Polygon Cursor Canvas
How do I make an polygon cursor canvas?
Cursor made out of polygons. You can add polygons if you wish. I will add comments to my thing later, so you can understand and tweak it more easy.. What is a polygon cursor canvas? How do you make a polygon cursor canvas? This script and codes were developed by Godje on 12 September 2022, Monday.
Polygon Cursor Canvas - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Polygon Cursor Canvas</title> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body>
<canvas id="canvas"></canvas> <script src='https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.1/dat.gui.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
Polygon Cursor Canvas - Script Codes CSS Codes
canvas { position: absolute; top: 0; left: 0; cursor: none;
}
body { overflow: hidden;
}
Polygon Cursor Canvas - Script Codes JS Codes
//Hi! I used some trigonometry to calculate stuff.
//You can tweak settings in object on line 12 if you wish
//Sorry that you can tweak only one polygon, but well...
(function(){ var canvasBody = document.getElementById("canvas"), canvas = canvasBody.getContext("2d"), w = canvasBody.width = window.innerWidth, h = canvasBody.height = window.innerHeight, tocreate = { pointAmount: 3, startAngle: 100, rotationSpeed: 1, radius: 100 }, opts = { polygon: { lineColor: "rgba(0,0,0,0.5)", lineWidth: 1, rotationSpeed: 0.3, pointAmount: 7, startAngle: 10, radius: 100, pointerSize: 15 }, particle: { color: "#222", radius: 1.2 }, canvas: { color: "rgba(0,0,0,0)" }, addPolygon: function(){ polygons.push( new Polygon(tocreate.pointAmount, tocreate.startAngle, tocreate.rotationSpeed, tocreate.radius)); polygons[polygons.length - 1].init(); } }, polygons = [], //Objects Mouse = { x: w/2, y: h/2 }, Polygon = function(pointAmount, startAngle, rotationSpeed, radius){ this.x = Mouse.x; this.y = Mouse.y; this.color = opts.particle.color; this.angle = startAngle; this.pointAmount = pointAmount; this.points = []; this.rotationSpeed = rotationSpeed; this.radius = radius; this.angleDifference = Math.PI*2 / this.pointAmount; this.init = function(){ for(var i = 0; i < this.pointAmount; i++){ this.points.push({ color: this.color, x: this.x + Math.cos(this.angleDifference*i + Math.radians(this.angle))*this.radius, y: this.y + Math.sin(this.angleDifference*i + Math.radians(this.angle))*this.radius, render: function(){ canvas.beginPath(); canvas.arc(this.x, this.y, opts.particle.radius, 0, Math.PI*2); canvas.closePath(); canvas.fillStyle = this.color; canvas.fill(); } }); } }; this.update = function(){ this.x = Mouse.x; this.y = Mouse.y; this.angle += rotationSpeed; for(var i = 0; i < this.points.length; i++){ this.points[i].x = this.x + Math.cos(this.angleDifference*i + Math.radians(this.angle) )*this.radius; this.points[i].y = this.y + Math.sin(this.angleDifference*i + Math.radians(this.angle) )*this.radius; } }; this.render = function(){ for(var i = 0; i < this.points.length; i++){ this.points[i].render(); } canvas.lineWidth = opts.polygon.lineWidth; canvas.strokeStyle = opts.polygon.lineColor; canvas.beginPath(); canvas.moveTo(this.points[0].x, this.points[0].y); for(var a = 0; a < this.points.length; a++){ canvas.lineTo(this.points[a].x, this.points[a].y); } canvas.closePath(); canvas.stroke(); canvas.lineWidth = opts.polygon.lineWidth; canvas.strokeStyle = opts.polygon.lineColor; canvas.beginPath(); canvas.moveTo(this.x, this.y - opts.polygon.pointerSize); canvas.lineTo(this.x, this.y + opts.polygon.pointerSize); canvas.moveTo(this.x - opts.polygon.pointerSize, this.y); canvas.lineTo(this.x + opts.polygon.pointerSize, this.y); canvas.closePath(); canvas.stroke(); }; }; Math.radians = function(degrees){ return degrees * Math.PI / 180; }; Math.degrees = function(radians){ return radians * 180 / Math.PI; }; function setup(){ polygons.push( new Polygon(opts.polygon.pointAmount, opts.polygon.startAngle, opts.polygon.rotationSpeed, opts.polygon.radius) ); polygons.push( new Polygon(7, 30, -0.4, 110)); polygons.push( new Polygon(12, 60, 1, 125)); for(var i = 0; i < polygons.length; i++){ polygons[i].init(); } var gui = new dat.GUI(), f1 = gui.addFolder("Create new polygon"); for(key in tocreate){ f1.add(tocreate, key); } f1.add(opts, "addPolygon").name("addPolygon()") f1.open(); window.requestAnimationFrame(loop); } function loop(){ canvas.clearRect(0,0,w,h); canvas.fillStyle = opts.canvas.color; canvas.fillRect(0,0,w,h); for(var i = 0; i < polygons.length; i++){ polygons[i].update(); polygons[i].render(); } window.requestAnimationFrame(loop); } setup(); window.addEventListener("mousemove", function(e){ Mouse.x = e.pageX; Mouse.y = e.pageY; }); window.addEventListener("resize", function(){ w = canvasBody.width = window.innerWidth; h = canvasBody.height = window.innerHeight; });
})();
Developer | Godje |
Username | Godje |
Uploaded | September 12, 2022 |
Rating | 4 |
Size | 3,449 Kb |
Views | 30,360 |
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