81) >> 2) & 3) + 19)) { br = br * 2 / 3; } if (i == 7) { color = 0x675231; if (x > 0 && x < 15 && ((y > 0 && y < 15) || (y > 32 && y < 47))) { color = 0xBC9862; var xd = (x - 7); var yd = ((y & 15) - 7); if (xd < 0) xd = 1 - xd; if (yd < 0) yd = 1 - yd; if (yd > xd) xd = yd; br = 196 - ((Math.random() * 32) | 0) + xd % 3 * 32; } else if (((Math.random() * 2) | 0) === 0) { br = br * (150 - (x & 1) * 100) / 100; } } if (i == 5) { color = 0xB53A15; if ((x + (y >> 2) * 4) % 8 === 0 || y % 4 === 0) { color = 0xBCAFA5; } } if (i == 9) { color = 0x4040ff; } var brr = br; if (y >= 32) brr /= 2; if (i == 8) { color = 0x50D937; if (((Math.random() * 2) | 0) === 0) { color = 0; brr = 255; } } var col = (((color >> 16) & 0xff) * brr / 255) << 16 | (((color >> 8) & 0xff) * brr / 255) << 8 | (((color) & 0xff) * brr / 255); texmap[x + y * 16 + i * 256 * 3] = col; } } }
}
function initMap() { curx = (getScrollX() + canvas.getBoundingClientRect().left) + window.innerHeight >> 1; cury = (getScrollY() + canvas.getBoundingClientRect().top) + window.innerHeight >> 1; for ( var i = 0; i < w * h; i++) { pixels[i * 4 + 3] = 255; } for (var pixel = 0; pixel < noise.length; pixel += 4) { var x = (pixel / 4) % ww; var y = Math.floor(pixel / hh / 4); x /= ww; y /= hh; // normalize var size = GUI.frequency || 2; // pick a scaling value // add octaves var value = Math.floor( (simplex.noise(size * x * GUI.x, size * y * GUI.y, 0.1 + GUI.z) + simplex.noise(2 * size * x * GUI.x, 2 * size * y * GUI.y, 0.1 + GUI.z) * 0.5) * 177); noise[pixel] = noise[pixel + 1] = noise[pixel + 2] = value; noise[pixel + 3] = 255; } noisemap.data = noise; for (var z = 0; z < 64; z++) { ctxPerlin.putImageData(noisemap, z * 0.18, z); for (var x = 0; x < 64; x++) { for (var y = 0; y < 64; y++) { var i = z << 12 | y << 6 | x; var yd = (y - 32.5) * 0.4; var zd = (z - 32.5) * 0.4; map[i] = 2 + (Math.random() * (8 - 2)) | 0; var pixel = ctxPerlin.getImageData(x, y, 1, 1).data[0]; if (Math.random() > Math.sqrt(Math.sqrt(yd * yd + zd * zd)) - 0.8 || (pixel & 0xff) * 0.8 < (64 - y) << 2) { map[i] = 0; } if (map[i] == 0 && y > 40) map[i] = 9; else if (map[i] != 0) { var j = z << 12 | (y-1) << 6 | x; if (map[j] == 0) { map[i] = 1; } else { j = z << 12 | (y-2) << 6 | x; if (map[j] == 0) map[i] = 2; } } } } }
}
function renderMinecraft() { curx += (valx - curx) * 0.2; cury += (valy - cury) * 0.2; var speed = 25000; var xRot = Math.sin(Date.now() % speed / speed * Math.PI * 2) * (curx * 0.4) + Math.PI / 2; var yRot = Math.cos(Date.now() % speed / speed * Math.PI * 2) * (cury * 0.06) - Math.PI / 6 ; var yCos = Math.cos(yRot); var ySin = Math.sin(yRot); var xCos = Math.cos(xRot); var xSin = Math.sin(xRot); var ox = 32.5 + Date.now() % speed / speed * 128; var oy = 32.5 + (cury * 0.4); var oz = 32.5; for ( var x = 0; x < w; x++) { var ___xd = (x - w / 2) / h; for ( var y = 0; y < h; y++) { var __yd = (y - h / 2) / h; var __zd = 1; var ___zd = __zd * yCos + __yd * ySin; var _yd = __yd * yCos - __zd * ySin; var _xd = ___xd * xCos + ___zd * xSin; var _zd = ___zd * xCos - ___xd * xSin; var col = 0; var br = 255; var ddist = 0; var closest = 48; for ( var d = 0; d < 3; d++) { var dimLength = _xd; if (d == 1) dimLength = _yd; if (d == 2) dimLength = _zd; var ll = 1 / (dimLength < 0 ? -dimLength : dimLength); var xd = (_xd) * ll; var yd = (_yd) * ll; var zd = (_zd) * ll; var initial = ox - (ox | 0); if (d == 1) initial = oy - (oy | 0); if (d == 2) initial = oz - (oz | 0); if (dimLength > 0) initial = 1 - initial; var dist = ll * initial; var xp = ox + xd * initial; var yp = oy + yd * initial; var zp = oz + zd * initial; if (dimLength < 0) { if (d === 0) xp--; if (d === 1) yp--; if (d === 2) zp--; } while (dist < closest) { var tex = map[(zp & 127) << 12 | (yp & 63) << 6 | (xp & 63)]; if (tex > 0) { var u = ((xp + zp) * 16) & 15; var v = ((yp * 16) & 15) + 16; if (d == 1) { u = (xp * 16) & 15; v = ((zp * 16) & 15); if (yd < 0) v += 48; } var cc = texmap[u + v * 16 + tex * 256 * 3]; if (cc > 0) { col = cc; ddist = 255 - ((dist / 48 * 255) | 0); br = 255 * (255 - ((d + 2) % 3) * 50) / 255; closest = dist; if (d == 1) { var maxsh = 0.4; var shcorner = 12; tex = map[((zp-1) & 127) << 12 | ((yp-1) & 63) << 6 | ((xp-1) & 63)]; if (tex>0) br *= Math.max(maxsh, Math.min(1.0, (u+v)/shcorner)); tex = map[((zp+1) & 127) << 12 | ((yp-1) & 63) << 6 | ((xp-1) & 63)]; if (tex>0) br *= Math.max(maxsh, Math.min(1.0, (u+16-v)/shcorner)); tex = map[((zp-1) & 127) << 12 | ((yp-1) & 63) << 6 | ((xp+1) & 63)]; if (tex>0) br *= Math.max(maxsh, Math.min(1.0, (16-u+v)/shcorner)); tex = map[((zp+1) & 127) << 12 | ((yp-1) & 63) << 6 | ((xp+1) & 63)]; if (tex>0) br *= Math.max(maxsh, Math.min(1.0, (16-u+16-v)/shcorner)); var sh = 5; tex = map[((zp) & 127) << 12 | ((yp-1) & 63) << 6 | ((xp-1) & 63)]; if (tex>0) br *= Math.max(maxsh, Math.min(1.0, (u)/sh)); tex = map[((zp) & 127) << 12 | ((yp-1) & 63) << 6 | ((xp+1) & 63)]; if (tex>0) br *= Math.max(maxsh, Math.min(1.0, (16-u)/sh)); tex = map[((zp-1) & 127) << 12 | ((yp-1) & 63) << 6 | ((xp) & 63)]; if (tex>0) br *= Math.max(maxsh, Math.min(1.0, (v)/sh)); tex = map[((zp+1) & 127) << 12 | ((yp-1) & 63) << 6 | ((xp) & 63)]; if (tex>0) br *= Math.max(maxsh, Math.min(1.0, (16-v)/sh)); br = Math.max(br, 120); //br = 255; } if (d == 1) { //yp-=2; tex = map[(zp & 127) << 12 | ((yp-2) & 63) << 6 | (xp & 63)]; if (tex > 0) { br *= 0.5; } else { tex = map[(zp & 127) << 12 | ((yp-3) & 63) << 6 | (xp & 63)]; if (tex > 0) br *= 0.7; } } } } xp += xd; yp += yd; zp += zd; dist += ll; } } var r = ((col >> 16) & 0xff) * br * ddist / (255 * 255); var g = ((col >> 8) & 0xff) * br * ddist / (255 * 255); var b = ((col) & 0xff) * br * ddist / (255 * 255); if(ddist <= 175) r += 175-ddist; if(ddist <= 255) g += 255-ddist; if(ddist <= 245) b += 245-ddist; pixels[(x + y * w) * 4 + 0] = r; pixels[(x + y * w) * 4 + 1] = g; pixels[(x + y * w) * 4 + 2] = b; } }
}
// Initialize GUI values
var GUI = new function() { this.frequency = 0.33; this.x = 0.64; this.y = 0.64; this.z = 0.63; return this;
}
function init() { initMap(); ctxPerlin.putImageData(noisemap, 0, 0); var gui = new dat.GUI({autoPlace:false, width: 270, align: "left"}); var datGUI = document.getElementById('gui'); datGUI.appendChild(gui.domElement); datGUI.appendChild(perlinMap); var gs = gui.addFolder('General settings'); gs.open(); gs.add(GUI, 'x', 0.1, 1.8).name('x') .onChange(function() { initMap(); ctxPerlin.putImageData(noisemap, 0, 0); }); gs.add(GUI, 'y', 0.1, 1.8).name('y') .onChange(function() { initMap(); ctxPerlin.putImageData(noisemap, 0, 0); }); gs.add(GUI, 'z', 0, 2.5).name('z') .onChange(function() { initMap(); ctxPerlin.putImageData(noisemap, 0, 0); }); gs.add(GUI, 'frequency', 0.1, 2).name('frequency') .onChange(function() { initMap(); ctxPerlin.putImageData(noisemap, 0, 0); });
}
init();
render();
initTexMap();
//initMap();
function render() { var id = requestAnimationFrame(render); renderMinecraft(); ctx.putImageData(image, 0, 0);
};
Minecraft map generator - Script Codes
Minecraft map generator - Script Codes
Home Page Home
Developer Endre Simo
Username esimov
Uploaded November 25, 2022
Rating 4.5
Size 7,723 Kb
Views 8,096
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Endre Simo (esimov) Script Codes
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