Cars
How do I make an cars?
A cars example created with the Matter.js physics engine.More Matter.js examples on CodePen: http://codepen.io/collection/Fuagy/. What is a cars? How do you make a cars? This script and codes were developed by Liabru on 31 August 2022, Wednesday.
Cars - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Cars</title> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"> <link rel="stylesheet" href="css/style.css">
</head>
<body> <!--
Matter.js - Cars Example
http://brm.io/matter-js/
--> <script src='http://cdn.rawgit.com/liabru/matter-js/d727e8601e689a3aeffd386d6ede3a16243563da/build/matter.js'></script>
<script src='http://cdn.rawgit.com/liabru/matter-tools/0735205dcfc3b07381ea00c1b852e3e1ec7179b4/build/matter-tools.demo.js'></script> <script src="js/index.js"></script>
</body>
</html>
Cars - Script Codes CSS Codes
* { box-sizing: border-box;
}
body { margin: 0; padding: 0;
}
Cars - Script Codes JS Codes
// Matter.js - http://brm.io/matter-js/
var Example = Example || {};
Example.car = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: Math.min(document.documentElement.clientWidth, 800), height: Math.min(document.documentElement.clientHeight, 600), wireframes: false } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies World.add(world, [ // walls Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) ]); var scale = 0.9; World.add(world, Composites.car(150, 100, 100 * scale, 40 * scale, 30 * scale)); scale = 0.8; World.add(world, Composites.car(350, 300, 100 * scale, 40 * scale, 30 * scale)); World.add(world, [ Bodies.rectangle(200, 150, 400, 20, { isStatic: true, angle: Math.PI * 0.06 }), Bodies.rectangle(500, 350, 650, 20, { isStatic: true, angle: -Math.PI * 0.06 }), Bodies.rectangle(300, 560, 600, 20, { isStatic: true, angle: Math.PI * 0.04 }) ]); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } };
};
// create demo interface
// not required to use Matter.js
MatterTools.Demo.create({ toolbar: { title: 'matter-js', url: 'https://github.com/liabru/matter-js', reset: true, source: true, fullscreen: true, exampleSelect: true }, preventZoom: true, resetOnOrientation: true, examples: [ { name: 'Car', id: 'car', init: Example.car, sourceLink: 'https://github.com/liabru/matter-js/blob/master/examples/car.js' } ]
});
Developer | Liabru |
Username | liabru |
Uploaded | August 31, 2022 |
Rating | 3 |
Size | 2,759 Kb |
Views | 64,768 |
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