Wrecking Ball Physics

Developer
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2,798 Kb
Views
105,248

How do I make an wrecking ball physics?

A wrecking ball example created with the Matter.js physics engine.More Matter.js examples on CodePen:. What is a wrecking ball physics? How do you make a wrecking ball physics? This script and codes were developed by Liabru on 31 August 2022, Wednesday.

Wrecking Ball Physics Previews

Wrecking Ball Physics - Script Codes HTML Codes

<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Wrecking Ball Physics</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <!--
Matter.js - Wrecking Ball Example
http://brm.io/matter-js/
--> <script src='http://cdn.rawgit.com/liabru/matter-js/d727e8601e689a3aeffd386d6ede3a16243563da/build/matter.js'></script>
<script src='http://cdn.rawgit.com/liabru/matter-tools/0735205dcfc3b07381ea00c1b852e3e1ec7179b4/build/matter-tools.demo.js'></script> <script src="js/index.js"></script>
</body>
</html>

Wrecking Ball Physics - Script Codes CSS Codes

* { box-sizing: border-box;
}
body { margin: 0; padding: 0;
}

Wrecking Ball Physics - Script Codes JS Codes

// Matter.js - http://brm.io/matter-js/
var Example = Example || {};
Example.wreckingBall = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Constraint = Matter.Constraint, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: Math.min(document.documentElement.clientWidth, 800), height: Math.min(document.documentElement.clientHeight, 600), wireframes: false } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var rows = 10, yy = 600 - 21 - 40 * rows; var stack = Composites.stack(400, yy, 5, rows, 0, 0, function(x, y) { return Bodies.rectangle(x, y, 40, 40); }); World.add(world, [ stack, // walls Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) ]); var ball = Bodies.circle(100, 400, 50, { density: 0.04, frictionAir: 0.005}); World.add(world, ball); World.add(world, Constraint.create({ pointA: { x: 300, y: 100 }, bodyB: ball })); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } };
};
// create demo interface
// not required to use Matter.js
MatterTools.Demo.create({ toolbar: { title: 'matter-js', url: 'https://github.com/liabru/matter-js', reset: true, source: true, fullscreen: true, exampleSelect: true }, preventZoom: true, resetOnOrientation: true, examples: [ { name: 'Wrecking Ball', id: 'wreckingBall', init: Example.wreckingBall, sourceLink: 'https://github.com/liabru/matter-js/blob/master/examples/wreckingBall.js' } ]
});
Wrecking Ball Physics - Script Codes
Wrecking Ball Physics - Script Codes
Home Page Home
Developer Liabru
Username liabru
Uploaded August 31, 2022
Rating 3.5
Size 2,798 Kb
Views 105,248
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